We can prob do any actions we have planned for, which is good cause that stone is gonna be important lol.
 
i'd like to lay claim to the free chunk of hills, three north and one west of camp. please let me know if there's an issue with that

Harald Logarson, bloody from the battle, with more wounds than intact clothing, speaks up.

"I would claim that land.

It is my intent for me and my sons to hold it in trust for the Fallen:

That a mound may be raised to host Runestones imortalizing those who met their Fated Day for our sake as well as the greatest deeds of those still living to foreshadow and await the same.

That the greater part of it's produce shall serve the families of the fallen or the general good of the Exiles of Gotland.

That all who's kin or comrades who's Deed or Death be remembered here shall be allowed to visit in peace so long as they arrange such with us in a reasonable timeframe, less they be Outlaws, Nidingr, or associates of the same; regardless of whether they be the enemy or friend of mine or my clan.

That I and my sons shall take as our payment for the maintanace of this memorial and tending to these lands a lot for a home on it.

Should any man fail to keep this promise, know that he is neither a son of mine or a grandson of Thousand Akre Logar, no matter what he may call himself.

Anja, called Giantbone, know that I have heard you spoken of well, and consider you a drengr and a worthy comrade, but I will not be swayed in this.

Should you wish to come to terms, I would be ammenable to buying out your claim with a single Winter's service from me, or with a one year loan of one of the Shapecrafter's mushroom men also begining this Winter, or if you would take me as your husband.

If you have a counteroffer, proceed with it. Failing that, I will see you and yours at the Thing. "
 
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I will claim the last land unclaimed land so I may build a workshop and infrastructure for the village.
 
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Fleeing From Gotland. (alexthealright)
Ok I'm done with Omake 2 of summer, also including my backup character.



Fleeing From Gotland.

Kare fell forward through the sky with a shout of barely concealed terror as the wind pulled him from side to side.

He'd said he'd fly alongside the ships to make space for others and while he did not regret the decision he'd perhaps begun to understand why his older brothers had never let him do it before.

Once more the wind surged, and once more Kare switched which direction was down, pulling him towards the gust and at least mitigating its effect.

Lightning flashed in the distance, illuminating the boat below just as a great wave slammed into it with the force of a charging beast, knocking a small figure into the churning water below.

Acting quickly he plummeted down towards the water, switching the direction of his fall once again to slow his descent enough that he could grab some rope from the ship and toss one end of it down down to the person in the water.

"Grab the rope!" He yelled, growing confused and worried as the person below failed to reach the rope and the waves grew worse and worse.

The shout from below confirmed him fears, "I can't reach it." The girl sounded sounded young, ten at most.

Kare paused for a moment as he considered what to do, shameful fear warring with another's Gotland's life.

Lightning flashed again, closer now.

He dove towards the water, praying quietly that the water didn't pull the girl underwater before he-

A wave hit him like a hammer, knocking him into the pitch black waters and driving the air from his lungs.

Through eyes that burned in the dark salt water he looked upwards towards the child above him, bobbing in the raging water.

He fell upwards through the water like a stone, catching her in his arms as he collided with her shot out of the water, nearly hitting the side of the ship before frantically changing course and landing roughly on the deck of the ship.

"Ok kid," he said, coughing up water and trying to rub the salt out of his eyes. "What's your name?"

"Astrid," the girl replied, now that he could finally see her in the torchlight he saw a child that reminded him of his younger brother Eric before he'd left Gotland seeking fame and everlasting glory. She was tall and muscular for a girl of 8 years with long red hair and bright green eyes.

But that wasn't all that reminded him of Eric, before he'd left he'd begged their father to induct him into the Berserk Lodge and after a week of begging and the head of a troll he'd gotten his wish.

He'd been different when he said his goodbyes, shifting slightly in response to the smallest of movements of other's movements, and right now Astrid was doing the same thing.

"Ok Astrid, where are your parents? Actually where's your closest family member? I shouldn't try to carry you through this storm."

Ever so slowly she turned to point at where Gotland had vanished over the horizon.

Kare stood still for a moment before the wisdom of all his elders flowed out in his next word.

"Oh."
 
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Harald Logarson, bloody from the battle, with more wounds than intact clothing, speaks up.

"I would claim that land.

It is my intent for me and my sons to hold it in trust for the Fallen:

That a mound may be raised to host Runestones imortalizing those who met their Fated Day for our sake as well as the greatest deeds of those still living to foreshadow and await the same.

That the greater part of it's produce shall serve the families of the fallen or the general good of the Exiles of Gotland.

That all who's kin or comrades who's Deed or Death be remembered here shall be able to visit in peace so long as they arrange such with us in a reasonable timeframe, less they be Outlaws, Nidingr, or associates of the same; regardless of whether they be the enemy or friend of mine or my clan.

That I and my sons shall take as our payment for the maintanace of this memorial and tending to these lands a lot for a home on it.

Should any man fail to keep this promise, know that he is neither a son of mine or a grandson of Thousand Akre Logar, no matter what he may call himself.

Anja, called Giantbone, know that I have heard you spoken of well, and consider you a drengr and a worthy comrade, but I will not be swayed in this.

Should you wish to come to terms, I would be ammenable to buying out your claim with a single Winter's service from me, or with a one year loan of one of the Shapecrafter's mushroom men also begining this Winter, or if you would take me as your husband.

If you have a counteroffer, proceed with it. Failing that, I will see you and yours at the Thing. "

Well. This is definitely a conflict...perhaps we can settle this easily, with Anja taking another claim, I believe there's one...

I will claim the last land unclaimed land so I may build a workshop and infrastructure for the village.

Oh. Well, that makes things trickier, doesn't it? Claim recorded.
 
If I understand warding correctly, it is locking spirits into artifacts to be used in a variety of ways. I imagine this can be done diplomatically(convincing the spirit)or violently(beating the spirit)?
 
If you have a counteroffer, proceed with it. Failing that, I will see you and yours at the Thing. "
Anja thinks for a time.

"Harald" Anja's rumbles

"i have no doubt of your worth, as both a farmer and a warrior.

i have no doubt about the worth of your intentions, nor the honour of your word.

i know that to lay claim to two disparate plots is a poor state and that you will be unable to work two separated by leagues and more.

in truth it would please me greatly to see this land used to feed those who have none to feed and shelter them.

but, i also know it is hardly just for you to take a second portion, before others have taken their first.

so i raise a compromise. i will hold the land for two seasons. i'll clear it, build upon it and ensure its ready for planting.

if at the end of those two seasons you can replace my plot other lands taken further from the settlement i will make that trade as friends.

if not, we can stand as neighbours and build the stones and fields you intend on the borders of our two lands." She subsides, seemly tired from most words anyone has heard her speak since you arrived
 
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He wasn't speaking to me.

I know. I was making a slight OOC joke that without your claim, Anja could've moved hers and solved the conflict, then having Ragnarr interrupted by you making it.

Anja thinks for a time.

"Harald" Anja's rumbles

"i have no doubt of your worth, as both a farmer and a warrior.

i have no doubt about the worth of your intentions, nor the honour of your word.

i know that to lay claim to two disparate plots is poor state and that you will be unable to work two separated by leagues and more.

in truth it would please me greatly to see this land used to feed those who have none to feed and shelter them.

but, i also know it is hardly just for you to take a second portion, before others have taken their first.

so i raise a compromise. i will hold the land for two seasons. i'll clear it, build upon it and ensure its ready for planting.

if at the end of those two seasons you can replace my plot other lands taken further from the settlement i will make that trade as friends.

if not, we can stand as neighbours and build the stones and fields you intend on the borders of our two lands." She subsides, seemly tired from most words anyone has heard her speak since you arrived

Ragnarr would suggest to Harald that this is a reasonable compromise for Harald to make. @OneArmedYeti
 
If I understand warding correctly, it is locking spirits into artifacts to be used in a variety of ways. I imagine this can be done diplomatically(convincing the spirit)or violently(beating the spirit)?
From my limited understanding-- which actually makes sense given Amerion is self-taught when it comes to Warding and somehow still alive-- you make a ritual circle and call on spirits from the Ginnungagap. Once the spirit arrives within the ritual circle, then you desperately hope your protections work and the spirit doesn't just steal your body or smite you, and then you hash out a contract with the spirit-- where you would (typically) given up something like some sort of sensation, in return for the spirit's power. More things you give up = more of the spirit's power they gave you, however, you also gotta remember that said spirits will be actively trying to worm their way into your head because they want to stay as long as possible. They want to be useful (to you) so that they can remain within the 'real world' and experience sensations, because once they get sent back to the Ginnungagap, they lose the memory of what if feels like, but keep the rest of the memories and crave more. Now, depending on the age of the spirit (older = dangerous/more powerful/more manipulative)... some things that work for other spirits may not work for them-- given that they'd be the ones with a better bargaining position due to having more power at their disposal, and would likely able to smite you where you stand, protections or not.
 
If at the end of those two seasons you can replace my plot other lands taken further from the settlement i will make that trade as friends.

if not, we can stand as neighbours and build the stones and fields you intend on the borders of our two lands.

"These terms are acceptable unchanged, I am glad to gain full certainty that my assessment of your character was true."

Harald offers a hand to shake, and then goes off to bleed.
 
From my limited understanding-- which actually makes sense given Amerion is self-taught when it comes to Warding and somehow still alive-- you make a ritual circle and call on spirits from the Ginnungagap. Once the spirit arrives within the ritual circle, then you desperately hope your protections work and the spirit doesn't just steal your body or smite you, and then you hash out a contract with the spirit-- where you would (typically) given up something like some sort of sensation, in return for the spirit's power. More things you give up = more of the spirit's power they gave you, however, you also gotta remember that said spirits will be actively trying to worm their way into your head because they want to stay as long as possible. They want to be useful (to you) so that they can remain within the 'real world' and experience sensations, because once they get sent back to the Ginnungagap, they lose the memory of what if feels like, but keep the rest of the memories and crave more. Now, depending on the age of the spirit (older = dangerous/more powerful/more manipulative)... some things that work for other spirits may not work for them-- given that they'd be the ones with a better bargaining position due to having more power at their disposal, and would likely able to smite you where you stand, protections or not.
Yes, but I have also seen in quest that some have managed to contract spirits without giving anything up. Also from the original quest, I think I do remember that some managed to force spirits to work for them as well.

One of the things that was recommended I try to make was self-repairing clothes, without really mentioning spirits at all.
 
"These terms are acceptable unchanged, I am glad to gain full certainty that my assessment of your character was true."

Harald offers a hand to shake, and then goes off to bleed.
Anja shakes your hand, gives a nod and gestures to a spot by the wall of the main hall.
"rest. i'll send a wet cloth when your wounds bind"

Ragnarr is deeply pleased this ended without conflict and walks around being happy for at least five minutes before he's called to do something else.
 
Yes, but I have also seen in quest that some have managed to contract spirits without giving anything up. Also from the original quest, I think I do remember that some managed to force spirits to work for them as well.

One of the things that was recommended I try to make was self-repairing clothes, without really mentioning spirits at all.
I think that's just a separate form of Seidr magic, one that doesn't involve spirits in its use. Not all forms of Seidr need a Spirit, as seen when it's used to resurrect the dead, or create healing concoctions, or even with the Onigar Potions.
 
[X] Anja Giantbone's first summer
-[X] Major Action: Join the First Contact expedition to the West
-[X] Minor Action: work with Hulfr to begin surveying my plot and Hulfr's for threats and interesting details.
-[X] Minor Action: collect a few good smaller logs for use as weapons as well as any rocks big enough to fill her hand.
-[X] Minor Action: spend some time with the orphans in the main hall, help with its construction too.
-[X] Minor Action: attend the party, mostly sticking to the outskirts
 
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[x] [Major] Ivor Name-Giver will join the Western expedition
-[x] [Minor] Ivor will trade his unit of Stone to Steinarr in exchange for construction of a smokehouse on his land
-[x] [Minor] Ivor will visit the seeress to see about his curse
-[x] [Minor] Ivor will attempt to learn the language from the natives in camp
-[x] [Minor] Ivor will sew gambeson/s out of sailcloth
 
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Doesn't the fire spirit being newly summoned mean that when it's summoned it'll experience sensory deprivation for the first time?

"Alright if there's anyone here who's been hoarding some high grade mead now the time to bust it out no judgements." Akali spoke in a joking mannerisms while patting the backs of the men and women he'd fought with.

"And for Hulfr, I declare this as the finest shield I've ever gone into the field with, my lack of experience raiding ignored of course it served me well on the field and would do any warrior the same."
 
"And for Hulfr, I declare this as the finest shield I've ever gone into the field with, my lack of experience raiding ignored of course it served me well on the field and would do any warrior the same."

"It was an honor to fight along side you and the others. All composed themselves with honor, when you are need of a spear haft, or a bow seek me out and I will do right by you so that you may do right by the village."
 
Doesn't the fire spirit being newly summoned mean that when it's summoned it'll experience sensory deprivation for the first time?
Other way around actually. Because Smárgneist immediately got summoned like the second Smárgneist manifested, Smárgneist didn't spend much time (if any) in the Ginnungagap (thats where you wouldn't experience sensations/have sensor deprivation, but so long as the spirit has a contract-- they aren't inside the Ginnungagap necessarily, they have a bit of a doorway into the physical realm where they can experience sensations). There were a few questions about sensations when first summoned, but no. Because Smárgneist is now in the physical plane of existence (kind of), Smárgneist is experiencing sensations, not losing them. The contract made with Smárgneist is... not one you'd want to make with any other spirit that isn't completely brand new however.
 
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