[X] Training Dice: The next time you encounter Hooknails, you will have to fight him. However, you'll gain an extra 12 training dice until that time comes.
 
'I know as much about him as you do. And not necessarily, he could very well be descended from some other clan of Odin's offspring.'
Blackhand,

Did you meet or hear about him in your life, or is he a 'new' Steelfather?

By the way, Halla,

Does Punching Upward automatically give you a sense for whether anyone you meet is twice as strong as you, or only if you actually think about fighting them?
Now that this event is over, what are everyone's thoughts on it?
Underestimate people at extreme peril.

And stop picking fights with people expressly twice as strong as us!

e: And also, by the gods, our allies are not allowed to drink while fighting, ever.
 
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Dwarfs are scary, I feel like a dozen of them could take on basically any norseman.

If halla had a nickel for every enemy she's dated to fight again, etcetera etcetera.
 
Now that this event is over, what are everyone's thoughts on it?

That wasn't a great experience to go through, but it was a good reminder that we have someone actively malevolent stacking the deck against us. We need to never travel anywhere, especially on anything dangerous with less than three or four people. We're a much harder target that way.

It also provided some useful insight into how far you can go with getting shapecrafting enhancements. Plus all the info on dwarves, obviously.
 
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Dwarfs are scary, I feel like a dozen of them could take on basically any norseman.

If halla had a nickel for every enemy she's dated to fight again, etcetera etcetera.
I know it's a typo but I can't help but now I can't help but think of arranged fights as Halla's version of a arranging a date.

"Hey Abjorn! Tomorrow, after sunrise?"
"Um, sure?"

FATE HAS BEEN SEALED

(Obviously this is not how it works.)
 
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We need to never travel anywhere, especially on anything dangerous with less than three or four people. We're a much harder target that way.
And now you see why the real life Norse liked to bring 14 people with them when they went fishing (to grab an arbitrary number and event).

Heck, the real life Geirmund Heljarskinn never went anywhere without his hird of 80 people.
Blackhand,

Did you meet or hear about him in your life, or is he a 'new' Steelfather?
'Halla, I died about thirty to forty years ago and only woke up a little over half a decade ago. I know very little about the current geopolitical climate. He's probably a new Steelfather, though.'
Does Punching Upward automatically give you a sense for whether anyone you meet is twice as strong as you, or only if you actually think about fighting them?
Only if you actually seriously consider fighting them.
Dwarfs are scary, I feel like a dozen of them could take on basically any norseman.
Until they encounter the random-ass Norseman who throws a ball of sunlight around, of course.
 
This.. isn't necessarily to the death, right?

We're magic-vikings. Fighting to the death isn't always fighting to the death death.

But from context I think it means our Bold trait demands that we improve to be superior to him the next time we meet and will not accept anything other than proving it. We're gonna demand to fight and keep going until we win, either with his yielding or one of the two of us dying.
 
And now you see why the real life Norse liked to bring 14 people with them when they went fishing (to grab an arbitrary number and event).

Heck, the real life Geirmund Heljarskinn never went anywhere without his hird of 80 people.

Going into it, it didn't seem necessary given all the dwarven backup, but this was a reminder that we can only really rely on our own people who we know and trust.

Until they encounter the random-ass Norseman who throws a ball of sunlight around, of course.

Which is us. We can kill literally kill infinite dwarves by ourselves if we're fighting them without any dwarves on our side and willing to eat a bit of nid.

I wonder if there is a learning trick that we're missing out on for learning stuff.

Not anything commonly known. Our advancement speed is already well above most other Norsemen. There may well be additional tricks that only Jarls are aware of or something, but nothing most people are aware of.
 
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By the way, Fister, we have definitively confirmed all four requirements of Stage 2 Cultivation, right?

Have 81 Odr
Have a Wall
Have a House
Have a Farm
 
It might have been less Nid in the era where Dwarves and Humans were at war and the former was considered effectively a monster ala Trolls.

Oh, definitely. It's probably only very minor nid if it's under the same circumstances retreat would be completely acceptable even now. Using unfair tactics is a lot less shameful when you're outnumbered 20 to 1 with no way out or similar situations.
 
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Not anything commonly known. Our advancement speed is already well above most other Norsemen. There may well be additional tricks that only Jarls are aware of or something, but nothing most people are aware of.
Well, a Jarl would start earlier and have (relatively) dedicated trainers on top of equal partners to spar with. So from a training dice standpoint we're looking at maybe hundreds of training dice (12d6 for 5 years and 6 turns = 360 training dice) levels of difference from the difference in time. That would be enough to get a whole bunch of skills and stats up.

And then there's the opportunity for all sorts of encounters, especially if you have like a bodyguard to bail you out if (when) you get in over your head..
 
[X] Training Dice: The next time you encounter Hooknails, you will have to fight him. However, you'll gain an extra 12 training dice until that time comes.
[X] Feat: Forced an Ironbrother to Retreat. +5 Orthstirr a year
[X] Plan Recovering From That Whole Thing
 
Yeah, the real thing that made Hooknails absurd was that absolutely insanely high Frenzy score, which likely required extensive Fleshcrafting just to support it without hopelessly compromising his ability to function as anything other than a weapon. He also seemed to have an encyclopedic knowledge of Twists and Hugareida as well as whatever gimmicks are required to be able to identify them on sight--which is a capacity we've never seen in anyone to date. Basically, he had absurd amounts of money and resources poured into training him, as you'd expect from someone who hit Ironbrother in his early twenties--and a stronger one than we've seen to date too.

The only good news at least is that he either didn't know of, or didn't think he needed to use the "Flare an Aspect to shake off crowd control" trick, or we'd have been completely fucked.
 
[X] Refined Semi-Halting Vortex: A field modification of Halting Vortex that sacrifices stopping power for reusability and mobility. If an enemy trick has more orthstirr, then Semi-Halting Vortex fails.
[X] Training Dice: The next time you encounter Hooknails, you will have to fight him. However, you'll gain an extra 12 training dice until that time comes.

That fight was sick!

Go Halla! MULTI-STANDSTILL DRIFTING

This also makes me feel more that we need to work specifically on honing our own like, super-attack for fighting really strong guys, something which leverages our advantages. I wonder what would happen if we Alloyed one of our weapon Hugareida with Emberwind or Standstill? Alternately and in the more immediate term, I'm kinda curious about combining Sparkbomb and Flashfire Cleave to create a super-attack.

A really powerful attack would not necessarily deal more damage or be more Othstirr-efficient than say, five Kindle-Spinners, but it seems like the way fights go down, against strong opponents we can't actually hit them with five Kindle Spinners before they do something to interrupt us. By creatively leveraging our wacky abilities like Standstill, and investing a lot of Orthstirr, we can maybe create a window of opportunity to really solidly hit a formidable enemy once, so a Trick which maximises the damage-per-attack is worthwhile in that situation.
 
He also seemed to have an encyclopedic knowledge of Twists and Hugareida as well as whatever gimmicks are required to be able to identify them on sight--which is a capacity we've never seen in anyone to date.

I think some of this may have been his Fylgja. Blackhand mentioned that a Cat Fylgja can grant the ability to identify things like that on sight, which both makes sense and would fit aesthetically with the fishhook nails.
 
It could also be from experience in a Steelfather's Hird. Being in a Steelfather's Warband gives massive opportunities for interaction with people having their Own Unique Bullshit.
 
It could also be from experience in a Steelfather's Hird. Being in a Steelfather's Warband gives massive opportunities for interaction with people having their Own Unique Bullshit.
Yeah apparently IRL Geirmund Heljarskinn had 80 people in his hird, all of whom are badasses and have presumably seen some shit and communicate with each other.
 
I will say, I liked that whole "Use Halting Vortexes as something to propel you at absurd speeds." Bit though.

That being said, what makes Semi-Halting Vortex a major choice compared to the regular kind?
 
It could also be from experience in a Steelfather's Hird. Being in a Steelfather's Warband gives massive opportunities for interaction with people having their Own Unique Bullshit.

I'm sure this is why he knows what to do about the things he sees, but recognizing things on sight seems more like an actual power than just experience alone, at least to me.
 
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