On phone now und til at least next Monday and with most likely not much time...

Things I'd like to do:
- fill the trenches with water
If it rains much here, and 'jungle' suggests it does, then that may be a self-solving problem. We may end up having trouble with stagnant water, though Liv Sweetwater may be able to shenanigan that problem if she pays it enough mind, I suppose. ;)

On the other hand, a lot of the stuff we may run into may not be afraid of a little water, to the point where a dry trench filled with obstacles might almost be more effective as a barrier. I dunno.

- build at least one stone building as a safehouse (highest priority)
Safehouse for large numbers of noncombatants to take shelter in all at once? Or safehouse for valuable goods? One more thing that occurs to me is that if it rains a lot, keeping stuff dry so it doesn't rust or mold is going to be a problem.

Boil sweet fruits and pass through a cloth until it is thickened.
That reminds me- cloth!

In an economy like the Norse one, the cloth production chain is basically "every woman in the world knows how to spin thread and a fair number know more or less how to weave it." Well and good. And there are some very basic, simple ways to set up a loom, plus we do have at least one guy with a Carpentry kenna who can assuredly make one if he fiddles and fusses at it long enough.

The only problem is... we've got no flax or wool or anything as the base for the production chain. So looking at the problem through mundane eyes, we've got nothing to weave cloth from. The locals have probably solved this problem to their satisfaction.
 
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Hngh... It's hard to decide whether I want to be a productive support character or a Frontliner(?) fighting character for a change of pace... @_@;

Settlement is still in need of so much stuff to do still after all. Dx

And I'm inclined to keep most of Gudrun's PTs and maybe shift out Woodworking(carving)? Hmmm...
 
You could probably pivot into a support role once you earn enough Ordstirr fighting the beasties around the settlement if you want to focus on fighting now. Could also keep one of the PTs for a noncombat skill that you can do in your downtime if being a pure fighter isn't what you want.
 
Being mentally superhuman notably does not include superhumanly smart. It's more a matter of superhuman sensory perception, willpower, and the speed at which they think. Still very useful of course. At higher levels, they gain the ability to alloy together multiple Kunna (see below), creating cool meldings of those things. Norsemen are normally worse at this than Norsewomen, but again that's just a cultural standard, not enforced by anything. These abilities all fall under Hugr, the Norse word for 'mind'.
Oh, right, forgot that alloying together Kunna was a Hugr-linked thing. What's the cutoff for that again, mechanically speaking?

Because I tend to imagine Erik's practical if unimaginative spear-casts being something like Force+Spear, but I'm not sure I picture him as Hugr 7 or whatever since he's certainly not always quick-thinking.

It is worth bearing in mind that not resorting to violence when insulted can lead to nid for the insulted person, so be very careful when insulting people, as their choices tend to be nid or stabbing you. The same is true of 'shaming blows' which include attacking people with your feet, a closed fist, or an improvised weapon, and some specific tactics like groin shots...using these kinds of attacks on other Norsemen inflicts nid and thus pisses them off (note that this does not include wrestling or even palm strikes...it isn't all unarmed attacks).
Note the bit about 'improvised weapon' is culturally constructed. Thus, we imagine the Nid-afflicted and very dead soul protesting:

Poor Idiot: "Come on, man, I got killed the fuckin' hammer of Thor, that's got to count!"

Universe: "You couldn't even get killed by a real weapon, seriously, a hammer, lol, lmao."

Like Orthstirr but much more hardcore. None of the characters here would know much about it, not even the word, probably. Seeresses do some stuff with it.
Notably, the Norse have an ancient enemy, known generally as just the Enemy, who I think/recall is actually the mythological 'not dead which doth eternal lie' primeval giant Ymir, who is very, very good at suppressing the teaching of Odr. This is why the Norse don't use the word. Deliberate Odr cultivation ("True Norse cultivation") is quite powerful, but also spectacularly dangerous if you fuck it up, and you have to figure it out for yourself because as soon as any other Odr cultivator tries to talk about it, the Enemy hears you and starts pulling a mix of monster attacks and reality-warping shenanigans to destroy you.

As an example of just what lengths the Enemy will go to, we are all refugees from the island of Gotland, which sank into the sea as a result of a battle between Hallr Blackhand and the nine Steelfathers* of the i-forget-the-name Viking warband, one of the most feared forces in the Norse world. Hallr took down several of the Steelfathers because he was a badass to beyond-the-impossible levels where killing an invulnerable man was just a "skill issue, use hotter fire" thing for him, but he died in the process, and the battle sunk the quite sizeable island (OTL Gotland is about 125 by 50 kilometers).

So this was some epic clash of forces stuff that went down. And how'd it happen? Well, see, Hallr Blackhand was an Odr cultivator, and he apparently got up to some shenanigans aimed against the Enemy. And as I understand it, the Enemy just up and twisted reality so that the scariest army in all the Norselands suddenly just fucking appeared right by Gotland and was like "oh hey we are attacking Gotland now" regardless of what they'd been doing or planning before hand.

Now, as I understand it, making this happen is pretty high-tier stuff even for the Enemy, not something he can do without effort, but even his idea of a casual slap can be pretty devastating.

So that's why the Norse don't know much about Odr. Because anyone who tries to publicize Odr gets killed by overwhelming force, and even just talking about Odr can result in the Enemy somehow altering reality so no one hears what you actually said. Scary shit.

On the other hand, since we appear to be shipwrecked in the love child of Xianxia Florida and Jurassic Park, we may be out of the Enemy's actual range. No way to find out unless someone tries to talk about Odr and does or doesn't get mobbed by every monster within a 50-mile radius, I guess! :D
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*(normally held to be the upper limit of badassery due to being infused with the unchanging essence of Steel and thus nearly impossible to kill)
 
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On the topic of Steelfathers and Steel, given we seem to be in Xianxia North America, in pre-settler times, I wonder if Obsidian has any similar magical properties that we need to watch out for? It wouldn't be fun for anyone to get into a brawl with one of the natives, only to find out their club is infused with Super Death Rocks.
 
As an example of just what lengths the Enemy will go to, we are all refugees from the island of Gotland, which sank into the sea as a result of a battle between Hallr Blackhand and the nine Steelfathers* of the i-forget-the-name Viking warband, one of the most feared forces in the Norse world. Hallr took down several of the Steelfathers because he was a badass to beyond-the-impossible levels where killing an invulnerable man was just a "skill issue, use hotter fire" thing for him, but he died in the process, and the battle sunk the quite sizeable island (OTL Gotland is about 125 by 50 kilometers).
Translation:
Hallr Blackhand - got name from sticking hand into a Gods forge fire, related to FUCKING Siegfried (dude who killed fafnir), survived Atilla the Hun as a kid (did not fight him but still); Technically still alive due to weird Soul Shenanigans and having fucked enough people to have 10s of Grandchildren named after him.

Viking Warband - Jomsviking is considered the most powerful Warband, (the Varagian Guard don't count in their opinion), had 9 Steelfather whereas most have like 3 (If I remember correctly), each member is a minor hero tier fighter at minimum
Warbands tend to divide members into: Ore-sons/Slag-sons, Iron-Brothers, and Steelfathers. Like an Outer, Inner Sect in Xianxia with the Elders (SF)
Edit: After Hallr killed most of them in the ambush (he asserts he would've won if it weren't an ambush), the Jomsvikings entered a terminal decline, they survived a good long while but in the mainline Norse Quest they've were, recently, brought to a level where they could be taken down by an alliance of strong Warbands

Steelfather: Considered to be the pinnacle of Not-True-Cultivation in Norse culture. The process of becoming one is unknown (to us) but involves becoming conceptually and actually steel. By doing so you become even more 'immortal' but can no longer grow stronger. No glory is earned when you literally can't die. Learning Odr can 'maybe' circumvent this, however, the strength of the thing sent to kill you is proportional to how strong you were before you learned True-cultivation
 
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The same is true of 'shaming blows' which include attacking people with your feet, a closed fist, or an improvised weapon, and some specific tactics like groin shots...using these kinds of attacks on other Norsemen inflicts nid and thus pisses them off (note that this does not include wrestling or even palm strikes...it isn't all unarmed attacks).
Ah yes Halla's incomplete boon -Nut-Cracker (7/9): Unlocks certain events and makes it easier to scare men. Unlock by cracking nuts.
She did kill a man doing that, as a child. We've struggled long and hard but soon our toil will be at its end.
 
Wait. How are we gonna make more Bersekers? Animals take on traits based on who they have lived around. None of these fucking Dinos will have Frenzy organs? I guess we can have someone become an Odr cultivator to produce some.
FUCK! Dwarves! We need dwarves for all that special ore!

Edit: Next turn I am gonna be using my Kunna to help find us some plants and possibly more docile creatures, swamp puppies here I come!
If people are confused its for, not only the bounty but for staple foods and something to replace wool, we're really gonna need some iron and quick.
 
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Just remembered we get two actions this season.

[X] Njal Ulfson will be using his Plant Kunna to test any brought back flora for suitability in farming and potential dangers.
 
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[X][Second Action] Intrigued by the weird bird corpse the scouts brought home, Arnleif Whistler tiptoes off into the jungle humming something appropriately sneaky. They try to find a living example to serenade and befriend.
Well, this'll be interesting.

I'm pulling you into a PM.
So, to reiterate the question would he accept dead animals?
Potentially, depending on the animal
[X] Ragnarr will spend his remaining action this season on trying to learn the local tongue from the elder and the boy found by the Western Expedition.
It's not easy, but you do manage to get something of a head of what they're saying. You'll be able to communicate at a basic level with the native population should you encounter them again.

[x] Ivor spends time experimenting with the new foodstuffs of the new land, both flora and fauna anyone will give him.
Your efforts bring smiles to the faces of those around you, relieving them of the burden of travel rations for a few hours at least.

+1 Ordstirr, +Good (Raised morale)
 
[X] Njal Ulfson will be using his Plant Kunna to test any brought back flora for suitability in farming and potential dangers.
The Hell Moss, despite the name, does not react upon being prodded with your plant kunna.

Whatever the fuck this thing is, it is not a plant.

When the shapecrafter sees you messing with some of it, he grows very irate and runs you off, yelling things about 'Do you want to be slime?!' as he does.

Regardless, the yellow fruits obtained by some of the scouting expeditions are definitely edible and can certainly be farmed, though it may be some work to get them to a state where you don't have to eat around the massive seeds.
 
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