I.F. Ister
Fortifying The Thread
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Ope, fixing
and fixed
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Ope, fixing
As you arrive at Asvir — having taken a different route than usual — you get the oddest feeling that you somehow avoided something rather ominous...
I think Cutting Wind is something that gets easily roflstomped by armor or other defenses, but if it can do raw Endurance Damage, it can probably do a lot of it.
Kind of the opposite of our new Flashfire Cleave.
Gale Spear is a long range precision move. It hits at 4 Damage and is reasonably quick. The downside is that it isn't aoe at all. Very precision instrument.Sweet. Can we get that additional info on the distinctions between Gale Spear and Cutting Wind? What kind of damage are we talking about and what else do they do? With someone right there to ask and demonstrate we should be able to actually get a lot more on those.
Gale Spear is a long range precision move. It hits at 4 Damage and is reasonably quick. The downside is that it isn't aoe at all. Very precision instrument.
Cutting Wind is a short-to-medium range move to flies in a crescent of force. It hits at 1 Damage and would be the fastest move in your arsenal. While its damage is lackluster, its secondary effect is that it can deny most types of incoming ranged attacks — though not perfectly. Very useful for stripping things like Reinforce-Shield or for destroying Shields.
Gale Spear is a long range precision move. It hits at 4 Damage and is reasonably quick. The downside is that it isn't aoe at all. Very precision instrument.
Cutting Wind is a short-to-medium range move to flies in a crescent of force. It hits at 1 Damage and would be the fastest move in your arsenal. While its damage is lackluster, its secondary effect is that it can deny most types of incoming ranged attacks — though not perfectly. Very useful for stripping things like Reinforce-Shield or for destroying Shields.
Are any hugareida/alloys we have access to right now compatible with Standstill?
Standstill does not play nicely with other Hugareida in general. I'm pretty sure it takes very special ones to be the Exception.
'I rarely utilized Emberwind, but I was partial towards Sparkbomb. What it amounts to is a small spark carried by a gust of wind that detonates at your leisure.'Hallr had 'All the Fire Hugareida', is Emberwind close enough that he picked that up at some point? If so, does he have any recommendations of what could be useful Tricks in there?
I think that's just his favorite Emberwind trick. Really looking forward to getting Kindlespinner perfected, since being able to spam AoE all day should be really useful against even small groups.Haha, that needs Lightning, huh?
Actually, come to think of it, if he did use Lightning, does he have any idea of what level you need to be at to have a decent shot at initiating into it?
'I rarely utilized Emberwind, but I was partial towards Sparkbomb. What it amounts to is a small spark carried by a gust of wind that detonates at your leisure.'
One thing I see is that with the new wind options, we have non-fire ranged picks... which means that we can maybe start thinkign abotu swapping all of our shapeshift slots over to +range damage rather than +melee damage.
Like, 1 isn't all that much... but hone adds another, and then we get as many shapeshift slots as we want to spend to crank it up further.
Cutting Wind Refined is 1@Imperial Fister - would he be able to tell us about rough orthstirr costs for each of the two options?