Prince Aladdin Quest (Disney Villains *Almost* Victorious)

Will Turner it is! Not a bad hero either, does he have a character sheet available (I'm going by the assumption that Heroes have sheets for us to work with) so that we can figure out what to do with him? I'm thinking he'll primarily come in handy for Martial and Stewardship; Stewardship I'm thinking due to the Blacksmithing profession, there might be some crossover. Meanwhile, Intrigue and Diplomacy... Will isn't Jack Sparrow, to say the least.
 
Okay so it's been posed as an idea already but I think this
Soul of the Sea: William seems to be drawn to the sea in many ways, and when put in charge of a vessel can run it as well as any experienced Captain. Gain +15 to Martial and Stewardship rolls involving ships.
Is the clearest indicator that William should be our naval person. Considering that some of the biggest players are at home in the sea, with those like Davy Jones and Ursula at large, we need someone capable of handling themselves well enough to make sure we don't get overwhelmed anytime we need to traverse the sea.

Delegating that sort of position over to Will seems the greatest use of his talents.
 
Considering that some of the biggest players are at home in the sea, with those like Davy Jones and Ursula at large, we need someone capable of handling themselves well enough to make sure we don't get overwhelmed anytime we need to traverse the sea.
Thing is, considering the powers each have; unless we broker deals with them and/or get some very potent magical defenses, it won't matter what kind of naval expert we have.

I mean Jones and his ship are unkillable, can pop up wherever he wants and can summon a giant kraken to kill any ship he wants. Meanwhile Ursula commands all the monsters of the deep (that presumably don't have pre-existing contracts etc) and can shape the ocean in whatever way she pleases. In the finla battle of LM, she made all the water ull away leaving Ariel helpless on the seabed. There's nothing preventing her from doing the same thing to any ship we send out. To give a PoTC comparison, it would be like being constantly being targetted by the mealstrom that Calypso summoned only it would be actively shifting etc in order to sink the ship.

Of course before any of this, we'd need to have a port in the first place. Ababwa is a land-locked nation and we might not have any rivers large enough for proper sea-faring vessels..
 
What's our goals for turn 3?

Martial+Diplomacy
Deal with the "horde".

Stewardship
Build more houses

Intrigue
Intrigue inside Ababwa.

Learning
????
We can look into our doctors, which we had to put off for four months already.

Personal
Talk with Jasmine
Improve Diplomacy?
 
What's our goals for turn 3?
At a glance,
Martial+Diplomacy->Deal with the "horde".
Stewardship->trade district or trade agreement (we always want to be increasing income when possible)
Intrigue-> local underworld (rumor mills can be useful)
Learning-> will depend on if we want to undertake the Roc quest
Occult-> Golden Afternoon or 'Hidden Hollows and Gilded Glens'. Former gives us a year-round reagent source (including things that don't naturally grow around Ababwa) and the latter sees if Genie left any 'surprises'.
Personal-> Jasmine and see about recruiting Iago.
 
Occult-> Golden Afternoon or 'Hidden Hollows and Gilded Glens'. Former gives us a year-round reagent source (including things that don't naturally grow around Ababwa) and the latter sees if Genie left any 'surprises'.
We can't afford Golden Afternoon. The Upkeep is too expensive. We need that 3,000 as income, not expenses.

And if we go with diplomacy on the "horde", we should build more houses.
 
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How many wagons of food can we prepare to give to the mongolians before looking for a place to put them? Having wagons for diplomatic overtures would certainly help things. And yes, we need Iago.
 
And if we go with diplomacy on the "horde", we should build more houses.
That assumes they want to live in our city. Remember the 'peace' faction wants passage or lands to settle in.
The second faction wanted to approach Ababwa peacefully, requesting passage, or even lands to settle in. They were more worried about the Huns and their brethren that had flocked to Shen Yu's banner than about trying to carve out a place for themselves by force of arms, and having Ababwa as a shield would serve them well. Not only that but they didn't wish to continue running from their sacred homelands, and Ababwa was one of the closest hospitable areas once they'd cut through the jungles to reach their current location.
So if we do get them to settle down, we'd be getting a new settlement in the region etc; not an expansion to Ababwa 's population.
 
Thing is, considering the powers each have; unless we broker deals with them and/or get some very potent magical defenses, it won't matter what kind of naval expert we have.

I mean Jones and his ship are unkillable, can pop up wherever he wants and can summon a giant kraken to kill any ship he wants. Meanwhile Ursula commands all the monsters of the deep (that presumably don't have pre-existing contracts etc) and can shape the ocean in whatever way she pleases. In the finla battle of LM, she made all the water ull away leaving Ariel helpless on the seabed. There's nothing preventing her from doing the same thing to any ship we send out. To give a PoTC comparison, it would be like being constantly being targetted by the mealstrom that Calypso summoned only it would be actively shifting etc in order to sink the ship.

Of course before any of this, we'd need to have a port in the first place. Ababwa is a land-locked nation and we might not have any rivers large enough for proper sea-faring vessels..
The solution is clear. We need to build a ship with wheels.
 
There was that flying ship Merc had that they used to hunt the sand shark in that one Aladdin the Animated Series episode... Really wish it'd show up on Disney plus...
 
Guys. I have a plan how to deal with Davy Jones! Iirc, he can't go on the land. Right? So, we just need an adult... Roc. Who can grab the ship, and drop it on the land, far away from any water. :V
 
That assumes they want to live in our city. Remember the 'peace' faction wants passage or lands to settle in.

So if we do get them to settle down, we'd be getting a new settlement in the region etc; not an expansion to Ababwa 's population.

Housing them in Ababwa would be a temporary measure until a more proper settlement can be built. Giving them roofs over their heads could improve their morale and make them more amenable to more diplomatic overtures as well. We just barely learned what they are doing here, we haven't conveniently found someplace they can live in until they can reclaim their homes.
 
Iago would at least be a boon to animal diplomacy, for as big of an asshole as he is. And humanity may be the dominant power here but not by as much as many would be comfortable with. He should have a fair future as a roving ambassador if he isn't misused.
 
Adventures and You
Adventures are mini-turns that occur in the pursuit of some kind of goal. It may be recovering a powerful artifact or creature, it may be attacking someone or something that your conventional forces wouldn't fare well against. It could even be an attempt to track down an elusive Hero, or otherwise fulfill some request to bring a Hero under your aegis and make them available for use as a member of your forces. They can also turn up valuables that can increase your coffers, or in some cases give you hints on how to find other heroes.

An Adventure is undertaken with a Team of up to four heroes. Aladdin can be used for these adventures as well, though doing so will put him at considerable risk, and he no longer has Genie around to save him. But having the Prince of a nation on-board for an adventure may pay unexpected dividends. A Hero's traits and skills all come into play during Adventures, and as such sometimes you have to pick the team very carefully. But also take the Hero's personality and ingenuity into account, sometimes a hero with the right outlook can turn their skills towards a problem in an unexpected way that could prove more beneficial than the more standard methods of dealing with a problem. Or it could end with everything on fire and people screaming. :D

Edit: Sending a Hero on an Adventure will use up one of their Personal actions.
 
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Adventures are mini-turns that occur in the pursuit of some kind of goal. It may be recovering a powerful artifact or creature, it may be attacking someone or something that your conventional forces wouldn't fare well against. It could even be an attempt to track down an elusive Hero, or otherwise fulfill some request to bring a Hero under your aegis and make them available for use as a member of your forces. They can also turn up valuables that can increase your coffers, or in some cases give you hints on how to find other heroes.

An Adventure is undertaken with a Team of up to four heroes. Aladdin can be used for these adventures as well, though doing so will put him at considerable risk, and he no longer has Genie around to save him. But having the Prince of a nation on-board for an adventure may pay unexpected dividends. A Hero's traits and skills all come into play during Adventures, and as such sometimes you have to pick the team very carefully. But also take the Hero's personality and ingenuity into account, sometimes a hero with the right outlook can turn their skills towards a problem in an unexpected way that could prove more beneficial than the more standard methods of dealing with a problem. Or it could end with everything on fire and people screaming. :D
How many Heroes can go on an Adventure at once? Does that depend on the specific Adventure?
 
Four is the maximum; mainly to keep things simple for me. Also if you acquire specialized magical items or gear, you can elect to kit the team out with them before embarking.
 
A Scattered Table Part One (Non-Canon)
A Scattered Table Part One

To Defend Once Was and The Dream of What Could Be

The Words at the Head of the Round Table, the words of Camelot and the Dream of the Future that is not yet to come…

The Age that should have been lies scattered, the great men of these nobility and Virtue would remain unbound and lost to the Sea of Time and Memory.

Unless...The King Returns.

But alas the poor fellows who remain, for as a storm strikes stone...only together could they have been strong to be the wall against it…

But alas, Stone can stand and weather many things, this world is one of them.

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The Lancer of the Fay….

Lancelot De Lac
Age: 13

(Lance POV)

You quietly awoke to the sound of screaming, the Haunted Forest and its many horrors it seemed had claimed yet another victim. Again, yet another sign to get up, pray and break ones fast and continue the lessons and works expected of you.

A quick brush of the hair, and a set of clothes on later you moved about the many many winding corridors of this castle to the main feasting hall to see the Lady and Master of the Castle Maleficent enjoying morning sup as she was sending her crows and ravens out into the world.

"Lady Maleficent." You said partly timid as you moved to the chair to quietly see the set and meal that was waiting.

"Good Lancelot, you are on time as always…" She said without looking at you as she always did every morning.

"Yes my lady." You said trying not to stutter as the aura of authority around her flexed as the shadows and fires flickered between red-orange and green.

She was silent as you ate your breakfast , only intercut by the cawing of crows, the occasional pattering of servants and the hushed curses against a man named Frollo.

When you felt the top of the hour arrive when you finished she then turned. "Lancelot, for the day you will train with Sir Michael until sundown and on the marrow you will assist the guards in patrolling the forest for any troubling crusaders."

It was stern, polite and to the point...as she always was.

"Yes Lady Maleficent." You said.

She gave a dark smile. "Good and be sure to give Michael my regards for the day, as you should."

The lady has certain guests he's not allowed to see, speak to or try to listen to...She insisted that it mattered not suited to a child...

Michael said it was better off not knowing what goes on in that part of the castle, he knew from experience and wanted you not to experience that until you were ready...to handle such things.

You nodded and moved to the practice yard where most if not all of your time was spent training for the day you more or less became a man. Michael is many things to you, the closest thing to a father, a mentor and a man with joy hidden behind sad eyes.

Sad eyes every time you give regards from the lady to him, sad eyes every time the lady tells you that you cannot leave the forest and sad eyes that seemed to feel more and more as the days go on.

"Master Micahel...the lady sends her regards." You said as you saw him standing near a dummy.

He looked at the dummy for but a moment. "I'm sure she did...now...Lance!"

You straightened yourself out of reflex.

He looked, "Good, glad you got that still in you...we are now going to be working on the core region."

He then poked your belly. "This cannot do...if you are to serve it is going be hard as steel."

The next several hours were spent working the core, the sides and the parts of the lower back you didnt' even know you could work...and yet it did.

The Sword training continued after mid day...and you were left with welts and bruises everywhere.

You lay on the ground utterly exhausted by the third hour of the afternoon as he sits next to you.

"The Practice still works wonders, you'll be thanking me when this is all over." He said.

"I know.." You said.

"I'm just tryin to instil some virtue into you, not that mess that the Lady seems to enjoy." He said bitterly.

That made you raise an Eyebrow. "Won't she hurt you for saying such slander against her?"

"She already hurt me many times...I'm not dead yet...You deserve better Lance?" He said.

"I deserve better, I haven't earned it?" You said.

"Oh...I see. What I mean is you deserve better, you deserve real love and companionship not this arms length sort of thing the Lady is spoon feeding you. That is not love...that is control." He said.

"How would you know?" You said.

"I've been alive for a long time...and I've seen the sort of Terror she can do to a mind just with words not magic." He said. "I just want you to think for yourself...to know she's not always right."

"Is this to train my warrior mind?" you said.

That took him quietly, "Yes...its a warrior mind exercise. You may not always be able to hear orders to follow."

And then he sighed. "Come on...we're done for the Day Lancelot."

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Gawain and the Giant

(Gawain POV)

Gawain of The West (Now Gawain of Scarecrow Marsh)
Age: 12

"Well, that was a scrap." The Green Knight had said calmly as you peeked out from behind the wall.

"Are they gone Bred?" You said feeling the shaky feeling of terror subside as the wights died...again.

"They are dead…NO THANKS TO MY GREAT AX!!" He said.

And once again we were back to the usual affair, the Dead attack the farms, you happen to come by, kill a few, help the farm and then kill the second wave and leave.

"I got seven this time." You said looking down to your feet in shame.

"Seven...thats progress and for someone so young , you have the making of a good Sir in the future." He said.

"Bred...when are you going to swallow your pride and choose to leave this place?" You said as you both move back to your cart.

"Leave...we've got a good thing going, you get combat training, I get the thrill of killing undead monsters and we get money for doing our jobs." He said.

"No...we are coasting on luck as it is, we've been dealing with fodder and the occasional hunter, we've yet to meet a great Whight and we they are faster, stronger, and better then even you..and your a fay." You said.

He was quiet for a moment. "Yes...and what of it?"

"If we push our luck we'll be soldiers in the Horned Kings' Army...and dead until some other poor sod puts us out of out misery." You said. "You want that?"

"This is the seventh time you've made that argument...and for lack of better words, what are we to do...go south and join the crusades, Frollo wants to burn me to death for not being human, go into the Mirror Kingdom and sell out as a mercenary." He said.

"Just...I don't want to die out here because you're too stubborn to cut our losses." You said.

"And where the hell would we go...you've heard the Rumors about the Mirror Kingdom and their perpetual bullshit with the queen, we'll be dead by sneezing on someone wrong. " He said.

"Italy?" You said.

"That might work out or Province. That hunter guild sounds valid in its work." He said.

"Well alright..we're leaving in the fortnight. No if or buts." You said. "Better to be ahead of the Devil then close to it."

"Hmm, alright...for your sake as well as mine...but we will return without an army." He said.

And so you moved south, south to the Channel, south to the French and to the rest of the world.

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Light in Land of Shadows

Percival li Galois
Age:4

(Percival POV)

Romania...

Mother had come back covered in dust and poor fitting cloths again, though you felt the feeling of relief that had been lacking in the last several hours with her gone to the fields and town, leaving you alone with the heirlooms of your former life.

Your father had been once a king, a King of a part of a land called England.

Pellinore had once been a battle Brother to the old King before all of this madness. Mother said you were lucky, given that you escaped far before the chaos reached your homeland, though father and much of your family were separated from you, mother still carried some of his things on her walk to the Lands of the East.

The Ledger of accounts was what she had leveraged to gain employment under one of the many night walkers of this land.

"Mama are you okay?" You said.

"I'm fine Percy...I just had an argument with one of the other tenets thats all." She said.

The land was one of blood and one of fear and death, but in spite of that...life will grow and prosper, no matter how dark and deprived the suffering really is.

It was a difficult thing to be a child in these lands...but for now you could enjoy the quiet of a simple life.

Though fatherless, and without your siblings, your mother knew how to live in this land….and with her lessons refuse to let the Nightwalkers kill you.

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Though scattered like Leaves and Dust, the Lives of the Knights of the Round Continue, in less then ideal circumstances...some more dark then others.

Some led astray from the Better world they dreamed, but they waited, prepared and trained for the day the Once and Future King returned...to lead them once again.

AN: So I got Permision to use the Knights of the Round Table, and given Arthur's in the middle of a Training Montage, I thought it would fit that they would be running around having their own lives.

Lancelot was taken in/kidnapped from his home and his being trained by a huntsman in the employ of Maleficent, mercifully he knows nothing of her "Dealings"

Gawain and the Green Giant, called Bred by the young boy are a medieval buddy cop duo looking to get work outside of England.

And Percival is being raised by a single mother in Romania...where the vampires are.

They'll all be fine, mostly...but this world has not fully been kind to them given how its going, but I think with the right nudges, they will be the Hero's they will always be.
 
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