Hmmm. I want to dispel the magic if we can figure out how...I'm guessing Banishing Rebuke would probably not be sufficient on its own, even supercharged with Odr. If we can't, we go hunt down the magician, obviously. Hell, even if we can we may do that later.

And this is higher end than I was expecting...I was thinking impersonation, not full on 'whole battlefield full of illusions' that's impressive.

@Imperial Fister to echo Bass11's question is there smoke or mist or some other physical thing that it seems like the illusion might be based on? We could probably disperse that, maybe comboed with Banishing Rebuke...
 
The cloud of smoke wasn't intended to be anything important, but sure. There's a level of smoky mist in the area

Hmmm. Not exactly a ringing endorsement of the idea but not a 'this can't work' either. Hmmm.
.
.
.
It's also been suggested on Discord that we could Alloy The Mind's Eye Blinks and Banish the Night and do this...it has been confirmed that we can use a Rewrite to do that instantly.

That seems viable if we don't come up with a less resource-intensive option we like...
 
Perhaps we could use devouring flames to destroy individual illusions? That method's viability probably depends on how many illusions there are though
 
Perhaps we could use devouring flames to destroy individual illusions? That method's viability probably depends on how many illusions there are though

It sounds like dozens...we can hit maybe 8-9 with that unless we accumulate a lot more Stoked Dice somehow (it hits one person, plus one per 3 Stoked Dice).

The Rewrite plan would look like this, I might swap my own vote out if we come up with a different plan that's less resource intensive, but this does seem viable.

[X] Attempt to dispel the magic
-[X] Use a Rewrite to instantly Alloy "Banish the Night" and "The Mind's Eye Blinks" (replacing Solar Flare) to try and create an area of light that dispels illusions.
-[X] Fly around the battlefield at high speed dispersing illusions to get rid of them as quickly as can be arranged. Proceed from there.
 
In a last-ditch effort to avoid spilling the blood of your once-friend, you let your mind's eye blink itself clean. Darkness falls around you for a split second as you feed odr into the magic. A surge of power streaks across your mind and body as your mind opens up once again.

...Gabriel's gone, like he was never there to begin with. In his place stands nothing but an empty cloud of smoke already climbing towards the heavens.

Casting your gaze across the killing grounds, you're met with similar sights as your men deal death to thin air. Sure, there's more than a few Slav warriors scattered in bloody heaps, but it's nowhere near the slaughter there had once been. There are no children to be seen screaming as they clutch at their mothers' skirts. There are no mothers desperately holding their children close as they blink back tears at their menfolks' demise. They're all gone, yet their wealth remains.

A trickle of power catches your attention as it fades off into the woods—where the source of this illusion is sure to lie.


View: https://www.youtube.com/watch?v=cNgxyL5zEAk

Kudos to everyone who worked out the illusion, @DeadmanwalkingXI and a few others I'm sure I'm forgetting! I was on the fence myself there.
 
Seems like a solid method to me. Given the scale of these illusions it seems unlikely the enemy mage has much juice left in the tank, so I don't mind how resource intensive this'll be.

[X] Attempt to dispel the magic
-[X] Use a Rewrite to instantly Alloy "Banish the Night" and "The Mind's Eye Blinks" (replacing Solar Flare) to try and create an area of light that dispels illusions.
-[X] Fly around the battlefield at high speed dispersing illusions to get rid of them as quickly as can be arranged. Proceed from there.
 
That seems like a waste of a rewrite. I would rather we save that to kill someone. For example, we are probably going to fight a steel father at some point. Since they are very hard to kill, I would like for us to have a rewrite available to guarantee a kill. We do not need to use a rewrite to win this battle.

[X] Hunt for the magician
-[X] Try to use Banishing Rebuke to break the illusions
 
That seems like a waste of a rewrite. I would rather we save that to kill someone. For example, we are probably going to fight a steel father at some point. Since they are very hard to kill, I would like for us to have a rewrite available to guarantee a kill. We do not need to use a rewrite to win this battle.

Rewrites refresh every season. We are not likely to fight a Steelfather in the next two turns. Wanting to save them is valid, but they don't need to be conserved quite this hard.

Also, a Rewrite doesn't allow for killing Steelfathers, that's outside the power level they provide.
 
Last edited:
@Imperial Fister, I presume that the scholar is not here, right?

[X] Attempt to dispel the magic
-[X] Use a Rewrite to instantly Alloy "Banish the Night" and "The Mind's Eye Blinks" (replacing Solar Flare) to try and create an area of light that dispels illusions.
-[X] Fly around the battlefield at high speed dispersing illusions to get rid of them as quickly as can be arranged. Proceed from there.

Feels like we could go bigger here? This could end up with a lot of time with us flying around, in which time the enemy wizard will have escaped.

If we're going to use a Rewrite to alloy something to something, then I wonder if we shouldn't Alloy Banishing Rebuke to say, our Thermic Reckoning or the Flame-Tending Blade, and use it as a general area of effect "fuck off" abjuration to what they're doing here.
 
That seems like a waste of a rewrite. I would rather we save that to kill someone. For example, we are probably going to fight a steel father at some point. Since they are very hard to kill, I would like for us to have a rewrite available to guarantee a kill. We do not need to use a rewrite to win this battle.

[X] Hunt for the magician
-[X] Try to use Banishing Rebuke to break the illusions
If Steelfathers could be killed with Rewrites then they wouldn't be considered invincible.
 
Feels like we could go bigger here? This could end up with a lot of time with us flying around, in which time the enemy wizard will have escaped.

If we're going to use a Rewrite to alloy something to something, then I wonder if we shouldn't Alloy Banishing Rebuke to say, our Thermic Reckoning or the Flame-Tending Blade, and use it as a general area of effect "fuck off" abjuration to what they're doing here.

We can fly at literally supersonic speeds, flying around a battlefield this size should take seconds at most.
 
We can fly at supersonic speeds, flying around a battlefield this size should take seconds at most.

The vote kinda sets this up as a dilemma between chasing the wizard and helping our crew; I think any extended or involved process of helping our men is likely to mean we lose time here.

@Imperial Fister, could our Banishing Rebuke Alloyed to a Finale-level move, pointed metaphysically in the direction of the other caster, suffice in terms of breaking their enchantment here?
 
That's before we burn a Rewrite on it. That's not a small expense and should allow freeing them very quickly.

We're still having to fly around until they're personally within our aura, unless we have some way of boosting it. (An actual solar-flare type move is something we really need to get in our inventory, honestly.)

Plus a big flashy spell looks cool, and maybe we can cause some magical backlash to the other caster.
 
We're still having to fly around until they're personally within our aura, unless we have some way of boosting it. (An actual solar-flare type move is something we really need to get in our inventory, honestly.)

Right, but we can hit the whole battlefield with that in a few seconds because, well, supersonic speeds plus hair-pin turns via Veto Motion. We can just spiral through the whole thing quicker than most people can blink.

Plus a big flashy spell looks cool, and maybe we can cause some magical backlash to the other caster.

I think sonic booms and flashes of light as we zip around the entire battlefield also looks pretty cool.
 
I forget its name, but we have an ability that lets us draw all the flames in an area to us. Is it plausible to alloy that ability with Banishing Rebuke to "suck up" all the illusion magic in the area in one fell swoop?
 
Right, but we can hit the whole battlefield with that in a few seconds because, well, supersonic speeds plus hair-pin turns via Veto Motion. We can just spiral through the whole thing quicker than most people can blink.

On a purely logical level, you're right, but I worry that this still scans as "multiple actions" in a way which will still advance the mission clock more than "one big showy off action". We could make vague and unsubstantiated claims about how fast the Slavic cultivators can get away, but honestly I don't think that's necessarily the right tack to approach this from.

Anyway, Barney is making it clear that it's sleepy time, so I'll post my version of the plan under the assumption that Fister will OK the idea of using a Finale to power a massive Banishing Rebuke, then go to bed:

[X] Plan: Fireball is the Universal Counterspell to Everything
-]X] Attempt to dispel the magic
--[X] Use a Rewrite to Alloy our Banishing Rebuke and Thermic Reckoning, creating ULTIMATE ABJURATION ART: THERMIC REBUKE. Unleash our empowered counter-spell to break the enchantment of the opposing caster, as well as eardrums and tree branches within a six to ten mile radius.
--[X] Give chase towards the enemy caster as fast as we can fly.
 
Last edited:
@Imperial Fister, I presume that the scholar is not here, right?
Scholar is here, alongside all the other slaves
@Imperial Fister, could our Banishing Rebuke Alloyed to a Finale-level move, pointed metaphysically in the direction of the other caster, suffice in terms of breaking their enchantment here?
Would certainly leave the wizard rattled, even if it doesn't break it—which is rather unlikely in of itself
 
Back
Top