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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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As soon as I read the options I know it HAD to be left. Rarely gave I felt so certain about a choice.

[X] [Courage:] Left.
 
[ ] [Courage:] Right
[The wearer has increased bravery. Casting the Rune renders the caster and nearby allies fearless for ten minutes but they are subjected to the fear they would have otherwise felt after the fact]
Part of me says this one feels the most realistic, as even if dwarves ignore their fear when in the middle of things it's never truly gone and they tend dwell on it afterwards.
 
I feel you buddy.

I wonder if there are really "wrong answers" here. If what Thungni wanted was someone who thought about things in exactly the same way he thought about things, surely there were better ways to do that.

Maybe the point of the trial is to think about these things and come up with your own answers. Maybe the only "wrong answer" would be to choose what you think Thungi would believe even if it differs from what you believe.
Perhaps each choice represents a different way to overcome fear? Something like: Right is for holding it off for later, Center is for directly confronting fear, and Left is for finding the source of the fear? If we go back to the previous Trial, then they are different ways to Resist: Right is relying on "solid ground" literally/metaphorically, Center is for shaping yourself against one specific threat/foe/grudge, and Left is for wethering the storm.

Maybe what's being asked here isn't which of the three runes best fits each riddle. But instead which rune best fits Snorri.
 
The thing that makes me so sure about left is that all it does is make you aware of unnatural influence. That's all it does.

But that's enough.

The simple fact of knowing if you're under unnatural influence is all you need because you can trust on Dawi stubbornness to win out.

...Yes it also makes you more brave, but I'd argue that's merely a result of the confidence born from the certainty that your thoughts are your own.
 
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Center: I dont like how this sort of equates us to cornered skaven. Fighting harder as fear settles in and thinking we're close to the end.

RIght: 10 minutes? That kinda implies that we can give 10 minutes of excellent fighting then it just tapers of into mediocrity. I know that just means the buff wears off in 10 minutes, but that's still kinda MEH.

Left: Feels the most appropriate when it comes to the Truth spiel. Also, let's go for triple left combo.

Remember, He who controls the Left, controls the World. :V
 
[X] [Courage:] Left.

My honest assumption is that for anyone who makes it through this trio of tests they keep the runes they found and are basically given the equivalent of , "Now go figure out how to replicate these yourself beardling" from Thugni.

Because as Kazador says, "I'll console myself with learning everything this place has to offer" has all the ring of a person dabbing their tears with hundred dollar bills. Being given these examples and eventually figuring out how to recreate the purified Adamant means we could set the Dawi Combo rune into it for if nothing else proof of what can be accomplished for all the generations to come.
 
[X] [Courage:] Left
[The wearer has increased bravery. They become generally aware of spells and items being used to negatively impact their mental state.]

To know what you are, you have to know what you are not. This tells you what is affecting you, but it leaves overcoming it up to you, which feels the most appropriate.
Wonder who he's pining after?
I'm guessing, based on nothing in particular, Angkra Twenty Loops.
 
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The goal of the rune is not to help you know yourself. The goal is that one that knows themselves can use it to it's true potential. Which does not require being given knowledge, but rather to be aware of how afraid you are, and how to turn that to your advantage. The left rune does not provide knowledge of the self, not truly.

Sure it does, it tells you just what is making yourself afraid in that moment, the self is not some grand isle distinct from the world. Who you are under the effects of a fear effect in that moment includes the effect, same as if someone would set you on fire you would become 'a dwarf on fire' among other things.
 
To claim the Hammer is to know Truth.

To know Truth is to spurn Falsehood.

To spurn Falsehood is to know Falsehood.

To know Falsehood is to understand the Self.

Resist.

Overcome.

Endure.


Create the:

Combo, Dawi: [Rune of Wordly Warding, This Choice, What comes last]

Pick 1

[ ] [Courage:] Left
[The wearer has increased bravery. They become generally aware of spells and items being used to negatively impact their mental state.]

[ ] [Courage:] Center
[The wearer's physical abilities rise in proportion to the level of natural and artificial fear they feel/are subjected to, up to double their natural peak]

[ ] [Courage:] Right
[The wearer has increased bravery. Casting the Rune renders the caster and nearby allies fearless for ten minutes but they are subjected to the fear they would have otherwise felt after the fact]
So, Right is right out, but I feel we should look a bit more at the phrasing of Left and Center?

In particular, Left doesn't make you aware of spells and items used to positively impact your mental state, I feel that might be worth more focus in this discussion? Mental deception isn't just tossing out Fear and other negative emotions, after all.
 
While center was my instinctual pick, the left just seem more adapted for the riddle, falsehood and truth isn't about fear it's about knowledge and understanding. Only left provide any form of information

[x] [Courage:] Left.
 
So, Right is right out, but I feel we should look a bit more at the phrasing of Left and Center?

In particular, Left doesn't make you aware of spells and items used to positively impact your mental state, I feel that might be worth more focus in this discussion? Mental deception isn't just tossing out Fear and other negative emotions, after all.
It's kinda a situation where it's better to have something than to not have it.

The alternative is to both be vulnerable to Positive and Negative effects as opposed to just positive effects.
 
So this part seems to have been glossed over so far but Kazador confirmed that time is passing differently in the trial. So not only is it bending space but it also seems to be slowing the flow of time inside. I think it's slowing since none of the trials seem to take days but he thinks it's been months.
 
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