Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

I suppose that would be a Training Warband action then.

Actually, you probably hit upon the best action for long term benefit.

Organize a scholarly circle, or some actual BB official time to have all the trainers in one area.

If it works, it can be a place to recruit logistic clerks and things from in addition to future magically inclined sorts. Plus it starts to chip away at the unorganized nature of the Clan system. At least in the BB. It will take awhile to get any sort of actual literature of merit in native orcish tongues, might as well get cracking early.
You'll also have to fight against the prejudices of the society, convince them to actually work together, convince people practically allergic to change that this has actual value, deal with the fact that there's now a shamen vs warlocks thing going on especially visa vi the burning blade.

+ the BB is extremely organised, its just organised in service to the dark council and the burning legion is all.

Cause you know a majority of its member ship want to destroy the universe.
 
You'll also have to fight against the prejudices of the society, convince them to actually work together, convince people practically allergic to change that this has actual value, deal with the fact that there's now a shamen vs warlocks thing going on especially visa vi the burning blade.

+ the BB is extremely organised, its just organised in service to the dark council and the burning legion is all.

Cause you know a majority of its member ship want to destroy the universe.

Dream no small dreams.

Its worthwhile to start for alot of the same reasons you specify as it being difficult to do.

Edit: Lots of anti-doubleposting edits today.

On that note, @FractiousDay would there be any orcs in the warband who know both the Kul'tiras and written Orcish? It might be wanting to both have cake and eat it but making a native copy or five of the text then getting rid of it by giving it to an Alliance member, FelDad, or even just shipping it off to Jaina.
 
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While I'm quite happy there's discussion going on and I should probably interrupt it at some point with a post, does anyone else apart from the current 3 people posting have anything in particular to say?


On Grok lying, generally I'd say unless Grok in character comprehends a persuasive reason to do so, there's no reason for it, nor would you be able to vote for it. We're 130k in now and there's been no indication that Grok should be characterised as an individual who's overly diplomatic or duplicitous. Indeed I recall noting at the start 'oh that's interesting you didn't pick any options which would let you get around social issues'. Grok doesn't really like ambiguity, and he's not just honourable he's 'honourbound'.

Also yes, paladins would be some of the sort who'd probably be able to see through lies.

On Kul Tiras, who started the conflict depends on whether there were Kul Tiran colonies in Kalimdor before the Horde's arrival. I assume there were given Kul Tiras' maritime focus. I certainly can't see them not having at least some colonies there. As for striking first, the orcs did, when they came through the Dark Portal. Neither Thrall nor the orcs in general can simply declare 'actually this is a new conflict we're at peace now'. If your enemy retreats that doesn't mean the war is over, it just means they've probably gone off to summon a demon or something. Daelin is perfectly justified to 1, get the very expensive ships back, and 2, stop the orcs sailing off to Sageras Tomb or something.

This doesn't necessarily mean the orcs would see it that way, I'm sure Thrall would have preferred that the Kul Tirans not arrive, but that's his problem. Comparably I'm sure Daelin considered his attack on the orcs as merely a continuation of the war that was going on previously.

On the book(s), I find this both amusing and somewhat frustrating. You got that stuff in turn 5 or so, and subsequently you've not touched them. You've shown very little interest in learning more about Kul Tiras from the scrolls for example, and while yes you couldn't read them yet you could have gotten someone else to do so. I gave you X amount of stuff to take from the tower, among them various practical things like weapons, alchemical equipment, that sort of stuff, but instead you chose books and the officer's personal items. That's a reasonable long term choice, not necessarily criticising it, but subsequently you didn't really do anything with them anyway. In my other quest there's a similar magpie like mindset and I had to encourage the players to give away some magical equipment that they couldn't really use anyway, in return for social and military benefits basically. There the squishy wizard MC gave a magic sword away to a guy, who subsequently turned into a capable follower because he was grateful.

One plan currently is to read the magic book and subsequently become a mage. As we've shown with your concentration on studying the Tome, this doesn't really work. The book is the equivalent of a university textbook for example, it's pretty basic, but it does have knowledge there, it's not 'dummy's guide to magic'. However, as I've noted in the dramatis personae and other places, there are mages you could learn from.

Another point, what would the Kul Tirans say when they find out you've stolen a load of their stuff? No it's not really important, but it paints you not as a trustable potential ally but just as a bandit and raider, exactly what the orcs have been doing previously. If someone, for example Onyxia, Balnazzar, or even just the KTs themselves, wanted to see if you were on the level they might go through your stuff while you're away and find it all. So simply from a strategic perspective unless you have a specific idea for it then it would be best to get rid of it.

Consider how this all comes across. There's literally a whole library of stuff at the Scarlet Monastery and you're risking being cut off from it because the Alliance don't trust you to not steal everything. Comparably there's a legitimate possibility that doors would be opened to you if you honourably give the stuff back to the KT emissary and say that yes you were at war but now, as an ally, you're returning it. The KTs diplomat (being, yknow, a diplomat) may then respond positively and be more open to ferrying orcs over to reinforce you etc. 'Get our enemies to fight our other enemies' is great from a strategic perspective, even if the diplomat isn't being particularly nice about it.

Thankfully not actual genocide, going on, but getting similar vibes
"Your bastard GM is more of a threat to you than the lampreys." lol.

I was rather annoyed we won't get to do it in the near future
You can, Dalaran is literally across the lake, there's going to be Kirin Tor people wandering about in the Crusade just like there are Wildhammers.

Dream no small dreams.
The Clan system is definitely an issue, and its one successive generations of Warchiefs (well I suppose more like 2) have considered and tried to reform. Blackhand did the most, which IMO despite him being villainous personally, makes him a politically virtuous person in my eyes. Thrall has a go at it as well, making a new bureaucracy, changing how gender norms work, that sort of thing, but doesn't really go further than continuing that Blackhand did.

Of course if you return to Kalimdor with a multi-clan+multi-species coalition, including clanless wanderers, Burning Blade, Blackrock, Dragonmaw, Amani trolls, a random load of alliance people and some dragons, all of which works together more or less harmoniously and also integrates multiple magical and cultural traditions, then you could certainly make a credible argument for chipping away at the clan system yes, as well as putting yourself forward with this leadership achievement for further leadership opportunities.

any orcs in the warband who know both the Kul'tiras and written Orcish
Kartha, who originally translated it, Keldran, who as a warlock would probably be able to read human, and possibly Sesk and Ishi. Again though there's the question of why you'd need copies other than being a magpie.
 
The similarities between the Mana crystals and Soul gems is pretty interesting to me. Thats why I would be inclined to think that there are other stable forms for each type of energy. Plus, Suramar uses Shadow as its own thing. With FD's comments on the wide space in that sphere, I'm inclined to think there is a space where use of said power is a Good Thing. I agree with you that there are also alot of uses that are Bad Things. Hence the education actions, to learn/make those decisions. I would rather not have any Old God shenannigans, so being able to find the line between Tentacley Goopy Magic and Shadowy Spooky magic is worthwhile.

As to the Naaru, I recall something about it undergoing said torture willingly in some sort of weird convoluted gambit? Probably nonsense to chalk up to "Drama!" writing. I do recall the dark side switch, which is basically where most of my interest in Shadow comes from. Both because the Naaru are cool conceptually, but they also show that there is space to argue that these weird Magics in the universe exist independently of whatever uses them. Hence desiring to see the difference between a Dark Naaru's power and that of the weird Bug People. Hence desiring to see the difference between Illidan's use of Fel and that used by Sargaras.

Because Sargaras is literally just a big arcane dude who switched over to Fel. There's likely alot there outside that sphere too. The Void Gods are literally outside of reality, so they can be as benign but different, or actively malevolent as the controlling writers want at the time. Etc etc, its elephants the whole way down.

Thats the cool part about being mortal in a world with so many deities. To take Tirion and the humans, they only exist due to Arcane Titans making the Vykrul forrunners, the Old Gods Cursing them to Flesh, then time taking its course to change them. (Wild or spirit I suppose?) And now many worship the Light as their primary benefactor/faith. So while Tirion is a fantastic dude and I'm psyched to interact with him, he still only knows his version of how reality works.
What similarities? A mana crystal is literally just that, a crystal of condensed mana, but a soul gem is a literal gem that's been modified to store a soul for other uses. One is what you want as befits the magic of order, the other is most certainly not. Its certainly not indication that one can create solid void, substantive shadows or still light. Those are implicit contradictions.

Cite? Cause I can literally find nothing on that. The shadowborn are arcane specialists, and the night well draws mana from Azeroth's leylines. Do you mean the Void Elves, who are explicity fighting every second of their lives to not give into the whispers that are telling them to murder everyone around them.

In that case we're not going to learn a lot for what you want, because "he knows nothing John Snow."

His ignorance is why he is alive. He cannot tell us where the line between tentacles and not is, he doesn't even know the Old Gods exist, or if he does we need to kill him right the fuck now, cause that means he's absolutely a member of the twilight hammer, which would explain his survival, but open up much bigger problems.

Yes. TLDR Mu'ru is captured and tortured so the blood elf paladins can use them as a power source, while everyone publically condemns it Thrall and co do jack shit to actually do anything about it, Velen reveals later it was meant to be a gambit to bring the blood elves back from the legion, I call bullshit.

Ok, I can sort of see where you're coming from, but I also don't see how it can be facinating when common sense tells you what is going on. Specifically "if there's no light only darkness is left." Afterall shadow comes from an absence of light and void from an abscence of things, so if you drain the power/light of a Na'ru a being which is nothing, but those things all you're left with is a void of shadow. A void god.

That transformation is very straightforward as is the process of reversing it (in theory anyway), fill up the void with light, as we've seen done twice.

And ultimately does the difference matter? A void god is an apocalypse, while the Quiraj, the Nerubians and the Mantid all serve apocalypses, its like quibbling over which is more dangerous the nuke or the radiation. All the while wondering why nobody thought to use the radiation juice for a reactor, after all its clearly better than the perpetual motion generator that produces near infinite power and doesn't require the screams of the innocent to work.

As for Illidan, that's the thing there is no difference. Its one of the many reasons he's a monster, he's not using the fel in a novel way, his teacher was Sargarus after all, he's just using on daemons some of the time.

And for Sargarus no, he didn't. If you wanted to be interested in weird magic interactions be interested in him, he didn't stop using arcane he became infused with the fel. That's why he's so unreasonably powerful compared to his peers, and why he lives in an existance of constant never ending burning agony (bit like deathwing.)

So? Just because he's an expert on the light does not mean that he denies the existence of other types of magic or that he is himself unable or uneager to learn. Grok too only knows a little bit and we have both the ability and I would argue the duty to be selective until he's ready to handle large parts of it.

Dream no small dreams.

Its worthwhile to start for alot of the same reasons you specify as it being difficult to do.
And also have a stomach big enough for your eyes, that it is worthwhile does not mean that the burning blade should be in charge of it or that it should start with the most complicated matter around.

I nominate the blackrocks.

Ninja'd by QM?
 
While I'm quite happy there's discussion going on and I should probably interrupt it at some point with a post, does anyone else apart from the current 3 people posting have anything in particular to say?
Nothing else aside from random posts.

I'd rather wait for the update.

On the book(s), I find this both amusing and somewhat frustrating. You got that stuff in turn 5 or so, and subsequently you've not touched them. You've shown very little interest in learning more about Kul Tiras from the scrolls for example, and while yes you couldn't read them yet you could have gotten someone else to do so. I gave you X amount of stuff to take from the tower, among them various practical things like weapons, alchemical equipment, that sort of stuff, but instead you chose books and the officer's personal items. That's a reasonable long term choice, not necessarily criticising it, but subsequently you didn't really do anything with them anyway. In my other quest there's a similar magpie like mindset and I had to encourage the players to give away some magical equipment that they couldn't really use anyway, in return for social and military benefits basically. There the squishy wizard MC gave a magic sword away to a guy, who subsequently turned into a capable follower because he was grateful.
In my defense I didn't join the quest until later and I didn't sink as much effort dreaming up meandry.

If I'm going to give it back I want to read them first.


"Your bastard GM is more of a threat to you than the lampreys." lol.
You are a bastard GM which is how a GM works.

If I wanted my highway with shinsengumi orcs I might as well write a bad SI with a blade folded over 1 million times.

I saw one SI where they grew a tree that had meat as fruit. It was a tree that grew steak and bacon.
 
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While I'm quite happy there's discussion going on and I should probably interrupt it at some point with a post, does anyone else apart from the current 3 people posting have anything in particular to say?
Only thank you.

I'm not sure why comparatively simple things like don't lie and people are upset when you find you've murdered their friends and stolen their stuff, is controversial.

On Kul Tiras, who started the conflict depends on whether there were Kul Tiran colonies in Kalimdor before the Horde's arrival. I assume there were given Kul Tiras' maritime focus. I certainly can't see them not having at least some colonies there. As for striking first, the orcs did, when they came through the Dark Portal. Neither Thrall nor the orcs in general can simply declare 'actually this is a new conflict we're at peace now'. If your enemy retreats that doesn't mean the war is over, it just means they've probably gone off to summon a demon or something. Daelin is perfectly justified to 1, get the very expensive ships back, and 2, stop the orcs sailing off to Sageras Tomb or something.

This doesn't necessarily mean the orcs would see it that way, I'm sure Thrall would have preferred that the Kul Tirans not arrive, but that's his problem. Comparably I'm sure Daelin considered his attack on the orcs as merely a continuation of the war that was going on previously.
mmm.

Well there's a few things there.

1. Theramore likely would be considered a Kul'tiran colony, but the horde was certainly not aggressive towards it. As for other colonys I doubt it considering that Theramore is supposed to be the first permanent human habitation on the continent.
2. I guess continuation of the war depends a great deal on whether you consider Thrall's horde merely a continuation of Doomhammer/Blackhands. Certainly in terms of policy that title goes to Rend's horde, not to Thrall's. Furthermore, yes the horde can't just say "War's over" but the Alliance can and did when they declared themselves the winners of the second war. Thrall sure as shit never declared war on the alliance again, and it broke up. You could argue Daelin was going there to on behalf of his ally Lorderan for their ships, but he didn't. He went there to find his daughter, and then decided that he needed to exterminate all the Orcs (like he had originally advocated at the end of the second war.)

In fact he saw it very much as the start of the new war, framing this as a premptive strike to completely annihilate the orcs before they had a chance to settle in Kalimdor, and his actions were seen as unreasonable and overly aggressive by the rest of the alliance nations even by Stormwind. That's the canonical reason the nation doesn't have anything to do with the rest of the world until BFA, cause the rest of the alliance essentially said "he got what was coming for him, for being such an idiot."

This general disapproval of his actions comes across in other ways like the wildhammer not sending more than a token force to help him fight Thrall and him swearing he'd have vengeance on them.

In my other quest there's a similar magpie like mindset and I had to encourage the players to give away some magical equipment that they couldn't really use anyway, in return for social and military benefits basically. There the squishy wizard MC gave a magic sword away to a guy, who subsequently turned into a capable follower because he was grateful.
Grumbles, grumbles grumbles.

Yes, I know, I am in a loosing battle trying to advocate against this mindset.

"Your bastard GM is more of a threat to you than the lampreys." lol.
Unfortunately, the biggest threat is never the lampreys or the GM...well sometimes.

need copies other than being a magpie.
None. Its the same reason people want to learn all the magics, without considering that there might be a reason in the lore why people tend to stick to one.
 
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I fear I associate with a very different sort of murderhobo.

But that may just be because their methods are extremely effective and they prefer to focus their tendencies upon targets nobody gets upset about.
I make a terrible one. I'm very spoilt I just would load a save to min max my gains.

Quests don't really do that. I think there were only two. One was because of something about the die just as it was initially cast for the vampire lord to chop up the Bretonnian knight into two because he refused to yield. The second I'm pretty sure was divine intervention or was it GM intervention when Sigmar pushed his devotee out of the way?
 
I make a terrible one. I'm very spoilt I just would load a save to min max my gains.

Quests don't really do that. I think there were only two. One was because of something about the die just as it was initially cast for the vampire lord to chop up the Bretonnian knight into two because he refused to yield. The second I'm pretty sure was divine intervention or was it GM intervention when Sigmar pushed his devotee out of the way?
Yeah...I was referring to my PF2E game. No resets there.
 
Yeah...I was referring to my PF2E game. No resets there.
PF2E?

I do have to concede it's funner when those conveniences get removed.

Like those souls games. You can't cheat that easily so you must advance and scrounge the souls which was admittedly time consuming but enjoyable. I haven't finished the trilogy.

Same for curious expedition 2 right up until I found I can exit and reload a save for bad results. It was so much fun just having my pickpocket thief sneaking away with some goods from a trader or native villager before selling it back to them with some other merchandise for something else I needed.
 
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While I'm quite happy there's discussion going on and I should probably interrupt it at some point with a post, does anyone else apart from the current 3 people posting have anything in particular to say?

I imagine if anyone did they would have said as much, no? I understand you want to have more discussion in the thread but we've spoken about just about everything into the ground and at this point nothing is gained by continuing to go around in circles. There's an old proverb that comes to mind, if you have to force it, it's probably shit.
 
While I'm quite happy there's discussion going on and I should probably interrupt it at some point with a post, does anyone else apart from the current 3 people posting have anything in particular to say?
About which issue in particular?

I tune out when people start discussing lore, and there is a lot of that going on.

I wouldn't want to show the magic tome to our, ah, newfound allies because I'd rather avoid drawing attention to the topic, but if it is dangerous to keep I think we may have no choice, and giving it back is marginally better than throwing it out. We picked it up when we thought it'd be the closest we'll be able to look at human magic, which is probably less of an issue now. I'd prefer to determine how valuable the knowledge inside is and whether there would be a party that would be interested in trading something better for it than diplomatic niceties; I don't think Kul'Tirans need the book back, so the gesture of goodwill is likely to be nominal.

Magpie tendencies are understandable; magpies don't duel three human knights at once for their baubles. We earned this with blood and sweat, and some of it was even ours. :V
 
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I wouldn't want to show the magic tome to our, ah, newfound allies because I'd rather avoid drawing attention to the topic, but if it is dangerous to keep I think we may have no choice, and giving it back is marginally better than throwing it out. We picked it up when we thought it'd be the closest we'll be able to look at human magic, which is probably less of an issue now. I'd prefer to determine how valuable the knowledge inside is and whether there would be a party that would be interested in trading something better for it than diplomatic niceties; I don't think Kul'Tirans need the book back, so the gesture of goodwill is likely to be nominal.
Neither do we need the book anymore, and I'd pay a lot more to seal off potential avenues of nonsense from intrigue characters.

That it makes us even slightly more trust worthy in the eyes of people who don't trust us as far as they could throw us (which is not very far even for Grok) that's just icing on the cake.
 
I imagine if anyone did they would have said as much, no? I understand you want to have more discussion in the thread but we've spoken about just about everything into the ground and at this point nothing is gained by continuing to go around in circles
About which issue in particular?

I tune out when people start discussing lore, and there is a lot of that going on.
Oh I don't mean to force it, I need to write the next chapter really, I more meant on different topics. For example, whether anyone wanted to investigate anything else in particular rather than further discuss the book etc

One of the dnd advice bits I found previously was asking players what they wanted to do, for example of you say you want to fight a lich I can ensure theres a lich around to fight, so discussion also helps me think of things to add
 
One of the dnd advice bits I found previously was asking players what they wanted to do, for example of you say you want to fight a lich I can ensure theres a lich around to fight, so discussion also helps me think of things to add

Wait, I thought this arc would likely involve taking on Naxxramas.

Does this mean that if we went straight there it would have been lich-less?

Drats! 😋

A free floating Dread Citadel would have been wonderful loot.
 
One of the dnd advice bits I found previously was asking players what they wanted to do, for example of you say you want to fight a lich I can ensure theres a lich around to fight, so discussion also helps me think of things to add
Ours takes the more freeform approach of gritting his teeth and fuming as we casually stomp his well balanced and prepared boss fight, but almost TPK to a pair of giant wolverines (no I am not kidding with one exception the only times our party has been in danger has been to oversized flora and fauna.)
 
One of the dnd advice bits I found previously was asking players what they wanted to do, for example of you say you want to fight a lich I can ensure theres a lich around to fight, so discussion also helps me think of things to add

Well, personally speaking I have a few main interests:

1. Learning various forms of magic to integrate into our style, preferably in order of preference being Shamanism/ Spirit, Firecaller and Arcane/ Order. I would like us to get close to mastery with Shamanism before we branch out as I feel it makes sense both in character and mechanically.

2. Routing the Undead and bringing some much needed prestige and experience to our name. Last time we lead a band like this things didn't go well for anyone involved and I'd like to avoid a repeat and do our best to cover that stain on our record with heaps of good feats.

3. Pushing further against the scourge before they start their proper offensive against life in...five years or so.
 
Pushing further against the scourge before they start their proper offensive against life in...five years or so.
Thankfully not 2 as in the canon timeline.
Keep in mind, while yes there won't necessarily be changes to particular things, for no reason, various people aren't on timers. Certainly particular conditions need to be fulfilled, for example Deathwing attacks when he does because Malygos has been killed, the Dragonflights weakened as well as Azeroth's mortal defenders, and his armour repaired, but if Deathwing decided (or rather I decided) that this would occur more quickly that's something to be aware of. Indeed due to Forneus' March and subsequent banishment, Deathwing will likely be attacking rather sooner that he would otherwise.

On the Lich King specifically, he'll still be building Acherus or fighting the Spider War, but keep in mind that Kel'Thuzad could probably just move Naxx over Stormwind if he wanted.

In general stuff isn't static. This will already be apparent due to Tirion wandering about and the Scarlets being more active, among other things, but it's something to keep in mind.
Learning various forms of magic to integrate into our style, preferably in order of preference being Shamanism/ Spirit,

I wouldn't necessarily be as rigid with considering different magical traditions. Shamanism, Light traditions like priests and paladins, and Druidism, even monks to an extent, all use Spirit to talk to more powerful entities and take advantage of their power. Grok is currently interpreting Tirion as basically another shaman, someone who relies on a powerful spirit to receive power in return for service.
 
In general stuff isn't static. This will already be apparent due to Tirion wandering about and the Scarlets being more active, among other things, but it's something to keep in mind.
Don't worry, I'm pretty sure we're well aware we're off the rails as it were.

I wouldn't necessarily be as rigid with considering different magical traditions. Shamanism, Light traditions like priests and paladins, and Druidism, even monks to an extent, all use Spirit to talk to more powerful entities and take advantage of their power. Grok is currently interpreting Tirion as basically another shaman, someone who relies on a powerful spirit to receive power in return for service.
Arguably he's not 100% wrong.

Perspective matters and so on :p

Sleeps.
 
Pathfinder 2E.

Nothing quite like the worry in the back of your mind "is this the right bald mafioso we were looking for" as the raging barbarian crushes them with a door.

In that specific instance no, but they were the guys body double and a right arse in their own right.
Played kingmaker then? Wrath of the righteous is coming out this year.
 
Going to post some taster stuff as I write this one.


"You've removed most of their defenders!" Dathrohan cries as you and Tirion approach, "Good work, both of you!"

You recoil slightly at the words, your mind working swiftly. Had this been Dathrohan's strategy all along? Inflame the passion of Fordring and by extension yourself? Have split the forces within Brill as a bird might break the shell of a nut?

Tirion is frowning, but he gestures to the Light-bound Forsaken behind you. "Some of these ones served Varimathras, I'll take them to the Monastery." Tirion replies.

"Leave it to others, I've letters for you to deliver." Dathrohan declares from his horse.

You know the two are close, trusting, but that only makes you more interested in the contents of letters which a general might deliver personally…

"Not this." Tirion replies, "Not these ones, I'll handle them personally."

Dathrohan doesn't consider it for more than a moment, "As you see fit."

They speak a little more while you look on, the forces of the Scarlet Crusade gathering all around the town, moving in from their wide picket previously. Yet again you find yourself used, yet you can take no action without endangering your position and the lives of your clan. Dathrohan had clearly used you to focus Brill's attention inward while he got his forces into position, but it seems Tirion is thinking the same…

"It is a black thing you do here." The paladin warns his superior.

"The Light banishes all darkness." the Grand Crusader replies, then turns to a tall man in red armour next to him, "Renault, to your duty, prisoners if you can, some might yet be saved, burn the rest."

And to your shame, you turn away. With a snarl you turn from the advancing army, away from the two paladins and back to your camp. The others are all aware, they stand looking, seeing the first plumes of smoke rising from the town and the sound of weapons clashing in the oppressive twilight.

"It is not our affair." Scorn growls at your mood, "If the humans want to kill the dead why should we care? They are few, they have no power, they have little use to us."

"It is evil." you reply, your voice tight, the scent of the burning rich in your nostrils.

"Not our affair." Scorn repeats, wisely conceding his second point, "What do you intend to do? What do you intend to do?"

You have no answer to that. You sit in rage, breathing deep, fingers tight around the sword in your lap…

And then you stand. There are other matters to attend to.
 
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