*Cough cough* ask mom for womanly training too *cough cough*

But yeah, it's worth a shot to ask halfdan to help us out with training, even if it's just sometimes.

I suspect it's definitely a 'one or the other' situation. If we have to pick, I'm not sure what direction to go...if it has to be someone we live with, mom definitely seems like the right choice.
 
I suspect it's definitely a 'one or the other' situation. If we have to pick, I'm not sure what direction to go...if it has to be someone we live with, mom definitely seems like the right choice.
Too bad we put off so long to ask mom to train us, or we would know fr certain.
But there may still be a turn or two before Halla becomes 15...
Guess we will see.
Edit: except we also have Hallr Blackhand in our head, so it's definitely possible to have more than one teacher
 
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Too bad we put off so long to ask mom to train us, or we would know fr certain.

In fairness, this was at no point presented as anything resembling option. Like, I'm not saying we can't do it but it was something we had to come up with entirely on our own and didn't even think of until pretty recently.

Which makes sense given Halla and her mother's relationship, mind you, but we haven't been putting this off the whole Quest or anything...maybe a turn or two at most.

Edit: except we also have Hallr Blackhand in our head, so it's definitely possible to have more than one teacher

We can definitely have multiple people teaching us stuff, but note how Hallr provides exactly zero training dice. Like, I suspect we can indeed learn a specific Trick from Halfdan or something, but I doubt we have time to get the kind of training that grants training dice from multiple people.
 
@Imperial Fister what weapon skills does the atgeir work with?
Pierce and Chop (plus Bash). It's not a Slashing weapon.
@Imperial Fister can we potentially gain someone else to train us while Steinarr is away? And if so, are they indeed limited to people we live with?
Yes and no. Yes to the first, no to the second.

You can have multiple teachers giving you dice. Blackhand doesn't give you dice because he's a voice in your head, doesn't exactly have much in the way of a body to show you how things work with.
 
We definitely keep it as a sidearm for now, I think. We need one and it's right there.

Yeah, thats fair. Don't really know what I was talking about, Thievesbane has way more value as a sidearm. Selling it wouldn't be a very good idea.

*Cough cough* ask mom for womanly training too *cough cough*

It's certainly a thing we should do... eventually. As it stands, however, I'm more inclined to go all in on hamr and combat training considering the upcoming boss fight.
 
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Pierce and Chop (plus Bash). It's not a Slashing weapon.

Cool. Good to know.

Yes and no. Yes to the first, no to the second.

You can have multiple teachers giving you dice. Blackhand doesn't give you dice because he's a voice in your head, doesn't exactly have much in the way of a body to show you how things work with.

Is there some way to actually gain people to train us then? Do we just spend actions to ask them or what? How does this work?

It's certainly a thing we should do... eventually. As it stands, however, I'm more inclined to go all in on hamr and combat training considrring the upcoming boss fight.

I mean, any training is better than no training, and if there's not a cap on the number of people who can train us not getting her training has no upsides. If we can convince her to train us, we should.
 
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*Cough cough* ask mom for womanly training too *cough cough*
honestly, yeah. Considering Halla is going to get married and raise a family. spending a turn or 2 on housecraft and what we need to keep a good household to get to a minimum will be important. I imagine women get Ort from keeping good homes. This might also help our relationship with our older sister and mother.

We can still be a warrior princess, but one that knows how to make a bed and balance a checkbook too, ya know?
 
honestly, yeah. Considering Halla is going to get married and raise a family. spending a turn or 2 on housecraft and what we need to keep a good household to get to a minimum will be important. I imagine women get Ort from keeping good homes. This might also help our relationship with our older sister and mother.

We can still be a warrior princess, but one that knows how to make a bed and balance a checkbook too, ya know?

Yeah, we 100% need at least a 2 in...almost every skill there is, to be honest, with Management, Composure, and Silver-Tongue being really high on the list (to be clear, so are some other things, but those are three I'm positive mom can help with). Now, how much we can afford to invest in that is less clear, but we can definitely invest at least every die Mom gives us, and probably significantly more if we can also get training elsewhere.
 
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And make clothes for ourselves, Abjorn, and any kids we have since malls are not exactly a thing and we have to go through the whole cloth making process on our own.

We can actually already do this one. We have Housecraft and the trick to make clothes. We could improve, but with our eventual ridiculous Hugr we're gonna wind up pretty good at it even if we don't. We do probably want to get to Housecraft 2 since we're only 1 success away, but we're already able to make decent clothing.

I will note one reason to try to get Seidr before we turn 16 is to try to get a Neutralize Poison type effect.

We can't actually do this with the actions we have, at least not from the Seeress. We can only visit the Seeress in the Summer, and can only make one visit per season, so we can't visit Horra (to kill him) in any way that allows us to visit the Seeress afterward before we hit 16.

Now, if he comes after us or something in the next turn or so it could happen, but we can't make it happen. Which makes our only avenue to learn seidr the Witch, which I'm gonna come down firmly against for a wide variety of reasons.
 
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In fact, can Halla use Hugareida to create an analogue of Delay Poison that will stop or at least slow down the spread of the poison in the blood? This would be a pretty useful ability to have in the arsenal, and it works pretty well with the theme.
 
Nah. The boss fight is something with a venomous bite and I don't think he qualifies. That might be metaphorical or something, but I still doubt he qualifies for it. He's a later boss fight.
Could be someone with a snake fylgja?
Hopefully we can squeeze in the time and energy to get the pod opened too, I'm curious what kind of loot's in there--but even disregarding loot, the pod itself probably qualifies as Sky Metal by now, which means we can probably make some great gear out of it.
And the runes.
Aki repeatedly blew stuff up with his attempts to recreate them.
We might be able to learn to make runes that explode when we want them to.
 
In fact, can Halla use Hugareida to create an analogue of Delay Poison that will stop or at least slow down the spread of the poison in the blood? This would be a pretty useful ability to have in the arsenal, and it works pretty well with the theme.

It's probably worth seeing if we can figure it out. If we can it would also work to stop blood loss or, indeed, the flow of any liquid, though how useful that is outside those two situations I'm not sure...if we can do it on larger areas it might be useful in ship-to-ship combat or let us walk on water (for both practical reasons and to get extra blasphemy points with Christians).

Could be someone with a snake fylgja?

That seems plausible, yes.

And the runes.
Aki repeatedly blew stuff up with his attempts to recreate them.
We might be able to learn to make runes that explode when we want them to.

There are a lot of reasons we want to get that thing open, and why doing so is a pretty high priority.
 
We can actually already do this one. We have Housecraft and the trick to make clothes. We could improve, but with our eventual ridiculous Hugr we're gonna wind up pretty good at it even if we don't. We do probably want to get to Housecraft 2 since we're only 1 success away, but we're already able to make decent clothing.
True, not saying it was necessary to go higher than that since the others were only set to go to that level.

But the drip, you can never go wrong with cooler clothing, it is a Xianxia staple!
 
I think his Hamingja roll was just for whether he was okay going for help (it wasn't completely safe and he is a 10 year old blind kid). If there were rolls involved in the fate thing, I suspect they weren't shown.
We may hear about that when Aki returns.
Stuff that may be hints about what that roll was:

  • Before we joined the fight:
    • We were in the forest (south of the hill)
    • The bandit leader was at the bottom of the hill (west)
The bow bandits are at the bottom of the hill, on the side facing the barn, alongside the leader (West). The enforcer and Jordan are on the forest-facing side of the hill (South). You are in the forest (South)
  • The feathers of Akis raven are described as glossy
The glossy-feathered bird is truly massive, easily larger than Drifa.
  • After the fight:
    • The leader is now at the Edge of the forest. (where we were)
    • The leader looks like he was attacked by a bird.
      • A bird with glossy black feathers.
      • A bird we don't see. So it probably is gone already.
(Aki's Hamingja: 3, 1, 1, 4) Neutral Outcome, 1 Success. Holy Fucking Shit, that was close.
An icy feeling digs into the back of your neck and you turn your head to look. You lock eyes with the bandit's leader as he stands in the edge of the forest. Glossy black feathers cling to his clothes, which are in quite the ragged state, like he'd been attacked by a bi-
I'd say:
The bandit leader tried to catch Aki/his raven, but Akis raven could fight the bandit leader off long enough for Aki to flee.
It's probably worth seeing if we can figure it out. If we can it would also work to stop blood loss or, indeed, the flow of any liquid, though how useful that is outside those two situations I'm not sure...if we can do it on larger areas it might be useful in ship-to-ship combat or let us walk on water (for both practical reasons and to get extra blasphemy points with Christians).
Also: having you blood stop flowing is quite unhealthy.
No more bloodflow to the brain of our enemies/victims could lead to quick unconciousness.
 
True, not saying it was necessary to go higher than that since the others were only set to go to that level.

But the drip, you can never go wrong with cooler clothing, it is a Xianxia staple!

Fair. We do want to get to level 2 Housecraft for various reasons, I agree.

We may hear about that when Aki returns.

I'm very dubious. We have another, much more likely, black bird to be involved in a fated battle (specifically, we're pretty sure the Morrigan is hanging around).

Also: having you blood stop flowing is quite unhealthy.
No more bloodflow to the brain of our enemies/victims could lead to quick unconciousness.

True. It's worth examining as an idea, though it may require skin contact and/or not work through armor, which would make the offensive applications more than a bit limited.
 
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We can actually already do this one. We have Housecraft and the trick to make clothes. We could improve, but with our eventual ridiculous Hugr we're gonna wind up pretty good at it even if we don't. We do probably want to get to Housecraft 2 since we're only 1 success away, but we're already able to make decent clothing.
Do we actually have those tricks yet? This is what it says on our sheet, but I can't tell if it means we still need to get the tricks or if we already have them.
Wordplay Rank (2) (Dice Max is 3d6, 3 Orthstirr to Max) (4 Successes Left)
-Every other rank up of Wordplay grants you an extra Capacity (+2 thanks to Owl Fylgja)
-Poetry Trick: Unlocks creation of poetry.

Housecraft Rank (1) (Dice Max is 2d6, 2 Orthstirr to Max) (1 Success Left)
-Tool Trick: Unlocks creation of wood axes, work knifes, scythes, and other tools.
-Clothes Trick: Unlocks creation of clothes.
 
Do we actually have those tricks yet? This is what it says on our sheet, but I can't tell if it means we still need to get the tricks or if we already have them.

We have them. It was specifically noted when the skills and tricks got codified. Only the ones on Halla's sheet, mind you, but we have the ones listed there.

For additional proof, note that there are several other Tricks under Housecraft or Wordplay that aren't on our sheet, because we don't have them.
 
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Now, if he comes after us or something in the next turn or so it could happen, but we can't make it happen. Which makes our only avenue to learn seidr the Witch, which I'm gonna come down firmly against for a wide variety of reasons
We could (but should not) try to kill Horra on the same summer turn we go to see the Seeress though.
And out of curiosity, why are you so against the witch? Because of the greed roll?
 
We could (but should not) try to kill Horra on the same summer turn we go to see the Seeress though.

We could not, unless he happened to be in town (which we have no way to ensure or predict). Both going to his farm and going to town are Visits, and we only get one Visit per season.

And out of curiosity, why are you so against the witch? Because of the greed roll?

Less that (though it's not a great sign), and more her adversarial reaction to Hallr (which is a bad sign in an of itself) combined with not being a follower of the Norse Gods...evidence suggests she's actually a follower of the Morrigan. As a deity of a people often raided by the Norse, the Morrigan is no friend of ours and putting our wellbeing into the hands of deities who probably actively dislike us is a very bad idea indeed.
 
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Less that, more her adversarial reaction to Hallr (which is a bad sign in an of itself) combined with not being a follower of the Norse Gods...evidence suggests she's actually a follower of the Morrigan. As a deity of a people often raided by the Norse, the Morrigan is no friend of ours and putting our wellbeing into the hands of deities who probably actively dislike us is a very bad idea indeed.
The result of the greed roll is also a VERY good reason to stay away from her, I'd say.
Her getting greedy, Hallr threatening her and then telling us that we "need to leave, now!" sounds like an excellent reason to stay away.
There's a greedy twinkle in the Witch's eye as she looks from the owl to you. She opens her mouth to speak, the corners of her lips curling upwards.
Don't even think about it, Curse-Blood! Girl, you need to leave, now!
 
Looking forward to Steinarr getting to the Halfdan farm and exploring the fallout of this. I bet he knows who the Skirsvikingr are, and might be able to shed some light on Swordfury.

I doubt Steinarr has any influence on the raid trials, but I imagine almost doubling our orthstirr will make that a much easier challenge, too.
 
Less that (though it's not a great sign), and more her adversarial reaction to Hallr (which is a bad sign in an of itself) combined with not being a follower of the Norse Gods...evidence suggests she's actually a follower of the Morrigan. As a deity of a people often raided by the Norse, the Morrigan is no friend of ours and putting our wellbeing into the hands of deities who probably actively dislike us is a very bad idea indeed.
Eh... the adversarial reaction was caused by said greed roll. And don't forget, this IS Xianxia world. killing a child because they have something good is only a bad thing if it goes against your decency or negatively impacts you. Like the Norseman's cultivation system.
And Hallr did scare her out of her house, the seat of her own power. There probably will be some securities against fire now, though.

As for her being a foreigner shouldn't be that much of a problem... even if she does, actually, serve a god of death.
Though, she might have muddled with our fate, i admit. From what little i remember so does love getting others involved to get someone she doesn't like/was slighted dead... But then, Swordfury might have pissed her off, somehow.

im still curious what Blackhand has to say about it though, before pushing for the visit.
 
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