We spent it all on contested movement. When using stoked die on a non-stoker state trick we must use all of the die in our pool.

Oh right, so we probably put like, 28d6 into our Contested Movement there, I get you.

I knew there was a reason I originally wanted to put our Stoked Dice powered Contested Movement at the start lol

Oh well, it all worked out in the end!
 
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I wonder if we can make a contested movement trick for stoker state. Instead of slowing our opponent, we'll speed ourselves up to turn it into a contested movement. Maybe not that useful of Halla but a contested movement baked into stoker state that would allow use to not use up all our stoker die would be nice.
 
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His hatred. Steinarr seems like the obvious other person, but it could also be, say, Abjorn.

My money's on Abjorn, considering that Gabriel threw a mini-fit when the gang were joking about how Halla couldn't stop fantasizing about Abjorn during the troll-men purge.

A sharp clank of iron puts a stop to the levity as Gabriel stands with his gauntlets curled into quivering fists, his body tight with tension. "Can we please put this topic to rest already?" There's an uncharacteristic sharpness to his tone. "I don't understand how you can act so carefree when there are lives on the line!"

An awkward silence falls across the group as everybody looks to each other, nobody really sure what to say.

You frown as your face cools off, the lack of heat like ice on your cheeks. This isn't the first time he's seen you joking around before a battle, so where is this sudden animosity coming from?
 
So, thinking about this, I think we already have an extremely potent debilitating attack which should be able to briefly stun/incapacitate him without killing him, as well as probably snap him out of whatever rage he's in due to the unique physical effect it has.

We just need to ensure it gets through.

(One guess.)
 
So, thinking about this, I think we already have an extremely potent debilitating attack which should be able to briefly stun/incapacitate him without killing him, as well as probably snap him out of whatever rage he's in due to the unique physical effect it has.

We just need to ensure it gets through.

(One guess.)

I am a bit skeptical of being kneed in the groin making someone less angry...
 
I am a bit skeptical of being kneed in the groin making someone less angry...

I think it's a different kind of pain to being cut with a weapon, that will be so incongruous that it will snap him out of it. It's the kind of fighting that friends or siblings do, not warriors, and it will remind him that we're not enemies.

Also given the effects we've seen before when Halla has used it in combat, it will probably mean we interrupt and disrupt his Finale/ Finisher and leave him briefly incapacitated. Meaning we could follow up with like, Stunning Strikes or IAT if we have to.

EDIT:
Ah, my apologies. While the sword move is a finisher, the non-sword move is a finale.

Just to clarify here, this means the sword move is a powerful Trick, and the non-sword move is something more akin to his version of FTB, right?
 
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I think it's a different kind of pain to being cut with a weapon, that will be so incongruous that it will snap him out of it. It's the kind of fighting that friends or siblings do, not warriors, and it will remind him that we're not enemies.

Also given the effects we've seen before when Halla has used it in combat, it will *definitely* mean we interrupt and disrupt his Finale/ Finisher and leave him briefly incapacitated. Meaning we could follow up with like, Stunning Strikes or IAT if we have to.

I'm not necessarily against it, but I think we should keep knocking him out as a part of the plan if that's also part of it. It might work, but it also might not. Like, if KGT is the first attack, we should follow it up in the plan with knocking him out in case it doesn't work.
 
I'm against KGT here. Aren't we planning a merchant voyage to reunite Gabriel and his betrothed?

Wouldn't want to ship defective goods all that way.
 
I'm not necessarily against it, but I think we should keep knocking him out as a part of the plan if that's also part of it. It might work, but it also might not. Like, if KGT is the first attack, we should follow it up in the plan with knocking him out in case it doesn't work.

Yeah that seems prudent to me.

How I think we should structure it is basically:
1. Wait until just before he launches his sword finisher.
2. Contested Movement + KGT (which we need to Hone so it'll go through his armour, plus Puncture obviously)
3. Try and use Eyetalking to get through him and snap him out of it.
4. If this does not work, immediately follow up with a bunch of Stunning Strikes with a bunch of dice put into them. KGT explicitly starts a grapple, so we should be in a good position to do this, and even if he wrestles us back, it changes the dynamic from "two sword wizards fighting" to "two friends wrestling".

There's an argument to be made that we don't wait for him to launch an attack, and just go straight into KGT with a ton of dice behind it.
 
We don't have a shield but we can beat him unconscious with the butt end of Sagaseeker. This seems like a valid option to me...we probably want one Flashfire Cleave to finish off his armor first, then just hit him a few times with carefully calibrated damage to knock him out

Unfortunately I think that taking out his armour is probably a no-go at this point, I think we might kill him first:
His armor is pristine, thanks to something with zeal, but his body isn't doing too hot.

Or at the very least, one Flashfire Cleave isn't doing it.
 
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1. Wait until just before he launches his sword finisher.

I think waiting is very wrong, we need to aggressively take him out ASAP. That involves using dice on the attack, sure, but that's still workable.

4. If this does not work, immediately follow up with a bunch of Stunning Strikes with a bunch of dice put into them. KGT explicitly starts a grapple, so we should be in a good position to do this, and even if he wrestles us back, it changes the dynamic from "two sword wizards fighting" to "two friends wrestling".

KGT does not start a grapple by default. Or at least, it hasn't historically.

Unfortunately I think that taking out his armour is probably a no-go at this point, I think we might kill him first:

It should still get Penetrated normally, and Flashfire Cleave is very much designed to do that but cause little actual damage.
 
I think waiting is very wrong, we need to aggressively take him out ASAP. That involves using dice on the attack, sure, but that's still workable.

Yeah, fair. We know he isn't putting much into the defence right now.

KGT does not start a grapple by default. Or at least, it hasn't historically.

I'll defer to your experience there; I may well have been misreading "bringing them to the ground".

It should still get Penetrated normally, and Flashfire Cleave is very much designed to do that but cause little actual damage.

I don't think we're actually finishing off his armour given it's presumably at max health, is what I'm saying. Like to reduce his armour to zero would probably take multiple Flashfire Cleaves, enough that even a small amount of damage would add up, but also it's a moot point because we don't have that much time.
 
According the glimpse of his previous sheet, Gabriel has 7 endurance left. He has a total of 16 endurance so we can do about 24 endurance damage before we accidentally kill Gabriel. Can someone double check my math?
 
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I don't think we're actually finishing off his armour given it's presumably at max health, is what I'm saying. Like to reduce his armour to zero would probably take multiple Flashfire Cleaves, enough that even a small amount of damage would add up, but also it's a moot point because we don't have that much time.

Sure, but if the armor takes 11 damage it's Pierced and useless for the round, and FFC does that, so adding one is still correct whether it finishes the armor off for good or not.
 
My money's on Abjorn, considering that Gabriel threw a mini-fit when the gang were joking about how Halla couldn't stop fantasizing about Abjorn during the troll-men purge.
In that case, he's probably dealing with more than just Wrath out of the Seven Deadlies. That situation would involve not only Wrath, but Lust and Envy as well. Still, those three had been present for quite some time.

Here's my theory as to what happened, based on the previous post, @Shard's idea about the Seven Deadly Sins, and a smidge of modern psychology. Christian Cultivators have a sort of limit to how much Sin they can contain without negative consequences. Unfortunately, Gabriel has had to surprise his Wrath towards the Norse for the death of his Knight and enslavement for quite some time. Gabriel's Lust for Halla, and all the other Sins that resulted, likely filled a sizable portion of his remaining capacity.

Then we unintentionally threw gasoline on that particular fire during the spar. It wasn't just us beating him, Gabriel could probably have handled that. We beat him by doing something that it sounds like Christian Cultivation is incapable of. That likely fired up his Pride and Envy enough to fill his capacity. With his capacity in overflow, he became overwhelmed by his most severe Sin, Wrath.
 
I Really don't think this is going to be solved by just "Hitting him even harder, even faster, and assuming things will work out." Or rather, I don't feel it's the right choice. A lot of this is a combination of survivor's guilt and frustration at how it feels to him like he Can't Catch Up. Which isn't right at all, but he probably feels that way. Especially since he hasn't had a chance to really exert himself either.

I have a question @Imperial Fister.

Assuming we were to invite his Finale, would we be able to use Ember Wing Cloak as our Evasion for it.

Because the way I see it, even if it's a wide area attack, a Finale is relatively slow, and our Ignition is Rank 5, which means we can Odr Infuse it Five Times.

That is, as one might expect, the elemental incarnation of zoom zoom.

He gets to fully exert himself, and he'll be tired in the aftermath, which means we have an actual chance of talking him down properly in that window. Instead of just Asserting Dominance again which isn't actually getting to the root of his issues. Beating him down didn't help in the past, I don't see it being more successful now.

But I feel like "Just keep hitting him" isn't going to be the right answer, it'll kick the can down the road again. What we need is to open up a dialogue here, not just kick him in the face again and assume that this will make everything work out. He's not Norse, he doesn't run on "Move Fast and Break Things", and assuming he does feels to me like a terrible mistake.
 
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I'm curious can we use our finale to contest against his? I know that Flame Tending Blade is primarily an offensive tool but could try to contest his finale with ours?
 
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