What should your focus for the rest of the Quest be?


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Sure, but both of those projects are 2 action projects, just with 1 predone. I think that counts as two=?
I'd rather get the hoods honestly. The weapons are both great but they both require a Choir to make them work. That is an ok requirement, but they also don't work well together meaning that to use both of them would require two dedicated Choir ship classes. On top of the Andromedas or whatever we eventually replace them with. That seems like it would stretch our Choir numbers a little thin if we got those ships in any significant numbers.
 
Yeah, I think we got the hint, either go all in on taking down Van Zandt, or focus on diplomacy to fusion-dance with the other significant powers.
I mean... They're not wrong. We probably should not try to do both. And my appetite for fighting the duchy is currently low. These orcs are much more satisfying.
Yeah, my idea is just to fortify Phantom, do a little bit of Sabre rattling, and just focus on our neighbors. Black Ash Clan seems like someone we could talk to, the sooner we do talks with them, the sooner we could try integrating them before they realize we already completely subverted one of their worlds.

And of course, we got the Shipwright's Grove and the Ashan Families with the Mashan as people were a bit behind on but could integrate if we really applied ourselves.

Hey HeroCooky, could we do a diplomatic action to try and invite some educational experts from the Mashan High Temple to help overhaul our education system? You did say it was kinda lacking in comparison and this has been an area highlighted as them being passionate about.
 
Due our doctine changes medium lance turrets are now 1 DP each:

[] [Frigate] Scutum-class Shield Frigate
-[] Length - 2.000 Meters
-[] Width - 550 Meters
-[] Acceleration - 7 Gravities
-[] Armor - Medium Double Hull (-1 DP)
-[] Shields - Two Arrays
-[] Weapons - 4x Medium Lance Turrets/Anti Voidcraft Defenses (-6 DP)
-[] Equipment - Pure Lenses(1)/Ship Shrines(1)/Superior Gravimetric Engine Calculations(2)/Lattice Hulls(2)/Hardened Prow(2)/Tuned Shields(1)/Phalanx Aengium(5)/Lance Scattershot Lens(3) (-17 DP)

@HeroCooky
1: Does the Lance Scattershot Lens need to be used for all shots or is it an option?
2: Does the Lance Scattershot Lens reduce the max range?
3: If it reduces max range could we apply it to half of the turrets?
4: Can a frigate carry this many weapons?
 
Yeah, my idea is just to fortify Phantom, do a little bit of Sabre rattling, and just focus on our neighbors. Black Ash Clan seems like someone we could talk to, the sooner we do talks with them, the sooner we could try integrating them before they realize we already completely subverted one of their worlds.

And of course, we got the Shipwright's Grove and the Ashan Families with the Mashan as people were a bit behind on but could integrate if we really applied ourselves.

Hey HeroCooky, could we do a diplomatic action to try and invite some educational experts from the Mashan High Temple to help overhaul our education system? You did say it was kinda lacking in comparison and this has been an area highlighted as them being passionate about.
Just be prepared for it to be an action sink. Our education is noted to be really lacking compared to theirs.
 
Yeah, my idea is just to fortify Phantom, do a little bit of Sabre rattling, and just focus on our neighbors. Black Ash Clan seems like someone we could talk to, the sooner we do talks with them, the sooner we could try integrating them before they realize we already completely subverted one of their worlds.
Put the Tetratek canon and a fuck ton heavy rad lances on Phantom. Anything that enters the region will get a full reminder of the bullshit that is Code Geass and Gundam Laser bullshit
 
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Preferably multiple Tetrateks given that they have an hour long reload. Have 3 spread out among the defenses in Phantom and have them break the shields whenever they try to reestablish them.
Edit: Or just triple tap the Dutchy's fleet.
 
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Hey HeroCooky, could we do a diplomatic action to try and invite some educational experts from the Mashan High Temple to help overhaul our education system?
You can, but not from "little contact" levels of diplomacy.
1: Does the Lance Scattershot Lens need to be used for all shots or is it an option?
2: Does the Lance Scattershot Lens reduce the max range?
3: If it reduces max range could we apply it to half of the turrets?
4: Can a frigate carry this many weapons?
1. The weapons it applies to needs to be marked.
2. As noted, to Short.
3. See 1.
4. Nope, not without weapon cramming.
 
I don't see the reason as to why if it is non-binding.
Yeah that's fair, it doesn't really do anything.

I basically want a vibe check on the thread, are we going to be prepping for defensive or offensive war? If it's the former I would push for more fortifications and an expanded diplomat school/tradition, but if it's the latter then I'm going to push shipbuilding and offensive psytech. Hard to plan when you don't know your objectives.

On that note - how many SBGs worth of fortifications can we build with a single action? I'm wondering if it makes sense to throw an action toward fortifying phantom hard enough it could hold off a surprise attack.
 
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You can, but not from "little contact" levels of diplomacy.
1. The weapons it applies to needs to be marked.
2. As noted, to Short.
3. See 1.
4. Nope, not without weapon cramming.

3 medium lances and anti-voidcraft should be doable on a max sized Frigate, right?

Yeah that's fair, it doesn't really do anything.

I basically want a vibe check on the thread, are we going to be prepping for defensive or offensive war? If it's the former I would push for more fortifications and an expanded diplomat school/tradition, but if it's the latter then I'm going to push shipbuilding and offensive psytech. Hard to plan when you don't know your objectives.

On that note - how many SBGs worth of fortifications can we build with a single action? I'm wondering if it makes sense to throw an action toward fortifying phantom hard enough it could hold off a surprise attack.

Defensive, I want to diplo-annex the Ashan and get Macabre fully in our camp, while increasing relations with the Shipwright's Grove--hopefully to the point of a proper alliance if not a future merger too.

But yeah, we should do a run of counter-ships to their doctrine. Rad-Lances were mostly confirmed to be a hard-counter to the Phalanx Doctrine, since we can use it to knock ships out of the shield array one by one and then gun them down with our Sagis and other artillery boats.
 
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Journey to the Afterlife - [Apocryphal Canon]
As reported by Hermit-Theologian Liberius, Hermit-Theologian Marianus, Hermit-Theologian C/677-09, Hermit-Theologian Porthmeus, and Theologian Simon, after imbibing copious hallucinogens and meditating for 25 days in complete darkness. Their attempt was to project their soul into the Afterlife of the Starchild, the warp-realm to which all the faithful journey, after their passing. Their goal was to journey through the strange angles and odd realms to glimpse the Star Child itself, upon its boat of reeds. On the fifth minute of the fifth hour of the fifth day of their meditations, they say that they were beset by visions. Visions that to them were more real than the waking world.

What follows are their accounts.

At first all was dark around us, where once we sat upon cold stone there was a great creaking and rocking and shaking, as if the very world itself was tilting this way and that. We called out, and found that we were all together, in the same room. Where once there was stone beneath us, the stone of our familiar meditation chambers now instead we found wooden planks, which seemed to bend, rock, and creak beneath our feet, along with a distant and muffled roaring.

We stood up in the darkness and found each other and felt our hands along the wooden and worn walls seeking the door. When we found it we pushed it open. The room pitched, and we fell through the door all at once in a great heap and tangle of our limbs. We could not see for a moment for we were blinded by the light, and as our eyes adjusted we looked around.

We saw that we were on the deck of some sort of barge or boat. The sky was dark, and ahead of us was the light of the false-dawn. Rain was pouring from dark and heavy clouds, and before us was some alien or abhuman, we do not know what, and even now her description seems to escape our memories. She towered over each of us, and informed us it was not yet our time, and demanded to know why we were here. We gathered around her and told her we sought the Star Child, we sought to gaze upon its innocence, and brilliance, for our own eyes. To describe to the world of the living, the lands of the dead.

She commanded us sit and we did, the cold rain soaking through our clothes and freezing us to the bone as the wooden boat rocked back and forth pitched on the waves. The figure, the psychopomp, taking hold of a great oar in her hands as she steered the boat.

In time the storms ceased, and the rains ended, and the false-dawn grew brighter. Until at we saw blue skies before us. The darkness of the storm receded in our wake and we came upon the mouth of a mighty river that seemed to stretch from horizon to horizon. Before us was a green and verdant affluvial plain, the delta of the great river where grew innumerable reeds. The boat beached itself and the looming figure produced a ramp down to the black earth below. All five of us descended.

The moment our feet touched the earth we felt a great contentedness and calmness descend upon us. All of our worldly cares fell away, and we were at peace. Even now, there is a yearning deep in my soul to return to that green place, even as I put pen to paper. I can only pray to the Star Child I did not squander my chances, to return here to the land of the living and complete my mission.

This then is the beginning of the Land of The Dead, the Realm of The Starchild. The psychopomp captains a barge or boat, where she guides the souls of the dead through the chaos of the warp, to a place we have called the Field of Reeds. Where all who make it to that far distant shore know true peace and may rest forever more.

Yet the mouth of the river was only part. The river itself stretched onwards, and on either side were great dunes and hills of red sand. Above us were white fluffy clouds and a clear blue sky, and between the white clouds we could see figures with skin as dark as obsidian and eyes of fire dance among the high winds upon wings, or perhaps capes? Buildings with no foundations and mountains with no feet peaked through the tops of the drifting clouds. The delta eventually gathered into a mighty river, and further on we beheld a distant mountain. Shimmering in the desert heat.

It was too far out to make any details. But at its peak a pale-golden light shown, beckoning us onward. So with heavy and sorrowful hearts we began to venture upriver-

This is what I have so far but I must get to work. :V
 
Preferably multiple Tetrateks given that they have an hour long reload. Have 3 spread out among the defenses in Phantom and have them break the shields whenever they try to reestablish them.
Edit: Or just triple tap the Dutchy's fleet.
The tetratek sounds like a weapon that can just blast through the Phalanx just through sheer power. Not countering it but just punching through the shield. @HeroCooky How accurate is this descriptor?

Also the Heavy Rad lance is a 3 DP now thanks to the Doctrine and the Tetratek is a +1. For our ship designers
 
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Yeah that's fair, it doesn't really do anything.

I basically want a vibe check on the thread, are we going to be prepping for defensive or offensive war? If it's the former I would push for more fortifications and an expanded diplomat school/tradition, but if it's the latter then I'm going to push shipbuilding and offensive psytech. Hard to plan when you don't know your objectives.

On that note - how many SBGs worth of fortifications can we build with a single action? I'm wondering if it makes sense to throw an action toward fortifying phantom hard enough it could hold off a surprise attack.
I mean, I could run a poll for that? (Someone needs to explain how they work here tho. I have no idea.)

And...dunno. Four? Five?
3 medium lances and anti-voidcraft should be doable on a max sized Frigate, right?
Yeah, that should just barely fit.
The tetratek sounds like a weapon that can just blast through the Phalanx just through sheer power. Not countering it but just punching through the shield. @HeroCooky How accurate is this descriptor?
Not. Lone Destroyer groups of three, four? Yeah, they are toast. Hundreds with interlinked shields? No.
 
Okay then Nova Canon. Would that have done anything to the Hundred of Interlinked shields or no?

Nope! Because the Nova Cannon splits it's force equally, while the shield applies at full strength to each of those attacks. If anything, this actually amkes "Nova Cannon erase escort" strategy no longer viable, since the escorts get to borrow the shields of the heavier craft.

Anyway, doing another pass on my previous designs with the new Doctrine in mind.
 
Same as the Tetratek. Both need to punch through shields before applying their damage.
Okay I guess my next question is how many targets does the Tetratek like aim for? I know with the Nova Cannon it rolled a "Here is a bunch of dice. Get absolutely wrecked" mechanic. Same thing here? Cause it's reading to me like the Chain Lighting spell
 
Note that a single design action can make a heavy cruiser, light cruiser, frigate plus two destroyers

[] [Frigate] Scutum-class Shield Frigate
-[] Length - 2.000 Meters
-[] Width - 550 Meters
-[] Acceleration - 7 Gravities
-[] Armor - Medium Double Hull (-1 DP)
-[] Shields - Two Arrays
-[] Weapons - 3x Medium Lance Turrets/Anti Voidcraft Defenses (-5 DP)
-[] Equipment - Pure Lenses(1)/Ship Shrines(1)/Superior Gravimetric Engine Calculations(2)/Lattice Hulls(2)/Hardened Prow(2)/Tuned Shields(1)/Phalanx Aengium(5)/Lense Cogitation Matrix Lattice(4) (-18 DP)

The frigate that is build as part of the SBG's and when we find the room for 2 research actions we can autobuild one per turn.

[] [Destroyer] ???-class Shield Destroyer, Phalanx edition
-[] Length - 1.600 Meters
-[] Width - 400 Meters
-[] Acceleration - 9 Gravities
-[] Armor - Thin Double Hull
-[] Shields - One Array
-[] Weapons - 2x Medium Lance Turrets/Anti Voidcraft Defenses (-4 DP)
-[] Equipment - Pure Lenses(1)/Superior Gravimetric Engine Calculations(2)/Lattice Hulls(2)/Tuned Shields(1)/Phalanx Aengium(4)/Lense Cogitation Matrix Lattice(4) (-14 DP)

the destroyer we autobuild to fill our SBG's that are a few ships down

[] [Light Cruiser] Hydrus-class Rad Cruiser, Veterans and a prow lance
-[] Length - 4,000 Meters (+1 DP)
-[] Width - 500 Meters (+1 DP)
-[] Acceleration - 5.5 Gravities
-[] Armor - Medium Double Hull
-[] Shields - One Matrix
-[] Weapons - 1x Rad-Lance /3x Heavy Lance Turrets/Medium Prow Lance (-10 DP)
-[] Equipment - Pure Lenses/Armored Lifepods/Ship Shrines/Superior Gravimetric Engine Calculations/Lattice Hulls/Anti-Radiation Hardening/Veteran Crews/Lense Cogitation Matrix Lattice/Tuned Shields (-17 DP)

the Rad cruiser under our new doctrine

[] Pyxis-Secundus High-Grade Scout Sloop(18)
-[] Length 1.200m(+4DP)
-[] Width - 250m(+4DP)
-[] Acceleration - 9 Gravities
-[] Armor - Single Hull(+2DP)
-[] Shields - One Array
-[] Weapons - 1x Medium Lance Turrets(-1 DP)
-[] Equipment - Superior Gravimetric Engine Calculations(1)/Emergency Maneuver Engines(2)/Ship Shrines(1)/Tiny On-Board Manufactory(3)/ Reflective Hull Coating(2)/Stealth Engine Dampeners(4)/Elite Crews(6)/Spacious Crew Quarter(1)/ Tuned Shields(1)/The Celestial Orrery(8)

Building a prototype ship with the Celestial Orrery might advance our research into ship scale psy tech, and adding a few scouts with them will help our scouting efforts as we can autobuild them.
 
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