Well, shit.

Good news: We can fix this, and we can store Frenzy in it in the interim. That's actually a huge quality of life improvement, and I'm curious if it's 3 per point, or just 3 period. Everything else alsow went well, especially Sagaseeker.

Bad news: We go into a fight at 1/3 Orthstirr, which is...not great. We can probably manage, but it's not ideal.

@Imperial Fister how will undoing the pockets be done mechanically? Like, how many can we undo in a turn and what resources does that cost?

EDIT:
Its runes make it swing faster while forcing the enemy to swing slower, effectively giving you an extra attack.

Actually, wait, what exactly does this mean? Does this just mean our first two attacks go off before the enemy's first, or what?
 
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@Imperial Fister how will undoing the pockets be done mechanically? Like, how many can we undo in a turn and what resources does that cost?
Training Dice. Every success equals 3 orthstirr back, so you only need 40 successes...

Needlebinding is a right bitch to fix if you make a mistake and have to go back.
Actually, wait, what exactly does this mean? Does this just mean our first two attacks go off before the enemy's first, or what?
For every attack they make, you make two.
 
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Training Dice. Every success equals 3 orthstirr back, so you only need 40 successes...

Needlebinding is a right bitch to fix if you make a mistake and have to go back.

Yuck. Well, maybe switch it up and split dice between Hamr and that for a turn or two...we do have a temporary Frenzy solution after all.

For every attack they make, you make two.

Oh my. That's excellent.

We need to make armour for Abjorn.

The problem with that is that he's still growing so he'd grow out of it. In the long term yes, in the short term maybe once we learn to make a gambeson.
 
Training Dice. Every success equals 3 orthstirr back, so you only need 40 successes...

Needlebinding is a right bitch to fix if you make a mistake and have to go back.
If we get new Orthsirr does it go into the weave or, just to our base pool?

Now that we know how this works we can 'decide' how many pockets we want to make into the future?
 
The problem with that is that he's still growing so he'd grow out of it. In the long term yes, in the short term maybe once we learn to make a gambeson.
I roll a d6 every year and add that to his height. I rolled a 5 this year.

He's 7'7" now.

He's only got 1 year left, though, so we'll see if he hits 8' or not.
If we get new Orthsirr does it go into the weave or, just to our base pool?
Base pool. Your frami split itself to even out the deficit in virthing and saemd
Now that we know how this works we can 'decide' how many pockets we want to make into the future?
Yes!
 
Training Dice. Every success equals 3 orthstirr back, so you only need 40 successes...

Needlebinding is a right bitch to fix if you make a mistake and have to go back.
Would our Housecraft roll affect this? Since it deals with Weaving.

Hmm.

If we make a good weave with our Aspects that would be useful for Odr tapping, right?

Also uhh, did we already get our Orthsirr per year plus whatever we would have gotten from the farm? 19 + probably 5 or 6 at this point.
Base pool. Your frami split itself to even out the deficit in virthing and saemd
That's interesting.
 
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Mmm, should we go up the hill for a back-to-back stand? Orthstirr is tight, but we could still fire one use of EWC for a good reason like tactical repositioning.

@Imperial Fister does Mire Ward's "stand completely still" requirement mean we can't fight at all while using it or is it more like an MMO root where you can still fight but can't move from the spot?

I figure we should load up on AoE's like Firebomb and Kindlespinner.
 
Alright, here's a basic plan:

[X] Plan Simple And Straightforward
-[X] Invest 30 Orthstirr in Combat Pool, 5 in Hugr, 3 in Tactics, 4 in Composure, and 4 in Scouting (-46 Orthstirr).
-[X] Stoke Frami (+40 Orthstirr)
-[X] If we have time, eat a Hearthroot berry.
-[X] Dedicate our first kill to Sagaseeker
-[X] 37d6 Attack (31d6 all tricks)
-[X] 17d6 Defense (6d6 Tricks)
-[X] 0d6 Intercept
-[X] Put 5 Orthstirr into 10 layers of Reinforce Shield before the combat begins if we have time, if we don't we'll do it after the Ember-Wing Cloak (-5 Orthstirr)
-[X] Immediately use Ember-Wing Cloak to leap to the top of the hill, carrying Abjorn with us (-12 Orthstirr), while moving tell Abjorn what we know about these things.
-[X] Make a 11d6+1 (w/Hugareida) Kindle Spinner attack hitting as many of them as possible to encourage them to close and spending 3 Orthstirr on extra dice and 2 Odr on damage (-6 Orthstirr, -2 Odr for damage), then make an 8d6+1 Honed Skewer Flick attack using Orthstirr to add Lightning Damage and 1 Odr for damage (-6 Orthstirr, -1 Odr for damage) followed by a 7d6+1 Honed Power Chop using Orthstirr to add Lightning Damage hopefully batting it out of the air (-3 Orthstirr), then repeat that whole sequence again hopefully on another target (8d6+1 Honed Skewer-Flick followed by 7d6+1 Honed Power Chop, same costs), then launch six 3d6+1 (w/Hugareida) Firebomb-Strik attacks (-2 Orthstirr each)
-[X] In response to normal attacks make a 2d6+5 Honed Defense (-1 Orthstirr) against the first 10, in response to any serious Trick Attack against either us or Abjorn use Halting Vortex (-4 Orthstirr). If the attack penetrates our Halting Vortex, use an 10d6+5 Honedx2 Reinforced Sway (-5 Orthstirr).
-[X] Tactics – Jump to the top of the hill with Abjorn, launching a Kindle Spinner either immediately before that if we have time, or as soon as we land otherwise, then go back to back with him and get to work chopping our foes down as they come. Specifically, we will take advantage of our speed-boosting rune to use Skewer-Flick Trick to toss an enemy into the air and then bat them out of it with Power Chop, ideally twice, powered by lightning, then fall back on Firebomb-Strikes.

Nothing clever here, and I'm happy to modify it, but we're trying to conserve Orthstirr, so I'm basically spending it only on damage as much as possible.

EDIT: Added one big Kindle-Spinner to encourage them closing, as well as relocating. Added a little Odr use to see what it does.

Added two Skewer-Flick tricks with a cool combo. Replaced the 1d attacks with Firebomb Strike since we're using a berry anyway. That makes them better.

[X][Name] Hallbjorn
 
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Alright, here's a basic plan:

[X] Plan Simple And Straightforward
-[X] Invest 30 Orthstirr in Combat Pool, 5 in Hugr, 3 in Tactics, 4 in Composure, and 4 in Scouting (-46 Orthstirr).
-[X] Stoke Frami (+40 Orthstirr)
-[X] 37d6 Attack (30d6 all tricks)
-[X] 17d6 Defense (7d6 Tricks)
-[X] 0d6 Intercept
-[X] Put 5 Orthstirr into 10 layers of Reinforce Shield before the combat begins (-5 Orthstirr)
-[X] Make a total of five 7d6+1 Honed Power Chop attacks using Orthstirr to add Lightning Damage (-3 Orthstirr each) followed by seven 2d6+1 Honed Power Chop attacks doing the same (-3 Orthstirr each)
-[X] In response to normal attacks make a 2d6+5 Honed Defense (-1 Orthstirr) against the first 10, in response to any serious Trick Attack against either us or Abjorn use Halting Vortex (-4 Orthstirr). If the attack penetrates our Halting Vortex, use an 12d6+5 Honed Reinforced x4 Sway (-7 Orthstirr).
-[X] Tactics – Go back to back with Abjorn and get to work chopping our foes down.

Nothing clever here, and I'm happy to modify it, but we're trying to conserve Orthstirr, so I'm basically spending it only on damage as much as possible.
Maybe open up with a Kindlespinner on each group? Seems like we should be using AoE attacks, at least a bit.
 
So what, was the Enemy notified when we sprung the 'trap', and sent the Foemen after us? It was hardly a trap - from what I can tell, we just fucked up, but they didn't actually mess with Norse cultivation. They just pointed it out. It was really petty, though.
 
I think we should focus on one side and with double attacks on individual Foemen until they die.
 
Do Foemen use tricks? Do they have ranged attacks? Do they have Hugareida-equivalent?
 
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