Starfleet Design Bureau

[X] Plasma Vents (-Complexity)

See my earlier point and also th warp delay seems just like how we get the next hero ship killed
 
We should have a plan for what we're making. We picked max speed first so we should probably bet on a sprint nacelle design we can market as such.

I also don't think the start up time is at all desirable on a ship likely to use emergency warp, which high max speed would indicate so that's pretty clear to me.

[X] Plasma Vents (-Complexity)
 
We should have a plan for what we're making. We picked max speed first so we should probably bet on a sprint nacelle design we can market as such.

I also don't think the start up time is at all desirable on a ship likely to use emergency warp, which high max speed would indicate so that's pretty clear to me.

[X] Plasma Vents (-Complexity)

Nope, we should go for a general design so at least it's reasonable at both. I shudder to think how bad at cruising a sprint specific design would be. Unless @Sayle goes against previous ruling and lets us do both, we're only going to get 1 design. At least with the general design it can be adjusted during fitting to be optimised how we want.
 
Nope, we should go for a general design so at least it's reasonable at both. I shudder to think how bad at cruising a sprint specific design would be. Unless @Sayle goes against previous ruling and lets us do both, we're only going to get 1 design. At least with the general design it can be adjusted during fitting to be optimised how we want.

I don't think it's going to get worse than the baseline we're upgrading.
 
[X] Plasma Vents (-Complexity [B+ -> A], Standard)

I was initially in favor of the other option, because I consider +Cruise vastly superior.
But after reading the entry, adding time to warp-up is a hard pass for me.

I find that +Max Warp tends to be niche emergency use at the expense of nominal utiltiy. But slowing down warp-build up is crippling in an emergency in favor of normal use case. It's okay to not be explicitly great during emergency (unless thats the goal),but being bad isn't ever acceptable IMHO.
 
[X] Plasma Vents (-Complexity [B+ -> A], Standard)

For a Yoyodyne design I'll keep the E-stop that doesn't cause a boom if the ship ends up ingesting bumpy space. They'll likely classify something extremely common as "unexpected".

I will admit the extra spool up time also makes me a little nervous even though a faster overall warp would be more meaningful 99.99% of the time.
 
[X] Compressor Rings (+Cruise) [Prototype] [One Success Roll: Speed Increase (+0.1 - +0.6)]

I will be voting for every prototype this build.
 
[X] Plasma Vents (-Complexity [B+ -> A], Standard)

Oh I want the higher warp cruise speed so badly. 0.6 as well, that's huge! I could deal with added explosive danger, but the delay to hit warp speed is an absolute no go.

Edit: purely as a thought experiment, would people go the other way?
I.e a hummingbird warp drive, 0.6 Max warp slower, but so responsive that they can tap a button and instantly blink/warp 100 meters forward for easy warp based tactical combat maneuvers?
 
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Nope, we should go for a general design so at least it's reasonable at both. I shudder to think how bad at cruising a sprint specific design would be. Unless @Sayle goes against previous ruling and lets us do both, we're only going to get 1 design. At least with the general design it can be adjusted during fitting to be optimised how we want.
Sprint designs aren't worse at cruising though? They're at the baseline, and get a boost to sprint, like cruise configuration gets a boost to cruise. They're not as good in cruising speed but the sprint isn't taking away from the baseline cruise.
 
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