What should your focus for the rest of the Quest be?


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I mean, the 'Nids showing up is apparently "We move into Epilogue mode and see if you're badass enough to survive a Hive Fleet rolling in without giving up everything that was good about you in the first place"
 
Err. I don't know if this is valid. I think things are more discrete units and we can't cobble together actions from multiple different bonuses like this.

Actually - yeah, we can't. Because Cry actions don't count themselves, but here you're making it kind of count itself by making the action half mechadendrite.
Well, shuckaroonies if it isn't — I'd like for it to be so (it reads legal RAW for me since Mechandrite adds 50% progress and then we can use a half action from Cry to fulfill it, but Cooky's nixed stuff before so eh) — your plan if that's the case works well enough for me.

I'd like to check with @HeroCooky if it is legal, though.
 
[X] Plan: Faith, Steel Subversion and gunpowder Integration
-[X] [General] Integrate The New Territories (7/17)
-[X] [Free] [AUTOMATIC] System Subversion
--[X] Once the subversion of Orbital habitat Jak-Hal is complete, switch target to sub-sector Ishanu.
-[X] [Free] Consecrate In Sacred Sand (Ambrosius)
-[X] 2x [General] Integrate The New Territories (8,9/17) (2 normal actions, triggers mechadendrite)
-[X] [Faith] Monuments For The Fallen (Cry for the Future)
-[X] [General] Ministry of Subversion, Infiltration, and Interstellar Communication (Devouring Mechadendrite action)
--[X] Write-In:
Send in Subversion/Infiltration/Intelligence Gathering/Sabotage teams into the Holy Diaconate for a long-term espionage mission, with whatever support needed to make it a self-sustaining mission (i.e. Logistics Ships, Chamleons, Scout Sloops, the Choirs, etc). Their mission is to prepare ground for the inevitable conflict with the Holy Diaconate, buy time for the Coalition and to support their war effort, and if possible, save as many souls as possible. Their primary mission is to remain undetected and gather intelligence as much as possible to gain a full dossier on the Holy Diaconate (and as much actionable intelligence that can be shared with the Coalition) -- everything else comes after this, and if the following actions are impossible or unwise in light of this, do not do them. Afterwards, prepare to sabotage the Diaconate's war effort, assassinate non-turnable leaders (and turn those who we can), and even steal research if at all possible [Extreme Stretch Goal]. Finally, try to find native recruits, foil the plans of Chaos, and seed Star Child Cults if at all possible -- it has been many centuries since the conflict with Neon, but after fracturing, nearly all of their systems turned to Chaos within the decade -- with a power of the Diaconate's size, this cannot be afforded.

Well, shuckaroonies if it isn't — I'd like for it to be so (it reads legal RAW for me since Mechandrite adds 50% progress and then we can use a half action from Cry to fulfill it, but Cooky's nixed stuff before so eh) — your plan if that's the case works well enough for me.

I'd like to check with @HeroCooky if it is legal, though.
You could always post it with the "And if this isn't valid do this other plan instead" thing.
 
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I'm with Neablis on this one.
Well, that sucks. Oh well!

[X] Plan: Faith, Steel Subversion and gunpowder Integration

That being said, if you're planning to go hard on Integration Focus, @Neablis, what're your thoughts for exchanging one of those Integrate options with this:

-[X] [General] Write-In: The ongoing integration of the new territories, as well as the recent integrations of the Watchtower Confederacy and Black Ash Ascendancy have shown the need for the creation of an Office of Integration, Development, and Movement to help manage the flow of billions of people, integrating new territories, and ensuring our citizens get the full benefits of being apart of the Federation, including rights, education, and a fully developed planet.
It helps spool up our planetary exploitation quite a bit earlier:
It would not help in overall cost, but make the worlds fully exploit their potential much faster. ~100 years rather than ~2/300.
Which is useful when trying to integrate with the Shipwrights:
As it stands right now, 98% of the Chaos Worlds need centuries to go from "Colony World" to "Frontier World." If you wish to unify before that, it will take away 1 Icono for 1 Doggy.

Edit: Also we've got 55 of those choirs on No Evil doing basically nothing right now, wouldn't be a bad idea to toss them into Diaconate Espionage I think.
 
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