- Location
- Bretonnia
- Pronouns
- He/Him
[X] Hallbjorn, inspired by the bloodlessness of your battle, will begin exploring other methods of bloodless fighting
As I mention above, Iron Embrace is mostly the same mechanically, it just freezes people by putting unbearable weight on them instead of freezing time. It remains part of the unknown Style (probably Iron Hill, the Bornholm Style, IMO), and so on, it just doesn't strictly freeze time.
I think it probably remains...fiddling with time in smaller ways remains within the scope of both Standstill and the parent style.
Parent style is the same, for the recordKind of sad to lose TSS honestly; uncovering the parent style for it was a fun little mystery and unlocking it on her own was one of Halla's greatest achievements.
That does not really fly given how the technique actually works, or how it was developed. Fundamentally Stutter Step is the same technique as Time Stands Still and still involves stopping time; it's simply using breathing control to allow much smaller "hops" within the stopped time. If we can't do the former then there is no way we can do the latter, not to mention the potential paradox in how how the idea would have ever occurred to Halla.
Something more like the original concept I had for TSS when we researched it, where our inverted Standstill simply slows down the outside universe from our own reference point rather than stopping it, might work? But then that would be a replacement for TSS, rather than Iron Embrace, which seems to simply be a much stronger version of IAT.
The best way I can see to resolve it is that in the timeline we're now in, perhaps we developed a super IAT, which became Iron Embrace. Then at some latter point Halla worked on a concept similar to the research which produced TSS, which was simply less successful and produced something like Stutter-Step.
Eh. We still definitely have Contested Movement, so having based Stutter Step on that rather than on TSS is a pretty reasonable thing that could have happened, IMO. It'd technically slow them down immensely rather than stop them in that construction, but that would make no practical difference. Alternatively, it could still be based on Iron Embrace and just freeze our opponent for a moment...again, pretty much same effect.
Personally, I also think the method for creating Iron Embrace would probably still be identical to how we did it in the original timeline...inverting the Standstill shroud having the effects of weighing down and immobilizing people in the area is just as plausible a result as the time stop thing.
A parent style based around freezing people is just not super interesting on a thematic level, is the rub. Like I thought this was building towards Halla developing or independently reverse-engineering Norse Ki-Rata, which is lit, whereas Iron Embrace is more like, a weird power that a side character has in Jojo's Bizarre Adventure or something.
There are a range of ways of plausible ways we might have developed something along the lines of a "makes you faster relative to your opponent in brief bursts" technique, sure. Although that should probably cosmetically change Stutter-Step, and also probably change the name. Stutter-Step is so named because it has Halla essentially flickering in and out of time from everyone else's perspective; that can't work without a timestop.
Iron Embrace having originated from an inverted Standstill makes no logical sense. Weighing people down and freezing them in place is what regular Standstill does; inverting it doing the exact same thing makes no sense. We know how inverting Hugareidas work, inverted Hugareidas don't function the same as their non-inverted versions.
This is correct.I don't think the parent Style was ever primarily time manipulation, just from what we knew about it already. It has elements of that, but that was never the specific thing it was focused on.
This is correct.
As a freebie and olive branch, I'll go ahead and tell you the overall theming of the parent style.
'Imprisonment'
The reason TSS got created at all was that we tried to invert Standstill on ourselves...the idea was to make us super fast, but it instead basically applied Standstill to everything except us and froze time. It instead freezing everything around us another way makes just as much sense as TSS did. Neither are a very normal result of inverting things, but then that's not quite what we wound up doing anyway given the Style being involved, is it?
This is correct.
As a freebie and olive branch, I'll go ahead and tell you the overall theming of the parent style.
'Imprisonment'
An inverted Standstill freezing the person that it is placed around falls down for the simple reason that this is what placing a normal Standstill around the person should do, meaning the "inverted" here has no meaning.
Presumably @Shard in this timeline was more successful in their lobbying for us to devote more time and training dice to IAT. 😅
Honestly I had slightly checked out of the parent style thing after a while because it felt like everything we did hit a dead end. I think that was partly a result of there being way too many plates you had to spin though; the current system where important research requires an action slot makes more sense. Visiting Bornholm got vetoed for similar reasons I recall, that was during the trip to cast our dad's ashes where we kept getting sidetracked.
More broadly, I kind of liked TSS the most as being our own creation/discovery, and the idea of Halla being a genius who could create her own Martial Style. Everything we create actually simply being a rediscovery of some inheritance we've gotten from someone else has the effect of diminishing the protagonist a bit.
But that's not what Iron Embrace does? It freezes everyone except the person the 'inverted Standstill' is around. That's as sensical as freezing time, IMO. Both are "we use Inverted Standstill on Halla and freeze everything but Halla" just for different definitions of 'everything'.
And, of course, while we were trying to invert Standstill, that's not quite what we actually did given that it became a Finale for a Style.
That said, we do actually have Mastered IAT at this point, so this route is also possible.
Just want to go on the record as saying that I dislike this - alongside losing TSS, it's overwrought, gimmicky, and introducing yet another Powerful and Mysterious side character who basically just overwrites player agency. Careful-Stepper was bad enough.
Just want to go on the record as saying that I dislike this - alongside losing TSS, it's overwrought, gimmicky, and introducing yet another Powerful and Mysterious side character who basically just overwrites player agency. Careful-Stepper was bad enough.
Inverting a Standstill and wrapping it around ourselves is indeed the same the same logic as our original Time Stands Still - but this means it should freeze the universe from the perspective of the user, not just people. Regular Standstill functions perfectly well on inanimate objects; that was its original purpose after all. The objects being acted on should not change.
It would not have required an especially high degree of mastery of IAT to develop Iron Embrace. Thermic Reckoning and the Flame-Tending Blade both emerged as outgrowths of techniques which were not Perfected or even at Mastered at the times we first discovered them. Also it's irrelevant, we're talking about how Halla discovered Iron Embrace in this new false timeline, not some other line of research she has no reason to start doing now.
I actually refunded them in the ANIt also sort of means all the reward dice spent were wasted, though I don't particularly care thar much about that aspect.
That said, I have complaints myself, that I'll only state once; I think having everything just end up going optimally and Halla got a Perfect Victory was kind of boring resolution here. I don't like that it was an Easy Victory, and would have preferred to actually see/play out the fight rather than Just Win with absolutely 0 collateral damage. People getting injured, people losing lives, us having things to do beyond just pay for one person's Weregild and all that would have simply been more fun. It feels like this outcome means we have glossed over a lot of the really cool moments that could have come from this, Kurt with his arm severing, Joarr's arrow of all saving, and all the cool things we could have gotten in round two.
I mean...I'm not clear it doesn't also freeze objects? I honestly think it might, that's just not usually super relevant. It just does it with weight, not time-manipulation.
And my point about IAT was that we have actually Mastered it, which lets us go that route of explaining it more easily if we want to.
You've done nothing but go on record saying you dislike this since the post got posted. Get over it.
I would have preferred the fight to have been messier and not-retconned, though. Even though it would have been less-than-optimal.