Said ship cannot land onto a planet, the Archer for all it can do wondrous engineering things cannot land on the planet.There is already a ship thats going to be doing that I believe. We were asked to build a science ship and we already took out a module for more torpedo launchers.
Said ship wasn't designed for such, but given you are not the QM who says what the future holds? Regardless a Cargo bay explicitly gives the ship a longer service life and Starfleet an incentive to build more of them this is word of qm here. Which in turn means more colonies because if things aren't going horribly wrong then they can do more surveys. With the mass loss of ships that the war has already made having a ship that can do one thing well and several other half decently is needed as we don't have the ability to make a dozen specialists for each use case. We've already compromised on all the Science for armament because we're scared of Klingons jumping the ship. Making the ship able to transport and land on colonies at a clip the Archer fundamentally cannot beat is not only useful, but it'll also extend these ships service life decades if not centuries.This ship isn't going to meaningfully contribute towards post war reconstruction, doing so would take away from its actual mission - biosciences prospecting of future colonies/colony sites. A medium cargo bay would explicitly only be useful for colonial support missions (which would be undertaken after science missions).
We were asked to deliver a cheap science ship. We've already failed. We cannot change that, so we need to redefine what success is.There is already a ship thats going to be doing that I believe. We were asked to build a science ship and we already took out a module for more torpedo launchers.
We were asked to deliver a cheap science ship. We've already failed. We cannot change that, so we need to redefine what success is.
Do keep in mind that the Brief is outdated. Terribly at this point. It was made before a third or more of the fleet was destroyed, colonies were captured, critical infrastructure was put to the swrod to deny them to the enemy and the homeworld of a member race was captured. This is before the Climatic battle at Andoria, which even with a clean victory will, likely drop us to sub 50% fleet numbers, just from the sheer force the Klingons are going to be bringing to bear against us.The word 'cheap' wasn't anywhere in the design brief. We were asked for small and well specialised. Since we've kept the weight under 100k I think the former has been achieved. The latter is solely a question of modules, and the cargo bay is very much not a specialist option.
Do keep in mind that the Brief is outdated. Terribly at this point.
[X] Arboretum (+2 Science)
-[X] design expecting a later-life refit into a cargo bay
Arboretum →Cargo Bay seems like the world's easiest refit to me. Pull out the trees, turn off the water, and start stacking boxes. Someday, when the Darwin's science facilities lose their edge, this will be an easy way to extend their useful life.
More generally, I feel like many of our ships could benefit from being built with an expectation to a later life role-shift.
Or even a multi-fit from the start. This ship in particular, I bet Starfleet would love to be able to build a few with extra science, and several more with cargo capacity.
(This probably sounds like an attempt to have my cake and eat it too, and I suppose it is. It just feels like some of these modules (especially this case) would be really easy to design to work both ways. I have no idea how to balance this as a game mechanic - maybe it takes longer to design?)
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Actually, that might be one way to encourage smaller ships: Starfleet wants a ship with A capability and B cost, but they want it by CCCC date. Bigger ships (and fancier systems?) would take longer.
The risk of overshooting a delivery date would be... increased rate/odds that SF's less-capable model gets adopted?
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Edit:
A mid-process emergency design brief change would be a fun twist to (very) occasionally have thrown at us.
At least, I would enjoy it. I could see part of the thread getting very upset at unforseen redirection.
This ship's brief is to prevent disasters before they happen, given how many in TOS are agricultural/related what we'd be doing is mopping up after a disaster we couldn't prevent comes about.[x] Medium Cargo Bay
If the ship is capable of landing, you might as well take adavantage of it. Disaster relief ship it is.