The chains weren't anything special. Iirc, only people can cultivate, and being chained makes you not a people.
so its a more conceptual/narrative item than being a magic item, got it

Edit: nvm

No, this is incorrect. Thrall-manacles are magical and prevent the use of cultivation resources like Ordstirr very well.
So do thrall-manacles use a different magic system from runes since I think using runes for them would be the best idea
 
Last edited:
An item that gives a non-growth benefit to your master but no penalty to you seems easier to work with, yeah. Maybe something like letting you take hits for them and defend them better.

For weapon, maybe go Axe? We're light on axes and it's probably the best anti-undead option?
Reworked like this, Axe were a second option and dismembering is a good plan against Undead.
 
So do thrall-manacles use a different magic system from runes since I think using runes for them would be the best idea

Yes. Well...crafting system rather than magic system. The last Quest never really delved into how Thrall Mancles work, but I can think of a few ways for the crafting system to produce them, and runes alone are not enough.

Reworked like this, Axe were a second option and dismembering is a good plan against Undead.

Axes are good, yeah. I'll add this to the character sheets on the front page, though the mask may get changed by IF at some point. You're still independent at the moment, right?
 
@DeadmanwalkingXI Sigmund would like to claim the yet to be claimed cleared beach. Reasoning is that Clan Jarnblod doesn't have access to a beach yet.
 
1 & 2. Can Gunnar grab a Gravity Kunna? And what does eating Evil Joe's heart give him?
I'd hold off the gravity kunna, as eating the heart does similar.

[Evil Joe's Heart]
-A 10 Yard field of invisible-to-the-naked-eye magic particles. They inform their master of the terrain details in that radius. Their master can spike the field up or down at will, strengthening or lessening the effects of gravity in that spiked area.
--Descendants will only receive the knowledge of terrain.
3. For Abyssius's new character, does an artifact mask that helps him protect his master work?
Sure
 
Last edited:
Ironically enough, wrestling is the preferred method of fighting the undead in the sagas
I think that today we're a bit 'spoiled' because our mythology includes a variety of undead that are much stronger than a human being and that can turn you into one of them by biting or otherwise hurting you (vampires, modern movie zombies). This makes getting into melee combat with them a bad idea.

The Norse have a different cultural reference pool where wrestling a zombie may sound like an excellent plan.
 
[x][Law Proposal]The discoverers of the golden grass will be honored by all present. However, in the understanding that this resource is too vital to restrict to any one household, they will distribute seeds to any who wish to cultivate it. Any landowner with good farmland (any plot that grants +Farming) is required to cultivate a plot of [minimum size]. Any excess (above the needs of the household) will go to central stores for distribution according to need. This may be revisited when/if the poison situation is resolved.
 
Last edited:
[x][Law Proposal]The discoverers of the golden grass will be honored by all present. However, in the understanding that this resource is too vital to restrict to any one household, they will distribute seeds to any who wish to cultivate it. Any landowner with good farmland (any plot that grants +Farming) is required to cultivate a plot of [minimum size]. Harvested golden grass will go to the central stores and distributed according to need. This may be revisited when/if the poison situation is resolved.

This seems like a non-starter as is. I agree we should all cultivate it if possible, but nobody is going to let their own children go without for others, and taking it to a central stockpile only to take it back for one's own family is pointless. Perhaps revise it to say any in excess of that needed by those who raise it will be given to this central stockpile?

I'm not against everyone needing to cultivate some, but let's not make demands that nobody will actually acquiesce to.
 
I think that today we're a bit 'spoiled' because our mythology includes a variety of undead that are much stronger than a human being and that can turn you into one of them by biting or otherwise hurting you (vampires, modern movie zombies). This makes getting into melee combat with them a bad idea.

The Norse have a different cultural reference pool where wrestling a zombie may sound like an excellent plan.
Draugr in Norse myth are just as bad an idea to fight, they just did it anyway. One guy only got away with it because he had superhuman strength, and he still got cursed for his troubles.
 
This seems like a non-starter as is. I agree we should all cultivate it if possible, but nobody is going to let their own children go without for others, and taking it to a central stockpile only to take it back for one's own family is pointless. Perhaps revise it to say any in excess of that needed by those who raise it will be given to this central stockpile?

I'm not against everyone needing to cultivate some, but let's not make demands that nobody will actually acquiesce to.
Good point, edited.
 
[][Law Proposal]The discoverers of the golden grass will be honored by all present. However, in the understanding that this resource is too vital to restrict to any one household, they will distribute seeds to any who wish to cultivate it. Any landowner with good farmland (any plot that grants +Farming) is required to cultivate a plot of [minimum size]. Any excess (above the needs of the household) will go to central stores for distribution according to need. This may be revisited when/if the poison situation is resolved.
Erik: "Since we know of no other way to keep from getting slow-poisoned, a law that we all must grow some of this stuff... I'm not sure it's necessary, but it's not bad."

I'm on board with the revised version. And would be personally willing to help compensate those who found the golden grass for their contribution in practically whatever manner they wish. Not in unlimited amounts, but this is a great boon and I'd be amenable to just about whatever form of reward they desire that I'm capable of providing.
If they need help with anything involving carpentry, Erik's up for that

I just wish I could remember where the discovery of golden grass and mention of the poisoning was. I could swear I've followed the whole thread and I don't remember seeing it.
 
Erik: "Since we know of no other way to keep from getting slow-poisoned, a law that we all must grow some of this stuff... I'm not sure it's necessary, but it's not bad."

If they need help with anything involving carpentry, Erik's up for that

I think it's probably worth incentivizing even people who are not super invested in farming their land to farm some golden grass, given the need.

I just wish I could remember where the discovery of golden grass and mention of the poisoning was. I could swear I've followed the whole thread and I don't remember seeing it.

It happened in PMs and was mentioned only very briefly in-thread. Like...single one paragraph post kinda mentioned.
 
I think it's probably worth incentivizing even people who are not super invested in farming their land to farm some golden grass, given the need.
Notably, this law does not provide a positive incentive; it tells people they must cultivate golden grass on their land, if their land is good for farming. Erik, whose idea of a reasonable law code is kind of krato-libertarian because he's a Norseman, is like "ehhh, I guess" and deciding not to argue against the point even though it goes against the grain.

Despite the fact that he was absolutely planning to start growing golden grass now that he is aware of its existence. :p

It happened in PMs and was mentioned only very briefly in-thread. Like...single one paragraph post kinda mentioned.
Fuuuu-

See, this is why we really, really, really need a general information post, just to provide basic context of the living conditions we exist under that someone might otherwise easily overlook.

It would be realistic to imagine that when, say, Erik and Bjorn come back from their hunting trip with information about how to kill 37 time-stopping alligators, not everyone is physically present to hear them, which could be modeled as some players not knowing about the aforesaid weaknesses of the aforesaid gators. But "oh yeah, literally everyone is being slow-poisoned by their food all the time and the only known way to stop it is this one thing" is the kind of thing that you'd expect to spread by word of mouth through the community pretty fast.
 
Back
Top