What should your focus for the rest of the Quest be?


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1. Yeah, and the Duchy is low-key freaking out like a germaphobe in a kindergarten. The rest are preparing.
2. Yeah, you gave everyone your map because you aren't dumb and any polity preparing to take down Chaos is one you can vibe with...until Chaos is down. Then you reassess.
3. None, they already know.
... Hmmm. Can I ask for a write in action to appear in next turns list. Something like say, Strategic Coordinating. Where we basically get an idea on who's doing what and what timeline are they working on their plans to deal with the Cults. Perhaps planning to have stuff ready to go for a simultaneous push by all polities involved?

Edit: Or is that something that's already happening in the background?
 
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@Neablis I might be counting wrong, but I think your plan spends four non-bonus AP, not three. Specifically, these four actions:

-[] [Faith] Saint Candidate Thule-6969 HRMHVR
-[] [Military] The Ancient's Clockmaker's Workshop (Add 50% Progress to a Design action)
-[] [Military] Give the Lamenters the resources to design & build new wargear, using our full suite of technology. This is specifically for upgraded armor, but also vehicles, grav- plasma- and force-weapons, bikes, jump-packs, etc.
-[] [Military] Design New Voidship Classes (Add 50% Progress to a Design action)

If I'm not mistaken, I suggest cutting the Faith action for another turn.
 
@Neablis I might be counting wrong, but I think your plan spends four non-bonus AP, not three. Specifically, these four actions:

-[] [Faith] Saint Candidate Thule-6969 HRMHVR
-[] [Military] The Ancient's Clockmaker's Workshop (Add 50% Progress to a Design action)
-[] [Military] Give the Lamenters the resources to design & build new wargear, using our full suite of technology. This is specifically for upgraded armor, but also vehicles, grav- plasma- and force-weapons, bikes, jump-packs, etc.
-[] [Military] Design New Voidship Classes (Add 50% Progress to a Design action)

If I'm not mistaken, I suggest cutting the Faith action for another turn.

Huh, you're right, I don't want to cut the faith action, but we can chop off the extra 50 DP.
 
@Neablis I might be counting wrong, but I think your plan spends four non-bonus AP, not three. Specifically, these four actions:

-[] [Faith] Saint Candidate Thule-6969 HRMHVR
-[] [Military] The Ancient's Clockmaker's Workshop (Add 50% Progress to a Design action)
-[] [Military] Give the Lamenters the resources to design & build new wargear, using our full suite of technology. This is specifically for upgraded armor, but also vehicles, grav- plasma- and force-weapons, bikes, jump-packs, etc.
-[] [Military] Design New Voidship Classes (Add 50% Progress to a Design action)

If I'm not mistaken, I suggest cutting the Faith action for another turn.

Huh, you're right, I don't want to cut the faith action, but we can chop off the extra 50 DP.
No, we're good because of how the Agenda bonus is written to also work with the bonus actions. I'll just clarify that we get two agenda bonuses and one heartbeat bonus which gets us from 2 to 5.

Edit: I'm pretty sure the Lamenter action also gives us a military bonus given that I got the OK it was a valid military action from Herocooky. If it doesn't then I'd probably prefer to swap that action to the small titans instead.
 
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Vote closed New
Scheduled vote count started by HeroCooky on Oct 31, 2024 at 1:46 PM, finished with 62 posts and 10 votes.
 
313.M43 - Here I Am New
There was ticking, tocking, ticking in the walls.
It was in the brass along the edges, the corners, the breaking of the pieces.
Shaping the woods that moved, whose creaking, groaning, moaning cries told well in age and woe their plight.
Held by the avaricious grasp of auramite with grip of yearning minds, questing minds, minds that were no more.

There was ticking, tocking, ticking in the ground.
Heard by the feet that trod upon these dusty paths, carved into empty halls, brought upon lightless echoe'd calls.
Studied by the minds whose faith had called, whose faith beckon'd upon them journeys vast, whose faith has seen their people last.
Ignored by the small minds and little people who trod these halls, these dusty paths, echoing with forgotten calls.

There was ticking, tocking, ticking in the air.
What use was there for iron rock and electron path when clock and wheel sufficed?
What wonder was there in the labors wrought by silent metal and wrathful oil?
What duty could be had when there were grander things to do than to war and fight and burn and hunt?

There was ticking, tocking, ticking in the eyes of those who entered the world they call 'The Workshop.'
See the soldiers walk, their springs wound tight by the keys sunk into the backs of metals sharp and bones so hard.
See their delight upon the hounds of war who jump effortlessly into air to chase and cats whose purring clockwork joy sits astride upon their necks and face.
'Take a piece from here,' they thought, 'a souvenir, a memory made real, genuine and tangible, wholly natural unpretentious honest factual' held in hands and grasping soul, 'to bring forgotten joy to those we now can't hold to breast and arm, left behind in journey vast, terrible and grand, upon these Clockwork Halls forgotten and by time bypassed.'

There was ticking, tocking, ticking on the planet they knew not to be Hineni.
A workshop we wrought from wood and brass, auramite and sweat, labor and love.
"Here I Am," did Clockwork Man declare, built of wire and tin and stone and lore.
"Here I Am," did they declare upon the darkened skies that broke the earth and shaped the world.
"Here I Am," did they declare with fright reflected in the eyes of people born before, known before, upon their world untouched by Clockwork Artifice before.
"Here I Am," did they declare upon the works they started, flesh and blood remade and shaped upon their wheels that wound and springs that ground.
"Here I Am," did they declare...standing alone, upon these vast and empty worldly dunes, whose visages were marred by skeletons of iron cast and poured stone.
"Here I Am," did they declare, not knowing where they were at all. All who wore witness carved into Clockwork Homes and Frozen Time.
"Here I Am," did they whisper wordlessly, midnight oil burning fast, hateful ice grasping hearts, indifferent night shrouding tasks, labr'ing fast in darkened halls, ignoring a Goddess' terrible calls.
"Here I Am," did the Clockwork Men say, a ritual of ages past from Man they did not know, with words of people undefiled once before, before there was a ticking, tocking, ticking within these then-unwrought halls.
"Here I Am," did they chant, wrought from steam and tree and labor dark, these Clockwork Men, born by Man's Hand and Peoples' Heart, these bastard children wrought from vigor and timber hard a destiny stopped forever barred by destiny whose mind was filled with cruel disregard.
"Here I Am," did these Clockwork Men say, a prayer hopeless and devoid of love and heat, unknowing their blasphemy by life's and flesh's darkened start.
"Here I Am," did they whisper, with hands that creak and hearts that speak withering upon a barren world, "here I am," did they whisper, hoarse and scratchy springs and gears, ticking, tocking, ticking away the timeless night under endless stars.
"Here I Am," said the Clockwork Man, standing last and whole, staring into blackless skies and voiceless nights, standing here, wounding tight, holding vigil without fright, knowing neither love nor hate, upon this ticking, tocking, ticking world of silence past.

Here they are, these Clockwork Graves. Carved into clockwork stone and clockwork home. Buried under creaking wood and aging brass.

Written---with no names to call their own.

And all the while, there was a ticking, tocking, ticking in these Clockwork Halls.



The Expedition Returns With:
(6-Hour Moratorium)
[] Clockwork Bones
(Gain: Crafts of Old, broken and disused. Grander than all your artifice.)
[] Clockwork Hearts
(Gain: Frozen Children wrought by wire and tin, breathed new life from frozen graves.)
[] Clockwork Pasts
(Gain: A People suspended in time by Clockwork Hands and Clockwork Minds.)


AN: And that is all the info you'll get without literary analysis.
 
No, this was a Low Roll. There are no DAoT survivors...by your definition. They definitely survived the DAoT humans tho.

Ooof, not great then, so, the implication I get out of this is that "This was some really ruggedized automata that survived the Dark Age and kept doing their thing even when there was nobody left to care for it, even enduring the gooner god's birth simply because their minds weren't complex enough to be corrupted?"

Literal toys that were too dumb to be corrupted, and too rugged to fall apart?
 
[] Clockwork Bones
(Gain: Crafts of Old, broken and disused. Grander than all your artifice.)
Seems like an upgrade to our machines.
[] Clockwork Hearts
(Gain: Frozen Children wrought by wire and tin, breathed new life from frozen graves.)
New augs probably?
[] Clockwork Pasts
(Gain: A People suspended in time by Clockwork Hands and Clockwork Minds.)
Some form of survivors from the DAOT days.
 
>bones: insight into the machines and their tech,upgrade our research very straigthforward,use what we learn to get a boost

>hearts: bring back some of this automatas,learn how to replicate or create something similar to this automatas as well whatever powers them

>pasts: historical and cultural records of daot from this machines
 
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