Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

Few notes

The elements are primary in a sense. If the above are the "purest" categories of magic, elemental magic occurs when they mix together, and past that is simply reality, with the elements forming the building blocks.


The lore gets a bit weird, but essentially Draenors element of life/spirit was over abundant. The element of life is also what calms normal elementals down and Azeroth's comparative lack of it due to its world spirit is one of the reasons Azeroth elementals have zero chill.


Yep. Mechanically I believe it was represented by a bonus to connection strength rolls and it seems to be a mix of cultural and personality factors. Possibly some spiritual ones too.


Actually the orcs thing in general is that they take to magic of any kind. They're very strongly influenced by magic if its in their system, however elemental magic was of course what was most prevalent on Draenor, at least amongst them. Not the only one of course though and most creatures descended from Gron seem to share this affinity for magic, which is unsurprising considering they came from a vast elemental giant that had absorbed obscene amounts of life power and was created from the power of a Titan.

For all the general magic stuff, most life in the Universe seem to take pretty quickly to magic. At least if they are arising naturally, given how malleable Trolls are as a race. Plus, Elves. Granted Elves are made of Troll root stock, but they all veer into new physical/spiritual characteristics pretty quickly generationally speaking. But that's not surprising given that magic and what not is just one more thing to deal with as a living thing trying to not get Warcrafted to death.

Though it would be interesting to contrast the elemental affinities of Orcs to that of Humans. Orcs came from Gronn, so heavy Elemental connections. Humans were from an Arcane creation in the pre-Curse of flesh Vykrul (sp?). Maybe that helps to explain why Humans seem to take easier to Arcane magics then orcs, but cultural/institutional factors are most likely a far far bigger influence. Humans had more time to develop into separate groups, and specialize more. Hence the Light from Stromgarde/Lorderon/Stormwind, and the Druidic stuff from Gilead, and the Elemental connections to water of Kul Tiras. Naturally the whole Demons undermining their culture thing holds back orcs, but the Shadowmoon lore shows that some other branching outs were at least starting to happen. If not for the whole Horde, maybe they would have figured out a way to non-insanely channel some Shadow magic from the Void.


Seemingly not, Thrall's seemingly more pissed at the Burning Blade's traitorous impulses than the daemon stuff. He's not personally a fan of em, but he's not going to go Doomhammer on em.

Arguably that is making my point when I put best avoided and not stronger language. He thinks its a bad path, and also is worried about Legion 5th columnists in his ranks. Along with just generally depressed orcs joining the demon 5th columnists, or just randomly popping their lid due to general rough life and poor theraputic/mental health infrastructure.


mmm. Not quite. Near as I understood it, the Kolkar going from "skirmishes" to "throwing entire civilisation at them" was far from expected, they came for us because we attacked their forces and captured some which was the straw that broke the camels back and summoning Forneas was significantly more than expected. Magic WMDs aren't unheard of in this world, but what the Kolkar did is seemingly only one step below what the Dark Iron dwarves did when they summoned Ragnaros, and the effects on the environment have been...well I'd say that Ragnaros did proportionally more damage.

Well, Ragnos is figuratively and literally a few levels above Forneas :). Fun part about having Feudal Ranks match with actual physical/magical clout. Forneas was a Duke of Earth, and was able to cause quite a bit of damage. He was also called forth at alot of sacrifice, so that makes the Dark Iron even more impressive. But their culture/religion was also committed towards channeling the Fire Elemental power. I believe the centaurs honor the Earth mostly through the Wild Goddess that birthed them. At least I remember it being similar to the relationship between the quillboars and their progenitor. So I give points for their being able to pull out some big guns .

Which leads to my own assumptions, which was that the Kolkar summoning/war party was in the works. You are right that the B.B actions under thread eyes was the one that caused them to fully spring the plot when they did. But if that is the case, that's more a case of right place right time. If the main leadership was in the process of psyching up their people for a full blood tide to push the Orcs out, it was going to happen in the near future. Having a more moderate leader (Grok) arrive with reinforcements and force battle early likely helped blunt the impact of the summoning at least. Making it a summoning at the end of a bloodening at a frontier outpost, instead of a summoning after they crashed into whatever other Horde positions were in the area.

So basically, it stinks that Grok's second leadership role involved stepping on the tail of the Kolkar enough for them to stop preparing/go for it. But those things don't happen overnight, so the currant had obviously been brewing for awhile. Which gives it the nice narrative heft, of Grok going out to try and help his people but stumbling into a problem no one was expecting. And now dealing with the reprecussions of it, dwelling on how to make sure he is not surprised like that in the future. Guilt stinks, and when its someone who cares involved in war guilt happens alot.



Alright I dunno if Fractious is doing the whole world soul thing, but a few notes.

World souls are meant to be baby titans and as such are really rare. Only like 3 in the series rare (aside from presumably the already born titans.) Argus, the unnamed one that Sargarus destroys and Azeroth.

In short the normal thing on Azeroth is not the norm for the majority of existence even before the Old Gods are factored into the mix.

I certainly agree there are dichotomies, but reality and thus elemental magic isn't made up of only arcane magic.

Arcane magic is affiliated with earth and water

Life is affiliated with spirit and water

Light is affiliated with spirit and fire

Fel is affiliated with fire and air

Death is affiliated with air and decay

Void is affiliated with Decay and earth

My assumption would be that where those two forces mix they create the resulting elemental energy and combine in turn to create the respective element which then combine further to create existence*

*Also note that in this chart Grok's greatest affinity is for the Light, since his strongest affinity is Fire and his natural affinity is spirit.

This is fair, as my initial post did posit that "Realities" or "Worlds" were Arcane dominated. I more meant that the boundaries of the space themselves seem to be Arcane dominated. Where a planet exists enough for one of the other two dichotomies to play, life exists. Mostly through Life (duh) and Death fighting. It seems like Light and Dark as things outside the general cosmos mostly occur through intelligent throught, with Priests using Compassion and Shadow Priests using Spite or nihilism .

So as rare as planets with life are compared to dead worlds, so too would the "World-soul" having planets be among those that support life. Probably because it needs a full balance of all the energies and what not. Thus the elemental powers are all filtered down versions of the "Primal" powers, like you pointed out. But thats just mostly navel gazing, as I doubt Blizzards worried too much about their cosmography outside gameplay terms. Which leads well into the next point you brought up.

It doesn't. The twisting nether is a sub-dimension (a fel subdimension) under the Great Dark Beyond (which is literally just space). The twisting nether is more akin to the warp from 40K and there seems to be implications that every force has a realm like it. The main reason the it can be said to own the area between them is that with the exception of the Naaru nobody else seems to have space ships.


Me being pedantic, but killing world souls so the Void Lords could not corrupt them and by extension killing all of life anyway just to be on the safe side because he figured that it was better to destroy all of existence and hopefully the Void Lords with em instead of risking them successfully corrupting one.


mmm...thing is Grok's situation is a even more complicated, because his shamanistic tradition is fundamentally similar to that of how his clan does Fel, in fact that maybe part of why they took to it so well. It is "dark" shamanism, and the only shamen willing to really talk to him seriously about it were others like him. In this case its not a failure to apply the scraps of knowledge, its also a failure to realise that perhaps enslaving the massive stone giant is a bad idea, while also being an apt demonstration of why these things explode in ones face.

I'll combine the rest, but mostly specify that I meant Fel dominates the Great Dark Beyond for much the reason you said. No one else has spaceships, so contemplating such a gigantic literal world spanning force is more than many individuals can contemplate. Its awe inspiring, and it convinces alot of otherwise leery individuals that the Legion is going to win. Because they see this great "Plane of Primal Force" for lack of a better term, and believe the Legion that its owned, built, operated by the Legion. So they assume that there is no hope to be on another side, might as well join up with the dickish but winning team.

Naturally they are wrong, as the Nether seems to just be a sub-dimension composed of broken pieces of all the worlds fallen to entropy. Obviously the Legion injects entropy into the worlds they conquer via their own existence, but a large portion of it is just by the fact of their own existence. Very few demons have plans outside of those given by Sargaras.

Who you kindly pointed out, does have an over arching goal. Its pretty dumb, as I can sum it up thus.

1. Fight to Protect World - Soul from being corrupted by a primal force you don't understand.
2. Realize this Primal Force is alot, build a giant prison.
3. Notice other Primal Force trying to corrupt world - souls
4. Realize this Primal Force has Intelligence behind it.
5. Have crisis of faith, break open prison, corrupt yourself with original unknown primal force to become Intelligence behind it, use peons as army.
6. Kill all the world-souls before they can be corrupted.
7. ??????
8. Unknown Intelligence Sad i guess.
9. Profit.

As you also said, his idea of the question marks was somehow starving the Voidlords off.

After thinking about it though, I'd say it makes more sense that Sargaras is just amazingly depressive. He spent most of his existence trudging towards some goal, keep pushing demons back into a hole like Sisyphus, then realizes that he has like 4 other dimensions of existence to worry about in terms of magical force. So he just decides to swap teams to make his goals much more stright-forwards, with the benefit of potentially killing himself at the end.

Boy i didn't think i would pity Warcraft Satan when I woke up today.

But yeah, I have no real big things to add about "Dark Shamanism" at this point. That seems like something the thread talked about a decent chunk, and I have not read it.
Though I will say enslaving is a strong word to use, given that I don't believe any actual interactions outside of a few pokes at a Conceptual Elemental Loci happened. Fight big animate rock pile that yells about how it shall not yield. It is defeated, gives small crystal shard that when mentally poked yells about how it shall not yield. When a greater example of its Conceptual Magic floods the area with its power, the shard serves as a seed for another larger animate rock pile to emerge yelling about how it will not yield. Morality is important, so is being specific. Its not remotely clear how far that specific elemental fall on the level of Instinctual Force over Intelligence, as the Fire elemental was shown to be almost pure Instinctive/Conceptual force. With the attempts to communicate/not really drawing any labor/energy/resources from the crystal, I'm not sure I understand where that specific guilt would arise from.
 
For all the general magic stuff, most life in the Universe seem to take pretty quickly to magic. At least if they are arising naturally, given how malleable Trolls are as a race. Plus, Elves. Granted Elves are made of Troll root stock, but they all veer into new physical/spiritual characteristics pretty quickly generationally speaking. But that's not surprising given that magic and what not is just one more thing to deal with as a living thing trying to not get Warcrafted to death.

Though it would be interesting to contrast the elemental affinities of Orcs to that of Humans. Orcs came from Gronn, so heavy Elemental connections. Humans were from an Arcane creation in the pre-Curse of flesh Vykrul (sp?). Maybe that helps to explain why Humans seem to take easier to Arcane magics then orcs, but cultural/institutional factors are most likely a far far bigger influence. Humans had more time to develop into separate groups, and specialize more. Hence the Light from Stromgarde/Lorderon/Stormwind, and the Druidic stuff from Gilead, and the Elemental connections to water of Kul Tiras. Naturally the whole Demons undermining their culture thing holds back orcs, but the Shadowmoon lore shows that some other branching outs were at least starting to happen. If not for the whole Horde, maybe they would have figured out a way to non-insanely channel some Shadow magic from the Void.
The difference I'd argue is in the speed. Canonically it took thousands of years of exposure to the well of eternity to create the Night Elves from the trolls and the trolls subgroups are also at least partially the creation of the titans as well as exposure to beings like Haakar for thousands of years.

Orcs by contrast can undergo extremely rapid physical changes for comparatively minor exposure to magical powers. Whether you hold with my view that the blood of manaroth didn't do much to empower the orcs first time around, it can't be denied that it did turn most of them green and changed their psychology. Furthermore I recall a quest from legino where a Mag'har entered the shadowmoon valley and turned green just due to exposure from ambient fel magic (It also started happening to orcs who were just standing around Gul'dan even before the blood was offered).

Similarly exposure to shadow turns them pale, and I recall arcane turns them blue (orcs are just regular old chameleons.)

Furthermore orc seem to need far less in terms of magic per whatever to empower them. To me its an explanation for how Manaroth's corruption of the warsong a second time could empower them, since he wasn't giving it to the entire race, just 1 group and the greater concentration made them full fel orcs. By contrast I think a human would explode due to being physically frailer, need more power to get similar oomph and need more complex rituals to get similar effect.

Orcs are also from an arcane creation mind, Grond being created by the titan Aggramar (note he's an earth elemental and the affinities of the arcane are earth and water.) Heck this is even backed up by arguably Grond's most direct descendants (the ogres) being incredibly skilled mages...you know before Cho'gal happened.

Edit: to postulate a reason why this is the case I'd look to Grond, a being designed to absorb ALL types of elemental magic. The wild growth was due to over abundance of the element of spirit, but it was consuming all the elements as well hence Grond absorbing them and the spirit of life. As each element is associated with two prime sources, I imagine Grond needed some ability to at least process those magics as well, and the orcs I think inherited a fraction of this.

Side note, continuing the theme of "orcs are magic chaemeleons" I postulate Grok turning yellow if he spends too long near the light :p

Anyway, Gilnead didn't actually have any druidic stuff, the worgen were summoned by Archmage Argrul.

As for the shadow magic, doubt it.

Well, Ragnos is figuratively and literally a few levels above Forneas :). Fun part about having Feudal Ranks match with actual physical/magical clout. Forneas was a Duke of Earth, and was able to cause quite a bit of damage. He was also called forth at alot of sacrifice, so that makes the Dark Iron even more impressive. But their culture/religion was also committed towards channeling the Fire Elemental power. I believe the centaurs honor the Earth mostly through the Wild Goddess that birthed them. At least I remember it being similar to the relationship between the quillboars and their progenitor. So I give points for their being able to pull out some big guns .

Which leads to my own assumptions, which was that the Kolkar summoning/war party was in the works. You are right that the B.B actions under thread eyes was the one that caused them to fully spring the plot when they did. But if that is the case, that's more a case of right place right time. If the main leadership was in the process of psyching up their people for a full blood tide to push the Orcs out, it was going to happen in the near future. Having a more moderate leader (Grok) arrive with reinforcements and force battle early likely helped blunt the impact of the summoning at least. Making it a summoning at the end of a bloodening at a frontier outpost, instead of a summoning after they crashed into whatever other Horde positions were in the area.

So basically, it stinks that Grok's second leadership role involved stepping on the tail of the Kolkar enough for them to stop preparing/go for it. But those things don't happen overnight, so the currant had obviously been brewing for awhile. Which gives it the nice narrative heft, of Grok going out to try and help his people but stumbling into a problem no one was expecting. And now dealing with the reprecussions of it, dwelling on how to make sure he is not surprised like that in the future. Guilt stinks, and when its someone who cares involved in war guilt happens alot.
Well he did cause cataclysm level damage to the barens and durotar, so yes not as much as Rag who turned an entire region into a barren scape, but still...something to bare in mind.

As for summoning Rag don't give em too much credit. The reason they got him out was the same reason he couldn't go anywhere afterwards and had to spend the next 200+ years recharging in the molten core, he used his personal strength to get there once Thussarian and his seven best spell casters combined all their might and reagents together to bring him out.

Forneaus by comparison likely came out due to both big payment and pressure, the centaur being the descendants of Princess Theradras (daughter of Therazane) who takes an active interest in their affairs.

As for descent, you're correct kinda. They're the result of Theradras and Zaetar (cenarius's eldest son) having kids. Their worship of the earth however comes from Theradras, as Cenarius and co don't seem to get mentioned at all.

I do agree, however what I think ended up happening was (as you said) they'd hoped to summon him when they reached somewhere like Orgrimmar and without sacrifices. The reason they did the sacrifices is that they went full **** IT we're killing them all, and popped Forneaus early, but given their pull with the elemental court of earth and shamanistic knowledge I'm very confident that had they not essentially rushed it they could have brought him out as "bloodlessly" as the Dark Irons did Rag.

Anyway as for stepping on the tail yeah it is. Big picture we probably ended up defusing the situation or at least significantly reducing the damage, since the Centaurs on the open plains of the barrens or durotar in those numbers, with their speed advantage...yeah yikes. Doesn't help Grok much though.

This is fair, as my initial post did posit that "Realities" or "Worlds" were Arcane dominated. I more meant that the boundaries of the space themselves seem to be Arcane dominated. Where a planet exists enough for one of the other two dichotomies to play, life exists. Mostly through Life (duh) and Death fighting. It seems like Light and Dark as things outside the general cosmos mostly occur through intelligent throught, with Priests using Compassion and Shadow Priests using Spite or nihilism .

So as rare as planets with life are compared to dead worlds, so too would the "World-soul" having planets be among those that support life. Probably because it needs a full balance of all the energies and what not. Thus the elemental powers are all filtered down versions of the "Primal" powers, like you pointed out. But thats just mostly navel gazing, as I doubt Blizzards worried too much about their cosmography outside gameplay terms. Which leads well into the next point you brought up.
mmm...I'm not too sure myself, it seems that the boundaries is kinda...neutral if you will. Like by that point everything has kinda homogenised into a vaguely stable mess.

I'm not sure what you're getting at about the world souls though.

I'll combine the rest, but mostly specify that I meant Fel dominates the Great Dark Beyond for much the reason you said. No one else has spaceships, so contemplating such a gigantic literal world spanning force is more than many individuals can contemplate. Its awe inspiring, and it convinces alot of otherwise leery individuals that the Legion is going to win. Because they see this great "Plane of Primal Force" for lack of a better term, and believe the Legion that its owned, built, operated by the Legion. So they assume that there is no hope to be on another side, might as well join up with the dickish but winning team.

Naturally they are wrong, as the Nether seems to just be a sub-dimension composed of broken pieces of all the worlds fallen to entropy. Obviously the Legion injects entropy into the worlds they conquer via their own existence, but a large portion of it is just by the fact of their own existence. Very few demons have plans outside of those given by Sargaras.

Who you kindly pointed out, does have an over arching goal. Its pretty dumb, as I can sum it up thus.

1. Fight to Protect World - Soul from being corrupted by a primal force you don't understand.
2. Realize this Primal Force is alot, build a giant prison.
3. Notice other Primal Force trying to corrupt world - souls
4. Realize this Primal Force has Intelligence behind it.
5. Have crisis of faith, break open prison, corrupt yourself with original unknown primal force to become Intelligence behind it, use peons as army.
6. Kill all the world-souls before they can be corrupted.
7. ??????
8. Unknown Intelligence Sad i guess.
9. Profit.

As you also said, his idea of the question marks was somehow starving the Voidlords off.

After thinking about it though, I'd say it makes more sense that Sargaras is just amazingly depressive. He spent most of his existence trudging towards some goal, keep pushing demons back into a hole like Sisyphus, then realizes that he has like 4 other dimensions of existence to worry about in terms of magical force. So he just decides to swap teams to make his goals much more stright-forwards, with the benefit of potentially killing himself at the end.

Boy i didn't think i would pity Warcraft Satan when I woke up today.

But yeah, I have no real big things to add about "Dark Shamanism" at this point. That seems like something the thread talked about a decent chunk, and I have not read it.
Though I will say enslaving is a strong word to use, given that I don't believe any actual interactions outside of a few pokes at a Conceptual Elemental Loci happened. Fight big animate rock pile that yells about how it shall not yield. It is defeated, gives small crystal shard that when mentally poked yells about how it shall not yield. When a greater example of its Conceptual Magic floods the area with its power, the shard serves as a seed for another larger animate rock pile to emerge yelling about how it will not yield. Morality is important, so is being specific. Its not remotely clear how far that specific elemental fall on the level of Instinctual Force over Intelligence, as the Fire elemental was shown to be almost pure Instinctive/Conceptual force. With the attempts to communicate/not really drawing any labor/energy/resources from the crystal, I'm not sure I understand where that specific guilt would arise from.
TBF the legion does seem to end up dealing with a lot of resistance. Like it was a big deal when Brox managed to wound Sargarus, but it wasn't even the first time that had happened to him by a mortal no less, and the army of light managed to survive doing hit and run on the legion's home base Argus for 25,000 years.

TBF that's partially cause the legion is seemingly arbitrarily as strong as it needs to be thanks to blizzard writing.

Eh the majority sure. Like its one of the things that makes me grumble. For example the Sayaad (succubi) have distinct models for "normal" ones and Fel ones, which would imply that while the species is part of the legion, they're not all pumped with fel energy or at least not to an overwhelming degree, which could be a deliberate choice by say Kil'jaden. Furthermore the RPG makes a point that its not uncommon for Succubi to fall in love with summoners who treat them well (not necessarily to their advantage as it seems to often prompt yandere esque behaviour.) The point though is that not all in the legion are bound too the legion and can decide to do their own thing if given the opportunity. As for own things to do, I'd say the pit lords and the dread lords show the most drive in that direction.

mmm. My view is that the void lords managed to corrupt him to an extent. Like for example the revelation about the twisting nether shouldn't have been such a gasp moment, seeing as they can go to the twisting nether to kill them there and the demons certainly seem to lack anything capable of stopping a titan.

Well there's the whole are elementals people thread mark in informational, but the TLDRs
1. Elementals may not think normally, but they are still people, even lesser manifestations of fire can speak (and no I'm being very literal that's just what the NPC is called.)*
2. Most people are not going to be saying much when someone is trying to punch them in the face.
3. What we did was essentially take Proudpeak, bludgeon him into a coma (an elemental's core is forced into slumbering semi sentience after an elemental is defeated) after kidnapping him from his home in order to make him do labour for us. I'm not using the slavery metaphor for nothing! There are non sentient elementals of course, the difference is those take the forms of actual animals for easy identification (like corehounds) and Proudpeak was seemingly a gemstone colossus or minor stone lord, not a Shale Spider!
4. Further evidence, is that despite being unconscious he still managed to come up with a very good plan of escape and something he could use to screw us over in very short order, conserving their power striking both at the opportune moment and target.

While the fire elemental likely isn't too high up in terms of intelligence, proudpeak definitely was, especially since one of the reasons he went to dreadmist with the crystal was specifically so he could use techniques to force Proudpeak to do what he wanted rather than just sitting there gathering dust.

*And to clarify the fire elemental you call on is one from a torch, its a very minor manifestation of fire.
 
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Lordaeron Turn 3
Lordaeron Turn 3

"You are the Orcs who've come to serve the Crusade?"

The rider is indeed a messenger from the Scarlet Crusade. Like the old soldiers of the Solliden farmstead she wears rough armour and a surcoat with an 'L' stitched into it, though hers is red rather than blue.

You merely tilt your head at the manner of the messenger. The question hardly requires an answer in your opinion.

"You are commanded to report to the Grand Crusader's camp at Brill." the woman relays, then turns her horse without another word and gallops off.

"I wonder if that was designed as an insult?" you muse to yourself once she's out of sight, breaking the silence. The rider hadn't even dismounted to speak to you.

"If it was they succeeded." Sorek remarks darkly, observing the same disrespect you had.

"Not necessarily." you reply, "It might have been intended to enrage the recipient."

Of course equally it might just have been a particularly poor messenger who'd been selected.

You gather your officers in the hall of the manor for a council, "Saiden Dathrohan summons us to Brill. Him specifically, or at least, we're summoned to his camp."

"About time we got into this war!" Vark growls and several others agree but Kartha looks pensive.

"Not this 'Scarlet Princess'?"

"I've heard nothing of her, not from Mirador or anyone else."

Kartha speaks up again, "Could Dathrohan have simply conjured her up? The humans place great significance on heredity."

You nodded, you'd considered the matter briefly but come to no conclusions. If he had there was no way of knowing, it wasn't like you'd ever met the alleged princess.

"I trust I don't need to point out this could be a trap?" Sorek asks.

"I see no other choice." you reply, "We came here to fight a war as Vark said, the Scarlet Crusade is the only force in the area doing so. What else would we do? Continue to squat here?"

"Well we couldn't stay much longer anyway." Sorek continues, "We're running out of food, we've used up almost everything we brought and the hunting is getting poor around here."

"Time to move on I'd say." Vark repeats his advocacy.

"It be seemin' a shame ta leave dis place with'at makin' a difference." Vok'fon muses as the conversation goes on.

You agree, though you don't voice this, letting the others play through the conversation. In truth you'd accomplished little of consequence in the last three months, at least on your primary aims of fighting the Scourge. You'd made peaceful contact with the humans, organised your warband, fought small bands of the undead, but you'd mostly learnt, rather than acted.

"We should get guarantees from the paladin and the farmers, letters saying we've helped them. It would be difficult to simply have us all killed if we presented such things." Vark argues, "Did they not invite us to some feast? Let's visit them and gain their recommendation, then go off to Brill."

"That or they're just going to give us a cup of soup each." Sorek grins.

"I happen to like soup." you remark to a few grins before the conversation turns again.

"What about all the beasts in the Vale? They're stingy but they aren't too bad, if we're leaving here we might as well see to them and then bring them over to the humans." Vark continues.

A plan begins to come together but you remain undecided for the moment, retreating to the practice field to move through your exercises. However, one figure presents himself…

"'Orders'?" you ask Sesk.

The blademaster shrugs, "You didn't think you father had us come all this way just to look after you did you?"

You frown, knowing that once again you can do little to oppose him. Both blademasters are perfectly capable warriors, able to live off the land without your patronage. You've discussed things a little with Ishi while his comrade's been away, but the relationship isn't notably friendly. They respect you, but clearly they fear your father more.

"And you have other orders?"

Sesk nods.

"If you aren't going to tell me what they are, do they prevent me from accompanying you?"

Sesk answers in the negative, but your frown doesn't cease.

You can do write ins for any category. You can also vote for actions individually rather than in plans, or you can vote in plans if you want. The normal policies apply including plans without reasoning being ignored. I've shuffled the geography of Tirasfal a bit but most stuff still applies. Ask me if unsure.

Also can we not pick meditation for every turn?

You will be taking the warband to Brill this turn. -1 action. Choose 6 actions. At least 2 action have to be from your Warband, but you can take additional time to take more Warband actions if you decide to.


The Warband
These actions relate to the activities of your warband.

[ ] The Nightmare Vale
The woods to the west seem particularly dark. Take your warband and search out whatever evil lies within, kill it, cook it, and take it to the Solliden Farmstead.

[ ] Silverpine Forest
The woods to the south by comparison seem less malevolent than those here in Tirasfel Glades, journey there instead, perhaps survivors remain?

[ ] Training the Warband
There are a number of different competencies among your warriors, see if you might spread these among the others to increase the general level of skill of your band. Indicate if you want to train particular people or particular skills. This can include specialist training that might be offered.

Tirasfel Glades
These actions relate to specific areas around your current location.

[ ] The Scarlet Tower
Head southwest toward the tower Mirador described and give you assistance to the Scarlet garrison that's said to be there.

[ ] Undercity
Apparently shrouded in green fog, the capital of the Forsaken is still worth a visit. This is apparently where Sesk will be heading, though he's not been inclined to tell you what for. Additionally you expect yourself to be under greater surveillance in the future so perhaps you should visit while you're able.

[ ] The Feast
Return to the Solliden Farmstead and attend the feast Mirador promised. The paladin has even promised a sermon!

[ ] Strange Lights
There were reports from a few warriors of strange lights seen in the sky over Lake Lordemere. You don't know what this might be, but perhaps you should journey there and see what may be seen.

Training
It's important for a warrior to keep themselves well trained at all times.

[ ] The Blade Reborn
Seek out your attatched blademasters and continue where Akinos left off, training in the more advanced forms of the blademasters' art.

[ ] Tactics
You're good with a sword but you know there's more to victory than the ability to swing a weapon.

[ ] Stealth
The Shattered Hand are known to be a dishonourable lot, striking from the shadows and using poison and though you don't intend to adopt their methods you might at least learn them.

[ ] Scholarship
Make use of what resources you can to learn, particularly the papers you took from the Kul Tirans, as well as anything you can find in the Manor.

[ ] Shadow Magic
While you don't expect to learn the necrolyte's arts immediately, you decide to speak to Keldran to understand more of what his magic actually is.

Personal actions
These actions relate to activities you take for your own benefit, or to improve yourself.

[ ] Meditation
Sit in contemplation.

[ ] Speak with someone
While you speak with various people frequently, your conversations are often on practical subjects rather than a more social talk, take the time to talk to someone in more depth. Write in the person and any particular subjects you want to cover.

[ ] Pyremaster
You gave the first warrior who died under your command rich rites, worthy of captains and chiefs far above his station. You intend to cremate any who fall in battle as long as you're able to do so, but should you implement the rites of the Pyremaster more regularly across your warband?
 
Also can we not pick meditation for every turn?
Don't worry I won't :p

[X] Plan, Meetings, Food, Lights and Fire
-Training, try to train in manoeuvre warfare, currently, the biggest risk is being overwhelmed by the undead so its critical we know when to fall back and how to not over extend. Probably good practise in a forest.
-The Nightmare Vale: LETS GET COOKIN!
-The Feast FOOD!
-The Blade Reborn
-Social our bodyguards and the necromancer: Go with them? If not I'll swap it out for something else.
-Pyremaster (This is good for morale and common sense.)

Anyway, plan basically focuses on 4 things
1. Common sense things: Training in anti undead tactics and putting them to use in a forest. Also yeah...burn the bodies.
2. Getting additional food for a feast and attending said feast to help build bridges.
3. Continuing contact with Mirador, speaking with him on things and the light.
4. Please you three I don't want to be nervous...mmm good thing I read it over

@FractiousDay

Any issues? I think the social with the two doesn't work cause they're keeping their mouths shut, but that bit about
"If you aren't going to tell me what they are, do they prevent me from accompanying you?"

Sesk answers in the negative, but your frown doesn't cease.

Makes me think we can follow?

Also does

Seek out your attatched blademasters and continue where Akinos left off, training in the more advanced forms of the blademasters' art.

This accomplish much? I thought we were at the point where we couldn't advance our blademastering via training and the special blademaster skills are things we currently can't use the elements for.

I presume we can't social people at Brill till we arrive, but out of curiosity did the Scarlet rider have distinctive white hair? If so then yeah...she's got about as many social graces as is expected. In fact Grok likely has more. Understandable.

Vark argues, "Did they not invite us to some feast? Let's visit them and gain their recommendation, then go off to Brill."
Glad to see Vrak argued this.

Also Dathrohan Dathrohan Dathrohan.

I'd be confident you were the real Dathrohan if Varimathras wasn't in the undercity!

Edit: I will say I am a bit more confident given that Tirion mentioned that a friend told him to go to the lake and Dathrohan was apparently one of his closest friends. While I could see Balnazar wanting to get Tirion out of the way, it does make me more confident.
 
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I'd be confident you were the real Dathrohan if Varimathras wasn't in the undercity!
I wonder what sort of orders Sesk got from your father that would require him to go to the Undercity??????
-Pyremaster (This is good for morale and common sense.)
Yes, and I think that sort of equality is pretty in character for Grok, he's never been overly formal, but keep in mind that would mean extra resources. It's an additional burden so every time a few of your guys die its you who's going to have to take an action to do the rites etc. Another points on the 'general vs shaman' scale.
I think the social with the two doesn't work cause they're keeping their mouths shut,
They've been explicitly forbidden from telling you what they're up to, but not from speaking to you etc, so social is fine with them.
I presume we can't social people at Brill till we arrive, but out of curiosity did the Scarlet rider have distinctive white hair?
Nah leave it till the next chapter. Also though if you give me some questions I can put them into the narrative. Eg, 'you see a guy doing X over there and wonder if you'll speak to him later', 'you observe an armourer at work and wonder if you can get some armour for your dudes'. Oh and the rider was just a rider, not anyone important.

You'll be socialising mirador anyway at the feast, it's a social event, so feel free to swap that one out.

On the sword training, yes you learnt all the stuff from Akinos but practicing with others is still good. Sesk and Ishi are the only people around currently who can put you through your paces because you're already better that everyone else. You'll get small gains to bring your technical skill, muscle memory etc up, and more nebulous ones with them perhaps giving advice on the magic side of things, though you can't do that sort of thing yet.
 
I wonder what sort of orders Sesk got from your father that would require him to go to the Undercity??????
VARIMATHRAS YOU BASTARD!!!!!!!

Yes, and I think that sort of equality is pretty in character for Grok, he's never been overly formal, but keep in mind that would mean extra resources. It's an additional burden so every time a few of your guys die its you who's going to have to take an action to do the rites etc. Another points on the 'general vs shaman' scale.
Yes, but I think that even before one considers the morale benefits, the additional advantage of no corpses getting up to bite our heads off outweighs the downsides significantly :p

They've been explicitly forbidden from telling you what they're up to, but not from speaking to you etc, so social is fine with them.
As in go with them on their mission since it seems to imply that's ok?

Oh and the rider was just a rider, not anyone important.
Ah given the general attitude I assumed it was miss All the Trauma herself :p

You'll be socialising mirador anyway at the feast, it's a social event, so feel free to swap that one out.
Right then what would people like to swap him out for another social action or a training action? Leaning towards blademaster training or tactics meself, but I do want to do something like talking to Vark.

Edit: Could also do a second hunting action. To ensure we get the best meat!

Also though if you give me some questions I can put them into the narrative. Eg, 'you see a guy doing X over there and wonder if you'll speak to him later', 'you observe an armourer at work and wonder if you can get some armour for your dudes'.
Since we're going the way of the light ATM lets focus on that, my view is armour's neat, someone who we can get medicine from is also good, map people, more books and light users (specifically since Grok's already noted that paladins are probably a bit more similar to blade masters in his view of things, probably look for a priest who I think would fit more into Shamanism.)

Edit: Oh also mounts!

Though I imagine they don't have access too many horses so we may need to find us the nearest giant wolves...that are not Worgen.
 
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Keep in mind it's Balnazzar who's possessing Dathrohan in canon, just to clear that up in case you were thinking it was Vari
no corpses getting up to bite our heads off
So you'll be burning them anyway,its not a corpse disposal thing, its to decide whether you want to do occasional elaborate rites to get the morale buff as you mention.
As in go with them on their mission since it seems to imply that's ok?
If you go with them there'll be a certain amount of socialising, I don't mind that as a standard modification to an action, if you wanted to train with them then sure, if you wanted to socialise with them in addition or instead of training that's fine too.
Though I imagine they don't have access too many horses so we may need to find us the nearest giant wolves...that are not Worgen.
Remembering the Frostwolves riding horses in the film. Very silly.
 
Keep in mind it's Balnazzar who's possessing Dathrohan in canon, just to clear that up in case you were thinking it was Vari
Oh er right no I was saying that he was meeting with Varimathras, I know its Balnazzar in canon.

Of course he could be meeting with Balnazzar in Brill and saying he's going to the undercity.

So you'll be burning them anyway,its not a corpse disposal thing, its to decide whether you want to do occasional elaborate rites to get the morale buff as you mention.
Fair, but if we're doing it anyway may as well.

If you go with them there'll be a certain amount of socialising, I don't mind that as a standard modification to an action, if you wanted to train with them then sure, if you wanted to socialise with them in addition or instead of training that's fine too.
Right then, I think we have to know WTF they're doing personally, views?

Remembering the Frostwolves riding horses in the film. Very silly.
Personally, I think orcs riding worgen is a sillier mental image now :D

But orcs on horses isn't far off.
 
Welp, let's give plan making another whirl.


[X] Plan Mingle and Mangle
-[X] The Nightmare Vale
-[X] Silverpine Forest
- [X] Training the Warband
- [X] The Feast
-[X] Shadow Magic
-[X] Pyremaster


Three Warband actions due to this being our last chance to blood the troops and make a splash before meeting the Scarlets. The Nightmare vale lets us clean up the local areas, and maybe bring some food. The Silverpine forest likely has some more humans who we can help lead to Sollidin, or at least some scouting in force to further gain experience all around. Training is important to make sure they get the most out of these shake downs, and out of hopes that it will mesh well with the final three to gain some special underlings.

I believe Grok would benefit from the perspective of a Shadow magic user, especially to dwell on for awhile before any more meditate actions pop up (thats not just the Shaman button? 😋) Its a pretty alien view point to most, but it is also the closest we have to a friendly source on Necromancy without spending many actions on the Forsaken. Given that we are about to meet the Scarlets, I would rather not start off trying to diplomance both factions at the same time.

The Feast is self explanitory, as its following up on us making good with the locals. Plus it gets our paladin acquaintance more time to mingle, maybe even preach to some unattached orcs in the war band. But I am also suggesting two warband actions that would give Sollidin more things to like us for, so it makes sense to follow up.

And the pyremaster is important. Both for Grok's character and warband coherence. They are about to go to war with the walking dead. Taking extra time to ensure that the grunts know they will be looked after in the afterlife is important. Plus, I do hope that linking it with training would allow us to semi-formalize it as rites the other members of the warband can do. I doubt there will be magic to it, but simply making sure each warrior would go out of their way to give rest to a fellow axe-swinger does wonders for morale/a sense of family.




EDIT: WELP, I shall assume that due to time differences I should do an @Doomed Wombat to not clog up the thread with double posting. Hello Wombat, I shall try to be concise while not diminishing my replies to your points.

I think Elves are stated as being raised directly from Trolls via Elune. They were still on their original generations when the War of the Ancients happens, or at least the first handful. I do not remember how the Well was formed, but I think it was the Titans putting all Arcane in one place. Not sure how Elune came about, and I do indeed have a personal interest in how its working in this universe. Elune is cool.

With that, both trolls and elves change pretty quickly too. I will give you that orcs seem to show cosmetic changes in their overall skin cover over other traits, but trolls do upon exposure to other environments. Sand trolls, Snow Trolls, Forest Troll, etc. Not sure how much of that is actual genetic difference vs phenotype, even before getting into magic. My theory is that Orcs show their affinity via skin much like trolls, and the pre-fel brown orc is one dominated by Elemental Energies. Which leads well into my next point.

Blood corruption for the Orcs. Mannorath (sp?) was the source of the blood they drank, but most fel orcs seemingly came about due to corrupting their own blood. So the original Pit lord blood is more a vector then a dominating influence. Its more dominating when applied in many doses over time, as shown by the groups that served after Draenor shattered/Illidan killed. So they were basically irradiating their own blood, and now all orcs carry around slightly more magical blood then their ancestors did. Granted it carries a bit of a boiling content, but the direct demon taint seems to be severed with Grom's whole deal.

Also Gilnead has alot of druidic stuff in the Old Way. The werewolves were able to be summoned due to all sorts of nonsense involving the Drust, some insectish race and their necromatic civil war faction, and their own entombing themselves in the country side. I do not think it is much of an institutional tradition as a folk tradition, but it is still the biggest druidic tradition i know of outside the night elves.

Not sure what comment you made caused me to write this note, but being Grok is suffering. Orc hero exists to suffer for other's idiot mistakes, because at some point all heros have to take up other's actual burdens.

As to Sargaras's condition, the difference between demonic whispers and just general exhaustion is sorta negligible. At least drawing from the assumption that he fell due to hopelessness, the environment/history would give most weight to the views expressed the most times to him. He has spent countless ages chasing a bunch of demons back and forth, yet didn't seem able to grasp the way to kill them in the Twisting Nether. While I can chalk that up to Blizzard writing, I'll be nice and say it was due to his nature as an Arcane being. So naturally he gave into the most commonly expressed and supported viewpoint he experienced in his existence.

Having said that, its amusing to think about the fact that Blizzard had the Titans do a version of their own demonic respawn. Maybe old dogs learned new tricks huh?

For the bigger elemental thing, the expressed lore does say that greater elementals have sapience. Sapience and power are correlated. Which opens up the issue of where to draw lines? We have that issue now, as some folks find it quite abhorrent to harvest Beef. Where is the line to be drawn for Harvesting power from Elementals? Especially because their highest authorities (the minds one looks to as to define a society) are warring against each other to harvest all for mystic scraps. Its a fuzzy issue mate.
 
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I think Elves are stated as being raised directly from Trolls via Elune. They were still on their original generations when the War of the Ancients happens, or at least the first handful. I do not remember how the Well was formed, but I think it was the Titans putting all Arcane in one place. Not sure how Elune came about, and I do indeed have a personal interest in how its working in this universe. Elune is cool.

With that, both trolls and elves change pretty quickly too. I will give you that orcs seem to show cosmetic changes in their overall skin cover over other traits, but trolls do upon exposure to other environments. Sand trolls, Snow Trolls, Forest Troll, etc. Not sure how much of that is actual genetic difference vs phenotype, even before getting into magic. My theory is that Orcs show their affinity via skin much like trolls, and the pre-fel brown orc is one dominated by Elemental Energies. Which leads well into my next point.

Blood corruption for the Orcs. Mannorath (sp?) was the source of the blood they drank, but most fel orcs seemingly came about due to corrupting their own blood. So the original Pit lord blood is more a vector then a dominating influence. Its more dominating when applied in many doses over time, as shown by the groups that served after Draenor shattered/Illidan killed. So they were basically irradiating their own blood, and now all orcs carry around slightly more magical blood then their ancestors did. Granted it carries a bit of a boiling content, but the direct demon taint seems to be severed with Grom's whole deal.

Also Gilnead has alot of druidic stuff in the Old Way. The werewolves were able to be summoned due to all sorts of nonsense involving the Drust, some insectish race and their necromatic civil war faction, and their own entombing themselves in the country side. I do not think it is much of an institutional tradition as a folk tradition, but it is still the biggest druidic tradition i know of outside the night elves.

Not sure what comment you made caused me to write this note, but being Grok is suffering. Orc hero exists to suffer for other's idiot mistakes, because at some point all heros have to take up other's actual burdens.

As to Sargaras's condition, the difference between demonic whispers and just general exhaustion is sorta negligible. At least drawing from the assumption that he fell due to hopelessness, the environment/history would give most weight to the views expressed the most times to him. He has spent countless ages chasing a bunch of demons back and forth, yet didn't seem able to grasp the way to kill them in the Twisting Nether. While I can chalk that up to Blizzard writing, I'll be nice and say it was due to his nature as an Arcane being. So naturally he gave into the most commonly expressed and supported viewpoint he experienced in his existence.

Having said that, its amusing to think about the fact that Blizzard had the Titans do a version of their own demonic respawn. Maybe old dogs learned new tricks huh?

For the bigger elemental thing, the expressed lore does say that greater elementals have sapience. Sapience and power are correlated. Which opens up the issue of where to draw lines? We have that issue now, as some folks find it quite abhorrent to harvest Beef. Where is the line to be drawn for Harvesting power from Elementals? Especially because their highest authorities (the minds one looks to as to define a society) are warring against each other to harvest all for mystic scraps. Its a fuzzy issue mate.
Yeah no. The elves originate from a group of dark trolls that lived on the shores of the well for generations. It took a long ass time for them to turn into what they became and they started to worship Elune during this period, thinking she was asleep in the well, but she's never been to Azeroth in a provable form. As for proof that no they were not on their first generation, well night elf archeology determines they've been worshiping elune for 14,000 years (to note the tribe that migrated to the shore moved there around 15,000 years ago). The war of the ancients was 10,000 years ago and the natural elf lifespan is merely long not truly immortal. + They also had time for a massive war with the Amani and Zandalari empires during this period.

The well happened because Amon Thul ripped one of the old gods (Yarsaj the dead one) out of Azeroth and it left a gigantic bleeding wound.

It was not an intentional creation, it is literally what was left after the titans launched an emergency surgery after scooping out a massive chunk of world soul, which was itself filled with titan blood. As I understand in time the thing was meant to turn into a vast crystalline scab.

Because its titan blood is why its a vast source of arcane power, as the titans are the embodiment of the arcane.

Elune is weird, we know she exists on numerous planets, that she's connected to the light some how (an artefact of hers was able to activate a prime Naaru and all) she's capable of procreating (Cenarius is her child via Malorn supposedly) although practically speaking Ysera was his adoptive mother and she does have a titan connection, with the titans doing things like naming a pillar of creation in her honour...but for all that said she's never physically appeared and I certainly agree she's interesting.

Troll Phenotypes have been seemingly stable for a very long time, but again did not happen over night. The Amani seem to be the "original" troll group who formed the high cast of the Amani empire, although one that they've enhanced through magic and blessings from the Loa over time, while the other phenotypes descend from lower members of the caste system that left to found their own empires. There's actually a pretty decent map showing the spread of Trollish populations at their height, which was around 15,000 years ago and it was around this time that most of the modern troll phenotypes started to emerge after long term exposure to their environments, after already being somewhat differentiated due to millennia of servitude to the Amani.

Anyway the timeline seems to be.

-16,000 Trolls emerge as the most dominant of Azeroth's peoples (that are not titan in origin), Zandalari empire is created.
-15,000 Trolls split off from the Zandalar and go found empires in the places that solidify their natural phenotypes over a long period of time.

Two big ones are the Amani who create the forest trolls and Gurubashi that create the jungle trolls, Zuuldrak goes north to codify the ice trolls, dark trolls initially lived under mount Hijal some still do, but a large population migrate to the well of eternity and begin to mutate into night elves. However, the Night elf connection to nature also originates from the dark trolls, who were described as trying to attain a peaceful connection to the land.

The trolls also fight a world war against the Aquir during this time. Curse of flesh also starts around now. Finally sand trolls are an evolution of the Jungle troll, starting off as Gurubashi garrisons (predominantly the Razorbranch tribe that renamed itself the Sand Fury Tribe) stationed against the Aqir and were separated by the sundering, which also turned Tanaris from a jungle into a desert.

-14,000 the night elves appear, worship of Elune begins, using the well of eternity they're able to fight back the Troll empires.
-13,500 the high born emerge as Night Elves start going fully down the rabbit hole of arcane magic.
-11,900 Zaldalari troll wars against the Pandaren
-10,000 war of the ancients

In essence near as I can tell it took at least 1000 years for these phenotypes to develop, which is a long time for a setting where magic can change entire species incredibly fast.

Actually I think brown is just the default orcish skin colour. This comes from two points

1. Apparently in a generation or two at least one blizzard writer felt that without a fel "booster" orc children will start reverting to it, which makes sense as the orcs have been "sweating" out the fel magic they took in for ages, but most orcs are not connected to the elements directly.
2. Shamanism (and indeed the orcish species as a whole) is actually not that old at least by the standards of the setting.

That latter point needs more explanation, but essentially the timeline goes like this, Orcs only emerged at max around 1200ish years before the first war. Orcs being seemingly the end point of the breakers "shrinking" after they defeated Bootan the last spore mound. From the colossal that were Grond's direct descendants and fragments of them turned into the Magnarons. Spores from Botan filled with life energy turned the previously stone Magnarons into fleshy Gronns, some eventually gave birth to the Ogron, then the ogres and finally the orcs.

Note this all happens incredibly fast compared to Azeroth, but again I think it goes something like this.

-1200 the Apexis empire of the Arokokra blows itself up...literally, the Gronn empire takes advantage and fills the power vaccume. Orcs first appear and immediately get far away from the Gronn, with a majority of their people living in a big cave complex under Gorgrond.
-1000 The leader of the Skalaxi (its complicated one of the two big factions of the old empire, but the Skalaxi are probably the good guys in this situation) Yonzi sees the enslaved ogres and seeing a way to hit too birds with 1 stone offers the enslaved ogres a deal. They get taught arcane magic, if they rebel, the Skalaxi get to dig up caches of Apexis tech held by the Gronn and Ogron.

Because the ogres have a very powerful connection to the arcane due to their descent from Grond and Aggramar (and let me just say it is very nice to have that confirmed :D ) they took to arcane magic like fish to water with their best student Gog, not simply rebelling against the Ogron, but going two steps further unifying with the Ogron to kill the Gronn and founding the Gorian empire.

-800 With the Gronn gone the orcs finally poked their heads out of their caves and were able to explode across draenor now that they had both space and food. Those that remained underground became the black rocks which is where their colouration comes from.

At some point during this period the shadow moon discovered the elements sharing the discovery with the tribes who took up shamanism seemingly universally and the throne of the elements is created as a temple to them.

-403 the Gorian empire under Imperator Mar'gok sends a military expedition to clear the orcs from the temple and investigate the elemental magic so they can take it for themselves, which caused explosions and elemental imbalances across draenor.

The orcs launch an all out war against the ogres both out of practical necessity and religious fury. The Ogres respond by attacking civilians and force the orcs entire population to require military training. It doesn't work, but its neat to know where that bit of orc culture comes from. The ogres create red pox when the orcs lay siege to Goria the ogre capital, which cuts a massive swath through the orcish population and lacking other options the shamen call on the furies to destroy the city. They do and the Gorian empire shatters.

-200 Draenai arrive when the Genedar/Oshu-gan crashes, this is also when orcish ancestor worship becomes a practical thing.

Anyway, point is orcs default as brown because I think that is just their normal state and I'm not sure that elemental magic does cause them to change colour. After all elemental magic is the most "natural" magic of reality, where as the prime source ones are a lot more picky and aggressive in showing their "mark" if you will and it certainly didn't have time to touch every orc as directly Gul'dan.

Also the orcs only being like 1200 years old as a species does help to explain a lot of the cultural immaturity they've got going on.

Manaroth sp? Special? Well he's supposedly their leader, but his ability to use his blood as a fel booster no he's not, we even see this taken to its logical extreme by Illidan who uses Magtheridon (the pit lord who took over outland) as a blood bank to mass produce fel orcs. (Also side note the first fel orcs of the horde were explicitly members of the burning blade clan). He is special in that for some reason fel orcs made from his blood turn grey for some reason, but here's the thing

But anyway, I've already made this point before, but Manaroth's blood does not seem to have done anything but drugged the orcs and given them the sensation of power while enhancing their emotions, not it did not give them any additional strength (aside from turning them green.) However, additional doses of fel power will turn them into fel orcs or drinking a higher concentration blood straight from the source. The reason for the grey thing happening is that on the alternate draenor when Gul'dan did his wee take over, he only took over a much smaller part of the horde giving each member a drastically larger proportion of blood than he was originally intended.

As far as the original timeline is concerned, "grey" fel orcs only appeared for the ones who were so addicted they tried to drink the dregs of his blood and it only made them speckled grey not full on grey, which I view as another point in concentration being important.

Anyway yeah they've been irritated as a species, but for the most part its at a low enough level that without top ups it bleeds out of their system (at least enough that they go into a malise) in around 13 years (the drink the blood in year -3 before the first war and the malise hits in year 10 as they're taken to the camps just as the second one ends. I'd imagine it was probably coming in before and being defeated made it go into over drive.)

However, Manaroth seems to have never had like a geass over the orcs, he was essentially their drug supplier, (well and source) which he could leverage. Symbolically Grom freed them from him specifically using that against them and demonstrated that they did not need his blood to be strong etc. but the "curse" was broken long before due to the orcs essentially sweating it out.

I assume you mean the Harvest-Witches, who were extremely minor practitioners living on the fringes of Gilnean society, the Drust were a thing exclusive to Kul'Tiras and due to the order of the thorn they are the human society with the best understanding of druidism. However even then the Order of the thorn summoned no wolves to fight the Drust and again the Worgen were summoned by archmage Argrul by breaching the Emerald Dream and yanking them out after Malfurion imprisoned them in there. Also I can't find anything about insects? Do you mean the vilebrood? Also the necromantic faction...is very annoying cause I know who you are referring too I just can't find them! However, my understanding is that they were the eco terrorist ones, but did not have a strong presence in Gilneas.

Anyway TLDR it seems to go Night elves, Tauren/trolls sharing second spot, Drust/Kul'tiras third Gilneas a very low 4th place in terms of druidic ability.

I mean possibly, but by all accounts life was pretty good until he found the world spirit.

I generally draw the line at "can it speak to me in its own intelligible language that I can learn and speak back to it" and vice versa.

I cannot learn bovinimum and moo it at a cow to get informed consent to milk her, a shaman does learn Kalimag to ask a minor manifestation of fire if they can enter into a partnership. For example the response of a minor manifestation of fire to that question is to prove your worth by proving yourself in combat, waiting until you are ready to do so and when you win agrees saying

"T ma suz'ahn reth T ma fiilrok tadrom dra T krin os nuk talsa reth krin shone sto toro tu ko zoln reth"
I am eternal fire. I am forever reborn and I will be the light that will guide you when it is most cold.

They then become the elemental in your fire totem.

Like no mate it really is not fuzzy at all!

That was just an elemental created from a torch, not the spirit of a blazing wildfire or anything and it displayed sapience and awareness.

Furthermore there isn't really a correlation of power to sapience amongst elementals, some of the most powerful elementals in existence are entirely animalistic like the corehound Magmadar, many incredibly weak elementals are sentient like Pebble.

You're creating "fuzziness" where none exists, we should all be able to agree on the maxim do not enslave people, we should all be able to doubly agree on "do not enslave people essentially for their organs."

Furthermore the elemental lords are not doing what we were trying doing. Ragnaros is a bastard on numerous levels, but he does not need to enslave his people to work with him, as he seems intimately familiar with the carrot and massive **** off hammer method of encouraging cooperation and it works! In fact none of the elemental lords are questioned by their subordinates most of whom serve willingly, and those who are dissatisfied with how things are being run like Lord Roccor simply made fusses and managed to get themselves ejected from serving under them directly.

However, Lord Roccor still held loyalty to Rag, his disagreement was with his fellows being a bunch of backstabbers.

Point I'm trying to make is the elemental lords are not fighting for scraps of power, they don't need to.

Its a pretty alien view point to most, but it is also the closest we have to a friendly source on Necromancy without spending many actions on the Forsaken. Given that we are about to meet the Scarlets, I would rather not start off trying to diplomance both factions at the same time.
o_O Its the magic of despair, doubt and panic + the magic of the most evil beings in the setting.

Like the reason its something the shadow moon know is because of the dark star (a fallen Naaru) and it is something they're explicitly forbidden from tapping into. Alt timeline Ner'zul uses it so well because he's fallen so deeply into despair.

Anyway, I'm not happy with Grok learning it on many levels :p (especially not from one taught by Gul'dan of all people!) but even less so when there is a half escaped super powered faceless one extremely close by.

WELP, I shall assume that due to time differences I should do an @Doomed Wombat to not clog up the thread with double posting. Hello Wombat, I shall try to be concise while not diminishing my replies to your points.
Ah my apologies, and yes it was the dead of night when you posted this. I hope I have done the same and I tried to do proper research into the various bits and bobs.

Grumbles, WOW's timeline and lore makes a certain degree of sense before you get to the events of the game, grumble grumble.
 
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-Social our bodyguards and the necromancer: Go with them? If not I'll swap it out for something else.
Maybe it can be turned into a practical necromantic lecture on shadow magic since the warband has already experienced fighting undead? The warband can learn more from someone already experienced with that brand of magic?

If I can hazard a guess, Feldad is pulling some favors with the forsaken with the blademasters attached to Grok to help make his son look good.
 
Any reasons for that, since I can change my plan?

I really don't want to get distracted and start investigating the void now, especially not when Grok is in the state that the void takes most advantage of.

I want to keep chipping away at some sort of self improvement each round, Maybe swap the straight social for blademaster training?
 
Common points between plans:
The Nightmare Vale - something useful for the band to do.
Training the Warband - we didn't give up an action for better control for nothing.
The Feast - for the sermon. The paladin is the saving grace of the last two turns.
Silverpine Forest - not sure about that one, actually. What's in there?
Pyremaster - not sure about that one either. What are the implications of taking the action via not taking it? Where does that shift our warband towards? I've read the argument that it is something to unite behind, but I am not sure how much it would demand from us and feel like we may have better things to do.

The sole point of difference seems to be:
-Social our bodyguards and the necromancer: Go with them? If not I'll swap it out for something else.
I am fine with either. I picked Shadow Magic for the reason of wanting to know what we are dealing with. No one seems to know much about undead.

Other actions I may be interested in:
[ ] Undercity
Apparently shrouded in green fog, the capital of the Forsaken is still worth a visit. This is apparently where Sesk will be heading, though he's not been inclined to tell you what for. Additionally you expect yourself to be under greater surveillance in the future so perhaps you should visit while you're able.

[ ] Strange Lights
There were reports from a few warriors of strange lights seen in the sky over Lake Lordemere. You don't know what this might be, but perhaps you should journey there and see what may be seen.
I'd trade the Silverpine Forest or Pyremaster for them. Unless there is a specific reason why we want some actions but not others?
 
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The Nightmare Vale - something useful for the band to do.
The Feast - for the sermon. The paladin is the saving grace of the last two turns.
Actually the feast will hopefully get us introductions to the humans giving us a better intro to the crusade and demonstrating the sincerity of what we've been doing. Its not just Tirion preaching. The nightmare vale doubles down on the helping part as well as being something to do.

Silverpine Forest - not sure about that one, actually. What's in there?
Worgen! Also a big ****ing castle and a big ****ing wall.

Pyremaster - not sure about that one either. What are the implications of taking the action via not taking it? Where does that shift our warband towards?
Its essentially us taking the time and effort to ritualistically burn the corpses of the fallen, rather than just stacking em on the bonfire. Big honour, big loyalty and big morale boost for the warband.

I am fine with either. I picked Shadow Magic for the reason of wanting to know what we are dealing with. No one seems to know much about undead.
But that's not what he seems to want, he wants Grok to take on the perspective of a shadow user, which is a big step towards wanting to do shadow magic.

As for no one seems to know much about the undead we're going to the Crusade now, and we just got told that they're investigating them even to an extent Tirion's disapproving of. I'd say we can find out there.

If the action was a social to ask out Necro's view on the scourge how it differs from what he was taught so far etc. that'd be one thing, but currently we're not going to be getting much of what you want from it while opening Grok up to a potential vector of madness. The void's gotten a lot of people simply cause they were depressed, no old god nonsense required.

I'd trade the Silverpine Forest or Pyremaster for them. Unless there is a specific reason why we want some actions but not others?
We defo want pyremaster, its an easy boost to morale and loyalty for comparatively little cost, silverpine I've already changed to blademaster training.

My plan currently brings us to the undercity defacto since our body guards have been heading into it for whatever their business is.

I've no idea what the lights over the lake are. The only thing I can think of are the fairy dragons.

I admit I am curious, and would be interested in changing the plan again if @Uhtread is curious.
 
My plan currently brings us to the undercity defacto since our body guards have been heading into it for whatever their business is.
Possibly, though if so I'd like to clarify the difference between the actions:
[ ] Undercity
Apparently shrouded in green fog, the capital of the Forsaken is still worth a visit. This is apparently where Sesk will be heading, though he's not been inclined to tell you what for. Additionally you expect yourself to be under greater surveillance in the future so perhaps you should visit while you're able.

[ ] The Blade Reborn
Seek out your attatched blademasters and continue where Akinos left off, training in the more advanced forms of the blademasters' art.
I admit I am curious, and would be interested in changing the plan again if @Uhtread is curious.
Which action would you swap for it?
 
Common points between plans:
The Nightmare Vale - something useful for the band to do.
Training the Warband - we didn't give up an action for better control for nothing.
The Feast - for the sermon. The paladin is the saving grace of the last two turns.
Silverpine Forest - not sure about that one, actually. What's in there?
Pyremaster - not sure about that one either. What are the implications of taking the action via not taking it? Where does that shift our warband towards?

The sole point of difference seems to be:


I am fine with either. I picked Shadow Magic for the reason of wanting to know what we are dealing with. No one seems to know much about undead.

Other actions of interest I may be interested in:

I'd trade the Silverpine Forest or Pyremaster for them. Unless there is a specific reason why we want some actions but not others?

there might be a good synergy between blade master training and looking at the undercity. Short cut the intrigue and just get read in. So yes I'm down for that @Doomed Wombat
 
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I will likely do more rambling about lore stuff when I have more time, but to keep up with the plan making.

I believe shadow magic would be more learning the outlines in this action, not having Grok reach into it at all himself. At best, it will have a chance to form cohesion with the train up a warband roll, and give the necrolyte some apprentices/formalize his role in the warband. Doing a light research roll now for that will likely give more chances for not getting blind sided by Necromantic/Shadow stuff.

I would not be overly bothered by the blademaster, as I think it could also go with the warband training/formalizing well. However, I do not think it would be as good of a return as the Shadow magic.

Also I am vaguely hopeful that Shadowmagic and Pyremaster could have some synergy. Its all about dealing with death after all, so getting a good two sided update seems good for Grok's psyche.

If anyone would like to drop out Silverpine investigating for the Undercity, I would be open to that change as well. With the focus moving East to the Plaguelands next round, and FelDad seeming up to something with sending Sesk there, it just seemed like to big a can of worms to open before a new area opens up. However, Venturing into Silverpine also has some potential to open up timesinks/ find new problems.

@Nevill did I miss anything you brought up?

Also, @Uhtread I'm interested in what synergy you think there would be behind the Blademasters/Undercity? Finding people there to help learn, or just bringing the Blademaster hopefuls on a side quest to blood them specifically?
 
I will likely do more rambling about lore stuff when I have more time, but to keep up with the plan making.

I believe shadow magic would be more learning the outlines in this action, not having Grok reach into it at all himself. At best, it will have a chance to form cohesion with the train up a warband roll, and give the necrolyte some apprentices/formalize his role in the warband. Doing a light research roll now for that will likely give more chances for not getting blind sided by Necromantic/Shadow stuff.

I would not be overly bothered by the blademaster, as I think it could also go with the warband training/formalizing well. However, I do not think it would be as good of a return as the Shadow magic.

Also I am vaguely hopeful that Shadowmagic and Pyremaster could have some synergy. Its all about dealing with death after all, so getting a good two sided update seems good for Grok's psyche.

If anyone would like to drop out Silverpine investigating for the Undercity, I would be open to that change as well. With the focus moving East to the Plaguelands next round, and FelDad seeming up to something with sending Sesk there, it just seemed like to big a can of worms to open before a new area opens up. However, Venturing into Silverpine also has some potential to open up timesinks/ find new problems.

@Nevill did I miss anything you brought up?

Also, @Uhtread I'm interested in what synergy you think there would be behind the Blademasters/Undercity? Finding people there to help learn, or just bringing the Blademaster hopefuls on a side quest to blood them specifically?

I believe it was mentioned in an update that their secret mission was to the Undercity.
 
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