Though I'd rather get some more introductions done with the rest of the Felagi first. We might want to invest in Barb-Tongue as well. It seems a good thing for breaking Focus.

If we get another Raiding Turn (even if it's only on the way back) I'm definitely down for meeting more of them, but I thought we should get at least one poetry and one interaction with Stigmar in before raiding was over. As for Barb-Tongue, I agree in general but am somewhat doubtful these knights share a language with us, and 1d6 only has a 1/3 chance to raise it, and that only by a single die. Seems more of a long-term plan to me.

Would Silver-Tongue help with convincing Folkmarr? Or would we need a specific trick for that?

Probably. It's maxed out in my plan, so if so we're as good to go as we can arrange.

EDIT:
Silver-Tongue would, yes

Okay, cool.

Also Beautiful, depending on how you want to approach it

Yeah...we're not doing that. Or at least I am 100% against it.
 
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Realistically I think Frisian is actually closely related to English so while we definitely aren't chatting casually we might be able to hash out a deal somewhat quickly if we weren't raiding them.
 
Probably not what it is, but maybe Norse deities are actually ascended Northman?
Thor verges on this even before you get into the quest canon. Thor isn't really a god of anything - he's thunder-associated, but it's not a defining trait. Thor is a lot more like an ascended adventurer who got into a pantheon and then kept right on having adventures and loading himself down with magic hammer and magic belt and magic gauntlets and magic staff and magic goats, and going on a magic fishing trip to catch the "I swear it was this long!" world serpent as part of a sidequest to pick up a magic cauldron.
 
[X] Plan Too Rich For My Blood

30% chance to fight 2 knights seems too high when we dont know enough about how we match up with them.
 
Charlemagne is dead but not gone... do the Carolingians have the same sort of trait as our Charred Soul? Hopefully, we don't ever run into Charles the Fat or Charles the Bald who might not have died at the equivalent times due to cultivation stuff.
Other way round, he's gone but not dead.

Charlemagne is a famous example of the "king under the mountain" legend, as there are legends he's asleep under the Untersberg mountain, to return at some point. So my guess would be that. Let's hope he doesn't awaken any time soon.

(I put in the first cover that went to mind for the second link in order to avoid dead links from taken down videos in the future)
 
Realistically I think Frisian is actually closely related to English so while we definitely aren't chatting casually we might be able to hash out a deal somewhat quickly if we weren't raiding them.

Plausibly, but I suspect the kind of insults we need to break Focus would require a bit more facility with the language. I suspect we're pretty much down to yelling 'Fuck your God!' while flipping them off if we try for clever insults which seems, uh, probably not sufficient.
 
A raiding turn has three sub-turns. If we only take two, I feel like we're wasting one... and we have ways of reducing the heat that we take.

Personally, I'm thinking that we hit the village, we take a bunch of heat-reduction options (no thralls, possibly not even any looting), and then we hit the manor. Among other things, there's a chance that we run into the second knight there, in which case we won't have to face off against both of them.

[X] Plan Too Rich For My Blood
 
A raiding turn has three sub-turns. If we only take two, I feel like we're wasting one... and we have ways of reducing the heat that we take.

Personally, I'm thinking that we hit the village, we take a bunch of heat-reduction options (no thralls, possibly not even any looting), and then we hit the manor. Among other things, there's a chance that we run into the second knight there, in which case we won't have to face off against both of them.

[X] Plan Too Rich For My Blood

From what I understand this would actually increase the chance of a Knight showing up, not decrease it. Imperial can correct me if I'm wrong, but the heat-reducing options reduce the amount of heat you gain from the raid, not your current heat. So our heat would actually increase should we raid the village, not decrease.
 
The question is that "Did that first turn where we couldn't attack anything count as a Raiding Turn?"
 
[X] Plan And Now The Manor

I wonder if they fear Charlamagne so much because he also has his 12 Peers (aka Paladins, aka Proto ROUND TABLE) and if those have like a symbolic and cultivation type trait like a Heir of Astolfo
 
[X] Plan And Now The Manor

aww yeah, gonna get us a better gabriel, or maybe a cool sword, or armor we can't use.
 
Charlemagne is dead but not gone... do the Carolingians have the same sort of trait as our Charred Soul? Hopefully, we don't ever run into Charles the Fat or Charles the Bald who might not have died at the equivalent times due to cultivation stuff.
My guess is that he's tied not to his descendants but the Holy Roman Emperorship. Whoever has claim to the title has a connection to him. I definitely think he's darn powerful though, or is becoming thus. Perhaps one day he may become powerful enough to challenge the Church over divine rule of the HRE, a la the real life Investiture Controversy.

[X] Plan And Now The Manor
 
Would a Reinforce+Hone count as a defensive trick for the purpose of defending against offensive tricks @Imperial Fister?

In practice, this tactic usually caps out at 3 dice, I think? Maybe 4 if we're burning hard. That's usually a bigger barrier to using it defensively against offensive Tricks than whether it counts as a Trick or not, since they usually seem to have more dice than that invested in them. Though giving it the free +5 dice we get once per combat could allow one pretty solid defense of this sort per combat.

So would this allow us to assign multiple dice to a single defense? Like, is Honed Reinforced Dodge for 7d6 using 5d6 from our combat pool viable?
 
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