You're acting like I'm arguing against doing this. I am really and sincerely not. I was arguing specifically and exclusively against the idea of spending 4 dice per turn on the Wall alone. That's it. That's what I thought was a bit overly focused.
We do cultivation research pretty regularly and I'm happy to do it, and would be happy to explore any of those topics (though I think we should learn to actually build good buildings before we start doing so...it's on the Training Die plan starting within the next couple of turns). Indeed, there's been a lot of discussion about doing exactly this and I'm all for it at this point, given what we now know.
I feel very much like you're making huge assumptions here regarding my opinions of cultivation research that are not at all borne out by, uh, anything I've ever actually done. I want to proceed carefully, that's not the same thing as not proceeding at all and you're equating the two in a way that's feeling very much like an attack or a strawman. I don't think that's your intent but I'd appreciate you walking it back a little.
And, for the record, in terms of GM confirmation, what we have at the moment is a very dicey statement 'Of the three things you list, one is right, one is partially correct, and one is completely unnecessary right now' about a previous list of three things. We think we've figured which is which, but it's highly speculative.
If it turns out we can actually agree on a middle road here, then that would be fine by me. If you feel I'm misrepresenting your overall approach here, then I apologise, but I have been responding to the things you've written, so maybe it's that we've got a bit overly focussed on a few points of contention and lost sight of the bigger picture?
To try and lay out concretely where I think we disagree, what started this discussion was when you said that we should not continue with the fence. Quite recently, you said (and let me know if you feel this paraphrasing is inaccurate) that you did not feel we had "actual good topics" for cultivation research. If you're happy to continue work on the fence and immediately start work on the fields in our soul next turn, then great, we agree. But I hope you can understand why that hadn't been my impression from reading your posts.
Equally, if you feel Building is a skill-trick we really need before attempting the farm buildings, then fair enough. In my view, that would logically means we should immediately put as many Training dice into Building as we need to rank it to an appropriate level, then proceed. But you've said that we will get to it within the next couple of turns (I don't know if this means rank it up, or start ranking it at one success per turn), which I think is glacially too slow for something that important. If this is a misunderstanding or you'd be happier with going faster, then that's fine by me!
On the GM confirmation thing, thank you for tracking down the details. To my mind, the fact that our understanding is speculative is a compelling reason we need to begin experimenting and find out for sure which is a red herring, as soon as possible. Do you feel the same way?