I actually think that Standstill and Gale (or other wind, storm or weather Hugareida) could combine pretty well together. I'm thinking such a combination would be called 'Becalm', as in when sailing ships can't move from lack of wind, basically the alloy would be an anti-wind Hugareida. Might further alloy with storm or weather into 'calm before the storm' or 'eye of the storm' kind of Hugareidas.
 
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I actually think that Standstill and Gale (or other wind, storm or weather Hugareida) could combine pretty well together. I'm thinking such a combination would be called 'Becalm', as in when sailing ships can't move from lack of wind, basically the alloy would be an anti-wind Hugareida. Might further alloy with storm or weather into 'calm before the storm' or 'eye of the storm' kind of Hugareidas.

I suggested this earlier and think we should try it and see, yeah.
 
Nice and chill chapter.
Whatever the result you desire, it will take ten more drops of orthstirr to reach.
Not permanent ones, right?
...Well, at least it's not as slow anymore.

Unfortunately, Flashfire Cleave deals far less damage than Leaping-Cleave. It still possesses its ability of armor penetration, but the actual damage is barely anything.
Hm.... Variety is nice, but.... Was I think more non hugreida tricks for battle would be better for that.
Or more non battle hugreida tricks.
'*If only he knew... Well, he's not wrong. I am very proud of you.*'
Not italicized, just that.
'Steinarr always was talented at farming. We used to call him 'Greenfinger' when he was little.'
Perhaps we can ask him to teach us some farming tricks? After the Horra situation is dealt with, of course.
Let's hope non of ours will be lost.
Steinarr presses his palms together and it's like Ragnarok has come early.

A surge of power tears from his body as orthstirr lashes at his surroundings. Tufts of grass and dirt rip away from the ground as red energy flows around him like a raging inferno — a wildfire of power.

By the time it subsides, Steinarr cups a ball of smoke in his pressed-together hands.
Huh, I wonder what type of alloy it was....
(+1 Frenzy)
(You have 3 Alloy Slots available to use.)
Oh, neat, a free frenzy!
Hm...
"Hey, Blackhand, do you know a reliable way to get the different fire hugreida, so we don't need to spend alloy slots for them?"
You sigh, slumping over. Well, at least you can eat these... what were they called again?

'Sandwiches.'

Sandwiches, that's right!
Hallr was a true man of culture, I see.
Attending the Thing (Hamingja: 6x5, 5x2, 4x2, 3x1, 2x1)16-5=11 Successes
Wow.... I know it's paranoid, but was it Gotta related?
As you arrive at Asvir — having taken a different route than usual — you get the oddest feeling that you somehow avoided something rather ominous...
Guess this shows the godly luck strategy is really strong.
The lucky become luckier and the unlucky unluckier, huh?
The Seeress' tent is still here, as is the Seeress. She doesn't appear to be pleased with all the crowds and noise going on around her.
Not a people's person, huh?
If we still had our house, we could invite her....
AN: And here we are in the pre-trial period. You have two days to prepare and you can do up to five 'things' per day.
So, 10 action, overall....
Seeres is one, for sure, and probably better get her first so she has time to do her thing.
Huh, interesting that it's straight up considered a Hugareida though rather than a Chop technique
I mean, it does use a hugreida, so that makes sense?

Still have the rest of the thread to catch up to, so imma do that.
 
Random thought: vikings would have discovered the new world by this point, right? I think it'd be pretty cool if in a few years we pop over and see what's going on, maybe with our potential wanderlust character. I've never seen Native American cultivation stuff portrayed anywhere so it'd be really cool just to see Imperial's interpretation.
 
We should be able to go raiding again once Horra's out of the way, that should be pretty great for our Orthstirr reserves.

We have kids. We don't want to leave them behind all that often...I'm also not enamored with the morality of raiding and from what we've seen neither is Halla. I'm down for our proposed trading expedition to Wessex but probably no more raids per se. That said, we still have plenty of more local opportunities to earn Orthstirr. We have a troll-men infestation to root out, for one thing, plus the witch, plus bandits and monsters and so on.

But the issue isn't really our current amount of Orthstirr, it's that each 'super pocket' costs a total of 40 Orthstirr in practice (20, plus removing the same from Aspects) and I don't see any reason we'd need more than, like, 2 or 3 at the moment and at that price we don't want to create ones we don't need no matter how much orthstirr we have (if nothing else that's usually enough to reduce our Odr income per turn by 1).
 
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We should see if we can buy Stigulf old lands for our own, now that his farm is been abbandoned.

It could be costly, but better than letting the Hading reclaim it and have the magical forest at our doorstep.

Or have somebody else buy it and upset the balance of power in the Valley.

[X] Plan: Take the Pulse of the Land
 
Time for some Research, smile!
... Doesn't Blackhand has/had most of not everything alloyed with fire?
By action, I mean in the same vein as Shapeshifting where you swap it out whenever you have an opportunity to.
Ah, so they only take the capacity but are not locked in the alloy slot?
That is neat.
-[X] Meet with the Seeress, touch base with her and bring her up to date with your findings, ask if she'd have any way of tracking Horra if he decided to do a runner.
Hm.... Can we somehow make sure there isn't a filtering going on, like when she told us to kill Horra?
-[X] As part of the former, maybe see if we can get some networking in while we're here? See if there's anyone we might want to establish a connection with.
Oh! Let's look for the skald!
If we are lucky though, we might also run into the man who sold the elephant.
True enough! At least it'll be a long while before we've got a single stat eating most of our training dice again!
*Looks at fyjgla*
You sure about that? :V
7–9.

It costs a fuck ton, to be clear. And it is very slow to float through the air.

But boy oh boy is it a finisher
Hm..... How many of this sparkbombs can we release with one cast?
 
I'm also not enamored with the morality of raiding and from what we've seen neither is Halla.

I have been thinking about the raiding. I was wondering if it mightn't make more sense to change how it's done in the beginning rather than try to move away from it all together.
For instance there's a lot of stories of the Norse gods taking on challenges, Thor noticeably lowered ocean levels trying to drain a drinking horn for instance, picked up a length of jormungand And other stuff l can't remember. Now, he lost those because they were tricks but it got me thinking.
That knight on the last raid said vikingr don't really talk first so what if Halla did? What if someone had gone up to his place knocked on the door and said something along the lines of hey, we want your stuff, but rather than wreck everything how about you come out to the field and we'll fight you for it, or half of it or something, not to the death or anything, if you give us a hiding we piss off, if we knock you out we make a pile of your stuff that's not like, mothers engagement ring or something but silver candle sticks and shit, and when you wake up we go pick for pick til we have divvied it up on whatever split we agree on.
The best way would be to start making it not about fighting, sack one of those monasteries that brew beer by having Abjorn challenge the Abbot to a drinking contest, plunder half a towns wealth by challenging the inhabitants to a riddle contest, a church with poetry, a village by plowing more field than their best team of oxen, anything you can think of.
Be modest in the stakes and if anyone makes a point of it say it leaves those places in a better position to lose again later.
Those are some awesome stories if you can make it happen, way better than "and then they killed everyone and half of them were killed in return."
This also gives more, well, honour l guess isn't really the word but maybe prestige to other skills than fighting, like wordplay, poetry, farming etc.
I don't know, it's a half formed thought but it seems like something Halla could do to at Least start changing the way raiding is done or the way prestige is earned around it.
It wouldn't work every time of course but it's something to try and would be a cool story.
 
There are a… few issues, but the three that come to mind instantaneously are:

A. At any point, the people you're still literally stealing from have a reasonable and powerful incentive to cheat/ just kill you if it looks like they're losing, especially because, assuming medieval subsistence farming, any reasonable amounts of loot already means either years and years and possibly decades of collective work, or several people are about to starve to death come winter.

B. The Norse are remarkable in the sheer quantity of their cultivators, not in the quality of their cultivators. Raiding takes advantage of the first. Challenging then to individual duels of prowess definitely does not.

C. At a certain point, all raids have to flee home because the natives, quite reasonably, deploy kill squads against the band of thieves to make them stop. What you're suggesting is less profitable in the same amount of time versus leveraging strength in cultivator numbers, killing everyone and taking everything you can.
 
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I have a feeling that the pockets are part of how we build ourselves a house. Just an Armory is definitely a room while something that can be used for fermentation could also qualify.

Raiding though is an interesting question, because we might have found a big Orthstirr sink going forward and raiding is very rewarding. Maybe when we are in Wessex we can learn the identities of some heels who we don't have to feel guilty about attacking. I mean when we raided the town I felt no real guilt about killing the priest.
 
That knight on the last raid said vikingr don't really talk first so what if Halla did? What if someone had gone up to his place knocked on the door and said something along the lines of hey, we want your stuff, but rather than wreck everything how about you come out to the field and we'll fight you for it, or half of it or something, not to the death or anything, if you give us a hiding we piss off, if we knock you out we make a pile of your stuff that's not like, mothers engagement ring or something but silver candle sticks and shit, and when you wake up we go pick for pick til we have divvied it up on whatever split we agree on.

I mean, this is better but still not good? This is still armed robbery, after all. Making the contests non-martial wouldn't really change that either since we're not putting up anything on our side of the wager other than 'not stabbing you'.

I'd rather just trade (maybe throw in some cool challenges as you suggest as bets with actual stakes) or take mercenary work. Both are valid income sources, potentially sources of excellent stories, and a lot less morally fraught (well, depending on the kind of mercenary work, anyway).

I have a feeling that the pockets are part of how we build ourselves a house. Just an Armory is definitely a room while something that can be used for fermentation could also qualify.

Raiding though is an interesting question, because we might have found a big Orthstirr sink going forward and raiding is very rewarding. Maybe when we are in Wessex we can learn the identities of some heels who we don't have to feel guilty about attacking. I mean when we raided the town I felt no real guilt about killing the priest.

Possible, though we've honestly got plenty of Orthstirr sources waiting closer to home and a successful trading voyage should come with a pretty decent Orthstirr reward all on its own. Not as much as raiding, maybe, but far from nothing.
 
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If people (and Halla) have understandable reservations about raiding, we could concievably go monster hunting rather than human hunting. Medieval Christianity did have its fair share of dragons and other beasties that would fetch a nice share of Orthstirr and rewards if taken down.
 
If people (and Halla) have understandable reservations about raiding, we could concievably go monster hunting rather than human hunting. Medieval Christianity did have its fair share of dragons and other beasties that would fetch a nice share of Orthstirr and rewards if taken down.

This would definitely fall under 'mercenary work' since we wouldn't do it for free, and we may not need to go that far afield to find it. I'm definitely down for monster hunting for a fee, though. That seems solid.
 
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