Temporary crew are very much people we can advertise for. On a trading trip we let them bring their own wares alomg if they help row, and a raiding trip is fairly self-explanatory.
 
Alright, I've updated the power rankings, added a disclaimer about them not being entirely accurate, and shuffled some names around (which will happen as I find myself better understanding the characters.)
 
Temporary crew are very much people we can advertise for. On a trading trip we let them bring their own wares alomg if they help row, and a raiding trip is fairly self-explanatory.

Absolutely, but I'd prefer for people we know and trust to outnumber newcomers if possible (especially on a trading expedition where we want to be very in control of what fights occur), or at least not be vastly outnumbered, y'know? Right now we have, in terms of a 'will bring' list: Ourselves, Abjorn, Stigr, Gabriel, Aki (because we're gonna go get him, dammit), and our Huskarls (Stigmar, Tryggr, and Trausti) which only makes for 8 people. We'll need to figure out who else we're bringing that we trust (I'm thinking we invite Eric at the very least, which gets us to 9 and maybe Jordan to get us to 10) and then fill out the ranks with people we don't know as well.

Getting to 'at least half these people we know and trust' is a lot more doable at 22 or so total people than it is at 45.

Alright, I've updated the power rankings, added a disclaimer about them not being entirely accurate, and shuffled some names around (which will happen as I find myself better understanding the characters.)

Awesome. Yeah, that definitely works and makes sense.
 
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So here's a thought, were looking for people to swear to us to gain that jarl soul and now with the ship we need more manpower.

But getting people stronger than us to swear to us is difficult and finding people that are weaker than us that might swear to us and aren't sworn to another is also difficult.

But have we thought about recruiting woman? I extremely doubt that there aren't at least a few young women who would actually want to become fighters but couldn't for one reason or another.

And if we offer, training, mail and a decent weapon in exchange for swearing to us we might be abale to snag a few.

They wont be practically strong at the start but would make for decant regulars and progress our jarl soul trait.

This will have to wait to after we save aki -of course- but its something to think about.
 
But have we thought about recruiting woman? I extremely doubt that there aren't at least a few young women who would actually want to become fighters but couldn't for one reason or another.

I mean, I'm not against recruiting women if there are women interested in being recruited...but to be honest, we're a notable figure and not hard to find. I suspect that any women willing to risk their family's censure by doing this would already probably talk to us. We can certainly try putting out feelers, but I'm skeptical we'll get all that many takers. Even a couple would progress Jarlsoul if they swore to us, of course, but we'd also need to actually train them. Hmmm.

Starting regular classes to train people in general might be a better idea, and get us more potential applicants. Like, seeking out exclusively women might look predatory or weird, but just having a relatively open class where the teacher is a woman would probably be just as likely to attract any interested women, as well as some men who need their fighting fundamentals brushed up on (I am looking at you, Hardir, I am looking at you very hard).
 
If we're going on a trading expedition we're kind of going to want to have trade goods.
Hmm... probably 9. 8 oarsmen and 1 helmsman. Now, only having 8 oarsmen out of 44 is going to make any sort of proper maneuvering hellish, and it'll suck going upstream, but you can do it.
Just spam Gale!

And get enough orthsirr from somewhere, of course..

Hey Blackhand,

Can non-Norsemen gain Orthsirr?
Or is it only those touched by the Norns who can?
 
If we're going on a trading expedition we're kind of going to want to have trade goods.

We're not going for more than a year, so hopefully our farm will have produced some of those by that point. That aside, we also have over 750 silver even after this year's taxes. Rebuilding our farm won't be free by any means, but it should also leave the lion's share of that money, which will leave plenty to purchase Trade Goods.

I'm also thinking we can probably recruit people partially on the basis of allowing them to bring their own trade goods. We have 4500 units of space in the ship...if we're hiring 20 people (plus us and Abjorn), then them each getting, say, 50 units of space for their personal cargo uses up 1000 of that and probably decreases overhead a fairly significant amount.
 
Can non-Norsemen gain Orthsirr?
Or is it only those touched by the Norns who can?
'I don't think so, but then again I'm no expert on the inner workings of orthstirr. I'd think that if a non-Norseman were to try, they would have to make some kind of sacrifice.'
I'm also thinking we can probably recruit people partially on the basis of allowing them to bring their own trade goods.
This is actually sort of how it was done in real life. Prospective merchants would pay a portion of their trade goods to the ship's captain, who would then allow them to travel on the ship. Unless they paid an exorbitant price, they would have to also pull their own weight around the ship.
 
This is actually sort of how it was done in real life. Prospective merchants would pay a portion of their trade goods to the ship's captain, who would then allow them to travel on the ship. Unless they paid an exorbitant price, they would have to also pull their own weight around the ship.

I wasn't aware of the Norse specifically doing this, but was aware of this sort of thing being more generally true in the era (with sailors having personal cargo), yeah, which was a large part of the source of the idea.
 
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For trade goods, I'd aim for Dwarvish metalworked stuff. We have a direct contact and can probably save money by trading food of the sun, and as long as we don't choose a spot with Dwarves to go, well, good craftsmanship sells anywhere. We just need to be careful about not violating the Compact or whatever it's called.
 
For trade goods, I'd aim for Dwarvish metalworked stuff. We have a direct contact and can probably save money by trading food of the sun, and as long as we don't choose a spot with Dwarves to go, well, good craftsmanship sells anywhere. We just need to be careful about not violating the Compact or whatever it's called.

We might have difficulties selling dwarf-made items in Christian lands for religious reasons. We'll need to talk with Gabriel and Jerasmus about that, but it's a good idea if it's viable.
 
Starting regular classes to train people in general might be a better idea, and get us more potential applicants.
Our fighting fundamentals aren't actually that good, like we'll kike ass in combat but its isn't because we have high fighting skills.

It because we have really good equipment (that benefit from all of our combat skills), an insane amount of othstirr, Odr and a bunch of good tricks and the like.

We don't have a lot to offer the average Norse men at least not in a teaching kind of way but we do have a lot to offer to Norse women who may want to fight (and won't know were recruiting or what we 'll offer for recruits without us going and advertising that were looking).

The biggest problems for Norse woman that want to fight are that finding someone would tech them is hard, that getting enough trick to actually have a good loadout and coming up with the money to actually get equipment that won't have them die at the first opponent they face.

We sidestepped most of that problem because stenier was willing to teach us and we had hellar but most woman don't have that advantage.

And really the main thing here is to find the women who lean towards wanting to fight but are discouraged by the wall in front of them.

This can be directed toward men as well but I think we'll find a lot more success with woman in this particular instance.
 
Yeah, honestly I wouldn't trust Halla to teach anyone to have proper fundamentals in anything. Her build is ridiculous and not really replicable for non-PCs, which is also the thing that lets her sidestep all her current issues to punch well above her weight class despite being a Norse Xianxia DND Bard.
 
Our fighting fundamentals aren't actually that good, like we'll kick ass in combat but its isn't because we have high fighting skills.

Our fighting fundamentals are, as of next turn, excellent. We'll have a 3 in literally every combat skill but Shoot. Now, a 3 isn't wildly impressive on its own, but it's the fundamentals, and due to our Teaching Trick, we're excellent at teaching the fundamentals. We're not a storied weapon master that great warriors will come to in order to learn the secrets of our weapon style, but in terms of basic 'here's how you fight' stuff, we're basically an ideal teacher. And that's who we'd be teaching: Those who don't know how to fight yet.

It because we have really good equipment (that benefit from all of our combat skills), an insane amount of othstirr, Odr and a bunch of good tricks and the like.

Tricks are part of what we'd be teaching, but also no, our skills are a lot better than you're giving them credit for. Without gear, as of next turn, we will have a combat pool of 41. For comparison, most Norsemen of 20 have a combat pool of 15-25 (and one combat skill at 4-5, the rest at 2), so our pool literally doubles that of the average guy. Speaking of which (given their Hugr 5-6, a spear and a sax as a backup weapon) that combat pool likely means that the guy with only 15 dice has something like Pierce 4, Glima 1, Defend 2, and nothing else, while the guy with a 25 still likely has only Pierce 5, Chop 1, Cut 1, Glima 2, Dodge 1, Defend 2 or something like that. The version with an axe instead of a spear replaces Pierce with Chop but is otherwise similar.

Those guys actually still have a lot Halla could teach them (literally everything but their main weapon skill). And they aren't even the target audience. The target audience is 16 year olds, who on average have 10-15 dice in their combat pool and 2-3 dice in a handful of combat skills. For 10 dice (given Hugr 4-5), that means probably literally Pierce 2, Defend 2 and nothing else, while for 15 dice it means more like Pierce 3, Glima 1, Defend 2. Those people have a lot of stuff Halla could teach them.

In fact, for comparison purposes, let's look at Halla's combat skills (again, as of literally next turn): Chop 4, Dodge 3, Defend 3, Glima 3, Pierce 3, Bash 3, Cut 3, Thrown 3. That's so much better, especially as compared to the 16 year old, that it's not even funny.

We'll also have Tactics 3, Composure 3, Strategy 2, which I suspect is better than most 16-20 year olds as well, though there isn't a good barometer for measuring that like there is with Combat Pool.

We don't have a lot to offer the average Norse men at least not in a teaching kind of way but we do have a lot to offer to Norse women who may want to fight (and won't know were recruiting or what we 'll offer for recruits without us going and advertising that were looking).

The biggest problems for Norse woman that want to fight are that finding someone would tech them is hard, that getting enough trick to actually have a good loadout and coming up with the money to actually get equipment that won't have them die at the first opponent they face.

We sidestepped most of that problem because stenier was willing to teach us and we had hellar but most woman don't have that advantage.

And really the main thing here is to find the women who lean towards wanting to fight but are discouraged by the wall in front of them.

This can be directed toward men as well but I think we'll find a lot more success with woman in this particular instance.

I don't disagree that Norsewomen interested in combat have a lot of obstacles or that we have a lot to offer them, but you're vastly underestimating Halla's prowess and vastly overestimating that of average Norseman #3.

Most Norsemen don't have higher than 2 in more than a single combat skill. Halla has (as of literally next turn) 3+ in basically all of them.

Yeah, honestly I wouldn't trust Halla to teach anyone to have proper fundamentals in anything. Her build is ridiculous and not really replicable for non-PCs, which is also the thing that lets her sidestep all her current issues to punch well above her weight class despite being a Norse Xianxia DND Bard.

Halla's build, in terms of combat skills specifically, is certainly a generalist...but that's pretty much exactly who you want teaching people the fundamentals of how to fight (as opposed to advanced stuff). If we want to do this, we probably want another fairly basic Trick attack (in Pierce, to be specific), but other than that she's got most of the fundamentals really solidly down.
 
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Those guys actually still have a lot Halla could teach them (literally everything but their main weapon skill). And they aren't even the target audience. The target audience is 16 year olds, who on average have 10-15 dice in their combat pool and 2-3 dice in a handful of combat skills. For 10 dice (given Hugr 4-5), that means probably literally Pierce 2, Defend 2 and nothing else, while for 15 dice it means more like Pierce 3, Glima 1, Defend 2. Those people have a lot of stuff Halla could teach them.

Now if only her advice for every situation wasn't "....and then set your opponent on fire."
 
but you're vastly underestimating Halla's prowess and vastly overestimating that of average Norseman #3.
Even so, I'm not sure how much men would actually turn up just from pride alone.

Its one thing to fight a women and spar with her its quite another thing to have that women teach you how to fight.

In the end I just think that any such thing will appeal and draw more women than men. But we only really need six people for now.
 
Maybe Veny (Hasvir's sister) would be interested in learning. If she and her husband are looking into setting up a separate farm they will need someone capable of defending the house. Though I'm not certain exactly how old she is.
 
I think we've got good odds of getting Hasvir to come on the ship. He's badly in need of wealth (to rebuild the farm) and prestige (few know him as anyone but his father's son and that's not a good association any more). A successful voyage is good for both, and unambiguously signals to any watchers who might be nervous about him that the feud is dead and buried.
 
"Yeah. Don't." He scoffs, rolling his eyes. "Besides that old useless adage, the the best thing you can do is keep them, at minimum, an arm's length away. Immune to all kinds of poisons, *but* they don't like light all that much. Or, more specifically, the little ones are scared of it while the bigger ones are attracted to it. Fortunately, the bigger ones are a lot less common than the smallsies." He pauses as something occurs to him. "They've also got some kind of extrasensory ability, lets them navigate through Ginnungagap without ears or eyes or anything like a sense, really."
so, don't grapple, the small ones are sensitive to light, the big ones will be near the lights andthey have probably echolocation or something?
-[ ] Something to produce light (Silver-Tongue check)
hm... our fires could stand in?
-[ ] Eitr. What is it?
Its poison that true kills.... i think we got that right away from contex.... but does it have an antidote?
[ ] Train (You have 3d6 Training dice to spend as desired)
perhaps the stealth trick will come handy?

on to the backlog!
 
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