FaerieKnight79
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Defending explicitly states it still stacks despite still sharing a bonus. General vs Specific means you can indeed stack them.
Defending
A defending weapon allows the wielder to transfer some or all of the sword's enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon's enhancement bonus at the start of his turn before using the weapon, and the effect to AC lasts until his next turn.
It's hilariously impractical though. The two sets of defending spikes alone are 3/4ths' of a characters expected wealth, the enchanted armor and shield are the remaining 1/4, and we still have the other magic items to buy.
Not to mention you don't have a magic weapon, so while you might be a hell of a tank, everything will just ignore you because you're about as threatening as a wet paper bag. Tossing a net over you and walking around seems like the play of choice.
And you have zero money left over for utility magic items.
This is pure theory crafting, you can't realistically do this in game. It's just fun to see its possible.![]()
The key is the bit that says "before using the weapon". You might have a magic sword of Geewizbang and two sets of Defending Spikes +9. But, will the GM let you use the Defending spikes on your shield if you're attacking with your sword rather then doing a shield bash? Or the spikes on your armor if you're not grappling? After all, you aren't using those 'weapons' this turn, are you? And it only lasts one turn at a time.
Sure, feel free to shield bash and grapple that great wyrm dragon so you can get an extra 18 AC, I'm sure this is going to go well for you.