Starfleet Design Bureau

Given how restrained the thread tried to be with the last two ships, I wouldn't be surprised if enough people just voted for all the shinies for this ship without looking at the discussion to carry that to victory regardless of what supposedly-cooler heads want.
 
Part of it is probably that we can actually afford to go all out on this one, to truly "boldly go" with starship design.

Besides, limit pushing ships built as proofs of concept/to test out new design theories have a rather proud tradition. From HMS Polyphemus, to HMS Swift (or Shimakaze if you want to look at the Japanese) and even HMS Dreadnought herself (given she was built alone).
 
Given how restrained the thread tried to be with the last two ships, I wouldn't be surprised if enough people just voted for all the shinies for this ship without looking at the discussion to carry that to victory regardless of what supposedly-cooler heads want.
Starfleet bean counter: "What in God's name are the design teams doing?! They're putting all the experimental technologies that are available! Don't they understand just how expensive this will be? Did you know about this?"
Design Bureau Admiral: "...yes, we know."
"Why didn't you rein them in?!"
"We've learned that every few projects it's better to just them go wild and see what the end result is. Otherwise they start going...odd. We don't want another Tellar Incident. *thousand yard stare*"
"...what Tellar Incident?"
"That's Classified."
"...*oh*."
"Yes, *oh*."
 
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So, on the topic of modules, I think we want at least the following: general sciences lab, workshop, shuttlebay, and the deflector sensor analysis module if it's available - the first two are core to making a truly multipurpose vessel, the third is a basic function we can't really do without, and the last would be extremely useful for mapping weird spatial anomalies before the Curiosities come along afterward.

Additional, optional systems to choose between:
- biomedical lab - could be useful for more multipurpose reasons, as well as hopefully keeping the crew in shape over long voyages running into novel new diseases and shit. May or may not be worth taking, depending on how beefy the medical suite is (don't want to put the Curiosities out of work if we can avoid it, after all).
- bio-rated transporter - extremely convenient to have, but admittedly only 'better' than shuttles in a handful of edge cases (and usually edge cases have the transporters not work, rather than the shuttles); while an explorer is likely to encounter such edge cases at a statistically higher rate than other ships, there's still likely to be pretty fierce competition for module slots.
- secondary computer core - even with only a single lab, the explorer is likely to have enough to do in general that extra bandwidth is rarely going to go amiss.
- medium (or higher) cargo - honestly, this is a very low priority in my opinion; if I'm inferring right, it seems likely that Starfleet vessels come with the equivalent of a 'small' cargo bay (probably distributed throughout the ship in smaller chambers that are below our level of abstraction to see) sufficient for supplying themselves for normal operation. Medium or better would be good for longer-term voyages but ehhh?
 
what's the range of the bio transporter? If these explorers are out in the unknown isn't there a decent risk of them not having anywhere safe to biotransport to in an emergency? whereas at least shuttles you can theoretically sit in and send out a Beacon or something
 
The finest scientific gear to science the shit out of space bullshit, the most opulent amenities to charm the most recalcitrant alien diplomat, the most lavishly appointed engineering space to build any marvel, the strongest Shields to protect against unforeseen complications, and enough firepower to quickly convert said complications to space dust on the solar wind.

That's what this explorer needs to be.
 
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what's the range of the bio transporter? If these explorers are out in the unknown isn't there a decent risk of them not having anywhere safe to biotransport to in an emergency? whereas at least shuttles you can theoretically sit in and send out a Beacon or something
Surface to orbit generally, and then Plot-range otherwise.
 
So, on the topic of modules, I think we want at least the following: general sciences lab, workshop, shuttlebay, and the deflector sensor analysis module if it's available - the first two are core to making a truly multipurpose vessel, the third is a basic function we can't really do without, and the last would be extremely useful for mapping weird spatial anomalies before the Curiosities come along afterward.

Additional, optional systems to choose between:
- biomedical lab - could be useful for more multipurpose reasons, as well as hopefully keeping the crew in shape over long voyages running into novel new diseases and shit. May or may not be worth taking, depending on how beefy the medical suite is (don't want to put the Curiosities out of work if we can avoid it, after all).
- bio-rated transporter - extremely convenient to have, but admittedly only 'better' than shuttles in a handful of edge cases (and usually edge cases have the transporters not work, rather than the shuttles); while an explorer is likely to encounter such edge cases at a statistically higher rate than other ships, there's still likely to be pretty fierce competition for module slots.
- secondary computer core - even with only a single lab, the explorer is likely to have enough to do in general that extra bandwidth is rarely going to go amiss.
- medium (or higher) cargo - honestly, this is a very low priority in my opinion; if I'm inferring right, it seems likely that Starfleet vessels come with the equivalent of a 'small' cargo bay (probably distributed throughout the ship in smaller chambers that are below our level of abstraction to see) sufficient for supplying themselves for normal operation. Medium or better would be good for longer-term voyages but ehhh?
Personally, I'd like a long range sensor should one be available. Definitionally, explorer ships are going places we don't know much about. Having some hint as to which direction to explore would be helpful for them.
 
[X] 0: Small Saucer (200,000 Tons)
[X] 1: Electro-Ceramic Hull Composite (-20% Mass) [Experimental] (Two Success Checks: Cost/Defense)

Honestly I'm just inclined to try and go small with an explorer for once.
 
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[X] 0: Large Saucer (380,000 Tons)
[X] 1: Electro-Ceramic Hull Composite (-20% Mass) [Experimental] (Two Success Checks: Cost/Defense)
 
[X] 0: Large Saucer (380,000 Tons)
[X] 1: Electro-Ceramic Hull Composite (-20% Mass) [Experimental] (Two Success Checks: Cost/Defense)
 
[X] 0: Large Saucer (380,000 Tons)
[X] 1: Electro-Ceramic Hull Composite (-20% Mass) [Experimental] (Two Success Checks: Cost/Defense)

MAXIMUM CHONK
That means BEEG secondary hull too
 
[X] 0: Large Saucer (380,000 Tons)
[X] 1: Electro-Ceramic Hull Composite (-20% Mass) [Experimental] (Two Success Checks: Cost/Defense)
 
I've been thinking about phaser tech, and how in the future the length of the phaser strip is what determines the power of the shot...

Baseballs have a continuous strip of stitches that wind around every section of it with no breaks.

100% of the ship's firepower would be focusable in any direction at all.

The sphere is clearly the optimal ship shape for anything that needs to punch above it's weight.

You had me in the first half.

If we're speculating on Aux slots or prototypes then I'd be interested in seeing what we need to do to push antimatter and computer technology. For the Deflector Array Sensor Analysis Suite I wonder if it'd give us the ability to generally detect the direction of a nearby cloaked ship.
 
I've been thinking about phaser tech, and how in the future the length of the phaser strip is what determines the power of the shot...

Baseballs have a continuous strip of stitches that wind around every section of it with no breaks.

100% of the ship's firepower would be focusable in any direction at all.

The sphere is clearly the optimal ship shape for anything that needs to punch above it's weight.
Ben Sisko comes out of the Wormhole during Starfleet 's darkest hour to design the Defiant II, and it is exactly as you foretold: an endless phaser strip around an orb...
 
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