[X] Gain Boon: It's about what you leave behind

[X] Plan Tying Up Loose Ends

Guess next turn is when we try to learn Seidr and train Drifa?
 
I think the pencil might be a magic marker. It will be useful for regular writing, of course, but it might also be needed for like, spellbooks and stuff. If our magic system wasn't based on carved runes, anyway.
10 Orthstirr is cheap, we get most of that back from our work unravelling, and what's left isn't enough to change our Odr gains.
A single pocket, or 6 Orthsirr, will get our Aspects to 153, which should be 17 Odr exactly. 10 Orthsirr into Armory would bring that back down to 16.
 
I think the pencil might be a magic marker. It will be useful for regular writing, of course, but it might also be needed for like, spellbooks and stuff. If our magic system wasn't based on carved runes, anyway.

A single pocket, or 6 Orthsirr, will get our Aspects to 153, which should be 17 Odr exactly. 10 Orthsirr into Armory would bring that back down to 16.

We get our yearly Orthstirr at the end of this turn I believe, which means we get 17 Odr regardless. And we're punching Troll-Men too, which should be worth a bit more anyway.
 
I mean, personally I still disagree with limiting how much pockets we are willing to unravel, because we can always make as many pockets as we want in one go.
 
It occurs to me that at some point we want to go demonstrate our displeasure to the Witch. Don't we?

[X] Gain Boon: It's about what you leave behind

I also feel like we should have earned some rep updates recently, what with the whole thing where we saved the lives of numerous people.

For that matter... Saving Aki earns no Drengskapr? Like, "I'm willing to step into the Lands of the Dead in order to rescue my friends" really seems like almost the essence of Dreng. "Well, yeah, I'm risking the very worst kind of Bodily Death you can suffer by sending my Fylgia into this fight... but hey, Halla's got my back. I'll be fine."

If it's some sort of "there's only so many points in the rewards budget" thing, though, that's cool. I do understand that.
 
I would say, not right now. It does affect our Odr gains.

Not this turn it doesn't. It probably doesn't next turn either.

We get the same this turn either way, and very likely the same next turn either way as well. It's possible it could cost us 1 Odr going forward if the rewards of the Troll-Men expedition are within a very narrow range, but I think it's still worth it if it works like we suspect it does (it might easily let us add Shoot to our combat pool, which would be a huge dice bonus for relatively little investment, and is eminently worth it, to say nothing of allowing weapon swapping and similar stuff).

I mean, personally I still disagree with limiting how much pockets we are willing to unravel, because we can always make as many pockets as we want in one go.

Can we? I'm not clear on that at all and don't want to assume. Also, within the next year we're gonna have nine of them full of Frenzy, and we do want a few more than that. We've definitely hit the Orthstirr amount where a shapeshift slot is worth the huge Orthstirr investment, at least in the short run, I think.

Displeasure over what?

We felt our debt to her vanish the moment the Troll-Men attacked our home. This strongly implies she was involved or sold the debt to someone who was. We need to have a talk with her.
 
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Personally I assume that as you get more Dreng, it gets harder to be even more Dreng.

If there was gonna be a Dreng reward, I would have thought it would have been from, well, saving Hasvir's family.
We felt our debt to her vanish the moment the Troll-Men attacked our home. This strongly implies she was involved or sold the debt to someone who was. We need to have a talk with her.
Or she attacked or organized an attack on us, which should also clear any metaphysical debts.
 
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Personally I assume that as you get more Dreng, it gets harder to be even more Dreng.

If there was gonna be a Dreng reward, I would have thought it would have been from, well, saving Hasvir's family.

Getting that after talking to the family in question wouldn't be unreasonable.

Or she attacked or organized an attack on us, which should also clear any metaphysical debts.

I mean, I'd classify that as 'involved', which is what I said. I also consider it unlikely, as she had no motive to target us like that. She needed an outside impetus, like someone paying her to do it.
 
It does make sense that Drengskapr gets harder to acquire the more of it you have. Because it effectively serves as a 'Floor' for any Orthstirr gains you might acquire. (AKA "Any time you're awarded Orthstirr for something you do, you cannot get less than this."), plus the social benefits of course.
 
--[X] Eric, our brother
--[X] Welcome him home properly, invite him to join the family and friends sparring sessions
--[X] Ask him what he'd like in the way of a weapon, since we owe him a gift for both his gift to us and breaking his wrist way back when. We can easily make something to spec, runes included though it may take us a little while depending on what he wants.
It would be nice if we could trade tales with Eric as well.

Learn about him becoming a Stoneson of a warband!
--[X] Invite Hardir (and Veny if she's interested) to come learn how to fight better. He did try to fight us when he thought we were a threat, so he's not a complete coward or anything, just unskilled. Maybe whatever has prevented him from learning until now can be overcome?
The phrasing seems insulting.

Also, Hardir had Wolfwind as a father. So I imagine it's like an up and out curse, not simply a matter of skill.

e: Also, I think we should commit to spending 1 training dice a turn on Drifa at the very least. Even if it's annoying for the rest of a training plan.
 
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[X] Gain Boon: It's about what you leave behind
-Has an effect on your descendants, which is granted retroactively
-Halla becomes more selfless
 
It does make sense that Drengskapr gets harder to acquire the more of it you have. Because it effectively serves as a 'Floor' for any Orthstirr gains you might acquire. (AKA "Any time you're awarded Orthstirr for something you do, you cannot get less than this."), plus the social benefits of course.

Oh definitely, I wouldn't be surprised if we got none for all this, I'm just saying I'm not sure the logic of 'if we were going to we would've already' quite applies. We could still. Or not.

It would be nice if we could trade tales with Eric as well.

Learn about him becoming a Stoneson of a warband!

I assumed that was part of catching up, but I'll clarify.

The phrasing seems insulting.

Also, Hardir had Wolfwind as a father. So I imagine it's like an up and out curse, not simply a matter of skill.

I'll adjust the phrasing. And Wolfwind being terrifying doesn't mean he's a good teacher, or that he was around much to do the teaching. He might well have been away a lot. There may also be interpersonal and emotional tensions there that make instruction difficult.

EDIT: And phrasing adjusted on both.
 
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--[X] Invite Hardir (and Veny if she's interested) to come learn how to fight better. He did try to fight us when he thought we were a threat, so he's not a coward, just in need of training. Maybe whatever has prevented him from learning until now can be overcome?
Still feels insulting. Because we're drawing attention to his lack of battle prowess which is a big deal in Norse Society, especially for men. Inviting Veny is also lowkey another insult to Hardir, because women do not fight in Norse society. Now if Veny asks to join, that's different, but inviting her is insulting.

e: Also I don't know what we're getting out of this.
 
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Still feels insulting. Because we're drawing attention to his lack of battle prowess which is a big deal in Norse Society, especially for men. Inviting Veny is also lowkey another insult to Hardir, because women do not fight in Norse society.

Everyone involved knows he can't fight well. He is literally listed below small children on the valley prowess list. Plus, we're praising his courage, which is, I think, more important. After all, winning fights is important, but not as important as the willingness to fight in the first place. Skill can be taught, courage can't.

And, as a woman, I can't imagine how inviting another woman would be insulting. Well, it would be if we invited her and not him, I suppose.

e: Also I don't know what we're getting out of this.

I mean, better relations with the family, especially him and his wife and maybe Wolfwind if we actually teach him something? But honestly, it just seemed to me like the right thing to do. Guy was willing to fight to defend his family but unable to do so effectively. That's a problem, but one with a straightforward solution we are actually good at.
 
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Is the Hading owned, or did all land claims perish with the residents? Can someone who wants more land and lacks fear just clear a section and keep it?
 
Everyone involved knows he can't fight well. He is literally listed below small children on the valley prowess list. Plus, we're praising his courage, which is, I think, more important. After all, winning fights is important, but not as important as the willingness to fight in the first place. Skill can be taught, courage can't.

And, as a woman, I can't imagine how inviting another woman would be insulting. Well, it would be if we invited her and not him, I suppose.
In that case we should phrase our statements more positively, and simply say, "He's courageous.." etc, instead of the rather negative "Not a complete coward or anything" which is frankly pretty insulting and demeaning however you read it.

Inviting Veny insinuates that Hardir can't fight well enough to protect her (as her husband), though I'm not that knowledgeable about Norse social custom and all.
I mean, better relations with the family, especially him and his wife and maybe Wolfwind if we actually teach him something? But honestly, it just seemed to me like the right thing to do. Guy was willing to fight to defend his family but unable to do so effectively. That's a problem, but one with a straightforward solution we are actually good at.
Well, if you assert so. To me it sounds like we would have to actually invest training dice if he's that bad.

I mean he's ranked lower than Drifa! And we have to put in training dice into Drifa if we want to teach her!

Which we should be doing in the plan, incidentally. We should put in a training dice into Drifa every turn because it's the right thing to do, even if it's inconvenient for our training plans.
 
In that case we should phrase our statements more positively, and simply say, "He's courageous.." etc, instead of the rather negative "Not a complete coward or anything" which is frankly pretty insulting and demeaning however you read it.

I already changed that wording? You literally quoted the new version which doesn't say that. I'll still change it again to match the intent of what I was aiming for, though.

Inviting Veny insinuates that Hardir can't fight well enough to protect her (as her husband), though I'm not that knowledgeable about Norse social custom and all.

If we invited her alone, sure. If we primarily invite him (and her if she wants to come) it's just an acknowledgement she can learn to fight if she wants. A woman offering to teach only him and not her would be the insulting thing, insulting to her.

Well, if you assert so. To me it sounds like we would have to actually invest training dice if he's that bad.

I mean he's ranked lower than Drifa! And we have to put in training dice into Drifa if we want to teach her!

Which we should be doing in the plan, incidentally. We should put in a training dice into Drifa every turn because it's the right thing to do, even if it's inconvenient for our training plans.

This is incorrect. From what Imperial Fister has said, we provide significant training bonuses even if we don't invest dice in it. We provide bigger bonuses if we actually invest dice, but we're giving, like, +4-5 Training dice at a minimum (and likely more) just due to having the Trick for it. There's probably a max number of pupils, but we're definitely not at it yet.
 
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Modgudr blinks and scratches at the side of her face. "Well, alright? I guess I'll be seeing you?"

Oh Gods you hope not.
...is...nah, no way she is an airhead, right?
But good thing to internalise "there is a bigger fish"
Astmundur slumps against the entrance to the stairwell with his legs splaying out before him. His blood stains the wood red, sprayed out from the suspiciously fist-shaped hole plowing his head and upper chest into a 'u' shape. He's dead ...and you didn't even know it happened. You didn't even see her move! You didn't even hear the swish of her fists!
Oh wow. She is quick and quiet.
'It's about what you leave behind.'
Too true.
[ ] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
Oh? Did we got back Steinar dice? That's really neat, and makes sense, Gotta is dead, after all.
-[X] Non-action: Make sure Haleikr's widow knows she can call on us for help if needed.
...eh, I thought there isn't much of a reason for this? What with the Jarl taking care of her... Just wondering, that's all.
--[X] Talk to Sten about what Forgefire Tricks he might recommend now that we've acquired it, with a particular emphasis on anything to allow a high quality weapon to remain unharmed while using Sharpen
I mean, we most likely hear the same answer again, but it is true that Sten is the master so he will have greater variety on forge firre tricks.

Here is Blackhands' answer though, for the record:
'Crafting was never my strongest skill. Forgefire was actually the last fire hugareida I learned.

I only learned three tricks with it. Flash-Heat, Forge-Weld, and Repair-Edge. Flash-Heat heats up metal quickly. Forge-Weld bonds two pieces of metal together. Repair-Edge repairs chips and damages to an edge.'
And, well, criwfeeder works on the same idea as the trick we want...
Reminder for next turn, we should examine crowfeeder

But that Repair edge.... i want that. that with hone? yes please....
although, IF, can we use repair edge and sharpen combo so our weapon isn't damaged?

Funny that you mention that...
So, we would probably need to still learn both before making something to combine them, but as I said, Sten might have the trick, with his focus on being a master blacksmith.

Hm... Should we still check out crowfeeder, even after we know what the runes do?

[X] Gain Boon: It's about what you leave behind
[X] Plan Tying Up Loose Ends

Now, on to the backlog!
 
...eh, I thought there isn't much of a reason for this? What with the Jarl taking care of her... Just wondering, that's all.

Seems like the right thing to do, basically. It's unlikely to come up, but he came with us to fight and he died, saying we'll help out his widow if needed is correct behavior in a warleader. Probably not gonna be a major thing, but it doesn't cost an action, so...

I mean, we most likely hear the same answer again, but it is true that Sten is the master so he will have greater variety on forge firre tricks.

Sten is a better smith than Blackhand ever was so I suspect he'll be able to give us a much more complete list.

What was the list of stuff we need to learn for Sword first BTW?

Sword Guard, Sword Slash, and Sword Stab. I actually originally had them at 1d6 each and Recall at only 5d6, but delayed them for a round to hopefully get Recall out of the way.
 
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