He can in theory if not pinned down and working on escaping. The hope of the plan is to keep him busy.



Which is why I currently have the plan set to trap him four different times, burning Odr each time to make it harder/take longer to get out of. I do expect that he will escape anyway, my hope is that it takes him long enough for us to sober the dwarves up.



High dice attacks, sure. I'm more thinking in terms of attack spam. Halting Vortex seems like a good thing to have available in case he goes that route.
Hope is Fenris' slobber for good reason. We shouldn't be going '400 Orthsirr' - It's unlikely that there will be a 'next round' if we don't succeed cleanly in this round.
 
They appeared on their own

Well that's not great. Lemme do some restructuring to emphasize defenses and defending the dwarves then.

Hope is Fenris' slobber for good reason. We shouldn't be going '400 Orthsirr' - It's unlikely that there will be a 'next round' if we don't succeed cleanly in this round.

I mean, there's a cap to how high we even can go. But it's probably gonna go higher than that since locking him down doesn't work. Gimme a minute.

Yeah, I figure, 'Try to get the Ducklings involved and stall, stall, stall, and withdraw if that falls through.' Is probably the play. 15x Ducklings is probably enough to stall for more time, and they can use their bullshit hive-mind thing to sound the alarm to the others, even if the sound of fighting hasn't reached them by now.

15 Dwarves is effectively, from what we've seen, the equivalent of 90 dice, and thus rolling 315 on their actions...I think he actually straight up loses to that, which might force him to retreat if we actually pull it off.
 
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And edited the plan. Only one IAT in this version because he doesn't need to break out of them to attack, which is annoying, but what are we gonna do? More defensive actions for the same reason, and the Contested-Movement counterattacks are now Kindle Spinners so we can actually mess him up a little, maybe. Or at least make him feel like he's been hit.

Very expensive, but we don't have as lot of options here under the circumstances.
 
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And edited the plan. Only one IAT in this version because he doesn't need to break out of them to attack, which is annoying, but what are we gonna do? More defensive actions for the same reason, and the Contested-Movement counterattacks are now Kindle Spinners so we can actually mess him up a little, maybe. Or at least make him feel like he's been hit.

Very expensive, but we don't have as lot of options here under the circumstances.

Please don't use Kindle-Spinners for Counterattacks, use Sparkbombs, they hit much harder.

That is, quite literally, what it's for.
 
[X] Plan Sober Up You Assholes

It's not a perfect plan, but unless the guy just instantly stokes to shake off the IAT without it buying any time whatsoever, and then immediately deduces we have a cross-counter Trick and uses some bullshit to let him Just Win those, we should at least survive another round. It makes good use of the environment and the current situation, and tries to create a new asset to help even the odds. If he still wins and decides to kill us on the spot, then we just have to accept that we got absolutely fucked by either RNG or the Enemy, since our read on his power level was 'Reasonably dangerous boss fight' as opposed to "Sten but who spent all of his life and focus entirely on being a better killer and decided to hang out here at this specific outpost for laughs." (Since I wasn't of the impression that this was Literally the Key Battle of the War so much as it was us helping a group of the Ducklings out at punishing one that did war crimes to their father, iif it was actually the pivotal battle of the war, then we can chalk that up to 'The Enemy was manipulating the information we get again', which is further suggested by the fact Blackhand is getting apparently babyshook by them right now to make him dumb.)

That being said. I'm spending both of my reward dice to rig the Contested Movement Tricks, 1 on each. I strongly suggest other people with holdout dice consider doing the same, as that's the only thing that's going to give us a fair shot at surviving the next turn. If he ends up tapping an Aspect just to counter a Trick, and also takes some armor damage, then I don't think he's going to be willing to die for this.

Then again, even if by some miracle he dies, I imagine it's just going to be Bodily Death anyway, and he'll come back even stronger next time.

For fuck's sake though. "Punching Down" is a Twist? He had a deep and emotional experience that he carries with him forever, that exclusively makes him even better at killing people weaker than he is?
 
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(Since I wasn't of the impression that this was Literally the Key Battle of the War so much as it was us helping a group of the Ducklings out at punishing one that did war crimes to their father.)
Oh it is the latter, it's just that Heljarskinn has a vested interest in keeping about a third of Agder's iron income disrupted and the Enemy has no qualms about screwing you over. Roughly three dwarven clans control Agder's iron supply and they are the Ducklings, the Goslings, and the Cygnets.
Hey Blackhand, if you took over my muscles briefly, would that mess up his Frenzy prediction of me?
'I believe it would, yes.'
 
Oh it is the latter, it's just that Heljarskinn has a vested interest in keeping about a third of Agder's iron income disrupted and the Enemy has no qualms about screwing you over. Roughly three dwarven clans control Agder's iron supply and they are the Ducklings, the Goslings, and the Cygnets.

'I believe it would, yes.'

I sincerely hope the fact the Enemy meddled here to conveniently put what amounted to being a hard counter to Halla here means that he has to pay a price for it, and it's not just something he can impose whenever he feels like it at zero cost. It already feels hopeless enough as it is, without basically risking 'Any time you walk into anything, you might run into some absolute monster who the Enemy nudged there just to ruin your day.'

Isn't this also breaking that big pact? Directly interfering with Dwarven politics to further upper-dweller politics? Or is that more a place by place thing and strangers can just happily waltz in and meddle all they want and it's perfectly fine?

Cripes, this whole thing puts a bad taste in my mouth. Still, @DeadmanwalkingXI , you might want to consider seeing if Blackhand can help us scramble his Frenzy Prediction in this critical moment.
 
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[X] Plan Sober Up You Assholes

Me no want die yet =(

I don't want to either, especially since "BTW here's a Peak level Norse Combattant that nobody knows about that can identify literally everything you do before you even do it, including shit that should be secret but he apparently knows it full well despite not using it himself for some reason."

I think we've gotten a pretty clever plan together, but that requires him to be dumber than he's shown himself to be, and the Enemy not to be putting his thumb on the scale either.
 
Isn't this also breaking that big pact? Directly interfering with Dwarven politics to further upper-dweller politics? Or is that more a place by place thing and strangers can just happily waltz in and meddle all they want and it's perfectly fine?

Technically, no more than what we're doing, since he's working as a mercenary just like us. In reality it's absolutely a violation of that, but it's nothing provable.
 
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For fuck's sake though. "Punching Down" is a Twist? He had a deep and emotional experience that he carries with him forever, that exclusively makes him even better at killing people weaker than he is?
The "Punching Up" Twist is a kinda odd Twist in the first place, IMO, because it's designed to change the meaning of Up. If it makes you win the fight, that suggests the name was wrong. I suggest thinking of the "Punching Down" Twist as mostly being the counter, and not focusing too much on the name. He may have had a deep experience of nearly being killed by someone with "Punching Up", and gave the counter the obvious name for that reason, without regard to who is "actually" stronger or weaker.
 
Technically, no more than what we're doing, since he's working as a mercenary just like us. In reality it's absolutely a violation of that, but it's nothing provable.

The difference is that we're a friend of the local, established clan helping them out on a case by case basis at defending what's theirs, while living here, while this guy's helping out an invading clan for the sole purpose of fucking over the people on the topside.
 
I don't want to either, especially since "BTW here's a Peak level Norse Combattant that nobody knows about that can identify literally everything you do before you even do it, including shit that should be secret but he apparently knows it full well despite not using it himself for some reason."

In fairness, from what Solrun said, storing Odr in Fasts and using it to buff tricks is doable with Seidr/Shapecrafting alone without knowing how to actually cultivate. This guy is high end, but he probably doesn't actually know about True Cultivation, just the seidr level version of how Odr works.

The difference is that we're a friend of the local, established clan helping them out on a case by case basis at defending what's theirs, while living here, while this guy's helping out an invading clan for the sole purpose of fucking over the people on the topside.

Sure, but we can't prove it's anything more than one guy acting as a mercenary. And also, even if we could, what are we gonna do, take him to court? I doubt his kingdom's courts will side with us. Go to war? That's sort of what Rogaland is aiming for anyway.

So when did we figure out that The Enemy was Ymer?

Technically, right now when Blackhand used the first letter of their name by accident, but he's been the primary suspect for quite a while.
 
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So when did we figure out that The Enemy was Ymer?

OOCly, but we can't actually say it in character because it apparently invites him into your brain and then he can do what he wants with you. (Presumably, you can say it as long as you don't have any Secrets that offends him to know, or else we wouldn't have the name from the sagas, but once you're on the radar, saying his name draws his attention and interference)

Apparently Blackhand is getting babyshook so hard that he almost let it slip. And he doesn't even know what's doing it.
 
I think he got Punching Down might have been a Skald Made Trick.

But this is a wake up call in general that Norsemen are crazy shits, and you never know when you run up against someone that counters you.
 
I think he got Punching Down might have been a Skald Made Trick.

But this is a wake up call in general that Norsemen are crazy shits, and you never know when you run up against someone that counters you.

We knew that, we just weren't expecting to run into Norsemen in general on this specific trip. We need to stop taking trips with less than our full group of friends, the Enemy always pulls bullshit when we're alone or close to it.

Wow really, i kinda thought Imperial Fister wouldnt just kinda let that slip and make it a big reveal.

The thread had decided it was Ymir quite a while back, there just hadn't been confirmation in-character since saying the name in-universe is A Problem.
 
I sincerely hope the fact the Enemy meddled here to conveniently put what amounted to being a hard counter to Halla here means that he has to pay a price for it, and it's not just something he can impose whenever he feels like it at zero cost. It already feels hopeless enough as it is, without basically risking 'Any time you walk into anything, you might run into some absolute monster who the Enemy nudged there just to ruin your day.'
Not a high price (proportionately).. yet.

The Enemy is quest-defining after all.

---

Well, I would say I was the one who figured who the Enemy was by asking the decisive question.
 
I think he got Punching Down might have been a Skald Made Trick.

But this is a wake up call in general that Norsemen are crazy shits, and you never know when you run up against someone that counters you.

I mean, it's incredibly demoralizing too, because it means we basically don't dare adventure because we might just run into a dude who happens to be specced in precisely the right way to hard counter us.

It'd be one thing if this were a critical battle of the war, but no, it was a relatively limited strike on a specific mine, and here's a fucking Sten tier Berserk who's been hopped up to the gills with Seidr, Fleshcrafting, and apparently bespoke Twists to counter the most likely responses to his bullshit.

And here we are having to do fucking everything ourselves because we actually have to pay a price to unlock things, but they get it just by service to their boss apparently. Because they've got all the people in house and the price can be paid by other people on their behalf apparently.
 
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