Ah, my bad on the ort on damage then.

But we are, again, in the debate if it's worth to spam ranged attacks if only a shapeshift slot makes them relevant.

We learned more ranged tricks party to avoid this happening, partly for expanding our options.

We have emberwind and galespear online, use them!
We will need every edge we can get and a +1 damage on randeg attacks while good, isn't that nice if it doesn't go through or do just 1 damage.

Ranged attacks are worth it even without a damage bonus, but when discussing whether we should swap the shapeshift out the key question is whether we will be making more melee attacks that hit than ranged attacks that hit. That's basically the only criteria which is better in a fight like this once you're above certain breakpoints (and we almost certainly are): Which we will hit with more often.

I'm not convinced we're gonna, long term, hit him with more melee attacks than ranged ones. This turn, in terms of 'likely' hits, we have two melee attacks and a single ranged attack, so if it was just this turn it'd be just barely worth swapping the shapeshift...but I'm not at all convinced that'll still be true next round.

only if we don't us rolled defenses. And now that Gabriel can use fervour in his prayers...
Well, those perfect defenses can be surmounted by a puncture parallel easily.
Do remember. He knows us. And we do not know how prayers work in general, dead priest and escape squire non withstanding.

Well, firstly, we're defaulting to a rolled defense: Atgeir Bodyguard. But it's a single rolled defense meaning we can duplicate that shapeshift with a single Orthstirr. And even assuming that gets broken and so do our Perfect Defenses, how many attacks is he gonna be making that we avoid? If it's 10 attacks that we need to make rolled defenses against we can duplicate the effects for 10 Orthstirr...1 per attack. All it does is save Orthstirr, and I don't think it saves enough to be worth a slot in this combat.
 
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Yeah, the various tuned reflexes aren't very good yet. When we reach Steinarr levels of Stoker State then we might consider Offensive Tuned Reflexes to make our Perpetual Motion Blender stronger, but that's really an unrelated topic.
 
I suppose if were to be in a negaquest format, the gm name could be Godly Pacifist. Or something vaguely christian or catholic themed names. The questors would probably be asking about where they rate on the combat scale of their generation. The gm would state that Gabriel has the most combat experience out of all the squires. Then the gm would either provide the interlude of Gabriel's and Halla's fight or probably mention Gabriel's kill count. And then the questors would react about what Gabriel is doing.
 
Yeah, the various tuned reflexes aren't very good yet. When we reach Steinarr levels of Stoker State then we might consider Offensive Tuned Reflexes to make our Perpetual Motion Blender stronger, but that's really an unrelated topic.

They're a lot better when you can double them like Steinarr can. And when you don't have Frenzy sorta doing the same job already.

Right now, once we get Crowfeeder's Runes on Sagaseeker as part of Realizing it, we'll be able to, for, say, 6 Orthstirr a piece (the same Steinarr was doing), manage 13d6+5 Sharpenedx6 Basic attacks for 4 damage a piece. Sadly, that's only an average of 50.5 or so as compared to Steinarr's ridiculous numbers...but it's pretty nasty for a Basic Attack, no shapeshift slot needed beyond Dense Muscles, and we can do it for quite a while without slowing too much.

Oh my gods, even Gabriel is in on the 'Halla is adorable' train

Gabriel has very obviously had a crush on Halla for quite a while. It's too bad for him that she is As Married As Possible.
 
They're a lot better when you can double them like Steinarr can. And when you don't have Frenzy sorta doing the same job already.

Right now, once we get Crowfeeder's Runes on Sagaseeker as part of Realizing it, we'll be able to, for, say, 6 Orthstirr a piece (the same Steinarr was doing), manage 13d6+5 Sharpenedx6 Basic attacks for 4 damage a piece. Sadly, that's only an average of 50.5 or so as compared to Steinarr's ridiculous numbers...but it's pretty nasty for a Basic Attack, no shapeshift slot needed beyond Dense Muscles, and we can do it for quite a while without slowing too much.
Those are the dice for if we just want to build up Stoked Dice, but there's a potential alternate plan where we end up putting our earned stoked dice into the next attack for 15d6+5 at the moment, likely higherlater on if higher grades of Stoker State work like lower ones.

And 6 Orthstirr a pop seems cheap, but if we plan on doing basic attack spam we might end up doing like 30 basic attacks a round, so it's something to consider, especially since gaining more Frenzy seems very expensive.
 
Okay, so @Imperial Fister standard minor character sheet error list:

Design is listed as 16 successes to raise, it should be only 8.
Forgefire should be Grade 4 (since we have Ignition 5 and Campfire 3 now)...this will be relevant to our crafting later in the turn (+2 dice is good).
Due to our Trade Deal, we should have gained 3 less Food (and you should probably just add 3 to our Food Consumption with a Trade Deal line appended for simplicity). Actually...it's Winter so we should have gained 8 less, total (for, sadly, only 4 Food in Storage).

Those are the dice for if we just want to build up Stoked Dice, but there's a potential alternate plan where we end up putting our earned stoked dice into the next attack for 15d6+5 at the moment, likely higherlater on if higher grades of Stoker State work like lower ones.

True, and a potentially valid plan. I suspect the next stage kicks in at either level 5 (if it's every odd level) or 6 (if it's a new level every multiple of 3), so we'll see.

And 6 Orthstirr a pop seems cheap, but if we plan on doing basic attack spam we might end up doing like 30 basic attacks a round, so it's something to consider, especially since gaining more Frenzy seems very expensive.

Definitely true, though 30 times 6 is only 180. That's a meaningful expense for us, but not a ruinous one. And Frenzy 6 is pretty affordable, we just have some other stuff we want first. Frenzy 7 is a lot pricier.
 
Alright, so, that brings up Stoker State and two questions leap to my mind, one short term and one long term:

1. Short term: Do we want to add the 12 dice from Stoker State to our first attack...we could drop 6 combat pool dice and add them to the Kindle Spinner if we wanted to equalize those two, or so some other split (40d6 on the initial attack, 32 on the Kindle Spinner is where I'm leaning), or do we want to build up and save for next turn? I was thinking we save up originally, but now I'm very tempted by alpha striking a bit harder.
2. Long term: We have hit Refined with Flame-Tending Blade. Do we want to keep trying to progress that towards Mastered at 1 Training Die (and thus two successes) per turn starting now? Or not? If we want it Mastered, we want to do that, but the question is do we want that enough to burn 18 Training Dice over three years? Or more over a shorter time? I lean towards yes we do, but what do other people think.
 
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1. Short term: Do we want to add the 12 dice from Stoker State to our first attack...we could drop 6 combat pool dice and add them to the Kindle Spinner if we wanted to equalize those two, or so some other split (40d6 on the initial attack, 32 on the Kindle Spinner is where I'm leaning), or do we want to build up and save for next turn? I was thinking we save up originally, but now I'm very tempted by alpha striking a bit harder.
Uhh

Stoker State Contested Movement. That's one of the better places to use it at. Don't use it as mere Orthsirr!
2. Long term: We have hit Refined with Flame-Tending Blade. Do we want to keep trying to progress that towards Mastered at 1 Training Die (and thus two successes) per turn starting now? Or not? If we want it Mastered, we want to do that, but the question is do we want that enough to burn 18 Training Dice over three years? Or more over a shorter time? I lean towards yes we do, but what do other people think.
We probably want to Master FTB.

Are we not using Reinforce Shield? Is Gabriel too fast for that? Stuff like that is why maxed attack speed is great stuff.
 
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1. Short term: Do we want to add the 12 dice from Stoker State to our first attack...we could drop 6 combat pool dice and add them to the Kindle Spinner if we wanted to equalize those two, or so some other split (40d6 on the initial attack, 32 on the Kindle Spinner is where I'm leaning), or do we want to build up and save for next turn? I was thinking we save up originally, but now I'm very tempted by alpha striking a bit harder.
2. Long term: We have hit Refined with Flame-Tending Blade. Do we want to keep trying to progress that towards Mastered at 1 Training Die (and thus two successes) per turn starting now? Or not? If we want it Mastered, we want to do that, but the question is do we want that enough to burn 18 Training Dice over three years? Or more over a shorter time? I lean towards yes we do, but what do other people think.
I'm leaning towards a bigger attack earlier in the round, in case he has a persistent defense.

I really don't know what benefit FTB gets from reaching higher levels, but having our big attack be at as high of a level as possible seems good. The only thing we've seen that can stop an FTB is a trick on a similar scale, and losing a clash of such attacks would be an unfortunate way to die.
 
FTB skill correlates to how fast it ramps up.

also using Sharpen on Hugareida Weapons is consequence free
 
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Alright, so, in accordance with what people have said, upped the dice on the attacks a fair bit (including the usage of more Sharpen, but this seems worth it in context...we're not making Basic Attacks with Sharpen under the circumstances) and added the Stoker State dice to the Contested Movement usage.

This seems right-ish.
 
Since when did adding orthstirr to Kindle-spinner do anything? Also, if we're using Sharpen 8 times on Flashfire Cleave, isn't that an extra 16 damage? Since Sharpen stacks?
 
Since when did adding orthstirr to Kindle-spinner do anything?

It adds dice. To all Tricks. This is just me keeping track of how much is spent on that.

Also, if we're using Sharpen 8 times on Flashfire Cleave, isn't that an extra 16 damage? Since Sharpen stacks?

Sharpen works like Hone, but better, so the damage is only added once, I believe. Like Honed x8 is +8 dice and +1 damage, so Sharpen x8 is +16 dice and +2 damage.

EDIT: Wait, looking back I'm wrong. Okay, yeah, that's too much damage. I'll fix it.
 
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Sharpen works like Hone, but better, so the damage is only added once, I believe. Like Honed x8 is +8 dice and +1 damage, so Sharpen x8 is +16 dice and +2 damage.

Imperial said the damage stacks too, though?

You can, yes, but the damage stacks as well. You do not need to do equal amounts of Sharpening on all attacks. You cannot Hone the same attack you Sharpen. Sharpened attacks are exempt from having to be Honed
 
Imperial said the damage stacks too, though?

Yeah, you're right, I already edited in a correction.

Though that seems like it can't be correct based on previous times we've encountered it with Sten or Steinarr...they aren't throwing out 20 damage attacks, and, uh, with that ruling they could do so easily and cheaply. Hell, we could casually throw out a 40 damage unsurvivable attacks for, like, 20 Orthstirr with that ruling which seems very wrong. Or 100 damage attacks for 50 Orthstirr...still affordable if we throw in Puncture.

@Imperial Fister is that actually right?
 
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Yeah, I was thinking 16 damage was way too much for an opener, lmao. Way too much damage for any move in a spar, in fact.

I'm pretty sure that ruling needs to be changed or we can just throw out a 150d6 Puncture attack for 100 damage to start every serious combat for maybe 60 Orthstirr. Which is, uh, broken as hell.

Still, plan edited based on the current ruling.
 
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I'm pretty sure that ruling needs to be changed or we can just throw out a 150d6 Puncture attack for 100 damage to start every serious combat for maybe 60 Orthstirr. Which is, uh, broken as hell.

Still, plan edited based on the current ruling.
It's entirely possible that he was referring to damage to the weapon. I read that exchange and I could see how it is a little unclear.
 
Although the Samurai might have an actual stacking version of Sharpen as one of the big things in their cultivation, come to think of it. Probably limited by the number of folds in their katana.

Samurai are kinda notable for ending battles in a single attack IIRC
 
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