We've already gotten another bit of evidence, he's binding Draugr. Pretty sure that's already Bad News Bears, though I don't know if it's literally Illegal.
 
Huh. Did Hidden in Rags trick the Draugr, or was it by opening the door 'legitimately'? Either way, things seem to be going good so far...

[X] Workshop

I'd like to check the workshop, first... we did come here for evidence after all, and I'd like to secure it before we start freeing any prisoners and whatnot - in the case they get caught/rampage/whatever, having evidence on us when we flee would be nice.

By the way, do y'all think it's possible Hasvir knows where this place is?
 
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Huh. Did Hidden in Rags trick the Draugr, or was it by opening the door 'legitimately'? Either way, things seem to be going good so far...

[X] Workshop

I'd like to check the workshop, first... we did come here for evidence after all, and I'd like to secure it before we start freeing any prisoners and whatnot - in the case they get caught/rampage/whatever, having evidence on us when we flee would be nice.

By the way, do y''all think it's possible Hasvir knows where this place is?

I think the Draugr was a response to forceful entry, but since we opened the door the 'Proper' Way as far as the defenses are concerned, it assumed we were supposed to be here.

Hasvir might know, but I don't think he does. Hasvir is probably not allowed to know how far the hole goes, so he can be Horra's frontman in any court cases.
 
[X] Workshop
[X] Cages

I think Hasvir actually might know...he knows all about the bandit gangs and other incriminating stuff so he's not being kept clean as the face of things in general and he does seem to be the heir apparent. But Horra may be too secretive and paranoid to even trust his kids, and I bet if Hasvir knows he's the only one.

Too bad we'd need to fight the draugr for their skull. That'd be good evidence otherwise.
 
Hasvir might know, but I don't think he does. Hasvir is probably not allowed to know how far the hole goes, so he can be Horra's frontman in any court cases.

Who knows? Either way, let's not stay here for too long. In and out, before Horra, Hasvir, or god knows what other countermeasures Horra might've prepared start appearing.
 
Right, I don't know which to prefer, so I'm going to roll a die, evens I go Workshop, Odds I go Cages.

EDIT: The Fates have Spoken

[X] Workshop
Alectai threw 1 6-faced dice. Reason: Evens = Workshop, Odds = Cages Total: 4
4 4
 
Uh, guys?

Fleshcrafter.

[X] Cages
...

Yeah, that makes sense.

We might not understand what's in the Workshop, but if there's actual people in there... Well, they might know more. And if not? we've still got eyewitness that he's storing up flesh-crafted abominations in a secret lab.

[X] Cages

I've got to call it a night early tonight though, I've been trying to fix my sleeping again, and I might have it this time, if I go to bed right now
 
But not exclusively (he does other unpleasant magics as well) and if we want physical evidence his...projects are gonna be hard to transport unless they're rational, and I suspect they won't be. I think both Workshop and Cages are defensible.
At a guess:
Store Rooms will have more information on the crossbow bolt tips, sealwood and so on.
Workshop will have information on the sunlight weapons.
Cages will have information on the flesh constructs.

But that's just the stuff we have reason to already know about and suspect to be here. Also, unless something procs we'll want to hit all three, I think this is about carving the updates into manageable chunks for Imperial as much as anything else.

Also, consider this: If there are any living prisoners there, that's progress on "Those Outside the law", right?
If the prisoners are outside the law, yeah. Most dwarves and people wouldn't be.
 
If the Workshop really does contain schematics on sunlight weaponry, we might be able to get the dwarves help when we go to deal with Horra, whether we've got the law on our side or not.
 
[X] Workshop
Hmm, I've actually talked myself into this. The Cages are definitely of visceral interest, but of the three they're most likely to proc an event that limits our time here, and I really want evidence about those sunlight weapons. If there's a prisoner here, they can wait another few minutes.
 
Living being the operative word here.

Are Draugrs living?

I suspect they're close enough we can't just grab them with the fylgja.

Also, consider this: If there are any living prisoners there, that's progress on "Those Outside the law", right?

I suspect any living prisoners will probably not be outside the law, though we'd potentially gain that if they were. Of course, a living witness/victim would be a nearly unparalleled find and we'd be very tempted to leave with them immediately...but I'm doubtful that there are gonna be any rational people there for us to save. Still, hoping to save someone does make Cages a tempting choice.

If the Workshop really does contain schematics on sunlight weaponry, we might be able to get the dwarves help when we go to deal with Horra, whether we've got the law on our side or not.

True. And asking them to come with us and support our court case is also a valid plan if we have proof. We definitely go Workshop after Cages if we don't go before...maybe not if we have a freed prisoner, but maybe even then.
 
Now that I think about it... how common is knowledge of runes? Like, they seem super versatile in what they can do. Cursing people, providing protection, creating esoteric effects, etc. Is it hard for the common viking to actually learn runes, and we simply got lucky because of Hallr?
 
[X] Cages

CAges keep things inside. Things we could free. Things that could fuck up a workshop and the evil wizard inside it.
 
Commonplace. Everybody knows how to read and write runes.

Wow, really? I'd thought that if the whole populace could write in it, you'd see much more runic defences or stuff with runic inscriptions.

Also, I wonder if we could learn to jumble up our rune phrases like Horra does with the Draugr.

[X] Cages

CAges keep things inside. Things we could free. Things that could fuck up a workshop and the evil wizard inside it.

Eh. I very much doubt anything in the cages could prove an actual threat to Horra. They'd work as a distraction, sure, but I bet they're very much weakened from their captivity, if not insane, and I also bet Horra has countermeasures in store for them should they ever escape, as that seems like the kind of thing he'd do. The main reason I'd want to go to the cages would be to get a living witness of Horra's crimes - or, failing that, more evidence in the form of fleshcrafted corpses - rather than causing chaos.

It is currently deactivated.

Oh? Can we talk the draugr skull without it activating afterwards? The skull would certainly contribute to our case against Horra.
 
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Wow, really? I'd thought that if the whole populace could write in it, you'd see much more runic defences or stuff with runic inscriptions.
Remember, in order to achieve actual power with it, you need to have a good grasp of the intricacies of wordplay. Now, Halla gets to cheat at that because she's got you all on her shoulders, but that's not something other people have.
 
Remember, in order to achieve actual power with it, you need to have a good grasp of the intricacies of wordplay. Now, Halla gets to cheat at that because she's got you all on her shoulders, but that's not something other people have.

Fair enough. Without big brain, runes are useless. Good thing Halla's got us. Wonder if we should teach our children Wordplay, now, so that our other children besides the one that we'll take control of can use runes.
 
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