Do we have any business with the Jarl?

It's polite to go and see him first if so, but honestly I think we can just see Johannes and leave.

I don't think so. We said 'Hey' last time, but we don't have cargo he might want this time unless he's in desperate need of whale meat (which I doubt). We have business with Johannes, and we'll probably do a couple of other things while we're here, but I don't think we have anything for the Jarl this time.
 
I don't think so. We said 'Hey' last time, but we don't have cargo he might want this time unless he's in desperate need of whale meat (which I doubt). We have business with Johannes, and we'll probably do a couple of other things while we're here, but I don't think we have anything for the Jarl this time.

Yeah, agreed. The Jarl might be a good way to get another job, but honestly I think we just want to go home.

[X] Head to Johannes and turn in your quest
 
I dont see any reason to visit the Jarl. Let's finish up our quest and maybe trade stuff for magic stuff.
 
if you didn't know better, you'd swear you caught a flicker of a twitch from someone in the hall's crowd,
I actually went to check to see if Audman Audson was here. He wasn't. Then I went to check to Audvin Audrikrson. Also wasn't.

Eh, probably not plot relevant for us.
and I want to be able to say that I have my own land as part of it, but being your huskarl is equally as valuable as empty land, I reckon."
Especially since, uh, you can't get land. Dorri can't sell land right now. You can't even get empty land, Hakon.
'Skalds,' Blackhand sighs as you take Alvis' hand.
What's wrong with them? Especially if they're on your side! More friends is more good.
 
What's wrong with them? Especially if they're on your side! More friends is more good.
Yeah they're useful in a fight and all, but just consider spending every single day working with a guy who likes to talk and physically cannot talk normally, he always talks in rhyme. Also, he'll know most of the "plot relevant" things that happen to anyone in your totally-not-a-hird.
 
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Yeah they're useful in a fight and all, but just consider spending every single day working with a guy who likes to talk and physically cannot talk normally, he always talks in rhyme. Also, he'll know most of the "plot relevant" things that happen to anyone in your totally-not-a-hird.
Rhyme, rhythm, meter, an issue issued yes, but it is skald-speaker's speech's that suffers, not now our own.
 
For the record, per discussions with IF on Discord, our ship is entirely full of Whale (and only even able to fit all that because the people from Jurgdby are selling theirs...the people from the Hading really like their food security right now).

So if we want to buy cargo here, we're gonna have to transport it somewhere else (like our soulscape).
 
We have so many different extradimensional storage spaces, most notably our Armory Pocket, that we probably don't need to worry too much about this. And a Smoulder Sword probably can't be Sharpened which would be a big problem with it.

I'm also still not sure if it's the right path to making an existing weapon flaming.

It may not be the right path, but it is only a couple research dice for us to get to find out. (And a Research slot, which is arguably more valuable, but still.) Another thing which occurs to me is I bet there's a synergy with our Sword Guard/Sword Strike if we Alloyed it.

Oh, that reminds me, another thing I'd like to see if we can't do is find a way to merge our Sword Guard and Sword Strike so it can do both. Just have them orbit us and automatically counterattack the stuff we tell it to. It's annoying have to choose between them.

For the record, per discussions with IF on Discord, our ship is entirely full of Whale (and only even able to fit all that because the people from Jurgdby are selling theirs...the people from the Hading really like their food security right now).

So if we want to buy cargo here, we're gonna have to transport it somewhere else (like our soulscape).

It would certainly be possible to squirrel away a large amount of stuff in our soulscape, maybe if Johannes offers a tip on some trade oppurtunity as payment, or offers payment-in-kind.

But beyond that, I think I'd prefer to just get home? We have enough to be getting on with.
 
It may not be the right path, but it is only a couple research dice for us to get to find out. (And a Research slot, which is arguably more valuable, but still.) Another thing which occurs to me is I bet there's a synergy with our Sword Guard/Sword Strike if we Alloyed it.

I'm very dubious of spending xp on a Trick we'll likely never use and then Research on adapting that Trick is better than just pursuing an alternative research path that doesn't require the Trick.

Oh, that reminds me, another thing I'd like to see if we can't do is find a way to merge our Sword Guard and Sword Strike so it can do both. Just have them orbit us and automatically counterattack the stuff we tell it to. It's annoying have to choose between them.

Sagaseeker can actually do this with the Atgeir versions by virtue of being Realized. It's one of the reasons picking up Atgeir Strike was on the agenda. This does involve not using Sagaseeker ourselves (as he has to be hovering in the air to do both), but it's an option.

It would certainly be possible to squirrel away a large amount of stuff in our soulscape, maybe if Johannes offers a tip on some trade oppurtunity as payment, or offers payment-in-kind.

But beyond that, I think I'd prefer to just get home? We have enough to be getting on with.

I mean, we get three actions here...using one of them to pick up some cargo and make some money on the way home is entirely valid. Whether it's what we want to do is a slightly different question, but it's not unreasonable.
 
I'm very dubious of spending xp on a Trick we'll likely never use and then Research on adapting that Trick is better than just pursuing an alternative research path that doesn't require the Trick.

I don't see another intuitively obvious way of doing it without the trick - this already has us making a flaming sword construct, so it seems like it has legs. The potential applicability to our sword guard is honestly making me like it more, now I think about it - I kinda suspect that is more likely to work than overlapping it over our weapons.

Sagaseeker can actually do this with the Atgeir versions by virtue of being Realized. It's one of the reasons picking up Atgeir Strike was on the agenda. This does involve not using Sagaseeker ourselves (as he has to be hovering in the air to do both), but it's an option.

Sagaseeker is cool, but having flaming swords orbiting us in a halo which can do the same thing (and free up Sagaseeker to go on the offensive more or be in our hands) is also cool.

I mean, we get three actions here...using one of them to pick up some cargo and make some money on the way home is entirely valid. Whether it's what we want to do is a slightly different question, but it's not unreasonable.

Sure, I'm not averse to it necessarily, just eager to press on.

@Imperial Fister, if we are doing other stuff here, might be best to roll it into a single update before we leave?
 
I think Hugareida inversion is much more of an XP-Sink, given it's opening up an entirely new tree of Tricks, and we need to think quite strategically about whether the added options are worth it. Fear the man who has practiced one kick 10,000 times, and not 10,000 kicks, etc. etc.

That being said, I'm not totally averse to the idea, especially if there's a particular cool idea or ability it's in service of.
 
I don't see another intuitively obvious way of doing it without the trick - this already has us making a flaming sword construct, so it seems like it has legs. The potential applicability to our sword guard is honestly making me like it more, now I think about it - I kinda suspect that is more likely to work than overlapping it over our weapons.

I mean, Firebomb Strike leaps immediately to mind...that's more explosive, but we've Perfected it which explicitly allows for much more precise control. Or, perhaps the easiest route, just learning a Stoker State Trick to do it directly. Like, trying to shoehorn a different Trick we need to learn from scratch to do this when we could either use an existing Trick or (and this is probably the best solution) learn a dedicated Trick specifically for that purpose, seems unnecessarily convoluted to me.

It's like learning a forced movement trick when you want to fly...sure, you could maybe make it work, but you should probably just grab a flying Trick instead.

Sagaseeker is cool, but having flaming swords orbiting us in a halo which can do the same thing (and free up Sagaseeker to go on the offensive more or be in our hands) is also cool.

I mean...we actually don't get too much benefit out of that right now. It's honestly a very niche usage we can already do in an emergency. I'm not against potentially picking up a way to do that if we can with no major expenditures, but it does not strike me as a priority. We can already have, like, three Guards and one Instance each of Atgeir and Sword free right now, which is more than enough, IMO...additional Guards beyond about 3 and maybe a SHV are superfluous.
 
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I mean, Firebomb Strike leaps immediately to mind...that's more explosive, but we've Perfected it which explicitly allows for much more precise control. Or, perhaps the easiest route, just learning a Stoker State Trick to do it directly. Like, trying to shoehorn a different Trick we need to learn from scratch to do this when we could either use an existing Trick or (and this is probably the best solution) learn a dedicated Trick specifically for that purpose, seems unnecessarily convoluted to me.

It's like learning a forced movement trick when you want to fly...sure, you could maybe make it work, but you should probably just grab a flying Trick instead.

We already have Firebomb Strike, so I don't think we can get something else out of it?

However, you raise a valid point - maybe rather than training Smoulder Sword, we should just do a Research/Training action which is "taking Smoulder Sword as an jumping off point, work on developing a trick that wreathes our weapons in flame".

I mean...we actually don't get too much benefit out of that right now. It's honestly a very niche usage we can already do in an emergency. I'm not against potentially picking up a way to do that if we can with no major expenditures, but it does not strike me as a priority. We can already have, like, three Guards and one Instance each of Atgeir and Sword free right now, which is more than enough, IMO...additional Guards beyond about 3 and maybe a SHV.

Yeah, but simplifying things is a benefit in itself in terms of streamlining things, and having flaming swords orbiting us is also very cool and makes us look like a demiurge from Kill Six Billion Demons, so I'm all for it.

Having three guards which can simultaneously add basic attacks alongside our regular ones like Sword Strike/do annoyance counterattacks could also be useful for overwhelming defences, or possibly accumulating lots of Stoked Dice. If they can work off of a Stoked Engage...
 
We already have Firebomb Strike, so I don't think we can get something else out of it?

Perfected Tricks can often do assorted weird things...the reversed version that allows Sharpen was easily doable with it Perfected but not before, for example.

However, you raise a valid point - maybe rather than training Smoulder Sword, we should just do a Research/Training action which is "taking Smoulder Sword as an jumping off point, work on developing a trick that wreathes our weapons in flame".

That would just be xp, not Research. Learning new Tricks is xp alone as long as they aren't too weird, and that one's pretty straightforward.

Yeah, but simplifying things is a benefit in itself in terms of streamlining things, and having flaming swords orbiting us is also very cool and makes us look like a demiurge from Kill Six Billion Demons, so I'm all for it.

Adding more Guards doesn't really simplify anything, and that's all this really allows for. It looks cool, sure, but we have a bunch of stuff that looks cool, aiming for new Tricks on that basis alone seems like a bad call.

Having three guards which can simultaneously add basic attacks alongside our regular ones like Sword Strike/do annoyance counterattacks could also be useful for overwhelming defences, or possibly accumulating lots of Stoked Dice. If they can work off of a Stoked Engage...

I'm pretty sure that adding more than one follow-up attack per normal attack is not an option, and likely shouldn't be...that does some weird things that short-circuit the action economy in unpleasant ways (doing 50 attacks as one action with Threadcutter is probably not something we should be aiming for...things we do can be done to us, after all). We can have one follow-up attack, one counterattack, and various other options, along with multiple guards right now, no trouble. I really think that's sufficient for our needs in that regard.
 
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