Alectai
Speaks Words of Wisdom... On occasion
Its poison that true kills.... i think we got that right away from contex.... but does it have an antidote?
From what we've later been told, no, Eitr is just a straight up soul-death poison.
Its poison that true kills.... i think we got that right away from contex.... but does it have an antidote?
Something to let it fly, perhaps, or just to make it a landship? So we can travel over the land as well, in comfort.... (And play on all the "Norseman were here" memes a bit.)For the ship, @ Imperial Fister can we put runes on it? If so we should start thinking of what we want on it.
Now if only her advice for every situation wasn't "....and then set your opponent on fire."
Even so, I'm not sure how much men would actually turn up just from pride alone.
Its one thing to fight a women and spar with her its quite another thing to have that women teach you how to fight.
In the end I just think that any such thing will appeal and draw more women than men. But we only really need six people for now.
On getting the crew... If we can rent space for traders for crewing the ship, can the same be done for raids? or would that cause some clash with the raid leader?
Feels like a lot of jumping the gun is happening is the presumptions for that idea.
maybe, but I think we taped out most of the local men who might actually sewer to us.Eh. Halla is getting famous enough that I think a lot of people won't care locally
I'm actually not so sure how small that population is but I'm pretty sure that its not as small as five.but that's actually a pretty small group to start with given the culture.
Feels like a lot of jumping the gun is happening is the presumptions for that idea.
maybe, but I think we taped out most of the local men who might actually sewer to us.
Again we don't just want people who'll follow us or join our raids/trading expeditions but people who'll swear to us for that jarl soul trait.
I'm actually not so sure how small that population is but I'm pretty sure that its not as small as five.
I think we've got good odds of getting Hasvir to come on the ship. He's badly in need of wealth (to rebuild the farm) and prestige (few know him as anyone but his father's son and that's not a good association any more). A successful voyage is good for both, and unambiguously signals to any watchers who might be nervous about him that the feud is dead and buried.
Maybe Veny (Hasvir's sister) would be interested in learning. If she and her husband are looking into setting up a separate farm they will need someone capable of defending the house. Though I'm not certain exactly how old she is.
This seems a good idea to me. Getting closer with Hasvir and his family is a must, to make sure that the feud is buried once and for all.
Who said anything about paying the raiders?Uh...raiders are usually paid a share, not a salary. There's no need. And I'm pretty sure we want to be leading any raids done on our ship.
Who said anything about paying the raiders?
I was talking about offering our ship as a vehicle next time we go raiding, if it won't cause any clash with the raid leader.
Way I see it, the more our ship is used, the more it will develop.
Except you missed this part:Uh... gonna be honest, that seems like a poor use of our time. We'd have to risk our ship being found by search parties, and would also be wasting our time, but we wouldn't be gaining orthstirr or anything like that since we're not apart of the raid. I believe we'd get a share from the raid - if it's successful - if only because we're ferrying them back and forth, but that's it. I feel like a trading expedition would make money while also earning us orthstirr. Or we could just lead a raid ourselves.
I was talking about offering our ship as a vehicle next time we go raiding, if it won't cause any clash with the raid leader.
Not really? Not that I'm against getting closer to him I guess, but we literally saved his own life and the life of his sister and brother-on-law. Not to mention he was willing to go against his father before all that happened to bury the hatchet. I'm pretty we're good now, even if we're not friends.
Who said anything about paying the raiders?
I was talking about offering our ship as a vehicle next time we go raiding, if it won't cause any clash with the raid leader.
Way I see it, the more our ship is used, the more it will develop.
We're good with Hasvir and Veny, I agree. The other siblings I'm less clear on and would want to meet again to get a read on before we make assumptions. Something we should definitely do in the near future...though a lot of actions are clamoring for us to take them.
From what Hasvir said about Hirkir, I think we're good with him. I'm not so sure about Hod and Knappr, though... I distinctly remember Hod getting fucked up by Stigr as a kid, and we humiliated Knappr in front of a bunch of people.
Are they even alive? We didn't find them on the farm during the draugr incident, so like... were they just not on the farm, or did they die?
Double "the"
Seconds is a term that isn't in wide use unless there are clocks accurate enough to measure them. Is this the case here?
Seconds is a term that isn't in wide use unless there are clocks accurate enough to measure them. Is this the case here?
I forgot to point this out."Besides that old useless adage, the the best thing you can do is keep them, at minimum, an arm's length away.