Thump, thump, thump goes the knocker.
Step, step, step are the Witch's answering movements.
The door opens and you are prepared this time, though it is a near thing.
"Welcome back, Halla Steinarsdottir." The Witch's sultry voice greets you at the door, soon followed by the Witch herself. "Have you thought of a ritual you wish done?"
"Yes," a bead of sweat appears on the Witch's brow, "I'd like to be able to see my fylgja."
The sweat droplet disappears and she smiles, her teeth like marble stones, "Ah, a noble pursuit. Come," her fingers, long and slender, curl as she gestures for you, "I have prepared a site."
Be brave, girl, for we enter a place of power in a Witch's presence.
You follow along, slight hesitance in your step. After all, you don't know this woman, no matter how... how you find her. She could very well be leading you to your demise!
Your hand finds your axe and resolute determination dashes the coiling fear aside. Should this be your end, it will find you with courage-filled heart and not a drop of doubt in your soul.
You follow her around her home, through a cavern's opening, and down a flight of stairs built from the ash's roots.
You find yourself in an underground chamber with a roof made from dirt and roots. The Witch has you stand in the center while she fetches her staff. Upon returning, she hands you a pair of leaves with a pale paste rubbed on one side.
"And what am I supposed to do with these?" You ask, heart sinking as you know what must be done.
"Put them in your eyes, and keep them open." She stresses, and you scowl. With a heavy sigh, you press them to your open eyes.
It stings, really bad.
Your teeth grind together as the paste seems to seep into your body. The Witch starts chanting something, but you're too distracted by the sensation in your eyes to make sense of the words.
After what feels like an eternity, the leaves fall away and you lay eyes on...
[ ] A bear (Gain Boon: Spirit of the Bear - Doubles Endurance gains.)
[ ] A wolf (Gain Boon: Spirit of the Wolf - Doubles damage.)
[ ] A dog (Gain Boon: Spirit of the Hound - Intercept results are doubled.)
[ ] A snake (Gain Boon: Spirit of the Serpent - Gaining money is easier.)
[ ] An owl (Gain Boon: Spirit of the Owl - Doubles hugr capacity gains.)
[ ] A raven (Gain Boon: Spirit of the Raven - Brings you prophetic dreams.)
0~0~0
AN: And here we are.
The Raven's prophetic dreams are not guaranteed to happen, nor will they be very clear. They are more... possibilities rather than fate. After all, the only fate that binds a Norseman is the one bound at birth.
Hugr capacity refers to the number of muna, hugareidir, or seidr spells you can have readied at any given time.
25-minute moratorium.