[X] Initiate Abjorn

It'll certainly lead to a fight with some barrow wights, but I'll be damned if it doesn't happen.
 
[X] Initiate Abjorn

Short version it is then. Then, its time to go home.
I do not trust flying would be safer than walking, but it would make it easier to dodge.
 
If the Enemy represents the remnants of the past trying to keep us from making progress, well...
 
If Hading's husband was working as the seal on Drysalt, how was he unsealed to begin with?
 
Rolling.
Oshha threw 10 6-faced dice. Total: 24
4 4 2 2 2 2 4 4 1 1 2 2 3 3 1 1 2 2 3 3
Oshha threw 8 6-faced dice. Total: 29
3 3 2 2 6 6 1 1 6 6 5 5 3 3 3 3
 
The Heart of the Hading 4
[X] Initiate Abjorn
0~0~0

Abjorn lays on his back, his clothing doffed and stacked neatly nearby, as his eyes look to the sky. The great slabs of his hair-choked chest rise and fall with every breath, his mouth dry and lips pressed thin.

"Will it hurt?" Abjorn's voice is quiet as you pause your preparations—simple busywork to take your mind off the coming tension.

Swallowing, you speak the honest truth, "I... I don't know."

Abjorn is quiet for a long, drawn-out moment as the watching eyes grow ever-more-hateful. Eventually, he sets his jaw, closes his eyes, and nods. "I trust you."

The short phrase, though simple, is still sweeter than any fruit. If your heart wasn't already his, he'd have stolen it all over again. Hiding your smile behind your Seeress' soul, you flex your fingers and turn to your husband.

Not waiting to see if he's ready—for the wait is always the worst part—your palm finds his naked flesh and power surges from deep within. Crimson strength wraps about your limbs as he tenses, eyes snapping wide and bloodshot as teeth click shut with enough strength to shatter stone. Knuckles pop as his hands twist into tight fists, bones cracking and groaning from the tension of his muscles.

The first drops of odr touch his soul and he stops. The twitch of his muscles, the shivering of his eyes, the flexing of his hands, it all goes quiet as odr flows through dozens upon dozens of dampening layers of orthstirr might.

Odr enters his body and slowly gathers in his soul as you watch what was once empty and white grow into a plot of potential. Odr gently carves a pit in the middle of his soul, the excess piling around it to add further height and depth to the gathering well. The well-topped hill slowly grows as odr feeds into it with carefully-restrained precision.

Time seems to struggle in the face of such focus, your body locked in place as your willpower does its work. By the time your senses come back to you, the sun has crept across the sky and a voice in your ear greets with a warning.

"Wake swiftly, Child of Ash and Elm," the voice of the Hading speaks with urgency as her eyes stay locked to the encroaching darkness, "for your husband requires the strength of your arm."

It doesn't take long for you to realize why Abjorn would need your strength, for the shadows of past glories have crept ever-closer in the slow passage of time. With Abjorn recovering from his initiation into odr, he's completely defenseless against the predations of the envy-ridden. You'll have to defend him until he wakes.

Against such an onslaught as the one you now face, few would be able to stand. All is not lost, however, for the Hading herself fights by you on this day.

0~0~0
(Tactics: 5+7) 12 Successes

The Shades—as that is what you've taken to calling them—are numerous and plentiful. Their endurance leaves much to be desired and can be destroyed with a swish of the blade. However, where their endurance fails them, their blades still bear sharp edges.

There must be well over a hundred pairs of eyes watching you from the darkness. Where the light shines reveals swords, daggers, helmets, and odd oblong shields—all forged of a bronze. Horses call from the darkness as whips crack. The thunder of wheels across the ground rattles in the distance as a great host readies itself for war.

They will start slowly, with careful probing to reveal your lacking areas, and then quickly ramp up the ferocity as your strength starts to wane. Their blows lack the strength of flesh behind it, meaning that the slightest effort shall see you safe. However, Abjorn cannot put even the smallest amount of effort into his protection.

If you take too long, they will overwhelm you. If you are overwhelmed, the Shades will slay your husband. Though a mere bodily death, who knows what horrors it would reap upon his cultivation? It is best to not find out.

Endurance: (17/17) | Frenzy: (7/7) (+7 to all Combat Rolls) | Armor: (42/42) (+9 to Defense)
Orthstirr: (1603/1603) | Odr: (79)
( ) Frami: 534 | ( ) Virthing: 534 | ( ) Saemd: 534
Sagaseeker has 80 orthstirr in his reservoir.
Emberguard has 28 orthstirr in its reservoir.
Shapeshifting (8 Slots) + Runes are granting you (+1 Damage, +3 Attack-Speed)
Shapecrafted Slots are granting you (+5 Attack-Speed)
Your combat pool is 141d6 and you have 21d6 Stoked Dice

What do you do?
[ ] (Plan Name)
-[ ] (Dice) Attack
-[ ] (Dice) Defense
-[ ] (Dice) Intercept
-[ ] (Dice) (Trick) (Orthstirr)
-[ ] Tactics Write in

0~0~0

AN: Not much to say here other than no moratorium.
 
Got it.

So, large number, and they've got shields, so AoE attacks aren't going to be a great idea. That being said, they're weak, so it won't take much to kill some.

I'm thinking...

Abjorn gets an Atgeir Bodyguard and two Atgeir Counter-Stabs to shred anything that tries to bypass Halla, while Halla focuses on Stoking Engage into Stoking Cleaves or Devouring Blazes, depending on how packed the enemy groups are. Maybe drop some Brazier Bombs too in order to get some field control?

We can use Slice-Aside defensively as well, to benefit from that slap-back effect to increase our kill rate. I imagine that they have an offense that actually Matters, but any attack that connects will likely score a kill.
 
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Interesting, if it wasn't for the bronze weapons I'd say we were dealing with a Roman Century. Perhaps the Enemy is granting the Shades anachronistic armaments so as to better ruin our day. Early bronze is better than early iron when it comes to weapon making. The reason why iron won was that it was far easier to work with.
 
Abjorn gets an Atgeir Bodyguard and two Atgeir Counter-Stabs to shred anything that tries to bypass Halla, while Halla focuses on Stoking Engage into Stoking Cleaves or Devouring Blazes, depending on how packed the enemy groups are. Maybe drop some Brazier Bombs too in order to get some field control?

I think we need two Atgeir Bodyguards and to put up a Semi-Halting Vortex as well, since he's gonna be attacked by more than one at a time. The benefits of two Counter-Stabs, meanwhile, are pretty much limited to stabbing the same enemy twice, which isn't needed. We can just load one of them up with a bunch of attacks.

We can use Slice-Aside defensively as well, to benefit from that slap-back effect to increase our kill rate. I imagine that they have an offense that actually Matters, but any attack that connects will likely score a kill.

Contested Movement is probably still a better counterattack? It's certainly vastly cheaper and doesn't take dice, which are both pluses in its favor.

Offensively, I think it's AoE time given that we need to kill as quickly as possible...Firestorm would likely be stopped by shields and/or piss off the Hading, but Kindle Spinners should be an available option, I think? Also, as you suggest, Devouring Blazes are very solid here.

@Imperial Fister a couple of relevant questions:

1. Can we set Semi-Haltiing Vortex to not ever be Perfect, only rolled no matter what the attack is?
2. Do we have time to switch Alloys or Hugareida bonuses around?
3. Can we tell how 'strong' the shades are (aka: Hamr scores)?

Shapeshifting (8 Slots) + Runes are granting you (+1 Damage, +3 Attack-Speed)

Oh, right, this should only be +2 Speed from Runes.
 
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can these shades fly? if not then yeeting Abjorn straight up, killing all the shades, and then catching him would be more efficient than commiting to a pricy defensive routine for him.
 
Interesting, if it wasn't for the bronze weapons I'd say we were dealing with a Roman Century. Perhaps the Enemy is granting the Shades anachronistic armaments so as to better ruin our day. Early bronze is better than early iron when it comes to weapon making. The reason why iron won was that it was far easier to work with.
And you don't have to rely on someone far off to supply you with copper or tin.

The whips and horses make me think of chariots. Which would support your hypothesis as to my knowledge chariots aren't used much in Norse culture. Though they might be some sort of grave good.
 
can these shades fly? if not then yeeting Abjorn straight up, killing all the shades, and then catching him would be more efficient than commiting to a pricy defensive routine for him.
Can we afford to move Abjorn at the moment, though? I Don't want to cause him to undergo Norse Qi Deviation from being jostled about during his initiation.
 
If they're shadows how will they fare under the light of the Sun? We need to get rid of their shields first but they may be weak to Sun tricks.
 
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