[X] Plan: Perky Murder Witch

I misread the title as a horse xianxia and momentarily thought it'd be about some sort of equine demonic beast but this is probably better.
 
[X] Plan:Seeress
-[X] "Halla" (Female)
-[X] The child is very lucky and has a natural sort of talent when it comes to all manner of sort. It's clear that they would be very good at whatever they put their mind to.
-Gain Boon: Godly Luck
- +1 to starting hamingja and makes it both easier to gain and harder to lose.
-[X] The child is far bolder than their peers. While the others stayed on the lower branches, they've already climbed to the top.
-Gain Boon: Bold
- Unlocks certain events and makes it easier to gain orthstirr.
-[X] The child has a talent for poetry and wordplay. Their poems are very advanced for their age.
-Gain Boon: Poet
- Unlocks certain events and makes it easier to both write and understand poetry.
-[X] The child has the spirit of a jarl. When they speak, others listen.
-Gain Boon: Leader
- Unlocks certain events and makes it easier to lead others.
-[X] The child is naturally friendly. Wherever they go, they make friends and, more importantly, allies.
-Gain Boon: Friendly
- Unlocks certain events and makes it easier to make friends.
-[X] The child yearns for adventure, for glory. They desire to see new lands and discover new things. -Gain Boon: Wanderlust
- Unlocks certain events and makes it easier to go on adventures. Requires Flaw: Wanderlust.
-[X] While it wouldn't matter for many years, the child is completely incapable of growing any kind of facial hair.
-Gain Flaw: Beardless
- Makes it very hard to earn orthstirr if you are a man. Has no effect if you are a woman, though still qualifies as a 'flaw' for the purposes of boons.
-[X] The child is, simply put, a runt compared to their peers.
-Gain Flaw: Undersized
- Makes it harder to improve hamr and to battle. Not available with Boon: Giant's Blood.
-[X] The child is an antsy thing, never willing to stay in one place for very long.
-Gain Flaw: Wanderlust
- You will struggle to stay focused on tasks if your Wanderlust has not been sated. Required if taking Boon: Wanderlust.

[X] Plan: Seeker of mysteries.
 
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Ooooh, a norse/germanic themed quest and we aren't locked into Berserkr clichees. Nice.
Now just have to hope that Perky Murder Witch and Viking don't win.

[X] Plan: Blessed of Freyr
-[X] "Hallr" (Male)
-[X] The child is very lucky and has a natural sort of talent when it comes to all manner of sort. It's clear that they would be very good at whatever they put their mind to.
-[X] The child is far bolder than their peers. While the others stayed on the lower branches, they've already climbed to the top.
-[X] The child shows the signs that they'll grow into a truly beautiful adult, should they reach that age.
-[X] The child is naturally friendly. Wherever they go, they make friends and, more importantly, allies.
[X] The child is an antsy thing, never willing to stay in one place for very long.

[X] Plan: Perky Murder Witch
One of your plans points is missing the - and because of that not counted as part of the plan.
 
Admittedly most cultivators have to do combat. Especially in the Norse version where glory gained leads to advancement if I read the mechanics correctly. So bloodthirsty is probably good for that
 
Any reason why you don't want them to win?
CoatRackRanger guessed it. The Bloodthirsty part makes the characters uninteresting to me.

Admittedly most cultivators have to do combat. Especially in the Norse version where glory gained leads to advancement if I read the mechanics correctly. So bloodthirsty is probably good for that
You can do combat (and be good at it) without being Bloodthirsty, though.
And I assume there are more ways of gaining glory than just being a frontlinefighter.

@Imperial Fister
How do we have to imagine the wanderlust, how offen would we need adventure to be satisfied and how big does the adventure need to be?
 
And I assume there are more ways of gaining glory than just being a frontlinefighter.
Absolutely. It's just the easiest and probably most accessible way of doing it. Anything that earns you renown can get you orthstirr, such as dressing fancily and being a good host during a feast.

@Imperial Fister
How do we have to imagine the wanderlust, how offen would we need adventure to be satisfied and how big does the adventure need to be?
Essentially, you've got an indigent desire to see new things, things that you haven't seen before. The boredom feels like daggers scratching at the back of your mind; the monotony of the same things over and over driving nails into your head.

Going on an exploration at least once a year will stop you from getting antsy. Once a season will keep you very satisfied. It doesn't have to be a very big adventure, as long as you're discovering something you haven't seen before you'll be alright. Eventually, though, you'll run out of things to discover in the easily accessible areas, which is when things start getting dire for you.

You can last a few years before your Wanderlust becomes too much to handle, but you'll eventually get fed up with it.

On the flipside, it does mean that you'll get a temporary boost to your hamingja whenever you encounter something new.

The same for Bloodlust. As long as you get into some kind of a fight at least once a year, you won't get any worse. Once a season to be completely fine. Though, unlike Wanderlust, you don't run out of people and things to fight unless you, somehow, killed all of them.

0~0~0

I'll give it another hour-and-a-half before calling the vote
 
Well there is always things to kill in combat with xianxia settings. Hell killing things are great for getting good loot and materials probably
 
The same for Bloodlust. As long as you get into some kind of a fight at least once a year, you won't get any worse. Once a season to be completely fine. Though, unlike Wanderlust, you don't run out of people and things to fight unless you, somehow, killed all of them.
Does Bloodlust require fighting or would stuff like performing a human sacrifice also work?
 
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