I assume prestige would largely go to the landowner, and apparently his wife.

I'm not surprised the wife gets credit, she's the one who's supposed to manage the household and gets around half of it in the event of divorce, so the law clearly sees her as half owner even if he technically has the final word.

It'll be fine, the difference with those other games is the protag tends to live stupid long. The expectations have been made clear from the very start.

I think there's definitely a sweet spot where it feels bad that progress is lost the longer they live, but we also don't want to go through the early stages again every single time. We'll see how things play out.

Still, finding out we're still in Realm 0... Ulp!

I hope we can at least map out Realm 1 before we die.

I think Realm 0 is where we started and where almost all the Norse live and die, Imperial Fister is saying that acquiring odr alone doesn't quite get us above that to Realm 1. So we're, like, half a step into Realm 1 already, I think, we just need to figure out how to take that other half step...
 
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I'm not surprised the wife gets credit, she's the one who's supposed to manage the household and gets around half of it in the event of divorce, so the law clearly sees her as half owner even if he technically has the final word.

It's probably split into three portions. One Quarter for the Husband, one quarter for the Wife, and the remainder either to the Headman or just sent wherever it is excess Orthstirr goes, or gets delivered into the general pool.

I think there's definitely a sweet spot where it feels bad that progress is lost the longer they live, but we also don't want to go through the early stages again every single time. We'll see how things play out.

It's also good that a protagonist dying isn't a reset to square one. Presumably, dying outside of the way Hallr died will allow more memories to cross over. Probably in the sense that Roguelikes give you permanent unlocks that apply to all characters that let you steadily amass power and knowledge across runs.
 
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It's probably split into three portions. One Quarter for the Husband, one quarter for the Wife, and the remainder either to the Headman or just sent wherever it is excess Orthstirr goes, or gets delivered into the general pool.

The orthstirr? Possibly. I actually doubt the Headman gets any of it, though the 'general pool' probably takes a tithe of every bit of orthstirr anyone gains ever.

It's also good that a protagonist dying isn't a reset to square one. Presumably, dying outside of the way Hallr died will allow more memories to cross over. Probably in the sense that Roguelikes give you permanent unlocks that apply to all characters that let you steadily amass power and knowledge across runs.

The impression I get is that, by virtue of being our next PC, we get to pass along literally everything we've figured out. Not stats (though we've already figured out how to pass along some of those with Hamingja investments and Bloody Basics) but in terms of actual knowledge of how things work. I think we get to pass on all of that.
 
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I assume prestige would largely go to the landowner, and apparently his wife.
You are the landowner.
Does the Prestige of our farm give Orthsirr to people who live on it, incidentally? Abjorn and Halla obviously get Orthsirr, but it's less clear on if, say, Stigmar gets Orthsirr.
People who happen to live on it do not, no.
e: Also, can Hamingja be spent to, well, avoid the landmines in True Norse Cultivation?
If it were possible to spend something to solve it, then you wouldn't be able to get that something back. I'm talking something precious precious.

Not something as plentiful as rare cultivation herbs/pills/what have you.
So we're, like, half a step into Realm 1 already,
8/9ths, really. Flowers are growing and roots are digging in, soon you'll be growing your very own little meadow, your own little field.
I think there's definitely a sweet spot where it feels bad that progress is lost the longer they live, but we also don't want to go through the early stages again every single time. We'll see how things play out.
Very true, which is why mechanics like Prestige exist. Once its built, you don't have to build it again (unless, for example, you decided to move somewhere. But even in an instance like that, it's possible to bring things with you, like tools and stuff and, with magical cultivation bullshit, even entire buildings)
The impression I get is that, by virtue of being our next PC, we get to pass along literally everything we've figured out. Not stats (though we've already figured out how to pass along some of those with Hamingja investments and Bloody Basics) but in terms of actual knowledge of how things work. I think we get to pass on all of that.
All lessons learned in this Story Thread get passed on to the next.

Besides, I've got a near-untapped treasure trove of just weirdo stuff to throw at you to keep things fresh and interesting, so even if you're retreading old ground (in so far as power level stuff), you'll be facing new/returning threats and fresh challenges.
 
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Say, @Imperial Fister, I remember during the Raid Trials, Halla said she could feel the tinge of the ambient orthstirr left from so many people exerting effort at the same time, that the orthstirr was heavy in the air. How could orthstirr be heavy in the air, how can there be lingering ambient orthstirr, if there is a hungry something in the ground that is just vacuuming up that stuff whenever there is any free-floating orthstirr available? Is there a limit to the rate of absorbing orthstirr? Or is it the fact that there so many sources of orthstirr that they mixed and created a sort of gel-like impure mixture instead of the pure water of orthstirr from one source, and this is causing the slowdiwn of the absorption rate? Or am I reading too much into this?
 
Huh, are you suggesting that...

...

We need 9 Odr in our Well to fully enter Realm 1, don't we?

Your choice of 8/9ths instead of something cleaner betrays you!
9 Odr for the Nine Realms. Who wants to bet that we need to build our own version of Yggdrasil to cultivate? Grow a tree (meridian equivalent) and develop separate realms.
 
9 Odr for the Nine Realms. Who wants to bet that we need to build our own version of Yggdrasil to cultivate? Grow a tree (meridian equivalent) and develop separate realms.

Already theorized a bit back, though we were given a Strict Warning that any major steps are going to be landmines, and there is no possible way we'll dodge every single one of them in Halla's lifetime, if we keep walking this path, we will step on one and she will die. But at least we'll know where that landmine is later.
 
Say, @Imperial Fister, I remember during the Raid Trials, Halla said she could feel the tinge of the ambient orthstirr left from so many people exerting effort at the same time, that the orthstirr was heavy in the air. How could orthstirr be heavy in the air, how can there be lingering ambient orthstirr, if there is a hungry something in the ground that is just vacuuming up that stuff whenever there is any free-floating orthstirr available?
That's a very good question.
Your choice of 8/9ths instead of something cleaner betrays you!
Betrays me?

*scoffs imperiously (fisterly)*

Fool, it was an agent of my choosing this entire time!
 
That's a very good question.

Betrays me?

*scoffs imperiously*

Fool, it was an agent of my choosing this entire time!

Bah!

Still, it's good to know that Realm 1 at least isn't necessarily going to need to Court Death (At least further than we already have) to enter. Mapping it out for the next generation should be a fine goal for Halla, even if she never goes beyond it.

Hypothetically speaking, how big a difference is having a developed Realm 1 vs someone who just became a beast of Realm 0 given comparable age and Orthstirr? Like, percentagewise? Not going into any specifics and just assuming that both sides were spending their time and training reasonably well, but with one having access to Realm 1 and the other just having Realm 0 assets?
 
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When we die, do we get to transfer all our accumulated Hamingja to our chosen succesor? Or is whatever Hamingja we have left lost to the void?
 
Say, @Imperial Fister, I remember during the Raid Trials, Halla said she could feel the tinge of the ambient orthstirr left from so many people exerting effort at the same time, that the orthstirr was heavy in the air. How could orthstirr be heavy in the air, how can there be lingering ambient orthstirr, if there is a hungry something in the ground that is just vacuuming up that stuff whenever there is any free-floating orthstirr available?

It's the people, I think. Imperial Fister mentioned that part of what saved us during our breakthrough is that we had people with us when we did it. Norse Cultivation is intended to be communal, or at least done around other people, and enough people ward off whatever it is that devours loose orthstirr.
 
It's the people, I think. Imperial Fister mentioned that part of what saved us during our breakthrough is that we had people with us when we did it. Norse Cultivation is intended to be communal, or at least done around other people, and enough people ward off whatever it is that devours loose orthstirr.

Huh, seems legit. The Devourer seems to have to split its attention across multiple targets, so I guess having two more people around meant that Hallr had time to shut the Gate before it could finish devouring Halla.

And with a lot of people in one place, spending a shitton of Orthstirr, in that context, it suggests that there's too much for the Devourer to drain quickly, so it has time enough to congeal into something that sticks around for a while.
 
Hypothetically speaking, how big a difference is having a developed Realm 1 vs someone who just became a beast of Realm 0 given comparable age and Orthstirr? Like, percentagewise?
A fully developed Realm 1?

Well, lemme put it this way.

Lighting a fire with a pair of whittled sticks vs with a lighter and accelerant.
When we die, do we get to transfer all our accumulated Hamingja to our chosen succesor? Or is whatever Hamingja we have left lost to the void?
Goes into a 'family pot', if you will, which you can spend on your successor's children
 
A fully developed Realm 1?

Well, lemme put it this way.

Lighting a fire with a pair of whittled sticks vs with a lighter and accelerant.

Goes into a 'family pot', if you will, which you can spend on your successor's children

Huh, is this unique to Halla? Or will we find ourselves getting a big windfall when Steinarr dies? Assuming he doesn't die of the Curse and presumably loses his Hamingja from Sheer Bad Luck or something? (I think Asveig probably gave her to the youngest children, because they needed it the most)

Also, Yeesh, Even Realm 1 is not fucking around apparently.
 
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Huh, is this unique to Halla? Or will we find ourselves getting a big windfall when Steinarr dies? Assuming he doesn't die of the Curse?
Steinarr isn't actually all that lucky. Or particularly talented.

He was just incredibly determined to doggedly pursuing a single goal; killing Horra.

You'll get a small input to the pot, but not all that much.
 
We should get Horra outlawed and killed as soon as possible. If Steinarr is gonna die he should die knowing his enemy is Dead.
 
That honestly makes me wonder how many realm equivalents Christians have developed so far. Could not be too many with how large realm differences apparently are, or maybe its just all their high realms aren't really in the areas in by raids.
 
We should get Horra outlawed and killed as soon as possible. If Steinarr is gonna die he should die knowing his enemy is Dead.

Probably not an option, he's on the way out, I doubt he'll live past the year whether we address the Curse or not. Even the Journal says we're going to lose the Steinarr questline at the end of the year.

If we beat the Curse, we'll probably have just enough time for him to see his grandchildren, and be able to tell him we'll carry on his life's work. And that'll probably be worth a massively powerful Muna. Might even inherit Wildfire from him.

That honestly makes me wonder how many realm equivalents Christians have developed so far. Could not be too many with how large realm differences apparently are, or maybe its just all their high realms aren't really in the areas in by raids.

Probably depends on your specific track. But they seem to share 15 Decades which ends with the Crucifix, which apparently causes some form of pseudo-deification in anyone who gets there. Might just be a 15 Realm setup, with new capabilities steadily coming online as you advance.
 
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We should get Horra outlawed and killed as soon as possible. If Steinarr is gonna die he should die knowing his enemy is Dead.

I'm seriously considering just telling him about Horra if we can't snap him out of his grief-madness any other way. Ideally, just in a 'we heard about a new lead' way. That's...not how I want to snap him out of that for a host of reasons but sometimes needs must.

Probably not an option, he's on the way out, I doubt he'll live past the year whether we address the Curse or not. Even the Journal says we're going to lose the Steinarr questline at the end of the year.

If we beat the Curse, we'll probably have just enough time for him to see his grandchildren, and be able to tell him we'll carry on his life's work. And that'll probably be worth a massively powerful Muna. Might even inherit Wildfire from him.

I don't think that necessarily follows? We lose his instruction, but it doesn't necessarily follow that he dies. I mean, that may easily just be part of being an adult and having gone on a raid earlier in the year...we don't get dedicated combat instruction from dad any more because we've learned so much from him already. Realistically, we'd probably reduce from 6d6 down to 2d6 or 3d6, but losing it entirely is also pretty reasonable.

Like, that bit reads to me like we no longer get the benefits of school because we graduated. Which doesn't mean he's not in danger, but I wouldn't assume 'dead by the end of the year' as an unshakable fact.

EDIT: Actually, we may not even lose the Training Dice, looking at the entry, it just says we lose the entry itself, not the Training Dice, which even more says to me that it's because we went on a Raid and Completed The Quest rather than anything else. Like, Steinarr is still in deadly danger from the curse (and his grief), but I don't think that entry actually has anything to do with that.
 
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