What should your focus for the rest of the Quest be?


  • Total voters
    268
Voting is open
Fundamentally, I don't think the Duchy will ever be fully satisfied with anything except war... in the long term. But we can keep on putting off war for a long while and focus on a defensive strategy, and make it so that when war comes we've out-grown them, etc, etc.

If war comes, we shouldn't be the ones to start it even if we MUST be the ones to finish it.
 
@HeroCooky would the Duchy be amenable to a permanent peace in exchange for Phantom and it's system?
Define "Permanent."
@HeroCooky is there any more information available about how diplomancing works? Are the Ashan easier to diplomance than the Shipwrights, or about the same? What about the Mashan, are they just impossible?
Mostly vibes and keeping in touch regularly, compounding on previous actions, and accepting deals when proposed by the other side.

And they are easier. The Mashan are kind of...neutral about you. Give 'em a reason to care and talk and they will warm up in time.
 
End of game.


[ ] Plan: The Long March to all X: Part 1
-[ ] [General] Develop The Federations'...
--[] Void Industry X (0/1) -
[ ] [Military] Design New Voidship Classes
--[ ]
Hydrus-class Rad Cruiser
--[ ] Pegasus-class Command Cruiser
--[ ] Scutum-class Shield Frigate
-[] Economic Harmonization - (Ashan Families)
If we are sure that we are gonna get war declared by Duchy then this is the best plan.
Does the Econ harmonization, moves the needle on dev and prepares designs for next turns build phase.
 
Last edited:
Look, I don't think the thread will ever willingly choose 'Give up a planet we fought for and have to deal with the issues of an angry displaced population that are armed due to the system being a fortress and having to move said defenses to another system'. If you want peace with the Dutchy then the thing to do is to have a large navy that counters theirs and have them know about said fleet.
 
Look, I don't think the thread will ever willingly choose 'Give up a planet we fought for and have to deal with the issues of an angry displaced population that are armed due to the system being a fortress and having to move said defenses to another system'. If you want peace with the Dutchy then the thing to do is to have a large navy that counters theirs and have them know about said fleet.

Look. What I am specifically trying to gauge is where the mindset is with regards to going to war. Because yes giving up a planet is an extreme option we can do and I went there because if that's not enough we are going to war whether we like it or not.

If it buys peace it's worth considering but more importantly it gives us a better gauge of how much they hate us than what we currently got because "Paranoid Hate" is the baseline imperial diplomatic structure when it comes to everyone. We have permanently based our diplomat there to raise relations and it's helping somewhat but we need to see where they are and what level of concession might stall the war.

As for giving up the planet...we probably won't do it unless the reward is peace in our game time...which I doubt. Personally I am more of the "Give them the Anti-Ork and the Hive Crops" to buy more time or build relations
 
Last edited:
It might be good to build some new ISCs first. Heavy industry for example is going to need 9 more actions to get to X, but if we spend 2 actions manually making an ISC to discount it then that drops to 5, for a total of 7.
Pretty sure that does not work.

IIRC, the 2 action => ISC creates a random ISC, you can't tailor the benefit they bring.


Ok. This seems like vague guidance direct from our god. To me it sounds like telling us we should either focus on conquering van Zandt or diplomancing the Ashan/shipwright's and others.

Thoughts?
Could far more easily be ruthlessness as in just conquering/backstabbing the minor powers, and each path leading to a fight with the Duchy.

Look. What I am specifically trying to gauge is where the mindset is with regards to going to war. Because yes giving up a planet is an extreme option we can do and I went there because if that's not enough we are going to war whether we like it or not.

If it buys peace it's worth considering but more importantly it gives us a better gauge of how much they hate us than what we currently got because "Paranoid Hate" is the baseline imperial diplomatic structure when it comes to everyone. We have permanently based our diplomat there to raise relations and it's helping somewhat but we need to see where they are and what level of concession might stall the war.

As for giving up the planet...we probably won't do it unless the reward is peace in our game time...which I doubt. Personally I am more of the "Give them the Anti-Ork and the Hive Crops" to buy more time or build relations

Giving up a planet would make war more likely, not less.

Diplomatically speaking, the Duchy has hundreds of planets, so the value of this minor world is nothing to them.
Strategically speaking, eroding our defensive position makes a war more beneficial to them.
 
Last edited:
Look. What I am specifically trying to gauge is where the mindset is with regards to going to war. Because yes giving up a planet is an extreme option we can do and I went there because if that's not enough we are going to war whether we like it or not.

If it buys peace it's worth considering but more importantly it gives us a better gauge of how much they hate us than what we currently got because "Paranoid Hate" is the baseline imperial diplomatic structure when it comes to everyone. We have permanently based our diplomat there to raise relations and it's helping somewhat but we need to see where they are and what level of concession might stall the war.
K sorry if I sounded a bit harsh. Regardless, the Dutchy is noted as being Defensive - likely due to the fact that they have enemies on all sides and can't get the force concentration to kill them off (although they were mentioned to have finished off one group). They aren't going to stop getting raided by Dark Elder for instance. What we need to do is just make it so that they judge us as the least likely to attack them while being too costly to provoke while they deal with their other enemies.

They will likely attack us again near the end of the ceasefire agreement but all we have to do is stay on the defenses and have our counters ready. Then simply ask for more reparations in the next peace deal/ceasefire instead of hard to defend systems.

Do this and focus on Diplo-ing the Shipwrights Grove, Ashen Families and perhaps the Mashan. While doing a stealth? takeover of the Knights to our South-East as a stretch/background goal. Plenty of expansion to be had.
 
Do this and focus on Diplo-ing the Shipwrights Grove, Ashen Families and perhaps the Mashan. While doing a stealth? takeover of the Knights to our South-East as a stretch/background goal. Plenty of expansion to be had.
The Knights we can probably bring in through basic contact and maybe slow relations increase followed by the bevy of diplomacy actions we have. Like honest to god everyone is getting the Horizon program. I will get us to 2 researches per action.
 
End of game.


[ ] Plan: The Long March to all X: Part 1
-[ ] [General] Develop The Federations'...
--[] Void Industry X (0/1) -
[ ] [Military] Design New Voidship Classes
--[ ]
Hydrus-class Rad Cruiser
--[ ] Pegasus-class Command Cruiser
--[ ] Scutum-class Shield Frigate
-[] Economic Harmonization - (Ashan Families)
If we are sure that we are gonna get war declared by Duchy then this is the best plan.
Does the Econ harmonization, moves the needle on dev and prepares designs for next turns build phase.
I'm not sure economic harmonization with the Ashan is a good idea. These people have a hell economy.

Also, if we're going to start building ships, we should really at least finish the equipment designs for stuff to put on them.

-[] Interlinked Cogitation Sharing and Strike Craft Structural Studies
(Develop the means to allow multiple brains to communicate instinctually on a rudimentary surface level, and improved survivability of all Strike Craft.)
Finish our strikecraft improvements before we design a new carrier, for example.
 
Last edited:
I'm not sure economic harmonization with the Ashan is a good idea. These people have a hell economy.

Also, if we're going to start building ships, we should really at least finish the equipment designs for stuff to put on them.


Finish our strikecraft improvements before we design a new carrier, for example.
We are not harmonizing with them. They are harmonizing with us. We are the better economy. We are Germany/France and they are...I don't know how to finish this analogy without being insulting so...you get the idea. They jump to our standards and we get influence through them leaning on our expertise to get there.
 
I'm not sure economic harmonization with the Ashan is a good idea. These people have a hell economy.

Also, if we're going to start building ships, we should really at least finish the equipment designs for stuff to put on them.


Finish our strikecraft improvements before we design a new carrier, for example.

I'm pretty sure that both of those would be automatically updated without having to build new ships, from what you're quoting/drawing attention to.
 
Should we make peace with the Duchy though? They're not the Imperium, but from what we've seen they're definitely still the same when it comes to how they treat their people.

A very hesitant maybe in that they might be worse considering the horrible weapons they've unleashed and the sacrifices needed for it, but I'm not sure on that one.

I'd say research and design the ships/weapons needed to break through their phalanx in the next few turns or so, get more fleets up and running (1 action per SBG is insane tbh), and then bulldoze the fuckers while our economy expands.

Considering we scale hard we'll still have actions left over for diplomacy, so we can do both in the long term, maybe a split between 1 action for war, 1 action for diplomacy, and then keep the other one for whatever pops up or needs doing?
 
Should we make peace with the Duchy though? They're not the Imperium, but from what we've seen they're definitely still the same when it comes to how they treat their people.

A very hesitant maybe in that they might be worse considering the horrible weapons they've unleashed and the sacrifices needed for it, but I'm not sure on that one.

I'd say research and design the ships/weapons needed to break through their phalanx in the next few turns or so, get more fleets up and running (1 action per SBG is insane tbh), and then bulldoze the fuckers while our economy expands.

Considering we scale hard we'll still have actions left over for diplomacy, so we can do both in the long term, maybe a split between 1 action for war, 1 action for diplomacy, and then keep the other one for whatever pops up or needs doing?
Oh no peace is out of the question. It's "Built a large counter fleet and break their fleet against ours" followed by "Give us concession" if and when we beat them. If giving a whole planet isn't enough for peace till End of Game it's deterrence.
 
Should we make peace with the Duchy though? They're not the Imperium, but from what we've seen they're definitely still the same when it comes to how they treat their people.

A very hesitant maybe in that they might be worse considering the horrible weapons they've unleashed and the sacrifices needed for it, but I'm not sure on that one.

I'd say research and design the ships/weapons needed to break through their phalanx in the next few turns or so, get more fleets up and running (1 action per SBG is insane tbh), and then bulldoze the fuckers while our economy expands.

Considering we scale hard we'll still have actions left over for diplomacy, so we can do both in the long term, maybe a split between 1 action for war, 1 action for diplomacy, and then keep the other one for whatever pops up or needs doing?
Once we get the Horizon research co-op actions done then perhaps we can speed run a few levels of auto producing ships.... get them set on making most of the ships in an SBG then make a bunch of the higher weight class ships with a single action.
 
the marching Chainbreaker Tyrants
the blazing Pathfinding Fleet
These guys sound dope, I hope we get to meet them at some point.
...oh, there were already prayers in that directi-...why were 17% of them by volume Thules asking for Yeeni SOs?
This is actually a statistical anomaly. The average Thule only sends a single prayer for Yeeni fluff towards the Star Child over the course of their life. Thule-6969-HRMHVR a.k.a. the most sexually frustrated Thule in the Federation should not have been counted.
 
Should we make peace with the Duchy though? They're not the Imperium, but from what we've seen they're definitely still the same when it comes to how they treat their people.

A very hesitant maybe in that they might be worse considering the horrible weapons they've unleashed and the sacrifices needed for it, but I'm not sure on that one.

I'd say research and design the ships/weapons needed to break through their phalanx in the next few turns or so, get more fleets up and running (1 action per SBG is insane tbh), and then bulldoze the fuckers while our economy expands.

Considering we scale hard we'll still have actions left over for diplomacy, so we can do both in the long term, maybe a split between 1 action for war, 1 action for diplomacy, and then keep the other one for whatever pops up or needs doing?
So you're arguing for conquering the duchy instead of diplomatically subsuming the people we're already friendly with. That's fair.

But consider that the Ashan also has pretty terrible quality of life, basically being run by criminal syndicates. I bet they have organ-repossession gangs and shit. And we wouldn't have to fight an awful grinding war to integrate them.

Also note the mention of 'sustained' diplomacy. We need to pick a target and stick with them, not just do one action here and there.
 
Considering we scale hard we'll still have actions left over for diplomacy, so we can do both in the long term, maybe a split between 1 action for war, 1 action for diplomacy, and then keep the other one for whatever pops up or needs doing?
Focus on one or the other. Not both. We legit don't have the resources because going to war is going to expend a lot of actions even with "Emergency Military actions". I would prefer focusing on deterrence and building an alliance network so that if they do manage to get past the counter fleet our allies will come in.
 
I'd say research and design the ships/weapons needed to break through their phalanx in the next few turns or so, get more fleets up and running (1 action per SBG is insane tbh), and then bulldoze the fuckers while our economy expands.
1 action per SBG is mostly indication that we need to redefine and upscale the SBG's, TBH.

Anyway, other idea :
-[] The Psycademia 'Wings of our Crucible' (0/2 (9))
A significant investment of Choirs, experience, dedication, materials, and esoteric thinking shall be the foundation of the Psycademia 'Wings of our Crucible' founded within Quintura Diablo on Diablo Major to unravel and disseminate the mysteries and blessings of technology married to Psychic might.
(Gain: Psytech is moved into Research and benefits from its Traits.)
-[] The Shatterprow (1/2)
The counter-part to the Starlance, the Shatterprow does not attempt to project its psychic might ahead of itself but instead focuses on enhancing and hardening the prow of the ship it is attached to, increasing a fearsome ramming attack even further without the need to fire continuously.
(Gain: 5 DP Weapon: Shatterprow. Requires a Choir to operate.)
-[] The Starlance (1/2)
Though named after the weapon that annihilated twenty-two Light Cruisers in its first showing against the Federation, the weapon is projected to be far weaker than its namesake, and, far more importantly, will not need a billion sapient souls to fire, nor the weird black stones used as amplyfiers. Situated in the prow of a ship and operated by a Choir, the Starlance projects a beam of psychic might against the enemy in a continuous stream at short ranges, with its destructive potential enhanced if a ship accelerates against its targeted foe.
(Gain: 7 DP Weapon: Starlance. Requires a Choir to operate.)
-[] Improved Psyker Staves (0/15)
The ability to create psychic focii is no longer a mere beginner's art within the Glimmering Federation, and with knowledge and familarity comes the ability to strive further than yesterday. With The Sun Melody having become a measuring-stick upon which one can see progress, its is estimated that further refinement will be capable of of reducing the damages incurred into "mere" full-body third-degree burns.
(Gain: Improves Choir efficiency and might when using Songs and Melodies.)
-[] Primitive Psychic Hoods
Thanks to the work done in figuring out how to develop and create psychically-active materials and how they could be shaped into force weapons and focii, another avenue of research has opened up; psychically atuning and shaping cloth and metals to weave together into one whole so that it may protect the wearer when they channel the powers of the Warp.
(Gain: Primitive Psychic Hoods are equipment that shields your Psykers from backlash to varying degrees.)

If we throw an action at the ShatterProw or StarLance, we get the psyacademy.
 
Last edited:
@HeroCooky random thought that I'm fine if you say no to, but could you add a separate (non-binding) vote along these lines?

What is the Strategic Priority of the Glimmering Federation?
[] Conquer the Van Zandt Duchy.
[] Integrate our friendlier neighbors through diplomacy.

Again, the idea is for this to be completely non-binding (until the next constitutional convention at least) but it would help us planners massively in knowing which way the votes are leaning.
 
Last edited:
I am considering doing Econ harmonization with the Grove the turn after the next or the next one. Hear me out. We don't have a formal alliance with them I think so that could unlock it for us. Also...we should move our diplomat from the Duchy. No point in keeping him there anymore

All ships are unique designs. There is no standardization. They are nuts. Their logisticians have staged at least 467 rebellions and breakaway polities. Forty-two of them are still around and in a deep and bitter feud with each other over naming rights.

Also...econ standardization might help the Family because holy shit. What do you mean you fuckers. This failed state is going to make me rage
 
Last edited:
Voting is open
Back
Top