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Well, shit.
Good news: We can fix this, and we can store Frenzy in it in the interim. That's actually a huge quality of life improvement, and I'm curious if it's 3 per point, or just 3 period. Everything else alsow went well, especially Sagaseeker.
Bad news: We go into a fight at 1/3 Orthstirr, which is...not great. We can probably manage, but it's not ideal.
@Imperial Fister how will undoing the pockets be done mechanically? Like, how many can we undo in a turn and what resources does that cost?
EDIT:
Actually, wait, what exactly does this mean? Does this just mean our first two attacks go off before the enemy's first, or what?
Good news: We can fix this, and we can store Frenzy in it in the interim. That's actually a huge quality of life improvement, and I'm curious if it's 3 per point, or just 3 period. Everything else alsow went well, especially Sagaseeker.
Bad news: We go into a fight at 1/3 Orthstirr, which is...not great. We can probably manage, but it's not ideal.
@Imperial Fister how will undoing the pockets be done mechanically? Like, how many can we undo in a turn and what resources does that cost?
EDIT:
Its runes make it swing faster while forcing the enemy to swing slower, effectively giving you an extra attack.
Actually, wait, what exactly does this mean? Does this just mean our first two attacks go off before the enemy's first, or what?
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