Armor is meant to be really strong, by the way. For most of history, armor beats weapons to a frankly silly degree.

For the sake of headaches, I'll just say that it has a static armor rating of 27 and a static defense bonus of 9. How's that sound?

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Voting is now closed
Scheduled vote count started by Imperial Fister on Feb 1, 2024 at 7:46 PM, finished with 48 posts and 1 votes.

  • [X] Plan Disrupting That Flame-Tending Blade
    -[X] Goal: The goal here is to grasp Sagaseeker in two hands and use it to disable the limb it's using to charge the blade, stun the Owlbear, restrain it via Inertia-Arresting Throw with its attack pointing away from all of us, force its aim off with Forceful Lever, and so on, whatever looks most appropriate as a way to short-circuit the FTB before it goes off (with Knee-Groin Trick as a last resort among those). If none of that is working, we'll use IAT with a Rewrite to try and shut down its gathering energy (IAT wouldn't normally stop that, but should with a Rewrite), and/or use Threadcutter and Stoking Strike to try and kill it, but those are a last resort, especially the latter (we do want it alive if possible). If all efforts fail, use Time Stands Still to grab Abjorn and Stigmar and get them out of the way of the FTB.
    -[X] Shapeshifts: Dense Muscles x8, Quick-Recovering Muscles x1,
    -[X] Utility Tricks: Slipstream, Veto Motion,
    -[X] Defensive Tricks: Reinforce Shield, Slowing Slog, Stutter-Step (only defensively in an emergency), Time Stands Still (only in an emergency defensively, such as to defend against FTB and drag Abjorn and Stigmar out of the way if nothing else works),
    -[X] Offensive Tricks: Stunner-Slam, Shatter-Wrist Trick, Tendon-Cut Trick, Threadcutter, Stoking Strike, Palm-Crush, Knee-Groin Trick, Inertia-Arresting Throw, Forceful Lever,
    -[X] Orthstirr: 30 Levels
    -[X] Stoked Pool: Make sure to keep the total below 63 by using it on Stoker State Tricks as needed.
    -[X] Other: Activating Sharpen, Stoker State Level 4 (-1 Orthstirr), Lightning-Charged on Sagaseeker (-1 Orthstirr), and Puncture on Tricks (-1 Orthstirr). Spend 3 Odr on IAT if needed.
 
For the sake of headaches, I'll just say that it has a static armor rating of 27 and a static defense bonus of 9. How's that sound?

I think it should probably get some sort of bonus to Armor at higher levels. Or, I guess, maybe that comes when we make better versions?

Having the basic version be 27 Armor, +9 Defense and then each level of Orthstirr Tithe be, like +3 Armor (and +1 to the three God-based Stats) might be best? Then it's solid armor to start with and gets gradually better with investment. That makes it a little better at low levels of investment and a bit worse at high ones, which seems fine.
 
Having the basic version be 27 Armor, +9 Defense and then each level of Orthstirr Tithe be, like +3 Armor (and +1 to the three God-based Stats) might be best? Then it's solid armor to start with and gets gradually better with investment. That makes it a little better at low levels of investment and a bit worse at high ones, which seems fine.
Good idea and works for me
 
At that point you're not really going to be using saga plate for the armor anyway and more for the bonuses it provides. Which makes senses.
 
I'm going to need a hamr roll for you (11d6), Abjorn (13d6), and Stigmar (8d6), please. D6s are the only valid dice to roll for this, as it is a contest
 
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I'm going to need a hamr roll for you (11d6), Abjorn (12d6), and Stigmar (8d6), please. D6s are the only valid dice to roll for this, as it is a contest

I think Abjorn should probably be 13...he has a +1d6 from an Item same as Halla, and I bet he has at least a 12 natively.

But I'll roll Halla. EDIT: Just about average, nice.
DeadmanwalkingXI threw 11 6-faced dice. Reason: Halla Hamr Total: 39
5 5 4 4 4 4 2 2 4 4 1 1 4 4 2 2 6 6 3 3 4 4
 
Rolling Abjorn
Oshha threw 6 6-faced dice. Total: 21
2 2 3 3 6 6 3 3 6 6 1 1
Oshha threw 7 6-faced dice. Total: 19
3 3 2 2 1 1 4 4 4 4 2 2 3 3
 
Okay, so Halla rolls right about average, but the others roll kinda badly (Abjorn's is still higher, but with 2d on Halla it should be more so than it is).
 
I'll do it.
mythfan12 threw 12 6-faced dice. Reason: Hamingja Total: 44
2 2 5 5 4 4 6 6 2 2 4 4 4 4 1 1 5 5 6 6 2 2 3 3
mythfan12 threw 12 6-faced dice. Reason: Hamingja Total: 44
3 3 5 5 1 1 2 2 3 3 5 5 3 3 4 4 3 3 5 5 5 5 5 5
mythfan12 threw 10 6-faced dice. Reason: Hamingja Total: 32
5 5 1 1 5 5 4 4 1 1 1 1 6 6 3 3 2 2 4 4
 
Pursuant to some Discord discussions the rules have changed slightly (Styles and Hugareida now add a flat bonus rather than dice...Father's Cindersoot Owl has been adjusted slightly in accordance with that, also Armor Piercing has been adjusted slightly). The benchmarks post I made has also been adjusted in accordance with this rule.

I also added some full stats for generic 20 year old Norsemen and Norsewomen and a generic-ish farm, because I felt like making them.
 
Fire Bear Hunt Final
[X] Plan Disrupting That Flame-Tending Blade
-[X] Goal: The goal here is to grasp Sagaseeker in two hands and use it to disable the limb it's using to charge the blade, stun the Owlbear, restrain it via Inertia-Arresting Throw with its attack pointing away from all of us, force its aim off with Forceful Lever, and so on, whatever looks most appropriate as a way to short-circuit the FTB before it goes off (with Knee-Groin Trick as a last resort among those). If none of that is working, we'll use IAT with a Rewrite to try and shut down its gathering energy (IAT wouldn't normally stop that, but should with a Rewrite), and/or use Threadcutter and Stoking Strike to try and kill it, but those are a last resort, especially the latter (we do want it alive if possible). If all efforts fail, use Time Stands Still to grab Abjorn and Stigmar and get them out of the way of the FTB.
-[X] Shapeshifts: Dense Muscles x8, Quick-Recovering Muscles x1,
-[X] Utility Tricks: Slipstream, Veto Motion,
-[X] Defensive Tricks: Reinforce Shield, Slowing Slog, Stutter-Step (only defensively in an emergency), Time Stands Still (only in an emergency defensively, such as to defend against FTB and drag Abjorn and Stigmar out of the way if nothing else works),
-[X] Offensive Tricks: Stunner-Slam, Shatter-Wrist Trick, Tendon-Cut Trick, Threadcutter, Stoking Strike, Palm-Crush, Knee-Groin Trick, Inertia-Arresting Throw, Forceful Lever,
-[X] Orthstirr: 30 Levels
-[X] Stoked Pool: Make sure to keep the total below 63 by using it on Stoker State Tricks as needed.
-[X] Other: Activating Sharpen, Stoker State Level 4 (-1 Orthstirr), Lightning-Charged on Sagaseeker (-1 Orthstirr), and Puncture on Tricks (-1 Orthstirr). Spend **3 Odr** on IAT if needed.
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The bear's Flame-Tending Blade carves a groove in the rocky-soil ceiling as you stare in shock and horror. It should not be able to do that, yet it does regardless of your thoughts on the matter. Discarding your opinions like so much soiled laundry, the bear turns its gaze on your beloved husband.

Eyes narrowing to lines on your head, Sagaseeker purrs in your grasp as you decide to do something about it.
Halla1 (Trick Attack: 16+38+7=61 vs Defense: 42+25=67, Defender Wins!)
You're not alone when you burst into motion. Abjorn, in a showing of surprising speed and initiative, rockets forward with sword held high like a meteor crashing down from the sky. Brown eyes meet steel as a nod and a grin pass between you.
Abjorn1 (Attack: 23+47=70 vs Defense: 46+25=71, Defender Wins!)
Waves of orthstirr wash across your bodies as shining crimson mixes with rust red. Power burns like the fires of Muspelheim as you swing as one—Avow at one ankle while Sagaseeker aims at the other.

But even as you swing with all your might, the bear is no foe to be taken lightly—for, despite its size, it is far from slow. Its feet leave the ground as it hops into the air, your weapons shaving sparks from the earth as rocks split and iron bemoans the lack of blood and bone.

Four owl-feathered wings spread out as far as they can in a display of might and power. Fire clings to fur as wind obeys the flapping of wings. Like a spring monsoon, the wind rushes out in obedience of its master as it crashes against your coast.
Bear1 (Bear's Wind Blast: 40 vs Halla: 39, Abjorn: 40, Stigmar: 24)
Gritting your teeth, your feet plant firm against the ground as the wind assaults your fortress. Sagaseeker finds a new home in the rock as your hair whips your face, leaving blood trickles in its wake. Muscles flexing across your body, you resist the wind as best you can—but it isn't enough.

As Stigmar is blown completely off his feet head-first into a bed of rocks and Abjorn suffers a fate like your own, you're forced to watch as the bear turns, flaps its wings again, and soars towards both the entrance to the cave... And Alvis.

Alvis, who had been too busy memorizing the fight to aid your efforts, stiffens as the bear hurtles his way. Eyes snap wide as bared claws shine in the sunlight streaming in through the cave's mouth. Fingers scramble for familiar sword and shield, but he's not nearly ready to defend against such a ferocious beast.

The ground shakes as Abjorn takes a step. Veins stand out against his bulging muscles as he forces himself to take another step. The wind tears strips away from his skin as blood trails off like a dragon's tail, but nothing could stop him now. Not the bear and certainly not the wind.

Boot bending as he finds a firm section of earth, he presses forward at full-speed. Like a stone slung from a sling, he blurs through the air and crosses the distance in the blink of an eye. Sword of Steel held high overhead, his teeth grind together as he swings with all his might.
Abjorn2 (Attack: 39+47=86 vs Defense: 30+35=65, Attacker Wins! Steel Nullification! 2+6x2+25-36(Armor)=3 Damage! -9 Armor!)
Blood showers the ground as a second bear claw joins the first. Steel shines slick with blood as Abjorn skids to a halt, the wind pressure dying alongside the bear's pained cry. Alvis watches with eyes wide open as the bear reels back and flees the cavern.

Taking to the skies proper, the bear's quartet of wings bare it aloft in the sky. Flames pour from its maw as it turns on labored wings. Anger, pain, and aghast astonishment mix into one as the bear prepares to unleash its Finale.

This is it, the final chance you're going to get to stop the bear. Gritting your teeth so hard you half-fear they'd break from the force, you leap into motion on your own wings of flame. Abjorn follows suit as he takes to the skies at your side.

Passing Stigmar's collapsed form on the way from the cave, you breathe a sigh of relief as he staggers to his bloodied feet. Hand clutching at the side of his blood-slick head, he turns with outstretched arm just as you thunder past him. His lips move but his words are lost to the ringing in your ears.

You'll have to ask him what he said once all is said and done. For now, though, the bear demands the whole of your attention, for a foe as strong as this deserves nothing less than your best. Just as it draws back its head to make its swing, a cunning idea slips into your mind.
Power flows across your arm as you thrust it forward. Stilling cloth flies free as you pour all your Standstill might into the throw. The cloth spreads out in a spiral like the outstretched wings of a wondrous bird of prey. It hurtles through the air like a ghost, as clear to the eye as the breeze.
Halla3 (Trick Attack: 19+7(Hugareida)+8(Frenzy)+12(Hugr)=46 vs Defense: 37+20=57, Defender Wins!)
It was a perfectly aimed and executed throw, the stuff of legends made reality. By all rights, such a throw as that should have seen the bear wrapped up like a Yuletide gift. Yet, as if by some sixth sense, the bear's ear twitches and its wings flap, sending it twisting away from your trick.

The bear starts to swing as horror grips your heart with both hands as Abjorn's own Finale is still not ready.

Is this it? Is this the end? You've come so far, fought so hard, done such incredible things, all for some nameless bear to bring it all crashing down?
Stigmar Reroll (Trick Attack: 30+7+8+12=57 vs Defense: 36+20=56, Attacker Wins!)
As the bear's hard-flame sword begins to move, the impossible happens. A strange sense of coolness washes across your outstretched arm—still extended from the failed throw—as tendrils of gray wriggle free of your armor.

It takes you more time than you'd like to admit to recognize the gray substance for what it is: clay. The clay snaps out like an arrow from a thousand-pound bow. They blur into motion, closing the gap like that, and wrap around the bear's remaining limbs all in one fell swoop.

The bear's eyes widen in shock as cold clay presses around its body, putting a pause on the sword-swing as it thrashes and writhes. Struggle all you want, o' loathsome beast, for you shall never break the clay's grip!

Clay shifting to the side, it drags the bear once more into the path of your once-failed Inertia-Arresting Throw. Standstilling cloth wraps around limbs as the fires of hope burn away the fear and horror gripping your heart.

Eyes darting to the cavern entrance, you're just in time to watch as Stigmar staggers into the light. Face pale and breathing quick, he offers you a nod and a grin as he collapses against the earthy entryway. Blood leaks from between the fingers pressed against the wound on his head, but something tells you that he'll be okay—which is more than what you can say for the bear, because Abjorn's Finale is ready.

The skies darken as shadows drench the world in inky black. Golden-furred bearskin falls around Abjorn's shoulders as he seems to shift and change. Shadows play across his face as his hands stretch out like a storm on the horizon.

Reality stutters as his form flickers. As his hands ball into tightly-held fists, ten uniform indentations press into the surface of the fire-furred bear's body. Bending backwards at the knees, Abjorn rips the bear free of your Standstill hold as he turns the final page of this story.

The freed bear tries to swing as Abjorn drags it back with an untouchable grapple, but it's no use. Though the sword thunders across the black-swamped sky and though its heat singes the grass so far below, Abjorn merely regards it with a derisive curl of the upper lip.

After all, this might as well be an ice bath compared to the fires of his wife.

Sending his arms back over his head, the giant of a man hurls the bear with all his might. Rust-red orthstirr mixes with inky black shadows as Shadeclaw adds all her own strength to the throw, sending the bear spiraling neck-first into the ground.

An explosion of dirt, dust, and snowy remnants creates a mile-high spectacle in the sky. When it all clears, you're treated to the sight of a defeated foe.
(Hamingja: 26 Successes)
But despite all the damage done to it, the bear isn't quite dead. As luck would have it, the bear is merely unconscious as it lays face-down in the crater, its limbs splayed out all around it in a vaguely familiar pose—though you can't quite put a finger on it.

You've won.

(+2 Orthstirr)
(Shared Feat: Fire-Bear Suplex (+2/9ths Orthstirr a Year))
+Fire-Bear Blood
What do you do with the bear?
[ ] Write in

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AN: Oh boy, that was really fun to write!

No moratorium.
 
... Did we just Yamcha the bear?

Also, I dared not speak it, but my hopes for the Glima Finale bore out! The terrible Germanic Suplex!
 
I have no idea what we do with the bear. It's not intelligent, but we could probably heal it up and try and domesticate it (defeat means friendship?)

I am legitimately unclear on what we do there.
 
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