- Pronouns
- He/Him
It doesn't sound like Hallr forgot about the weirdness there, he just didn't have the context to explain it previously. I think our passed-down memories sort of cover the 'leave a record' thing.
It doesn't sound like Hallr forgot about the weirdness there, he just didn't have the context to explain it previously. I think our passed-down memories sort of cover the 'leave a record' thing.
It's partially a redundancy measure, tbh? In case we somehow don't trigger the inherited memories in a generation, in case the enemy tries screwing with our memories (or as bait, because if they become aware of the diary and consider it a threat, they might attempt to alter fate to get rid of it... and we might be able to use that as a warning mechanism!), in case the memories get too naturally fragmented, in case we need evidence other people can consult to convince them it's a problem we need help with...It doesn't sound like Hallr forgot about the weirdness there, he just didn't have the context to explain it previously. I think our passed-down memories sort of cover the 'leave a record' thing.
It's partially a redundancy measure, tbh? In case we somehow don't trigger the inherited memories in a generation, in case the enemy tries screwing with our memories (or as bait, because if they become aware of the diary and consider it a threat, they might attempt to alter fate to get rid of it... and we might be able to use that as a warning mechanism!), in case the memories get too naturally fragmented, in case we need evidence other people can consult to convince them it's a problem we need help with...
...I wonder if there's any incompatibilities that would stop us from letting him have something like Halla's Owl...I wonder if we can find him a Mount in the wilderness somewhere?
...I wonder if there's any incompatibilities that would stop us from letting him have something like Halla's Owl...
Side note at Hugr 4 we learned Poetry without spending training dice (see: Summer 2/turn 1) and also might have caused to realize we loved Abjorn (also could have been the immediate aftermath of battle on ice and nothing with Hugr 4)
Thralls gain Orsthir-by-association, don't they? They already seem somewhat tied to the Norse system, at least in that regard. A Fylgja doesn't seem impossible, I would think.There would be, a Fylgja is literally 'You but it's a spirit animal', which is why it dying also kills its master.
It's tied into the Norse system.
Thralls gain Orsthir-by-association, don't they? They already seem somewhat tied to the Norse system, at least in that regard. A Fylgja doesn't seem impossible, I would think.
Thralls gain Orsthir-by-association, don't they? They already seem somewhat tied to the Norse system, at least in that regard. A Fylgja doesn't seem impossible, I would think.
Hmm foreign animals have shown up in Asvir we might find one that cultivated or we will have to let him go home/on raid with us to find a horse. I am assuming we somehow win his respect enough to make him stay with us willig, maybe he will find our goals with stopping whatever the Norns are up to be a cause worthy of dedicating his life towards. It'd be cool to have Gabriel as a willing long term ally, if he extends his lifespan enough we could easily work and train with him even as distant future characters.Well, I guess that's the final nail in the coffin of plan "Let Gabriel become his own mount"
Actually, I went back and looked at this and I was wrong about what was going on. On that turn, we were still working without a skill list and the skill we gained was actually Poetry 0 (which is why it was only one success to rank up). Basically, it was an announcement to us the Questers that poetry, as a skill, existed (which it did at the time). Nothing to do with the Hugr rank up, and not something relevant under the current system iteration.
33 amanagement dice, 12 successes for the 2 storage buildings, 5 for the house, and we will 6 more for the second house (able to hold us, Abjorn, and the triplets) for stigandr and the farm hands. so 23 needed for sure, we will avg 22 successes (-1+1+2=2, 2/3 = avg success, 33*2/3=22) though it will be bolstered by the tools we have, even further assuming our farm hand brought some tools of their own.
Its at the end of Summer 6 that you lose the gains made this year.On mechanics @Imperial Fister it is at the end of this turn that we lose, well, a metric crapload of food and fodder if we don't use it. So, uh, how do we do the activities you mentioned with sacrifices or donations or feasts? Is that an action, a use of Management dice, what?
You gather cloth by assigning dice to the collection option (we're glossing over the cloth-making process) and then you've got the cloth. Make a Workshop and then you can start properly making stuff on the farm.
Its at the end of Summer 6 that you lose the gains made this year.
Summer is for work, Winter is for feasting and making merry (and also more work).
You gather cloth by assigning dice to the collection option (we're glossing over the cloth-making process) and then you've got the cloth. Make a Workshop and then you can start properly making stuff on the farm.
Action, to be clear.I'd still like to know if it's an action or Management die usage or what?
This seems to confirm the Enemy is someone other than the Norns, is that correct per Halla and Hallr's understanding?'Not all tragedies are the Enemy's doing, to think otherwise plays into the Enemy's hand.' Blackhand sighs as the wind picks up, carrying the scattered remains of your mother to the far ends of the earth. 'Sometimes, bad things happen for no rhyme or reason.'
Still...
"The Nornir did this," words barely a whisper, but Abjorn squeezes your hand all the same.
'They do not decide how the yarn spins, merely that it does. To blame them for tragedy is to blame ice for melting.'
"Why are you arguing with me?" It's irrational, you know, but right now...