Hol' up Fister.

Since that boiled down to a "Stop him from getting away" roll, and my bonus die was committed to IAT (For that very purpose), can we throw that bonus die into trying to change that outcome? Or is it too late now and a bonus die won't change the outcome?
Goddammit.

I'm sorry that I forgot the bonus die. I can't believe I did that. Looking at my notes, it looks like I missed writing your usage down there as well.

Double-Dammit.

I'm gonna say that it's a bit late now, as the update has already been posted, but your bonus die usage won't count, so you still have it.

Now, if that leaves you rankled, then I can go back and reroll, adding the bonus die to it, but I'd rather not do that if I don't have to as that would probably guarantee me not being able to write the second update today.

0~0~0
"With", maybe?

Also, we can only choose one option, right?
Thank you and yes.

It's actually supposed to be 'in'.
 
Hmm, that's fine then, accidents happen.

Morale should still be Perfect, so...

[X] Spend some time quieting your raging soul (regain your Virthing+keep the current supply of orthstirr)

We're going to need to spam our Twist to keep up here, for that, we need all the gas we can muster.
 
[X] Spend some time quieting your raging soul (regain your Virthing+keep the current supply of orthstirr)

Yikes. This whole raid has been somewhat of a bust so far, but it could be going worse, I suppose. Damn, though. Even with three of us, we still couldn't beat a Squire in combat. We would've beeb rrally fucked if there were two knights and squires.
 
[X] Spend some time quieting your raging soul (regain your Virthing+keep the current supply of orthstirr)

Yikes. This whole raid has been somewhat of a bust so far, but it could be going worse, I suppose. Damn, though. Even with three of us, we still couldn't beat a Squire in combat. We would've beeb rrally fucked if there were two knights and squires.

It won't be a bust if we end up winning, presumably, the Big Money is involved here. And even with that being said, we were winning, he just had his spirit broken and fled instead of fought to the death.

And even if the Squire retreated, he still conceded the field, is that a step towards Knightslayer @Imperial Fister ?
 
[X] Spend some time quieting your raging soul (regain your Virthing+keep the current supply of orthstirr)
 
[X] Spend some time quieting your raging soul (regain your Virthing+keep the current supply of orthstirr)

One issue: The squire escaped.
That means the squire could return.
 
[X] Spend some time quieting your raging soul (regain your Virthing+keep the current supply of orthstirr)
 
[X] Spend some time quieting your raging soul (regain your Virthing+keep the current supply of orthstirr)

Time to reload and hit em again
 
Morale should still be Perfect, so...

I think it might've dipped a bit at this point given casualties and frustration, but it's still gonna be high and fundamentally, I think this is still right.

[X] Spend some time quieting your raging soul (regain your Virthing+keep the current supply of orthstirr)

We're going to need to spam our Twist to keep up here, for that, we need all the gas we can muster.

I'm actually pretty sure this isn't the right call tactically. As long as we're only taking a couple of actions, at this point, using Hone and/or Reinforce is cheaper and does effectively the same thing. Like, right now the Twist gives us 18 dice if it counts our equipment dice (15 if it doesn't) for 35 orthstirr...we can get 35 dice for 35 orthstirr if we structure our actions right and use Hone and Reinforce (or, perhaps more realistically, 20 dice for 20 orthstirr).

It's worth it once we have a bigger dice pool or under specific other circumstances (a high die enemy nickle and diming us to death with mundane attacks, for example...Hone and Reinforce can't fix that), but not in a situation where we're taking like 3 actions at most. Especially vs. a knight where we may well need to be throwing a lot of orthstirr per action anyway.

While I wouldn't normally count it, I will this time as I did forget the bonus die.

You weren't exactly 'dueling' the Squire.

True, but the Trait did count sparring with Gabriel, so it's not too out there for it to count this...presumably it counts for learning how to fight them even if it doesn't actually qualify as a win if we need a non-meta reason the Trait went up.
 
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It's worth it once we have a bigger dice pool or under specific other circumstances (a high die enemy nickle and diming us to death with mundane attacks, for example...Hone and Reinforce can't fix that), but not in a situation where we're taking like 3 actions at most.

Huh, really? That seems a bit odd to me, given the cost, you'd figure it'd be much more potent?

Maybe it counts the entire expanded dice pool as "Trick Dice?" Which can be arranged freely?
 
Huh, really? That seems a bit odd to me, given the cost, you'd figure it'd be much more potent?

Maybe it counts the entire expanded dice pool as "Trick Dice?" Which can be arranged freely?

If it does, that'd definitely expand the situations it's useful in significantly...but wouldn't make this one of them, I don't think, again due to the low number of actions (since it's pretty cheap to make one specific action a trick).

Now, if we were fighting a knight one on one, things might be different as we needed to make more actions than that and the costs expanded, but it's not worth it here.
 
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That's a good idea. That's now what it does

Sweet, that definitely makes it a very good option vs. high dice pool people you're fighting alone under many circumstances (which makes sense given how we got it)...but I'm pretty sure in this kind of team-up scenario, it's only worth it for us if we wanted to throw more than 39 dice onto a single IAT (which, can't be Honed, after all), which isn't completely out of the question, but hopefully isn't necessary either (if it is, a 54-57 die IAT does sound hilarious, though).
 
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Sweet, that definitely makes it a very good option vs. high dice pool people you're fighting alone under many circumstances (which makes sense given how we got it)...but I'm pretty sure in this kind of team-up scenario, it's only worth it for us if we wanted to throw more than 39 dice onto a single IAT (which, can't be Honed, after all), which isn't completely out of the question, but hopefully isn't necessary either (if it is, a 54-57 die IAT does sound hilarious, though).

That sounds like a really great way to set up for heavy hits in a teamfight. Popping it tactically to set up powerful Crowd Control is a great role to stick with.
 
[X] Spend some time quieting your raging soul (regain your Virthing+keep the current supply of orthstirr)
 
That sounds like a really great way to set up for heavy hits in a teamfight. Popping it tactically to set up powerful Crowd Control is a great role to stick with.

Generally agreed, honestly. I was thinking originally 'we can't need more than 39 dice' but then I started doing math and maybe we want more than 39 dice (depending on how much better he is than the squire). Like, I already had the tactic in mind, I just wasn't thinking we'd need the Twist to pull it off...but maybe we do.

The Twist is only needed for this specific trick because Hone doesn't work on IAT, mind you, but it might be correct depending on the situation when we get there.
 
[X] Spend some time quieting your raging soul (regain your Virthing+keep the current supply of orthstirr)

hmmm hope forcing the squire to flee counts for knight slayer like sparring Gabriel did
 
hmmm hope forcing the squire to flee counts for knight slayer like sparring Gabriel did
That has already been mentioned. QM says it shouldn't, but since he forgot a reward die that may have changed things hes generous.


And even if the Squire retreated, he still conceded the field, is that a step towards Knightslayer @Imperial Fister ?
While I wouldn't normally count it, I will this time as I did forget the bonus die.

You weren't exactly 'dueling' the Squire.
 
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