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I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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No, the left only interacts with them if they affect the mental state, which is not the same thing.

You are reading into the riddle a solution which is not present.
That's fair but I think in this paradigm none of the Runes meaningfully affect with Falsehoods at all.

While with Left , yes only external falsehoods that affects one mental state would be usable with Left, but again that's better then nothing
 
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That's fair but I think in this paradigm none of the Runes meaningfully affect with Falsehoods at all.

While with Left , yes only external falsehoods* would be usable with Left, but again that's better then nothing
Only external falsehoods that affect your mental state.

But if you already know yourself, what use is something that tells you what you should already know?
 
Only external falsehoods that affect your mental state.

But if you already know yourself, what use is something that tells you what you should already know?
It's I think a question of POV. From my POV what's the point of a rune that has minimal relation to the Riddle. Remember CENTER only relates to Artificial fear. IT literally has no effect if you get hit by something that say makes you more greedy or more sad or something.

Your arguments works under the paradigm that the Riddle informs the nature of the Reader . Which to be fair works with the runes present.

But it kinda fails if the Riddle informs the Runes required to some degree. Because a curse that makes you more yourself (to your detriment) is only combatable with Left because it changes your mental state but not your fear.
 
It's I think a question of POV. From my POV what's the point of a rune that has minimal relation to the Riddle. Remember CENTER only relates to Artificial fear. IT literally has no effect if you get hit by something that say makes you more greedy or more sad or something.

Your arguments works under the paradigm that the Riddle informs the nature of the Reader . Which to be fair works with the runes present.

But it kinda fails if the Riddle informs the Runes required to some degree. Because a curse that makes you more yourself (to your detriment) is only combatable with Left because it changes your mental state but not your fear.
Huh? No. The center is both Natural and Artificial fear. Did you misread it?

[ ] [Courage:] Center
[The wearer's physical abilities rise in proportion to the level of natural and artificial fear they feel/are subjected to, up to double their natural peak]
 
No it's about only affecting FEAR rather than any other form of emotion, like say being hit with a 'love beam' or a 'rage beam' or just losing control to your own rage/desires.

The center does nothing about anything besides fear. The Left handles any outside mental affliction.

I meant WRT to falsehood as a general topic.

Like a not so hypothetical Curse of Greed is an effect Left can deal with that Center can't.
Well, no, it only makes you aware of effects that negatively affect your mental state. Which may or may not be triggered by whatever random effect you decide to list. Such as does increasing your greed count? How would we know without testing?

Ultimately I don't trust/believe in relying on a rune to tell you who you are. You should know that for yourself. Trying to cheat never works.
 
Well, no, it only makes you aware of effects that negatively affect your mental state. Which may or may not be triggered by whatever random effect you decide to list. Such as does increasing your greed count? How would we know without testing?

Ultimately I don't trust/believe in relying on a rune to tell you who you are. You should know that for yourself. Trying to cheat never works.
I've deleted my post because it's a bit redundant with Lights but mroe seriously,

Why pick a rune that relate less to Falsehood ?

THis is I think the main difference between LEFT and CENTER. Both are mostly valid options because they relate to different part of the Riddle in general.

If you want to limit Falsehood to only Fear because falsehood is singular, because it more close match Overcome in the R+O+E combo, this is the Trial of courage, etc then Center is more appropriate.

If you want to include falsehood as best as possible Left is more appropriate, because it does in it's jigsaw way lets you fulfill the R+O+E combo while interacting with a greater amount of Falsehood then Center .
Ultimately I don't trust/believe in relying on a rune to tell you who you are. You should know that for yourself. Trying to cheat never works.
EDIT:

This is kinda weird as well because LEFT doesn't let you cheat the R+O+E combo with the Falsehood it reveals. It'll help with fear but a dawi would only need to rely on their own power to break out of a falsehood.
 
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Remember that we are using these runes to define the ideal Dawi; if your argument is, "well a person should already have X, so we don't need it," then you are kind of missing the point of Thungni's thought exercise here.
 
I want to go with center because Snorri is really strong and giving him a 2X boost would be fecking busted. Imagine Snorri swinging a gronti around like a club while screaming in fear. It'd be like that old episode of SpongeBob where Patrick repeatedly smashes SpongeBob with his rock house while having a nightmare.

Weird reference, I know, but the image was in my head and I needed to get it out.

Also, yes, I will be picking options based purely on the rule of cool. Just as the Founding Fathers Ancestors intended.
 
Personally I think that both Left and Center are the best fit. Right is the only choice I truly object.

Center is monofocus on Fear and does give you usable data if you really understand yourself. It also best combo and work towards the R+O+E part of the riddle.

Left is less useful to the R+O+E combo, but it still fulfill it while being more able to handle esoteric threats and more closely relating to the surface interpretation of the Riddle.
I want to go with center because Snorri is really strong and giving him a 2X boost would be fecking busted. Imagine Snorri swinging a gronti around like a club while screaming in fear. It'd be like that old episode of SpongeBob where Patrick repeatedly smashes SpongeBob with his rock house while having a nightmare.

Weird reference, I know, but the image was in my head and I needed to get it out.

Also, yes, I will be picking options based purely on the rule of cool. Just as the Founding Fathers Ancestors intended.
Snorri doesn't get the 2X boost in general situations. At this point Snorri primarily t feel fear except when protecting others.
 
Snorri doesn't get the 2X boost in general situations. At this point Snorri primarily t feel fear except when protecting others.
1: I'm okay with it being a one-off thing.

2: His daughter is standing right next to him. Easy source of fear right there. Doesn't even have to be fear for her well being, could just be "Oh fuck, I have a kid now, she's going to be so messed up because of me. OH FUCK, SHE'S TAKING AFTER ME, THAT'S EVEN WORSE, I'M DUMB AS HELL!!! OOOHHHHHH FUUUUUUUUUUUUCK!!!
 
*rubs hands together*

How fun!

So, some things to keep in mind. We are making a Combo here, which means that we need a coherent Theme/concept and an Effect which matches that Theme. The effects of each rune also have to work with each other.

So what do we got so far for plaque texts?

Warding
To claim the Hammer is to claim the seat of one Lost.

To claim the seat of one Lost is to claim Understanding.

To claim Understanding is to understand the Stone and those born from it.

To understand the Stone and those born from it, is to know thus:

Resist.

Overcome.

Endure.



Courage
To claim the Hammer is to know Truth.

To know Truth is to spurn Falsehood.

To spurn Falsehood is to know Falsehood.

To know Falsehood is to understand the Self.

Resist.

Overcome.

Endure.


Both are amusingly seven lines. It is talking about knowing Truth. Well, there is one Rune, the Left one which not only increases what you got for bravery and also reveals to you things which are unnaturally affecting you. Bravery lines up with what we picked in Worldly Warding (I'd have called it the Rune of Experience or Honed Warding but that's just me), and the revelatory aspect doesn't hinder or directly stop the effects of Warding. This is me saying I think there's a lot of support for Left.

I will also note that looking at this as a case of the runes replacing or standing in for your own abilities or something you can rely on in an unhealthy manner is not accurate here. They boost what you have to start with and give you extra tools to overcome your challenges.

In terms of effects, none of the runes present interfere directly with Worldly Warding's own. That said, from a thematic perspective, this Combo should have both physical and mental components, and more to the point I think it should focus on Will in this choice specifically. The Center choice doesn't qualify based on that alone, because thematically its purely physical and as an effect it doesn't touch on the Will at all.

Dawi are more than just tough muscles - they have Will backing them too. See the Trial of Concealment, see the bar, see Grimnir etc etc.

Right is very interesting because it pulls the combo into a AoE function, like an elder bucking up and leading a bunch of beardlings through trouble. It's a stretch of an effect, but again, doesn't harm or hinder the Worldly Warding and it has a nice theme. With the help of a third rune it might pull on Worldly Warding and extend a lesser form of that rune's benefit to allies as well. That aside, it baseline boosts your bravery and then can be cast to evolve into fearlessness for ten minutes. So resist, then overcome, but then you have to endure the fear on your own/with your allies. Not necessarily a bad choice on this one, but you'd need the Stone option to cover for this - which isn't a bad idea, Warding is covering for certain sources of fear like injury.

But eh. In terms of things we've seen dwarves do, I'd say Left is actually pretty representative - we have an example of it from Concealment when Snorri recognized what was affecting him. This rune would help with that. Left helps you figure out where to direct your efforts, and in and of itself helps you resist (through improved bravery), overcome (through helping you find and destroy the items or sources), and thus endure (by again having improved bravery). There's also an interesting synergy of like, get smacked by a fear causing blade on the armor; the armor and you become more resilient against cuts, and you suddenly cue into where your extra fear is coming from.

Left would also help you understand spells that hit you and cause you fear. Think of a situation where you get hit with a strange spell, and feel nauseous and confused and afraid. Worldly Warding helps you resist that spell and any further magic, while Left Courage helps you identify that it did make you afraid, providing a kind of mental clarity.

I think I'm talking myself around to the idea that there are potential synergies for the second half of left's Effect, basically you have to think em through a little.

I think right or left could work, but I am going for Left.

[ ] [Courage:] Left.

E: SOmething also to keep in mind. Combos do not care about direction or placement of the Runes. Hypothetically, this rune we're picking right now could be Resist, or Overcome, or Endure. Or two, or even all three at once. Using an R+O+E Format I think distracts from the core idea and concept of Dawi.

At least that's how I'm going to be thinking about it.
 
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[x] [Courage:] Center

I believe that Fear is central to dawi culture. Nobody is free from it, they only grow better at resisting the paralyzing part that usually comes after.
 
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Also, I'm gonna make a note that we may not actually gain this combo when we're done. We don't know how to strike these runes after all and that would take decades to figure out from Snorri's own words.

I think we'll learn it exists and that's about it.
 
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