He'd still have to break the IAT before teleporting unless he wanted to break his arm or lose his head.

Still, with the confirmation that we Can Use EWC to counter LC's weaknesses, our play seems obvious.

Use LC to close, using EWC for attitude control and homing in on him and/or evading his trap. (Expensive, but we've still got one more stokable and Sagaseeker to draw on). This strips his shield too.

Then use IAT to lock him in place, from then on, we just start Blending. Without his shield and with his relatively low Body stat, he should go down quickly, especially since he doesn't seem to have any armor.

Seems fine, I suppose. There's still a chance he avoids IAT, or can negate it somehow, but it's not like we have any better options right now. Should he try to disengage and regenerate Fervor again, we should use EWC (or, well, if we actually have any orthstirr left to do so) to re-engage and strike him when he's vulnerable.
 
I mean, he evidently just casually spat a "Defense is impossible just die" barrage of attacks that could apparently only be countered with Halting Vortex given how our defense dice didn't even come into play with that, and it's cheap enough to be spammable.

That just means it's a trick attack that we can't do Orthisnir enhanced parries to stop, which doesn't seem that out of the ordinary in Cultivtion battles. Pretty sure we could do a similar thing with ranged fire tricks if we mastered/perfected them

He might not be Steinarr level Robust, but he's doing this at the same time that he's buffing the local garrison to the point where they can fight back against a gang of strong Norse Cultivators when they were originally just a joke. He's probably either peak Ironbrother or low Steelfather level, which begs the question of what the fuck was he doing at a random town like this in the first place.

His movement trait was apparently also good enough that he could completely ignore our second Firebomb Strike while still making us pay the cost for it, given how we only got to roll to hurt him once but the narrative says we still attacked him twice.

And despite buffing his dudes, despite apparently shitting an assload of magic, he's still at full resource at the end of his turn, which means he's not even especially pressed right now.

So yeah, top Ironbrother or low Steelfather level. What was he doing here

We already have been given hints that Christian cultivation is able to empower other people as a matter of fact, with us having no idea how difficult it happens to be, and we also know that even a squire bound by shackles can top up their focus at the end of their turns.
As far as his 'movement trait' doesn't seem to be something that powerful compared to a lot of tricks we've seen or can do. I'd place it at about the level of effectiveness that Halla's Halting Vortex is at, just based round dodging rather then blocking. Probably below the level of the Nisse's passive 'fuck you, that was a afterimage' defense that we beat considering he's not spamming against everything we do.

If he was anywhere near Steelfather we'd definitely all be instantly dead by this point, he's probably just a cultivation tier above us, with build that exploits christian cultivation particularly advantages well.

His orthisner equivalent relensishes at the top of every round but from how he fights it clearly finite, and while he's magically above us he doesn't seem to be physically, so his weakness is probably a relative lack of defense dice.

I think the winning play here is just to spam honed chops to overwhelm in a single round, maybe ask Abjorn to back us up doing the same.
 
Oh, right. There's a chance that even if Standstill does hit, he can still avoid it somehow. Like how that big viking did when we tried to use it against him while we were at Halfdan's farm. He might interrupt it with one of his fire blasts or something, which would definitely work. Ultimately, that doesn't really change anything... we don't have anything that we can do against this guy, save for perhaps Barb-Tongue to try and break his faith. Except I'm much more leery of that working, then the EWC+LC plan working.
 
The initial Leaping Cleave is also essential. Ugh. I've got the plan basically worked out gimme a second to get the dice right.

Do your best! Remember we still have Sagaseeker to draw on too, it'll help, even though this'll be a super expensive exchange and we'll be fucked if it fails.

Oh, right. There's a chance that even if Standstill does hit, he can still avoid it somehow. Like how that big viking did when we tried to use it against him while we were at Halfdan's farm. He might interrupt it with one of his fire blasts or something, which would definitely work. Ultimately, that doesn't really change anything... we don't have anything that we can do against this guy, save for perhaps Barb-Tongue to try and break his faith. Except I'm much more leery of that working, then the EWC+LC plan working.

At point blank range with relatively anemic Body Stat? That's easier said than done.
 
At point blank range with relatively anemic Body Stat? That's easier said than done.

Fair enough. I mean, yeah, we can only hope that we can overwhelm him before he disengages again. Or pulls out something else from his bag of tricks. Halla did explicitly note that if he's on the backfoot, he'll most likely have a counter of some kind. One that involves the ground. Perhaps we should also include an action to react to that (via LC, jumping or EWC) if he does pull it out?
 
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[X] Plan Lock Him Down
-[X] Stoke Saemd (+32 Orthstirr)
-[X] 37d6 Attack (all tricks)
-[X] 0d6 Defense
-[X] 0d6 Intercept
-[X] Use an 11d6 Honed Leaping Cleave + Ember-Wing-Cloak (-22 Orthstirr total...oof) to close with Father Gerrit near instantly while still being maneuverable and hit him real hard, respond to whatever he does next with an 9d6 (11d6 w/Hugareida) Inertia-Arresting-Throw (-6 Orthstirr) to trap him in melee with us, then use a 7d6 Knee-Groin-Trick (-1 Orthstirr) and one each 7d6 and 6d6 Honed Power Chop attacks (-4 Orthstirr) to really put the hurt on him and hopefully finish him off.
-[X] In response to any melee Trick Attack after we've used IAT, use Contested Movement (-3 Orthstirr) and if that doesn't work use Halting Vortex (-4 Orthstirr). In response to any ranged trick attack after we've used IAT (or before we can) just use Halting Vortex (-4 Orthstirr). If we are attacked with a non-Trick attack we take it, unless it would kill us and we still have Orthstirr, in which case we use Halting Vortex (-4 Orthstirr).
-[X] Tactics – Leap at him using EWC for mobility then lock him down with IAT and go to town with Honed Power Chops.

Using Honed Power Chops rather than mundane attacks once he's immobilized because time is a factor and he does have the ability to roll 20 on parries (which will stay even sans shield). He hasn't rolled a lot higher than that, though...

Our defense is legitimately awful this round, but, uh, we kind of needed the dice, I felt. Mundane attacks should also mostly hit our Reinforce Shield or even armor, so we're relying on that a bit.
 
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Question, can we squeeze in Knee-Groin Trick in there somewhere? Early in the murderface spread ideally? It seems to stun the target.

EDIT: Also, we should probably prepare at least one Defense, remember that it was suggested that he'd probably 'Do something with the ground' if we closed in anyway. He's on a thatched roof right now, he might just cave it in and make us fall if we don't evade.
 
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His shield doesn't regenerate

I meant regenerate as in 'regenerate his shield with his newly replenished Fervor'. Also, would it be possible to jump as an action? No LC or EWC, just a normal jump with Halla's strength behind it? Asking this because I'm wary of what he'll do if he's at a disadvantage - Halla did explicitly note that he has a counter of some kind; something that'd involve the ground.
 
Question, can we squeeze in Knee-Groin Trick in there somewhere? Early in the murderface spread ideally? It seems to stun the target.

Y'know what, you're right. I'll replace the first Power Chop with it (EDIT: And done).

EDIT: Also, we should probably prepare at least one Defense, remember that it was suggested that he'd probably 'Do something with the ground' if we closed in anyway. He's on a thatched roof right now, he might just cave it in and make us fall if we don't evade.

One die won't matter vs. that kind of thing. Neither will 3 (the most we can get sans a dedicated Trick). We'd need to prepare a defensive trick, and if neither Contested Movement nor Halting Vortex (which we're prepped with) will stop it then Hefty-Halter Chop (our only other defensive trick) won't either.

EDIT:

Actually, @Imperial Fister we can't use Hone on Knee-Groin-Trick, can we? Because we will if we can.
 
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KS is very fast and IAT has a more modest speed, though it is still quick.
Ah, and the opposite?
Catch him in IAT then throw a KS at where he is.

To the discussion:
Burning houses should alarm the rest of the felagi (that didn't go for the doors).
Or we might be able to hit a group of mooks with KS to change the tide in our favour and speed up the process of getting help from the ones currently fighting the mooks.
 
Burning houses should alarm the rest of the felagi (that didn't go for the doors).
Or we might be able to hit a group of mooks with KS to change the tide in our favour and speed up the process of getting help from the ones currently fighting the mooks.

Too unreliable in my opinion - he's on a thatched roof right now, and nowhere near the rest of the soldiers. Not to mention that the whole felag is already engaged with the soldiers right now - the only ones who aren't are Folkmarr and Audrikr, who aren't here. We have no idea if they'd make it here in time, and I imagine that they can find us anyway, since Halla did just throw out multiple explosions.
 
Should we retreat for now? The play might be to meet up with the others and then attack him.

I believe we'd receive nid - which would lead to us losing some of our orthstirr - if we were to retreat. If standing our ground and asking for help would receive nid, I imagine that retreating to get help would actually be even worse.
 
Too unreliable in my opinion - he's on a thatched roof right now, and nowhere near the rest of the soldiers.
Yeah? If we manage to IAT lock him in place and set the roof on fire that should get quite uncomfortable.
Not to mention that the whole felag is already engaged with the soldiers right now - the only ones who aren't are Folkmarr and Audrikr, who aren't here.
Yeah, and if we could help them in their fight by setting a chunk of the soldiers they are fighting on fire, that could be an alternative to attacking the Priest.
 
Yeah? If we manage to IAT lock him in place and set the roof on fire that should get quite uncomfortable.

His shield would protect him for long enough for the roof to collapse, at which point he's hanging in midair rather than falling due to IAT.

Yeah, and if we could help them in their fight by setting a chunk of the soldiers they are fighting on fire, that could be an alternative to attacking the Priest.

This is a valid alternative tactically (since they can some help us once they've won their fight), but I think we're getting nid if we don't finish this guy ourselves, which means this is the plan for accepting nid.
 
Yeah? If we manage to IAT lock him in place and set the roof on fire that should get quite uncomfortable.

Yeah, and if we could help them in their fight by setting a chunk of the soldiers they are fighting on fire, that could be an alternative to attacking the Priest.

The soldiers wouldn't take damage, though? They're not inside the house or right next to it. Setting it on fire wouldn't accomplish anything save for damaging Father Gerrit. But he could easily just move to somewhere else with that mobility trick he's got or tank it with his shield.

I'd rather we engage him - the ranged specialist - in melee - the thing we're best at - and break his shield before we throw an IAT, as we have no idea how IAT will interact with it. Not to mention that it'd also be harder to dodge it if we throw it at him point-blank.

[X] Plan Lock Him Down
 
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The soldiers wouldn't take damage, though? They're not inside the house or right next to it. Setting it on fire wouldn't accomplish anything save for damaging Father Gerrit. But he could easily just move to somewhere else with that mobility trick he's got.
If he can use his movement trick while we have his armor IAT-ed. If he can he would probably have to move without it.
And then a house would be on fire, one of his "stand on and do range stuff" places denied. And fire has the habit of spreading to other things.
Firetrapping Gerrit and burning the soldiers are 2 different actions.

This is a valid alternative tactically (since they can some help us once they've won their fight), but I think we're getting nid if we don't finish this guy ourselves, which means this is the plan for accepting nid.
After rereading, yeah she claimed him as hers *sigh* then lets hope the dice like her today.
 
If he can use his movement trick while we have his armor IAT-ed. If he can he would probably have to move without it.
And then a house would be on fire, one of his "stand on and do range stuff" places denied. And fire has the habit of spreading to other things.
Firetrapping Gerrit and burning the soldiers are 2 different actions.


Sorry, but I don't really understand what you're trying to say? But if I am understanding correctly, there's nothing that suggests that he can't recast a new shield if his current one gets trapped. I mean, yeah, it'd deplete his Fervor, but it'd be more efficient to just close the gap and hit him with multiple attacks. And sure, fire spreads, but the soldiers still aren't anywhere the fire can realistically spread to.
 
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