Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

Alterac 9
Alterac 9
[X] Prepare a response to the Ice Lord, calling upon the other magicians in the warband and using Myzrael to defeat the other elemental.


There is no time to think, no time to plan.

Fire roars in your chest as you draw on the power, it thunders up from the bracer on your wrist, springs up from the earth, through you with the strength of stone.

Lokholar is laughing, you think it laugher at least as the blood from Drek'thar's son freezes in the air. The storm crackles in amusement as the Ice Lord crystalises Drek'thar's suffering.

"Myzrael!" you bellow, drawing her up from the earth.

The valley shakes, the trees tremble.

A rune-scribed boulder explodes, shards shredding a brawling group of orcs in stained tabards, and from the ruins emerges the furious crystal, a rising up out of the dirt.

Myzrael rises, her screaming challenge echoing across the valley. She is a medley of rock and gravel at first, but soon the stone reforms, flowing like water in the air until a body emerges high above the village. The ground trembles and gems begin to shine from emerald eyes to gimlet brocade cascading down her body.

Lokholar turns, crowned head swivelling, the ice stars that were the elemental's eyes fixing on Myzrael.

You do not understand what's next. You're fixated on controlling Myzrael, pitting your will against hers even as she struggles against binding. It's said that Elementium is the strongest material in the world, but the metal still seems to warp and twist, pinching your arm cruelly as you hold out your hands, straining against the air.

"What are you doing?!" screams Zaruk, the old shaman running up, clutching a wound on his thigh as blood coats his faded purple robes.

"Help me! We must control the binding!" you reply quickly,

"Control is impossible, you can only direct it!"

Then direct it you shall.

The battle passes you by. You are fixated on Myzrael, you feel her strength, you feel the first blow struck as Lokholar seems to stop in surprise, you feel his return.

To you they're handstrokes, elemental fists balled or claws raking, Lokholar's fangs breaking against Myzrael's shoulder as she drives into his stormy body. But do they strike with swords? With mauls? With great axes of stone and cold?

The Ice Lord calls on the snows, calls down the sheets of ice from glaciers. Myzrael responds, throwing buildings against Lokholar, ripping rents in the earth.

Booms echo across the valley, blasts and fume in the twilight of the storm.

Again you battle against Forneus, again you find yourself struggling against beings much greater than yourself, greater than your skill with a blade can defeat.

And again you call on darkness to see victory. You dominate Myzrael, strike down her rage, funnel it and control it, send it against the foe.

A scream of anguish cuts through the gloom, a scream of suffering. You think it Drek'thar's scream, for what other voice could rise above the tumult?

You feel other powers. Other shaman. Zaruk is at your side, chanting in the elemental tongue, but you feel more. You can't see beyond the summoned blizzard but the Frostwolves are helping you, the battle is over, and now they know their true foe.

The booms come again, and this time you feel them, feel them through your connection to the Spirits. You feel Earth, dull iron and bright powder.

Cannonballs.

The Stormpike Dwarves must be at the head of the valley, firing down on the Elementals that battle.

Two you they're great figures duelling, but to others can they even see what's happening?

"More." you growl, "Destroy him, Myzrael! By bond and deed, power I have over you! Strike!"

Myzrael stretches back, her arm twisting incredibly, blending into the mountain-spur. Then she rips it out, bringing the spur itself thundering through the air against Lokholar.

The Stormpike cannons boom again, and there's something more this time, some enchantment perhaps?

The projectiles explode with flares of power, bursts of magic striking each elemental.

You feel lives end in the rage, you feel the snow and rock and the very mountains come down around you.

But no, this will not be.

Two hands to north and south, two arms to hold back the storm.

You struggle for what seems like hours, but you know cannot truly be.

And then it ends. Slowly, then quickly in the end. The Elementals batter each other to pieces, weakening slowly, cunningly aimed cannonfire weakening them further. It's at the ends of your strength, holding back the worst of it from the village, but even then freezing gusts of wind impale warriors with shards of ice like daggers, or boulders crash down into clumps of warriors.

But it does end. The Elementals fade away, resisting their bindings till the end, but finally the storms in air and earth stop, the ground steadies, the sky clears.

You stand amidst the ruins.

Only the Frostwolf Keep itself remains standing, every other building is fallen, only a few walls or beams standing.

You see nothing of Drek'thar, but you mind is far from him.

"Who's alive?" you ask the world, and from a few corners emerge orcs, confused and bruised, but alive. The dead will still be buried.

"If this is the Shadowlands and the halls of my ancestors I'm sorely disappointed." Scorn says, digging himself out of waist high snow.

"See to the wounded. Collect everyone here." You order, "Frostwolves too."

"Think they'll be pleased with that?" Scorn's sheathed his axe, but brushes sleet from his furs as he speaks.

You don't answer. "See to it, Scorn. Try to recover this… disaster."

"Aye, Chief."

Your eyes stray to the Keep again. No sign of Drek'thar, but he must be found, dead or alive. If dead, very well, if alive you must seize him, kill if necessary, he cannot be allowed to escape.

But you also look to the head of the valley. The Dwarves were higher up, their formation is intact, their banners proud. You see the glint of artillery, of the barding on the battlerams, of armour and armaments.

If Drek'thar escapes you can only imagine the damage he might cause, whether to you or to the Clan, no, to the Horde. But if the Dwarves decide to attack you will surely all be destroyed for no purpose. If Kalaran or Darion were by your side, you might send one, but you cannot tarry. You must decide.

Choose 1:

[ ] Find Drek'thar, whether dead or alive, you must know
[ ] Attend to the Stormpikes


We're currently on the highest level of engagemnet the quest has had so far, at about 25%, which is very cool. The latest record is 27 votes, so hopefully we can continue to attract new people to engage.

A point on this particular vote, the risk of the Stormpikes attacking is something Grok considers to be at least a reasonable possibility. As such it shouldn't be taken for granted what they'll do or not do.

Current status of the orcs and the valley is unknown, so decisions to be made in uncertainty.
 
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[X] Find Drek'thar, whether dead or alive, you must know.
Solidarity. If the Dwarves decide to attack then fine, we can report them to the alliance.
If they watch, that is fine, we can go to Drek'Thar, and hopefully discuss things.
 
[X] Find Drek'thar, whether dead or alive, you must know.

One problem at a time, the stunties can wait
 
The reason why I pick Stormpikes is I don't think they know about Grok's mission unless Danny boy sent a missive ahead of time and Grok doesn't know.
 
So much death for absolutely nothing. Hope the Kaiju battle was cool enough to be worth it, for those of you who voted for it because you wanted coolness.
 
This wasn't going to be good no matter what we picked, as I understood it.
It's tempting to do the easy thing and just go for Drek'Thar. But at this point I don't think doing the easy/smart thing is how we get Grok away from Dreadlord shenanigans.
A period of vulnerability, done right, however…
That would work. If we can do it right.
 
[X] Attend to the Stormpikes

Drek getting away or not is irrelevant. We have to focus on the immediate problem first and then deal with whatever concequences come later. As such let's make sure the dwarves don't kill us and deal with whatever else when we encounter it.
 
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[X] Attend to the Stormpikes

Drek'thar will probably come back to take revenge on us latter on, but we can deal with it when that happens. Right now we have to make sure the dwarfs don't attack the already destroyed village, or it will be an absolute slaughter.
 
we can go to Drek'Thar, and hopefully discuss things.

I don't think there is much room to de-escalate with Drek'thar at this point. We just killed his son. And he was already out for our blood before that. Now, he's proved he's even willing to sacrifice his own clan to get rid of us. I don't think there is any pathway to make peace with him, if we find him alive it will be either to kill him or capture him so that the Frostwolves can trial him themselves.
 
[X] Find Drek'thar, whether dead or alive, you must know.

Do we not have a single person that can speak dwarven or common that can be like "hey guys, we're just dealing with a spot of trouble, 5 min rain check for the boss to sort it? Cheeers"
 
This wasn't going to be good no matter what we picked, as I understood it.
It's tempting to do the easy thing and just go for Drek'Thar. But at this point I don't think doing the easy/smart thing is how we get Grok away from Dreadlord shenanigans.
A period of vulnerability, done right, however…
That would work. If we can do it right.

That makes absolutely zero sense at all.
Are you telling me that you intentionally flubed the situation because you found the idea of being a pawn on the board of the Nathrazeem (like literally everyone else) to be that unpalatable? Do you not realize that if they are determined to use us then a failure like this works in their favor just as well as any success? You literally accomplished nothing by doing this save making our situation mkre difficult for no reason.
Absolutely fucking ridiculous.

[X] Find Drek'thar, whether dead or alive, you must know.

Because Drek'thar is more of a threat then the Dwarves who I assume aren't shit at their jobs and will make sure we aren't the warband sent to help out before they shoot us.
 
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