One of the biggest limiting factors for enchanting in D&D has always been the non-monetary costs. In 2nd edition magic item crafting tended to require the wizard go out and Quest to get hard to acquire materials, such as a newly grown tail feather from a nesting roc if making a ring of featherfall. 3rd edition did away with having to gather exotic materials to make magic items. But in exchange it added an XP cost to make them in addition to having to devote feats towards crafting instead of something (theoretically) more useful. Thus why so few players bothered with crafting in 3rd edition and 3.5, while practically every adventuring party has at least one crafter in a Pathfinder 1e campaign due to Pathfinder removing the xp costs for magic item creation.

Honestly, the XP costs for crafting is why I would never play an artificer in a D&D 3.5 campaign.
 
Honestly, the XP costs for crafting is why I would never play an artificer in a D&D 3.5 campaign.
It's also why my college groups usually relegated item crafting to the high-level characters that could afford to blow the time and experience on crafting for the group. A couple of our regulars even used item crafting as campaign hooks for the group, especially in our waterborne adventuring party, since a lot of the gear for that ended up being customized as we progressed anyway.
 
One thing i have noticed regarding enchantment is that creativity-wise it's actually a little limited in base canon - its always seen as weapons', armor, rings, necklaces or headpiece jewelry, never anything else. One DM i knew loved to throw out some more unusual magic items - enchanted underwear was a favorite (think he's played too much Ghosts and Ghouls, tbh) which led to some truly funny moments in his games - one that comes to mind was an party member being left in a thong and pasties which had damage mit against fire after a encounter with some very drunk fire goblins.

however, humor aside you have to wonder just what modifiers would be reasonable to be applied to a crafter making less... traditional... enchanted items - underwear, piercings, 'adult' items - which brings to mind the image of an angry female dwarf beating an enemy to death with a enchanted dickbat from Saints row... :facepalm:

And of course this has nothing to do with my idea about using enchanted piercings to ccounter some of my drawbacks 'in-ficca'.
 
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𝔇 & 𝔇 14 : Theology and Philosophy
(Soundtrack for this post : Theology and Civilization)

"We shall start with the spell and its requirements. You must be of sufficient ability to cast the spell, have the material components, and have the subject's body whose death was not due to old age. The last, and most important requirement, is that the former soul of that body must be willing and able to return," Bahamut explained. "Also, in the not so distant past, I would have made it more likely to have granted the request for the spell if both of you had performed some outstanding service to promote the cause of Law and Good; the most good for the most people."

"Defend the weak, heal the sick, and provide refuge for those in need," Taylor said, repeating the words Bahamut had spoken to her when she'd been turned into a dragon.

"Indeed. On that basis, you have done very well, as did your mother," Bahamut stated. "We also saw this moment coming since February, and tried to prepare for the eventuality of you making the request."

"Your mother's body was cremated," Tamara continued. "That is not an issue, as her ashes are still accessible. Likewise, any bodily remains would work, including hair in a brush or a lock of hair given to your father, although the more complete the body the easier the casting will be.

"That you asked the question 'Should I do this?' instead of just moving forwards and doing it means you have some foresight," Tamara continued. "You are aware of the consequences of casting that spell. The ones of least concern are the physical toll on both the caster and the one to be raised. You'd both be bedridden for a week, maybe more, which can be prepared for."

"Then comes the social consequences," Bahamut added. "Wars have started over less than the chance to bring a loved one back. You would be hounded day and night by people wanting their loved ones back. Criticized for bringing your mother back, instead of someone 'important'. Threatening you through your parents to do what they want – and yes, we know how that would turn out. All concerns you yourself voiced.

"The most fundamental limit to this spell is if the spirit or soul of the person wants to return to life. You tried to use Revivify on one man, Akira Fujiwara. He had already made his peace with his fate, and went on to his karma," Bahamut finished.

Taylor nodded. "I remember a voice that said he'd moved on, and didn't want to return. Kind, gentle, and sad," she said quietly. "When I thought about it, I realized that the cancer he'd had, plus the radiation poisoning, would have killed him the instant he'd returned to life."

"The question I have for you," Tamara said, "is this: Haven't you already made your peace with your mother's passing?"

"I'd be lying if I said I hadn't. As much as I still want her back, I've accepted the reality that she's gone, tried to keep her memory alive in my heart and pick up the pieces of my life and keep moving forward like she'd want me to. It took Dad a little longer – and almost losing me – for him to do the same."

"Despair is a subtle and insidious poison," Tamara replied.

"The question you must ask yourself, Taylor, Naurelin, is do you believe your mother would want to return?" Bahamut asked.

Taylor thought hard about the question. "She would want us to move forward," she finally answered in a quiet voice. "To not worry about her anymore, and continue our lives without her, as she's moved on to whatever awaited her."

Bahamut nodded. "Indeed, that is usually the wish of most parents who have passed on."

Tamara nodded as well. "You show wisdom beyond your years, Taylor. We would grant your request to bring your mother back…"

"Except for one small problem," Bahamut continued. "Her soul or spirit can't be found to be asked."

"Excuse me?"

"Your mother was either immediately claimed by some being, her soul lingered on your Earth or – and this is very unlikely – she was quickly brought back by someone else," Bahamut explained. "We think the first scenario is most likely, as the others would tend to leave detectable traces."

"The problem is we can't figure out who," Tamara pouted. "Most souls in your world go off to whatever plane matches their alignment in life. What you call Heaven and Hell cover broad swaths of the outer planes. Our immediate contacts and allies, along with various magics, can't find her."

"And I didn't take her," a new voice said. The speaker was a girl a little older than Taylor in appearance, with pitch black, unkempt hair, wearing a very nice black dress. An eye of Horus was painted under her right eye, and she wore a silver ankh around her neck, hanging on a simple leather thong. Taylor's dragon senses told her she was much, much more.

"Naurelin, Lady Teleute, or Death of the Endless," Bahamut introduced the newcomer.

"Chronepsis managed to get hold of me, and I thought I'd stop by," Death said. "By the time I'd gotten to Atlantic and Broadway in Brockton Bay, Earth Bet(d), your mother's soul was already gone. There was nothing there for me to claim."

"So something took her before the accident?" Taylor asked in a quiet voice.

"Probably just as the accident happened," Death clarified. "Travel time isn't really an issue for me, and there was no sign of her soul being taken before she died. I just wish other beings wouldn't muck with my job."

"Now that is very interesting indeed," Bahamut mused. "Who or why is now the question."

"I honestly don't know," Death answered. "Not the first time it's happened, and it's getting annoying. Anyway, I've got to be going," she said, taking a couple of cookies. "Thanks for the cookies." And with that, she disappeared.

"Ugh, this has been an emotional roller coaster," Taylor grumbled as she leaned on the table and began to tremble. "First I'm happy because I could keep a promise to my father. Then worry because I considered the consequences of doing that. The despair because I thought you were going to say 'No', which is actually your prerogative. Then despair because I thought she was forever lost. And now anger, because someone took her, possibly before her time.

"I don't know what to feel." And with that, Taylor began to cry.

- - - - - - - - - - - -​

"There are times, Taylor," Tamara said, "that getting answers to your questions is the worst thing that could happen." She had let the girl cry herself out, pouring out all her confused, conflicted emotions over several minutes. And then fussed over just a little by cleaning her face.

"There are times when not knowing is far easier on the soul than knowing the truth of a matter," Bahamut added. "That there are beings scheming beyond our knowledge is something that disturbs me. There are few who can do so."

"Suffice to say, Taylor," Tamara continued, "that while you have the power to bring your mother back from the dead, because her soul has been locked away somewhere by some power, you should not attempt it at this time.

"If Death does not know where her soul is, then she is beyond this realm's borders. Trying to call her back from there could be catastrophic. Or nothing at all could happen, and you waste the material components, spend the next week or two in bed, and maybe get saddled with a heroic quest to re-prove your worth." She fixed her gaze on her older brother.

"I have only done that once to any of my favored," Bahamut answered his sister's gaze. "And Etistar had been given ample warning. But that ignores Taylor's question. Despite all of our advice, the only answer we can give you, Taylor, is to do the right thing. Strive in your heart to do the right thing. Keep in mind what I told you when we first met – defend the weak, heal the sick, and provide refuge for those in need – and you should do just fine."

Taylor nodded, sniffling the last of her tears away. "I talked to Chidanul," she said in a quiet voice. "He mentioned someone named Falazure."

Bahamut's visage darkened. "Ah. He is, most likely, not responsible for your mother's situation. He has the power to do the claiming before death, but not the ability to hide it from Death herself, as your mother was not a dragon. If he had taken her soul to the lower planes, she would've known.

"The fact that his name has come up in several places means his schemes are still in motion," Bahamut growled.

"Despite being burned to ash, vaporized, chopped into very small pieces, vaporized again, and reduced to quark-gluon plasma," Tamara grumbled. "The one thing we've never been able to do is to track down his phylactery. Destroy that, and then destroy the body, and Falazure goes to the Far Realms."

"What's a phylactery?" Taylor asked. "I've seen references to a couple of wondrous items called that, but nothing that would return someone after being thoroughly destroyed."

"The one thing you have to keep in mind, Taylor, is that Falazure is an abomination called a dracolich. He exists in a realm between life and death, with his soul residing in a receptacle called a phylactery. His body gets destroyed, his soul returns to the phylactery, and he can inhabit another suitable body, usually another dragon, though any reptile would do. It's an imperfect form of life extension."

"The last time we took direct action against him," Bahamut recounted, "we took the top third of the Dragon's Eyrie and cast it into the lowest depths of Carceri. And that was myself, Sardior and Chronepsis. Tamara and Lendys were still recovering, hindered by a curse from Falazure. Garyx had been weakened to the point he was just an apparition. Hlal had not been seen for a century, Aasternian had been destroyed utterly by him. Tiamat had glassed Avernus and was discovering that her betrayal was complete. Astilabor had withdrawn from the internecine fighting and fortified her various lairs."

"And now he rises again, trying to destroy everything," Tamara finished.

"Your story in this, Taylor, daughter of Danny and Annette, or Naurelin, daughter of Chidanul and Tenneiss, is but a small part of a much larger tragedy, " Tamara said quietly. "One writ large in our arrogance, ego and blood. And one our children have paid the price for."

"I think, Mirikixa, it is time for you to go back to your host's house. You have a busy day ahead of you. And yes, I could have easily provided a Ring of Changes, but there would have been a price paid," Bahamut said. "And yes, I would have had Garyx pay, and asked Greg to perform a service."

"You may also want to find a place for these," Tamara said with a small smile. She held two small crystal teardrops, utterly perfect in their form, shape and clarity. "When a dragon is truly sad and moved to tears, these have a chance to form. They are called dragontears. Because dragons don't cry very often, they are exceedingly rare. And they make a far better material component for bringing back a loved one from beyond."

Taylor nodded and took the crystal teardrops in hand, holding them close to her heart before whispering "ℜ𝔢𝔱𝔲𝔯𝔫…"

The two sat and looked at each other for a moment. "That went about as well as could be expected," Bahamut mused. "It could have gone much worse."

"While some of her questions were kind-of answered, she still has her doubts," Tamara stated. "She will, however, try to do what you told her to do."

Bahamut nodded. "And we need to uncover more of Falazure's schemes."

"It may already be too late to stop whatever he has planned," Tamara said.

"Then we need to make sure we survive it. Varchaniel!"

The trumpet Archon appeared. "Yo, boss! What's up?"

"I need you to set a watch upon this place," Bahamut ordered. "I have some misgivings about how secure a refuge it is."

"On it, big B. Flo, Roma, and Baebe should enjoy some time in the wilderness."

And with that, Bahamut and Tamara disappeared, Varchaniel lingered a moment, taking the last cookie off the plate before vanishing.
 
And lo, it is tonight's post! And the edits were done by McClaw.

Do you guys know how hard it is to come up with a different announcement post nearly every time? :)

Enjoy the Wordz™ responsibly, and I'll be back to read the comments.
 
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"By the time I'd gotten to Atlantic and Broadway in Brockton Bay, Earth Bet(d), your mother's soul was already gone. There was nothing there for me to claim."

"So something took her before the accident?" Taylor asked in a quiet voice.

"Probably just as the accident happened," Death clarified. "Travel time isn't really an issue for me, and there was no sign of her soul being taken before she died. I just wish other beings wouldn't muck with my job."

"Now that is very interesting indeed," Bahamut mused. "Who or why is now the question."

"I honestly don't know," Death answered. "Not the first time it's happened, and it's getting annoying.
My bet is on Queen Administrator, with Annette having been the first parahuman potential of the Hebert family triggering in the accident but still perishing and so QA claims the soul.
 
My bet is on Queen Administrator, with Annette having been the first parahuman potential of the Hebert family triggering in the accident but still perishing and so QA claims the soul.
Or she wasn't what she seemed, and not even Death realized it. Which could be rather interesting. And I don't think Shards do much with souls here.
 
"My 'recipe' for the item stated you had finish the item by hand. It said nothing about having to make the initial item. I could have gone out and purchased a 24kt, unalloyed gold ring from a artisan for several thousand dollars, and used that. Or, in my case, use Fabricate to do so. It's the actual enchanting work that took the time for me, once I had the ring."
There are a LOT of Harry Potter fanfics, of course, but one of them came to mind reading this and the rest of Krys' entry. There was a portion where Harry and others were shown the relative worth of mundane manufacturing and the older ways to making things, Magical and otherwise. The cider sold by one stall was simply superb. As the man selling pointed out, his grandfather simply knew apples so his Bit o' Kick had a quality more impersonal ciders simply lacked.

The work needs to be finished by hand for the reason scrolls need to be written by hand and potions need to be brewed by hand. Personal involvement and intent guide the magic into the form to produce the lasting item. The only way you'll ever get enchanted items machine-made is if a Warforged takes up the Art.
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Ten Bears: There is iron in your word of death. So there is iron in your word of life. My words also hold the iron. The words on paper from the two-tongued cannot hold iron; it must come from men. It is good that warriors meet to give their words of life... and of death. *deciding* It shall be life. -- Excerpt (and probable paraphrase, given my memory) from The Outlaw Josey Wales.
 
I say a Taylor\Abby from another dimension with Bioshock tinker power brought Annette back to life but got the wrong one.
 
"I started off with a couple ounces of 24kt gold, from the tinkering materials stores. I hammered it flat, by hand into a thin strip roughly a quarter inch wide. I bent the strip around a mandrel for my ring size, making sure the ends overlapped. My first failure came when I tried to fuse the ends together. I got the area too hot, and the ring collapsed. Second attempt I got the ends fused properly, but the ring slipped out of my fingers while polishing. Third attempt I cold rolled the gold into the strips, and had Kid Win help me use a laser to fuse the ends. After polishing, I went on to engraving and it suffered a failure, burning a hole through that one.

"I was starting to get frustrated, so I asked Sonngrad about things. I have a little book of spells that I can cast from that book, though it does take a while. In the time it would take me to beat out or cold roll a strip for the ring, Fabricate made four gold rings out of the remaining gold, each sized to my finger. I then engraved and polished each one, choosing one to finally cast the spell needed on the ring during the entire time I was finishing it.

"My 'recipe' for the item stated you had finish the item by hand. It said nothing about having to make the initial item. I could have gone out and purchased a 24kt, unalloyed gold ring from a artisan for several thousand dollars, and used that. Or, in my case, use Fabricate to do so. It's the actual enchanting work that took the time for me, once I had the ring.

"Sonngrad examined my ring afterwards, and proclaimed it a good apprentice piece. I was also told that not many dragons took up the process of making their own magical items, mainly because of the small detail work involved. They'll buy (or steal, depending on temperament) the item, and do the actual spell work on it.

"Kurya took one of the rings, and did the enchanting on it, and gave it to Naichi."

Kryslin, is this canon to the story?
 
Well, I'm completely buffaloed by Annette's soul being taken by some completely out of context being. Nice of you to rule out the obvious perpetrators in the process of the story, but my imagination is coming up dry trying to think of another suspect.
 
One of the biggest limiting factors for enchanting in D&D has always been the non-monetary costs. In 2nd edition magic item crafting tended to require the wizard go out and Quest to get hard to acquire materials, such as a newly grown tail feather from a nesting roc if making a ring of featherfall. 3rd edition did away with having to gather exotic materials to make magic items. But in exchange it added an XP cost to make them in addition to having to devote feats towards crafting instead of something (theoretically) more useful. Thus why so few players bothered with crafting in 3rd edition and 3.5, while practically every adventuring party has at least one crafter in a Pathfinder 1e campaign due to Pathfinder removing the xp costs for magic item creation.

Honestly, the XP costs for crafting is why I would never play an artificer in a D&D 3.5 campaign.
I see you did not notice that by being a level behind the party you would have been gaining about 125% of the experience as the rest of the party. Which they could help pay the XP costs on if you were making something for them.
 
"What's a phylactery?" Taylor asked. "I've seen references to a couple of wondrous items called that, but nothing that would return someone after being thoroughly destroyed."
You know, there's a relatively known trope of evil wizards removing their hearts to render themselves immortal. Taylor might have heard of such from stories.

Also, a phylactery is a real world item, which the magical version probably stole the name of.
 
I see you did not notice that by being a level behind the party you would have been gaining about 125% of the experience as the rest of the party. Which they could help pay the XP costs on if you were making something for them.

Material costs can be covered by the party. But not the XP cost, to my knowledge. Sure the xp expenditure can't drop the crafter's class level. But if someone is crafting a bunch of magical items then they likely are more then one level behind. And being 2 or 3 levels behind the rest of the group can be bad. To my knowledge the crafter also wouldn't be getting bonus XP due to being under leveled. The party's average level may drop however. Which means that the party's CR would be lower, so the DM would potentially be throwing weaker foes at the party. Or if not, the XP that everyone gets would be increased due to the monster's CR being higher in relationship to the party then it otherwise would have been. Thus the level gap would remain, and continue getting widened as the crafter continues to spend XP to make magic items... Which they might have to do just so the party can handle the threats they are facing with an under leveled party member.

But realistically what happens in groups is the person looking into magic item crafting notices the XP cost, and NOPES out of the system immediately, deciding that anything other then item crafting feats are more useful.

I mean, considering his phylactery just showed up in the Lady of Pain's bedroom... he is kind of screwed...

Not that way however. No bedroom antics involved.
 
Also, a phylactery is a real world item, which the magical version probably stole the name of.
It's from the post-classical latin for 'reliquary' (in turn from a much older greek word for a protective amulet) and as such it's quite a good name for a thing in which part of a person is stored, even if that part is not one of the tangible bits. The protective function of a lich's phylactery makes the ancient greek roots of the word even more apropos.

The usage of the word as a translation for tefillin is much later, and possibly results from medieval christians assuming that the jewish thingamabobs served the same purposes as their own phylacteries, ie. as containers for bits of Holy Corpse.
 
You know, there's a relatively known trope of evil wizards removing their hearts to render themselves immortal. Taylor might have heard of such from stories.

Also, a phylactery is a real-world item, which the magical version probably stole the name of.
I have no idea if White Wolf's WoD games made it to Bet but there are a few variants on that there for vamps to protect their hearts. The legend of Koschei the Undying is the classic of heart-hiding, and it's certainly been played with by others up to and including the Pirates of the Caribbean franchise.

I would posit that Taylor Hebert's literary tastes would have had her read Tolkien. Can we say Lord of the Rings? Heck, Colin would get that reference as well. Add to that no small amount of the Wards being aware of Harry Potter.
 
Still, strange that no-one has mentioned time travel shenanigans, like a crono-resurrection.

As in Chrono's resurrection in ChronoTrigger: using time travel and time stop to replace Annette with a cloned corpse, and transport her to the future after her death has been confirmed and acted upon. That would leave nothing for Death or the gods to find since she wasn't killed or claimed, just displaced.
 
Still, strange that no-one has mentioned time travel shenanigans, like a crono-resurrection.

As in Chrono's resurrection in ChronoTrigger: using time travel and time stop to replace Annette with a cloned corpse, and transport her to the future after her death has been confirmed and acted upon. That would leave nothing for Death or the gods to find since she wasn't killed or claimed, just displaced.
I doubt Teleute would have been fooled by that. All three are convinced that Annette is actually dead, but her soul is nowhere to be found.

Also, RAH used a similar method to save Lazarus Long's mother in Number of the Beast, just without a time stop (they substituted airdropping the corpse; since it was a truck-vs-pedestrian crash, there wasn't any way to tell which damage was truck and which was gravity).
 
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There are a LOT of Harry Potter fanfics, of course, but one of them came to mind reading this and the rest of Krys' entry. There was a portion where Harry and others were shown the relative worth of mundane manufacturing and the older ways to making things, Magical and otherwise. The cider sold by one stall was simply superb. As the man selling pointed out, his grandfather simply knew apples so his Bit o' Kick had a quality more impersonal ciders simply lacked.

The work needs to be finished by hand for the reason scrolls need to be written by hand and potions need to be brewed by hand. Personal involvement and intent guide the magic into the form to produce the lasting item. The only way you'll ever get enchanted items machine-made is if a Warforged takes up the Art.
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Ten Bears: There is iron in your word of death. So there is iron in your word of life. My words also hold the iron. The words on paper from the two-tongued cannot hold iron; it must come from men. It is good that warriors meet to give their words of life... and of death. *deciding* It shall be life. -- Excerpt (and probable paraphrase, given my memory) from The Outlaw Josey Wales.
As a similar thing from another fic, though I can't remember which one: "Magic is the artificer's tools, not the factory". Magical items are magical or can be magical because of the mental power and faith and magic put into their making. It isn't that you toss in a bunch of ingredients and boil them to make a potion, it is that you take ingredients raised in certain ways, and you prepare them in certain ways, and you mix them in certain ways, and finally you produce a potion. The important part is that it is YOU doing it, not a machine, even if it is one that you build and programmed. Sure, you could use a drop-hammer in your forge and enchant the final product, but if you have a machine that is "insert ore, possibly have a crew scrap off impurities if you don't have a machine do it, have a machine pour it into machine-made molds, using machines with magnets to make the metal crystalize in the right way", you can't enchant that product.
 
In Pathfinder, you can. It's entirely rules-legal to enchant an item someone else has made. What is not rules-legal is creating a device imbued with the needed feats. So enchantment-suited swords (or whatever) can be mass produced, but enchanted ones cannot.
 
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