Shard
One and Many
- Location
- Malaysia
Leverage tricks we should try to see if Ajborn can execute:
1. Throw trick, use leverage to throw like a javelin (as in this update) really really hard. Or throw really heavy things. Straightforward and powerful. We could have started this fight with Abjorn throwing a bunch of Boulders at the castle. Boudlers are even a raid trial contest man.
2. Can he make a Glima trick using leverage to throw people really far, or even really high into the sky? That would be stuck helpless, or just take raw damage.
3. Leverage might also be suable to make regular attacks hit even harder. Especially against armored targets. Or strike very fast, against less armor targets.
4. Literally every mixed martial arts where you throw someone.
Christian thoughts:
1. It looks like they (peasants) have no Hamingja at all. Perhaps because they gave up their gods and had their bloodlines extinguished?
a. In fact, I wonder if taking Christian magic items is negative Hamingja because Hamingja is really divine favor and the Norns/Gods hate Christians.
b. Can we get more Hamingja by being really devout to our own gods, and sacrificing good shit at a Blot?
2. The continuous combat training that pages/squires/knights go through - What are the downsides? Aside from being really bad at noncombat activity.
a. What's the source of the Christian 'Focus'? It seems even Pages would have it, and it works even when shackled, so it seems like a very fundamental concept to have.
3. Would knight monofocus on combat training make them weak to Seidr mindblasts? I suspect they have a lot of Hamr but not so much Hugr, like 6 vs 3 instead of a Norseman 5 vs 4 kind of thing. Hugr also doesn't have that many combat uses compared to Hamr.
a. Knights monofocus on combat also seems like it would make them very vulnerable to political machinations, or priests who focus on Hugr. This makes the Christian society very 'stable', but also means that someone very sneaky (not very Norse) could deal a lot of damage.
4. Priests have good Hugr, but they're unlikely to deal well with a sudden physical attack either. Christian society is very specialized, and extremely good when they can act in a prepared + organized manner. Norse society can't deal with this due to their honesty - An ambush is a straightforward event, not a shenanigans event.
a. They're vulnerable to rot from within, however. Especially from priests, who have no checks whatsoever.
5. If we can capture a suit of Christian Armor, we might be able to take it apart and get insights into how the entire Christian Cultivation structure works at all. This would be pretty good. Especially since it doesn't seem to incur negative Hamingja.
Other thoughts:
1. Sagaseeker had Orthsirr we can tap. How does this come to be? Can be make our other items, Fylgja or buildings give us tappable Orthsirr? That would be incredibly powerful.
a. In general, because our Orthsirr always 'regenerates', it might be a good idea to find a way to use up or store our Orthsirr for rainy days.
2. Making masterpieces and selling or gifting them to people in exchange for honoring our name sounds like a good way to get riskless Orthsirr going forward. Poetry too.
3. We should also consider hunting for monsters, which seems like another 'low risk' way of getting Orthsirr and Drengskapr.
a. We might be able to get Orthsirr for our children by bringing them on guided monster slaying adventures.
4. Can 'The Fight of My Life' extra 5d6 be added to a *damage* roll? Just.. a thought. Seems unlikely but..
1. Throw trick, use leverage to throw like a javelin (as in this update) really really hard. Or throw really heavy things. Straightforward and powerful. We could have started this fight with Abjorn throwing a bunch of Boulders at the castle. Boudlers are even a raid trial contest man.
2. Can he make a Glima trick using leverage to throw people really far, or even really high into the sky? That would be stuck helpless, or just take raw damage.
3. Leverage might also be suable to make regular attacks hit even harder. Especially against armored targets. Or strike very fast, against less armor targets.
4. Literally every mixed martial arts where you throw someone.
Christian thoughts:
1. It looks like they (peasants) have no Hamingja at all. Perhaps because they gave up their gods and had their bloodlines extinguished?
a. In fact, I wonder if taking Christian magic items is negative Hamingja because Hamingja is really divine favor and the Norns/Gods hate Christians.
b. Can we get more Hamingja by being really devout to our own gods, and sacrificing good shit at a Blot?
2. The continuous combat training that pages/squires/knights go through - What are the downsides? Aside from being really bad at noncombat activity.
a. What's the source of the Christian 'Focus'? It seems even Pages would have it, and it works even when shackled, so it seems like a very fundamental concept to have.
3. Would knight monofocus on combat training make them weak to Seidr mindblasts? I suspect they have a lot of Hamr but not so much Hugr, like 6 vs 3 instead of a Norseman 5 vs 4 kind of thing. Hugr also doesn't have that many combat uses compared to Hamr.
a. Knights monofocus on combat also seems like it would make them very vulnerable to political machinations, or priests who focus on Hugr. This makes the Christian society very 'stable', but also means that someone very sneaky (not very Norse) could deal a lot of damage.
4. Priests have good Hugr, but they're unlikely to deal well with a sudden physical attack either. Christian society is very specialized, and extremely good when they can act in a prepared + organized manner. Norse society can't deal with this due to their honesty - An ambush is a straightforward event, not a shenanigans event.
a. They're vulnerable to rot from within, however. Especially from priests, who have no checks whatsoever.
5. If we can capture a suit of Christian Armor, we might be able to take it apart and get insights into how the entire Christian Cultivation structure works at all. This would be pretty good. Especially since it doesn't seem to incur negative Hamingja.
Other thoughts:
1. Sagaseeker had Orthsirr we can tap. How does this come to be? Can be make our other items, Fylgja or buildings give us tappable Orthsirr? That would be incredibly powerful.
a. In general, because our Orthsirr always 'regenerates', it might be a good idea to find a way to use up or store our Orthsirr for rainy days.
2. Making masterpieces and selling or gifting them to people in exchange for honoring our name sounds like a good way to get riskless Orthsirr going forward. Poetry too.
3. We should also consider hunting for monsters, which seems like another 'low risk' way of getting Orthsirr and Drengskapr.
a. We might be able to get Orthsirr for our children by bringing them on guided monster slaying adventures.
4. Can 'The Fight of My Life' extra 5d6 be added to a *damage* roll? Just.. a thought. Seems unlikely but..