"Halla Volsung, called Skyfire and Longstride, we don't have something quite as convenient to measure our progress on the Path as your Rosaries, but I've taken the first step where most haven't so much as stood up."

I'm pretty sure the correct terminology would be 'Halla Steinarrsdottir, of clan/the line of Volsung, called Skyfire and Longstride, etc.'
 
While Gabriel doesn't gain muna from life experiences, I can't believe him seeing Steinarr using his swordplay didn't affect him in some way. I'm sure he recieved something from it.
 
I did say to paraphrase after a moment :p But a full Introduction to trigger Boss Subtitles in Gabriel Quest is just, you know, appropriate
 
It feels like we want to play things cautious for the first round as well, maybe using our Sword Guard and Slice-Aside defensively, as the second phase of Slice-Aside still counts as a "Basic Attack" and should let us build up our Stoked Pool? Maybe see if we can get one attack past his defences, but also check out what abilities he has, if he has any Perfect defences we'll need to take down first, etc...

Then in Round II, we throw our whole Stoked Pool behind our counteroffensive with one or two really strong attacks.

He'd need to get past Sword Guard to hit Slice Aside, which is bad, and we'd have to burn, like, 8 Orthstirr to enhance the Slice Aside to get it through his armor without him being immune, which seems a huge waste. We're better off just actually attacking him.

Yeah, our Stoked Pool doesn't grow fast enough to keep up with the expense of using Stoked Strike in its Rough state, so we can't quite set up the Steinarr Giant Dice Feedback Loop, but it does mean we're rewarded for using Basic Attacks as part of our combat strategy when we used to not be.

I think Stoked Strike counting as a basic attack for Stoker State is possible but not confirmed. @Imperial Fister is this correct, does it count as a Basic Attack?
 
If we hone our basic attacks, can we put more orthstirr into them to get past his armour? Or is it not worth the orthstirr expenditure? Getting Stoker State fired up seems like a good idea, and it also helps that Gabriel should have no idea what it is considering we've never used it before.
 
If we hone our basic attacks, can we put more orthstirr into them to get past his armour? Or is it not worth the orthstirr expenditure? Getting Stoker State fired up seems like a good idea, and it also helps that Gabriel should have no idea what it is considering we've never used it before.

We probably can but, like, at the moment what does that actually do for us? At this moment, to our knowledge, all it does is add dice. If we're burning 8 Orthstirr on an attack that won't work to add two dice to our Stoker State Pool and nothing else, we have made a bad investment rather than just spending that Orthstirr on 8 dice. As we figure out the other uses for Stoker State dice, it becomes more and more worth it, but it isn't really right now.

Now, if Stoked Strike, despite being a Trick, counts for Stoker State acquisition we can focus on that to some degree, certainly, but trying to do it with Honedx8 attacks is just not a great plan.
 
@Imperial Fister, Does a successful parry with Slice Aside hinder the enemy's ability to do anything fancy to stop the counter-attack? Also do we allocate dice for the parry and counterattack separately, or is it rolled off one pool?

He'd need to get past Sword Guard to hit Slice Aside, which is bad, and we'd have to burn, like, 8 Orthstirr to enhance the Slice Aside to get it through his armor without him being immune, which seems a huge waste. We're better off just actually attacking him.

Hmm, can't we elect meet his attacks with our Slice-Aside first and use Sword Guard as a backup? Admittedly it is slightly redundant to do so, it just feels a bit nervous to hinge everything on our Sword Guard.
 
Hmm, can't we elect meet his attacks with our Slice-Aside first and use Sword Guard as a backup? Admittedly it is slightly redundant to do so, it just feels a bit nervous to hinge everything on our Sword Guard.

Oh, we 100% want to have backups if Sword Guard is broken, most notably Halting Vortex, but also other defenses if that fails, we just have them after Sword Guard, which makes Slice Aside not the best choice for the purpose.
 
Still might want to reserve some Slice-Asides as part of our final line of defense, they're expensive enough by default that they should be able to punch through the Wall.
 
Still might want to reserve some Slice-Asides as part of our final line of defense, they're expensive enough by default that they should be able to punch through the Wall.

The expense is invested in the defense not the attack, the attack is explicitly basic and doesn't benefit from the Trick, so I highly doubt the Trick's cost counts like this. I give it like 90% odds of just failing unless we put another 8 Orthstirr into enhancing the attack itself.
 
We probably can but, like, at the moment what does that actually do for us? At this moment, to our knowledge, all it does is add dice. If we're burning 8 Orthstirr on an attack that won't work to add two dice to our Stoker State Pool and nothing else, we have made a bad investment rather than just spending that Orthstirr on 8 dice. As we figure out the other uses for Stoker State dice, it becomes more and more worth it, but it isn't really right now.

Now, if Stoked Strike, despite being a Trick, counts for Stoker State acquisition we can focus on that to some degree, certainly, but trying to do it with Honedx8 attacks is just not a great plan.
Honing those attacks does mean that Gabriel would have to actually spend defenses on them though, which might let us actually overrun him.
 
If it's 6/6, shouldn't it be upgraded to Refined?
Good catch, fixing
Is Folded Orthstirr enough to qualify for penetrating the Knightly Armor "Minimum Investment" nonsense? Is it just a "You must invest at least X amount of resources before the attack registers" in general?
A good question
Also, now that Sharpen is online, what does it actually do in combat? And how many times can we use it without risking damage to Sagaseeker?
Essentially, it's Hone but better but also damages your weapon when you use it. 2 Dice, 2 Damage, 1 Orthstirr

The damage to your weapon is, we'll say, 10 xQuality. So, for Sagaseeker, you can use Sharpen 90 times before Sagaseeker breaks.
It's kind of feel too fast, considering the Knight advance across a time frame of centuries, but it could be the real grind is still ahead of him. Or most Knight live a hell of a Sedentary life and they do need combat to advance fast as well.
The real grind begins late 5th Decade.
I think Stoked Strike counting as a basic attack for Stoker State is possible but not confirmed. @Imperial Fister is this correct, does it count as a Basic Attack?
Stoked Strike is not a Basic Attack, it is just a 'basic, not very complex, usage of Stoker State'. I should probably change the description to 'simple'.
@Imperial Fister, Does a successful parry with Slice Aside hinder the enemy's ability to do anything fancy to stop the counter-attack? Also do we allocate dice for the parry and counterattack separately, or is it rolled off one pool?
If the fancy thing involves the weapon, then it is hindered. You can allocate dice for the parry, though the counter-attack, as a basic attack, needs to be Honed/Sharpened in order to gain dice.
 
Good catch, fixing

A good question

Essentially, it's Hone but better but also damages your weapon when you use it. 2 Dice, 2 Damage, 1 Orthstirr

The damage to your weapon is, we'll say, 10 xQuality. So, for Sagaseeker, you can use Sharpen 90 times before Sagaseeker breaks.

The real grind begins late 5th Decade.

Stoked Strike is not a Basic Attack, it is just a 'basic, not very complex, usage of Stoker State'. I should probably change the description to 'simple'.

If the fancy thing involves the weapon, then it is hindered. You can allocate dice for the parry, though the counter-attack, as a basic attack, needs to be Honed/Sharpened in order to gain dice.

Ah, so we basically get 90 Sharpens per 'Turn' without risking seriously hurting Sagaseeker, but if we go over that, bad things happen, right?

Also, based on how it's been described, Sharpens should be able to bypass the Auto Guard, wasn't it mentioned that one of the purposes of Sharpen was to better get through passive defenses?
 
Can we spend all our stoked dice on basic attacks? Seems like that could be how Steinarr maintained that momentum.
 
Yeah, we might want to probe then to see if Sharpen + Hone + Electric Charge is enough to punch through the Knightly Armor's defense. Sharpen is supposed to be especially strong against passive defenses like that, so it might count for extra when it comes to working out the dice.
 
Essentially, it's Hone but better but also damages your weapon when you use it. 2 Dice, 2 Damage, 1 Orthstirr

The damage to your weapon is, we'll say, 10 xQuality. So, for Sagaseeker, you can use Sharpen 90 times before Sagaseeker breaks.

Can you Sharpen multiple times just like Hone (ie: more dice per Orthstirr, but only gets the damage once), and does it need to be an equal number of times on all attacks just like Hone does? And can you Hone the same attack you Sharpen?
 
Oh, we 100% want to have backups if Sword Guard is broken, most notably Halting Vortex, but also other defenses if that fails, we just have them after Sword Guard, which makes Slice Aside not the best choice for the purpose.

I think that his active defence is likely to rely a lot on parrying with his sword, and Slice-Aside stops him from doing that, so still think a couple Slice-Asides could be quite useful in setting up some Basic Attacks that just need to deal with his armour.nAlso if he has some way of breaking our Sword Guard, it means we're more likely to stop them first.

Putting the Sword Guard as our first line of defence means it's going to get hit first by anything which has a "break sword guard" type of ability, so I think we might ideally want to put stuff like our Halting Vortexes first if we could.
 
I think that his active defence is likely to rely a lot on parrying with his sword, and Slice-Aside stops him from doing that, so still think a couple Slice-Asides could be quite useful in setting up some Basic Attacks that just need to deal with his armour.nAlso if he has some way of breaking our Sword Guard, it means we're more likely to stop them first.

If trying to take his sword out of play, IAT and Hefty-Halter Chop are both much better options than Slice Aside since they actually do that for longer than a single basic attack. Contested Movement is also not a bad call, and should potentially be used.

Putting the Sword Guard as our first line of defence means it's going to get hit first by anything which has a "break sword guard" type of ability, so I think we might ideally want to put stuff like our Halting Vortexes first if we could.

Sword Guard's advantage is it sticking around for multiple attacks...if multiple attacks aren't hitting it, that means we shouldn't be using Sword Guard. Basically, if Sword Guard isn't our first line of defense it shouldn't be on the list at all...and I think it should be.
 
Can you Sharpen multiple times just like Hone (ie: more dice per Orthstirr, but only gets the damage once), and does it need to be an equal number of times on all attacks just like Hone does? And can you Hone the same attack you Sharpen?
You can, yes, but the damage stacks as well. You do not need to do equal amounts of Sharpening on all attacks. You cannot Hone the same attack you Sharpen. Sharpened attacks are exempt from having to be Honed
 
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