Starfleet Design Bureau

For the sake a saving mass, therefor easier to move + cheaper, and the extra thruster for additional movement, I'm gonna pick Ventral over The Big Chonker.

It will let help keep our torps on the more mobile things we want to launch 'probes' at, and I just love me mobilty.

I just love huge ships that can dance like small ones, it feels like showing off.

For full context the Big Chonker would put us at an even 400,000 tons which would be a bit more of a movement penalty (+20,000 tons) than the benefit we'd see from inline long (-16000 tons).

If people like it super small (Inline) saves 36000 tons vs the original projected large saucer mass since it does have an aux slot built in we might cram a shuttlebay in but obviously that eats an aux slot unless people want to go transporter only (which would be pretty bold)
 
I don't think transporter only is politically viable for our first explorer - that's something to test on a ship with a smaller crew first, if only because we've seen people are still a bit tetchy about biologically rated transporters. Plus, shuttles are useful in their own right.

For me, it's a choice between the smaller ventral for maneuverability - especially in light of the Cygnus's limited firing arcs, this might be important in a dustup - and the largest ventral for Maximum Versatility. I'm personally more inclined to the latter - it's an explorer, it needs to be prepared for the unpreparable, and an extra MacGyver Bay helps no small amount with that - but the maneuverability argument isn't to be cut out either.
 
For some of the voters, yes, but not all of them.
Voters will vote for what they judge is most appropriate, but I'm basing my comment on the dichotomy presented by the game master during the previous vote - pair a large primary hull with a small secondary, or change things around with a small primary hull for living space paired with a large secondary hull for shipboard function.
 
For full context the Big Chonker would put us at an even 400,000 tons which would be a bit more of a movement penalty (+20,000 tons) than the benefit we'd see from inline long (-16000 tons).

If people like it super small (Inline) saves 36000 tons vs the original projected large saucer mass since it does have an aux slot built in we might cram a shuttlebay in but obviously that eats an aux slot unless people want to go transporter only (which would be pretty bold)
Thank you, a lot for this.
It is useful to look at orignal projections, to get an impression on the difference between the percentage increases of mass between various options, as those are the direct increases in 'cost per ship in terms of materials' and 'how hard to make ship aaccelerate'


380k X0.8 [good plating rolls] = 304 k

Percentage mass increase
Inline: 50; increase of 16.45%
Inline Long: 75; increase of 24.67%
Vent: 80; increase of 26.32%
Vent Long: 100; increase of 32.89%
Vent Eng: 120; increase of 39.47%

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I can't see loosing a shuttle bay, or spending an aux slot on one later being worth it for the relative cost savings.

The mass increase from Inline Long to Ventral is 5k, a paltry 1.65% more, and Ventral gives us the option for an extra thruster.


The final two options are a much larger leap, and I don't think they are worth while espically considering we will need to pay for those phasers and probably some of the equipment in that additional slot.
I would like a fair number of the Federation's first explorer.

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I really think Vent is the way to go, with Inline Long as a runner up option.

For me it comes down to really wanting that additional thruster.

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Edit: I'm assuming that the mass increases we are picking from this turn include the hull plating 0.8 multiplier built in, @Sayle?

I think the percentage increase of each option to eachother stays relative regardless if it is or isn't.
 
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[ ] Ventral Secondary Hull

It's 5k more than the inline, but lets us mount one more thruster, I think it's worth it. Blisters compromise forward firepower as well and may still cost a little bit of mass anyway.

On the other-hand I wouldn't mind making a NX 2.0, it'd be different at least.
 
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I'm dubious that trying to push for anything past Medium maneuverability is worthwhile compared to having more capability in other areas - I've already expressed my desire to make this a Thunderchild replacement, and it's also worth noting that we're not done with options that increase mass, so going minimalist here to try and keep below 400kt overall may be a fools errand - and even if we can go past four impulse engines, I honestly don't think we should, considering what other capabilities can be spent on.
 
If the first vote was us buying pizzas the area difference is like 2x for large saucer vs small saucer (lines up with mass comparison). If we had taken small saucer and biggest ventral we'd be at 320,000 base and like 256,000 tons thanks to the EC wins. With largest saucer and smallest inline we're looking at 430,000 base and 344,000 after EC.

As a result losing access to an engine slot and having to shove a shuttlebay into an aux slot with inline small might just give the "large ventral hull + small saucer" folks what they were hoping for. The big saucer likely had double the aux slots to lose and already had an extra engine mount.

TLDR: EC has made the smallest large saucer configuration pretty close mass wise to the largest tritanium small saucer configuration. Edit: Slotwise might be close too.
 
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[ ] Inline Secondary Hull (Long)
This is what I would actually like to have, I think it would look nice, obviously the most important part of ship design! Plus, it comes with the inbuilt shuttlebay over the shorter version.
[ ] Ventral Secondary Hull (Engineering Section)
This is what I will actually vote for, the second auxiliary slot is way too important on an explorer to leave off, this option is the only one that comes with it. It also has the most phaser slots, which while not a necessity, would still be very nice to have.
 
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I say damned maneuverability, cover the ship in phasors and care not what direction the enemy lies.

Every spare aux segment we have over the science and engineering rooms is another antimater storage container and more range.

Gotta give this bad boy a 10 year range to do TNG.
 
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[ ] Ventral Secondary Hull (Engineering Section)

This is the option that I really want. We need lots and lots and lots of space to stuff all sorts of fun things into.
I vote to build toward this intention
The finest scientific gear to science the shit out of space bullshit, the most opulent amenities to charm the most recalcitrant alien diplomat, the most lavishly appointed engineering space to build any marvel, the strongest Shields to protect against unforeseen complications, and enough firepower to quickly convert said complications to space dust on the solar wind.

and damn the costs. The only way to get all of what I want is to stick it all in a battlecruiser hull, then so be it. If the Romulans want to label our heavy explorers as Battlecruisers than I see no problems.

[ ] Ventral Secondary Hull
[ ] Ventral Secondary Hull (Long)

I'll vote for these to make sure that at least some form of ventral hull wins.
 
I think Ventral secondary hull is a huge win, we get another thruster, an extra slot and a minimal weight increase to keep maneuverability up. Which we'll want to keep Torps on target.
 
[ ] Ventral Secondary Hull (Engineering Section)
[ ] Ventral Secondary Hull
[ ] Ventral Secondary Hull (Long)


speaking of fun ways to do AU tech.....how does everyone feel about off bore firing capable torpedoes? Given they're guided projectiles with their own engine it can't be that hard to do right?
 
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[X] Ventral Secondary Hull (Engineering Section)
BIG could be crazy…

[X] Inline Secondary Hull
but Small could actually be pretty good too.

I'm expecting the first option to net us like 6-8 Aux slots and the second like 4-6.

Edit: Tacking this on for the gigs
[X] Inline Secondary Hull (Long)
 
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