- Location
- Wherever I feel like being
- Pronouns
- He/Him
Yes you can. I just put a limit on how long after the vote ends that XP can be used.
Yes you can. I just put a limit on how long after the vote ends that XP can be used.
The post-apocalyptic future theory came about because of all of Genie's cultural references to stuff that wouldn't have happened yet. As well as small background details from the Sega Genesis game such as a stop sign and mickey hats strewn about the place. So the theory is that Genie isn't seeing the future with these references, but instead harking back to the past.Side note: does anyone know what era Aladdin is set in because for some reason when I asked that in a thread(I forgot the name of it but I think that it was a Jafar quest) people say that its post apocalypse/mad max of all things?
causality. Unless his time-travel powers also included messing with spelling and made a casualty of the English language, which I wouldn't put past him.
So no Atlantis the lost empire and no pirates of the Caribbean? Nice. That would have been hard to explainThe post-apocalyptic future theory came about because of all of Genie's cultural references to stuff that wouldn't have happened yet. As well as small background details from the Sega Genesis game such as a stop sign and mickey hats strewn about the place. So the theory is that Genie isn't seeing the future with these references, but instead harking back to the past.
Now here in Prince Aladdin Quest, that isn't the case at all. Genie's phenomenal cosmic powers include the ability to look forward and backward through time and even affect causality. Which is how he populated Ababwa and wove it into existence. The era that Aladdin here started in, before Chernabog made time into his personal thing of silly putty, was just a bit after the fall of the Persian Empire.
Oh no, they're here. When Chernabog escaped his eternal cycle he basically punched through several dimensions and timelines. The world you're in now is a Frankenstein's Monster of worlds, stitched together by SPACE/TIME itself from whatever pieces could be salvaged to keep the worlds from imploding.So no Atlantis the lost empire and no pirates of the Caribbean? Nice. That would have been hard to explain
Time ducktape and quietly ignoring paradoxes, far as I'm aware.How does that work? All those princesses in Britain, America should be full of different people as well. Or is it about small parts of different 'movies'?
How does that work? All those princesses in Britain, America should be full of different people as well. Or is it about small parts of different 'movies'?
Pretty much this. Essentially multiple realities got tossed in a blender and then the largest surviving pieces were pulled out and stitched together to create the current world. So the Americas are kind of a hot mess, especially North America. For example a solid chunk of the northern Founding States have been replaced with near-pristine forest.Time ducktape and quietly ignoring paradoxes, far as I'm aware.
The Sasanian Empire
Will do!You should link DVV's documents in an informational post if it hasn't been already. Most of these questions are addressed in the rules & fluff.
Ah yes.
Out of the 'regular' actions Diplomacy is the 'hardest' with a ~50% chance of getting the best outcome while TTT still has a chance to outright fail. Cover could be cranked down to a DC 70 but I feel that this is an action where the DC for big payoff might get easier with each time we do it.[Martial] Reinforce Borders Set up extra guard posts and increase patrols DC 30-25 = 5
[Stewardship] Expand housing district DC 15-14 = 1
[Diplomacy] Send Envoys to the (East/West/North/South)
-East: According to the maps you have the Hunnic States and the Silk Road lie in that direction. A good chance for profit! And to perhaps head off raids. DC (35/50/65/90)-41 = Autopass/9/24/49
[Intrigue] The Hills Have Eyes DC 50-47 = 3
[Learning] Once and Future Prince CD 35-10 (with 40 bonus from Chiron helping) = Autopass
-[Learning] Assign Chiron to assist a Hero
--Aladdin - Once and Future Prince
[Occult] Tomes, Trinkets and Treasures DC 65-42 = 23
[Personal] Correspond with Jasmine DC 1
[Personal] A Cover is not the Book DC 1/95
I specified the DC 35 action, which should be an automatic pass.Out of the 'regular' actions Diplomacy is the 'hardest' with a ~50% chance of getting the best outcome while TTT still has a chance to outright fail.
I had thought it was simply different rewards tiers for the same action. Sort of the idea where 35 is 'they aren't stabbing us', 50 is 'let's talk', 65 is 'let's trade' and 90 is 'you're awesome, can we join you?'.I specified the DC 35 action, which should be an automatic pass.
My understanding is that each DC corresponds with the direction. So DC 50 for West, DC 65 for North, and DC 90 for South. I...could be wrong, though? @TempestK , care to weigh in?I had thought it was simply different rewards tiers for the same action. Sort of the idea where 35 is 'they aren't stabbing us', 50 is 'let's talk', 65 is 'let's trade' and 90 is 'you're awesome, can we join you?'.
Thing is there are several other actions with apparently tiered results:My understanding is that each DC corresponds with the direction. So DC 50 for West, DC 65 for North, and DC 90 for South.
For the personal actions, I had guessed that the trait gain chance was the second DC.- [][Martial] Have the hunters look for warbeasts specifically
The menagerie is impressive. The War Beasts inside of it even more so, but after seeing Genie Aladdin knows that as impressive as an armor-clad rhinoceros is, there are tougher and more dangerous things out there. See if the hunters of Ababwa can find some to add to the War Stable.
DC: 70/80/90/100
Cost: 1000 gold
- [][Intrigue] Plotting a Course
This talk of pirates is intriguing. Have Haroud send out his men to investigate the rumors of these corsairs and see how much is truth and how much is grog-induced fiction. Chance to make contact with one of the pirate crews.
DC: 80/130
Cost: 2000 Gold
- [][Learning] What's up Docs?
The doctors and scholars of the University are hailed as some of the best and brightest. Maybe see what they're working on as side projects? (Unlocks new Learning actions)
DC: 20/30/70/90
Cost: 0
- [][Personal] Bow Flex
Train with the bow. Aladdin feels at once familiar with a bow and like he's never really handled one in his life. Take some time to work on his archery skills and see how good he really is. Gain +1 Martial. Chance of gaining a trait.
DC: 1/95
- [][Personal] A Cover is not the Book
Look into knowledge pertaining to People - You've a cheap sort of charm to you, but that's not going to cut it forever, especially now that you're in the big leagues. Try and figure out how to talk in high society, maybe the Sultan or Jasmine can help? Gain +1 Diplomacy. Chance of gaining a trait.
DC: 1/95
Ah yes.
My favorite Incarnation of the Persian Empire over the course of History.
I had thought it was simply different rewards tiers for the same action. Sort of the idea where 35 is 'they aren't stabbing us', 50 is 'let's talk', 65 is 'let's trade' and 90 is 'you're awesome, can we join you?'.
@TirelessTraveler, @jwolfe_beta is correct here; when multiple DCs are shown for a vote that means that there are tiered successes tied to it.My understanding is that each DC corresponds with the direction. So DC 50 for West, DC 65 for North, and DC 90 for South. I...could be wrong, though? @TempestK , care to weigh in?
Ahhh... Well, now I feel really silly. I don't regret my choice of Diplomacy actions, but this will help temper my expectations.@TirelessTraveler, @jwolfe_beta is correct here; when multiple DCs are shown for a vote that means that there are tiered successes tied to it.