Anyway weren't you the one telling us that Grok got this not just because of the ol nepotism, but because he had proven himself as a commander despite my personal views on the matter.
Perception vs reality. Grok does have some command experience and successes, but that's always been supported by the clan because you're the heir, which might cause others to consider that you'd gotten there by nepotism. You've also never fought a war or sustained conflict at the moment and generally you're missing a lot of particular experience in terms of command. Eg, against a variety of enemies, away from supply, defending a particular point, transiting through hostile territory, assaulting fortifications, all that.
Yes we can do that, and by doing so we'll do what we did last time, spread ourselves too thin and accomplish nothing.
So I'd say to look at it from the other angle. There are a lot of different things you could do in this arc, for example
- Ascertain general situation of different parties such as Forsaken and Scarlet Crusade
- Try and get the Kul Tirans to back off back home
- Generally try and improve diplomacy between Horde and Alliance through discussion with people like Prestor and Fordragon
- Assist with the actual crusading, clear bastions of Scourge activity etc
- Ascertain specific situations of particular parties, eg Dalaran, Dragonmaw, Quel'thalas, Amani
- Get involved in the above polities' situations
- Get involved in any spooky or sneaky stuff that might come up with various parties if you notice weird stuff about them
- Regain spiritual connection
- Investigate Light
- Investigate Arcane
- Investigate Necromancy
- Train other skills that might be about like ranged combat
- Find out what happened in Alterac and with Jubei'thos
Some of these are 'the plot', the main events that will occur, others are optional like the training stuff. Maybe Grok doesn't want to learn much about the Light or about some other thing, maybe he just wants to concentrate on a particular issue. It would be impossible to do all of these things of course, but you could certainly get some good stuff done well.
As you're aware the problem is previously you (the collective you) has generally been trying to do everything in the space of an arc. For example wanting to do shaman stuff when you've never been a shaman, or the previously mentioned 'smashing your head against walls' of history and tradition. In the last arc you were trying to tackle BB/Horde stuff, do blademaster things, get better at heiring, do more shamanism, kill centaur and then you got occupied by the Dreadmist stuff. You were moderately successful at all of those things. Yes you killed some centaur, yes you were starting to do more shaman stuff and getting better with your sword, you at least understood what was going on with the Blademasters even if you didn't 'fix' the problem, you got closer with Feldad, and then Dreadmist happened and 'Hunted' came back into play. Still though, you did accomplish stuff last arc so well done and so on.
I would generally say to think about doing specific things and having specific objectives. The 'actual' objectives you've got were helping the crusade and checking out Alterac. You don't have to go see the Amani, Vok'fon can just do that on his own, you don't have to investigate necromancy, Keldran will be doing that in the background. It's about what you want to do and understanding what you can achieve. Now do you want to approach this as 'what do we do each turn', or as 'what do we want to do in additional to the plot stuff during this arc', that's up to you, but again consider it as what you can do, not all the things you can't do.
On an economics point, if we say 6 actions each of 12 turns, you've got 72 actions. Now that might go up or down depending on various factors, but that's the sort of thing you could look at. Lets say you take half of those options above, so maybe 6 general objectives for the arc. That's about 12 actions for each of those things. You will not learn to be a mage in 12 actions. You won't 'fix' the situation with Kul Tiras in 12 actions. You could however train to be more stealthy or use a ranged weapon in 12 actions, that would be fine, and you could also find out what happened to Alterac in such time.