Well, given our take, we can definitely afford a significant expansion. 413 Silver is a lot! And we've got enough Gold to actually make something out of it if we set our mind to it for some indescribable reason. Even if we just use it like Bigger Silver, it almost doubles our wealth from this expedition.

Honestly, it's kind of weird? Gold feels like it should be capable of stuff that Silver isn't good for, maybe there's some services that you can only buy with Gold? Might be useful for Runecrafting too if you can melt it down and use it as the filler.

EDIT: Oh, huh, we might want to either power level Hamr up in the next few turns or get some Bonus Dice squirrled away to rig.

Though we still need to rig against another Knight Fight first!
Interestingly, gold might be worse than silver for rune-scribing due to its softness. Thinking on this made me wonder about the use of rune-inscribed arm-rings as magic items, though!
 
I think asking that of Folkmarr reveals weakness in a bad way. We can ask Hallr or Steinarr or someone. In fact, I'll add asking Hallr to the plan.
Not sure how asking how a Jarl deals with such an issue (coming from a position of "of course a good leader takes care of the ones body-dead-ed under his rule"), and potentially offering hep, shows weakness, rather than... "ambition"? "Desire to take on higher duties"?
But asking Hallr sounds good, too.
[X] Plan Securing Our Gains
 
Interestingly, gold might be worse than silver for rune-scribing due to its softness. Thinking on this made me wonder about the use of rune-inscribed arm-rings as magic items, though!
problem ruins need paint to seep in or blood ideally to activate which is why we should put them on weapons, unless we want the effect to be permanently on. Using weapons with runes activated by the blood of our enemies seems baller.
 
Not sure how asking how a Jarl deals with such an issue (coming from a position of "of course a good leader takes care of the ones body-dead-ed under his rule"), and potentially offering hep, shows weakness, rather than... "ambition"? "Desire to take on higher duties"?
But asking Hallr sounds good, too.

I think this is one of those basic 'adult warriors know this' things, revealing we don't know it makes us look young and ignorant, which is a form of weakness and something we don't want. It wouldn't be the end of the world, but it risks lowering his opinion of our competence slightly.

Like asking someone in real life how you pay taxes, do laundry, or use an ATM. It's the sort of thing you can easily get to adulthood not knowing, but sharply reminds people you've led a sheltered existence and know little of the real world when you ask about it.
 
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I think this is one of those basic 'adult warriors know this' things, revealing we don't know it makes us look young and ignorant, which is a form of weakness and something we don't want. It wouldn't be the end of the world, but it risks lowering his opinion of our competence slightly.

Like asking someone in real life how you pay taxes, do laundry, or use an ATM in real life. It's the sort of thing you can easily get to adulthood not knowing, but sharply reminds people you've led a sheltered existence and know little of the real world when you ask about it.
Touche. You are right that this could be an "obvious to real adults" thing.
 
I mean Id rather leave healing Fabvir up to Folkmarr if we dont get the blood, so no need to ask right away IMO.


real question has anybody rigged our escape
 
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I mean Id rather leave healing Fabvir up to Folkmarr if we dont get the blood, so no need to ask right away IMO.
Two selfish reasons to care:
  • It gets us experience how to deal with such situations (you know, aspiring warrior that may try to become a Jarl one day).
  • It could be us genuinely being helpful to Folkmarr the young aspiring Jarl. Making friends with a Jarl that could rise high seems like it could be helpful.
 
I mean, the rest of the loot isn't disappearing into the ether if we don't take it, they might just use the Blood as Fabvir's share and see if that can get him less-deaded
 
I mean, the rest of the loot isn't disappearing into the ether if we don't take it, they might just use the Blood as Fabvir's share and see if that can get him less-deaded

I suspect we're just taking him back to a doctor who can perform a bodily resurrection. Like, Folkmarr didn't treat his death as an epic quest, he treated it as a simple matter to be taken care of, and the meat-keeping stick as a helpful (but seemingly pretty normal) addition to that process.

I think this is actually pretty routine, if expensive and requiring a skilled doctor...but the Jarl definitely has one of those, so Folkmarr has access.
 
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Two selfish reasons to care:
  • It gets us experience how to deal with such situations (you know, aspiring warrior that may try to become a Jarl one day).
  • It could be us genuinely being helpful to Folkmarr the young aspiring Jarl. Making friends with a Jarl that could rise high seems like it could be helpful.
I am gonna veto this idea, Falkmarr seems like a trap, the guy is a bit too ambitious for is own good, siding with him might easily put us in over our head again. Reminder he choose to understaff this raid and even if he did not go the manor there is probably 50% (chance of knight at second maybe third raid location + chance of knight finding us upon leaving) chance our heat would get us a knight battle anyways by raid end. Unlike the manor these knights are hunting us not defending civilians, there would be no diplomacy option. Falkmarr will get in over his head again and we might not be able to bail him out next time.
 
I am gonna veto this idea, Falkmarr seems like a trap, the guy is a bit too ambitious for is own good, siding with him might easily put us in over our head again. Reminder he choose to understaff this raid and even if he did not go the manor there is probably 50% (chance of knight at second maybe third raid location + chance of knight finding us upon leaving) chance our heat would get us a knight battle anyways by raid end. Unlike the manor these knights are hunting us not defending civilians, there would be no diplomacy option. Falkmarr will get in over his head again and we might not be able to bail him out next time.

I mean, to some degree this is blaming him for what we the voters decided, which doesn't seem quite fair (even in-universe, Halla has to have voted the same way we did), and even if it were fair he's only 16 and seems likely to mellow a tad with age. I don't think we want to swear our eternal loyalty to Folkmarr or anything, but a close and friendly relationship is very desirable.
 
I mean, to some degree this is blaming him for what we the voters decided, which doesn't seem quite fair (even in-universe, Halla has to have voted the same way we did), and even if it were fair he's only 16 and seems likely to mellow a tad with age. I don't think we want to swear our eternal loyalty to Folkmarr or anything, but a close and friendly relationship is very desirable.
I mean more of if we raided the The Village instead he would likely then go The Farm afterwards an declare the boat full of loot. If we have 20% shot in that timeline of a knight appearing, That is a 40% chance minimum of a knight (1-(.85*.9*.8)), more if the farm has higher knight odds after we get the 2 extra heat from the village.

these knight all cannot be bargained with since they are not defending anything but instead are hunting us down.
my point is that this felag should not fight a knight at all and the guy likely would have fought a knight and this raid would end badly.
 
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Did Hauke ever say what Bead/Decade of Cultivation they were on?

So something interesting is how Christian Cultivation extends lifespan, but Norse Cultivation very expressly does not *and* cannot (to our knowledge anyway). I think Norse cultivation is unique in this regard. Really gives the 'the Norns basically use all the Norsemen as a giant cultivation engine' idea more weight really.
 
Did Hauke ever say what Bead/Decade of Cultivation they were on?

He did not. I personally think context indicates 7th Decade, but we didn't actually get that information

So something interesting is how Christian Cultivation extends lifespan, but Norse Cultivation very expressly does not *and* cannot (to our knowledge anyway). I think Norse cultivation is unique in this regard. Really gives the 'the Norns basically use all the Norsemen as a giant cultivation engine' idea more weight really.

It's possible, yeah. And the lifespan thing is a definite problem...I don't think Norse cultivation is incapable of stopping aging, I just think the Norns are standing in the way of it actually helping.
 
Did Hauke ever say what Bead/Decade of Cultivation they were on?

So something interesting is how Christian Cultivation extends lifespan, but Norse Cultivation very expressly does not *and* cannot (to our knowledge anyway). I think Norse cultivation is unique in this regard. Really gives the 'the Norns basically use all the Norsemen as a giant cultivation engine' idea more weight really.
Keep in mind that Norse cultivation provides protection as well. If we can expand knowledge of healing magic and make it more prevalent on raids, berserker tactics of throwing waves of Norsemen at problems become much more viable (this might already be part of Serious Big Boy Raids).

I suspect this is the result of some bargain or something made between Odin and the Norns, as we have confirmation that Valhalla and Folkvangr exist (or Halla believes they do, and they're probably as literally true as the other Norse beliefs in this setting). If the Norse could become immortal, Odin would have to wait a lot longer for his einherjar to show up, and while they might not be as powerful as they could otherwise get, he can always train them post-death.

There might also be an element of the candle burning twice as fast also burning twice as brightly. Norse can get scary in the 45ish years they tend to be allotted.

I am curious about the fact that the longest lived warrior the Norse have seen by some measure was a king - I wonder if Jarldom allows some way to ameliorate one's fate, and if that might be related to the Norns/gods.
 
Yeah Norse raids have not even hit their grandest yet, like the Danes owned this much of England in 878 and were pushed out only for them to come back and conquer even more in the 1000s.

 
Usually these raids were big things cause you settle down in conquered land by the end and actually hold the territory. Keep that in mind if we ever want to move! In 947 York will be taken by Vikings again and basically all of England will fall into Danish hands until 1035 when Cnut the Great dies and inheritance conflicts cause the Danish to be expelled.
 
Usually these raids were big things cause you settle down in conquered land by the end and actually hold the territory. Keep that in mind if we ever want to move! In 947 York will be taken by Vikings again and basically all of England will fall into Danish hands until 1035 when Cnut the Great dies and inheritance conflicts cause the Danish to be expelled.
The year, by the reckoning of the followers of Christ, is 8970 AD

We might have overshot that date by a tiny little bit.
 
WE might have overshot that date by a little bit
We have timeline stretching we are some where in the mid-late 800s. This is about how England should look right now!

Like each Roman Emperor, Catholic Pope, and Christian King probably live longer than the originals did since they have lifespan extension

In fact Charlemagne seemingly still lives right now and ruled during blackhands life (his rule seemingly ended around then so blackhand was alive for 810-830s or so)
 
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--[X] Folkmarr Manetaker, the Jarl in charge of the felag
--[X] Ask his advice on the Horra situation
Incidentally why are we telling Folkmarr about the Horra situation at all? It was a vote to even tell Abjorn, telling Folkmarr could easily explode in our faces.

Personally would like to more generally develop relations with him. We've already like advised a lot on the entire Knight thing, from 'don't duel' to 'let us talk'. Talking about the Felag in general might be good, especially what his plans are when we get back home. Lots of potential connections and stuff that can be done there.
 
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@Imperial Fister Can we do anything more to lower the chance of dying in child birth, and can we use reward dice to lower the chance?
Absolutely to both.
@Imperial Fister can we use the meat keeping stick on both Fabvr and the truly dead? or there isn't enough sticking out of Fabvr to use it on the corpse?
1 stick to 1 piece of meat
Is melting down such a weapon to get its materials possible without getting bad luck? (obviously not applicable to the bible)
It is possible. However, you'd have to bring unlucky weapons to a place you can smelt it down. Spending that much time around something unlucky would definitely have some kind of an effect on your hamingja.
 
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