Basically, our objective this time should be to run lean, with a specific quick objective in mind, none of that meandering around shit that just begged for Bad Luck.
 
Basically, our objective this time should be to run lean, with a specific quick objective in mind, none of that meandering around shit that just begged for Bad Luck.

Yeah, we head to Jurgby, sell the Healing Clay, maybe some Restful (we keep a lot of Restful, mind you) to free up space in the hold, then go handle Johannes errand, stop in Denmark on the way back, and head home.
 
No dependents this time either, just a lean fighting crew.

Hopefully just a few weeks out, that being said, I'd rather sell in Agder--bigger market there, and we don't want Dorri to have a monopoly on strategic goods like this.
 
Yeah, we head to Jurgby, sell the healing clay, maybe some restful to free up space in the hold, then go handle Johannes errand, stop in Denmark on the way back, and head home.
We don't need to sell Restful Clay to free up space in the hold. We are at home and can just move it out of the ship if we want to keep it. If we sell it, it should be because we want to sell it and not keep it rather than to free up cargo space.
Hopefully just a few weeks out, that being said, I'd rather sell in Agder--bigger market there, and we don't want Dorri to have a monopoly on strategic goods like this.
Jurgby is Corpsemaker's place not Dorri's.
 
We don't need to sell Restful Clay to free up space in the hold. We are at home and can just move it out of the ship if we want to keep it. If we sell it, it should be because we want to sell it and not keep it rather than to free up cargo space.

Jurgby is Corpsemaker's place not Dorri's.

Oh, right, Agder's our region name, I am a dumb.
 
We don't need to sell Restful Clay to free up space in the hold. We are at home and can just move it out of the ship if we want to keep it. If we sell it, it should be because we want to sell it and not keep it rather than to free up cargo space.

Restful Clay would be sold if we thought having 450 personally was a bit overkill...which it may or may not be.
 
Nooo, our delicious clay profits! Our tasty xp! Rip us, returning home.

Cool fight, though.

Let's set out on another voyage to go find that Latin slave, I say.
 
Still hoping for Cute Nun so we can infect her with Halla Memes and thus propagate Cute Lady Knights into the Carolignian System!

It would be equally cute if she was an age peer to Gabriel and he doesn't have much luck finding a cute wife and we introduce them when we release her and they hit it off. He's our buddy after all, we need to wingwoman for him!
 
With how we know Estonian cultivation comes from them speaking the words of their language and being heard and all, maybe Latin is similar for Christians? Or at least for Priests? It might explain why Jerasmus was less than willing to teach us Latin, even more so than the historical 'only the Priesthood gets to learn it, and it's one of their big strangleholds of power'.
 
Well, this plan has experienced significant and immediate overhaul. The first thing we do is our needed trip. W'll see how much crew we dig up for that. We also agreed to initiate Abjorn, which seems right as soon as he's literate and can read the instruction manual we wrote. And we finally have Blackhand back for that long-delayed trip to the Hading.

The Training handles all the non-Fylgja stuff we're gonna want to raise immediately, I think...we'll have a better read on how much we'll need to put into Fylgja once we actually invest all our assorted Trip XP into it.

The Seeress Questions have been updated only slightly from the pre-planned ones, and we could easily shift those around if people have better ideas. The Alloy Research is also basically a placeholder if nobody comes up with anything better.

But, Research and Seeress Questions aside, here is a plan:

[X] Plan Tying Up Loose Ends
-[X] Take A Trip
--[X] Jurgdby and then to finish things up on our job for Johannes
-[X] [Social] (Personal) Spend time with...
--[X] Tell Asva and anyone else in our family who doesn't know about Dorri's treachery the truth via Eyespeech while taking serious precautions.
--[X] We will coordinate with Sten and Solrun to make our family conference on this subject as private as physically and magically possible (including using runes found here if viable).
-[X] (Personal) Spend time with...
--[X] Abjorn
--[X] Odr Initiation, very gradually, using our new spell
-[X] (Exploration) Go on a walk through...
--[X] The Hading!
---[X] (Optional) Try to find the Heart of the Hading

Training:

-[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
--[X] Ask Solrun to explain the various uses a seeress has for a Fylgja. We feel like we're missing something fundamental here having had most of our Fylgja education from warriors.
--[X] Ask Solrun about the Fylgja of other people in the valley with revealed ones, our main interest iis in Dorri's family and Framarr's ant thing in particular, but we'd ask abbout it as part of other stuff just in case
--[X] Check with Solrun if our idea for the bridge and burl is on the right track. Basic idea can be found here, for referenc. To be clear, we're mostly making sure this isn't completely wrong-headed and dangerous, not asking for the definitive answer.
--[X] Learn more about privacy warding...we want the best and most comprehensive privy wards possible and her help in making those
--[X] Ask Solrun about the mountain of metal and that whole thing, noting we've had feelings that it's something in our family lineage. She's not likely to know the martial style itself, but she might know who or what it's based on, especially given her and its respective connections to Ironjaw.
--[X] How can I help someone through a nidheart, especially a more mundane one without a spirit involved...is there some spell for that, and if not do you have any advice?

-[X] (Research)
--[X] Plant a Drill-Well Tuber and a Blood Seeking Petal in our Soulscape, feed each 3 Odr and see what happens
--[X] Examine the borders of our soulscape and how this has effected them, specifically looking at the new Gotland section – 1 Research
--[X] Attempt feeding our spirits in our soulscape actual food, both Odr grown and not (should cost 3 Odr and 1 Food if we use 3 of each)...see if different varieties have different effects (ie: feeding one all Odr-grown plants, another all meat, a third all mundane plants, and so on) – 1 Research
--[X] Try and identify the traits of the following items and how they work: The vial of blood, the weird stick thing (pen?), the weird teeth necklace, the false eye, the strange substance from the Underhouse, the katana – 6 Research
---[X] Use Identify Concept and Sundersight alike to help with this
--[X] Teach Abjorn how to read – 3 Research
--[X] Meditate and practice on the parent Style of Time Stands Still. Our goal is to develop a core movement enhancement technique to serve as a foundation for the rest of the Style, similar to how Stoked Dice function for Stoker State. Using our extensive practice with breathing exercises and our recent experience watching Careful-Stepper, we will work out how to use our carefully rationed breath and integrate "hops" of Stopped Time into our ordinary movements and attacks, making us faster and much more difficult to predict as we appear to stutter in and out of time. – 1 Research and 1 Reward Die courtesy of @Skippy
--[X] Try and Alloy Stoker State, Glima, and Fang together to see if we can Alloy three things – 1 Research

-[X] (Training) Hamr (511 xp to rank up)
--[X] Train Pierce 8xp (4xp)
--[X] Train Slash 8xp (4xp)
--[X] Train Shoot 8xp (4xp)
--[X] Train a Slash or Stoker State Trick (preferably the latter) to attack everyone within reach with a sweeping slash 4xp (2xp)
--[X] Train a 'Hamstring Slash' Trick for the Slash skill to slice hamstrings and hobble a foe 4xp (2xp)

-[X] (Training) Hugr (256 xp to rank up)
--[X] Train Scouting 8xp (4 xp)
--[X] Train Wordplay 16xp (8xp)
--[X] Train Semi-Halting Vortex 16xp (8xp)
--[X] Train Campfire 60 xp (15xp)
--[X] Train a Gale Trick to use wind to keep people trapped in our vicinity by pulling them toward us, making us the center of a vortex 3xp
--[X] Train Flamecalling 8xp (2xp)
--[X] Train a Sunfire Trick for melee attacks 4 xp (1xp)
--[X] Train a Sunfire Trick for single-target ranged attacks (ideally in the form of a thrown spear) 4 xp (1xp)
--[X] Train a Sunfire Trick for wide scale area attacks (ideally creates an orb that resembles that made by Unending Time In The Sun...until it explodes) 4 xp (1xp)
--[X] Train an Atgeir Hugareida Trick for directly attacking 3xp
--[X] Train a social Trick for detecting lies and deceit 3xp
--[X] Train a Weave Seidr Spell variant on Weighed On The Scales to detect deception 6 xp

-[X] (Work Dice Usage)
--[X] Buildings, Resources, and Livestock: 2 Living Space, 1 Storage, 0 Workshop, otherwise maxed out (58 Total)
--[X] Planting: Plant seeds for 1 Hearthberry, 1 Sealwood, 1 Falling Moss, 1 Drill-Well Tuber, and 1 Blood-Seeking Petal, somewhere not immediately obvious but secure and relatively sheltered from weather (5 Total)
--[X] Construction: 10 towards Workshop Upgrade (10 Total)
--[X] Crafting: Craft 15 Basic Cups out of Restful Clay, and distribute them to our retainers and adult family members (1 each) for emergencies (15 Total)
--[X] Conversion: Spend for 13 Research Dice (26 Total)

-[X](Shapeshifting Slots)
--[X] Reassign two slots from Dense Muscles and Target-Tracking Eyes to Sharpened Senses

-[X](Alloy Slots)
--[X] Assign Fight of Our Lives to our empty slot

-[X](Assign Hugareida Levels)
--[X]Assign 2 Sunfire Levels to Dice
--[X]Assign 2 Atgeir Levels to Instances

-[X](Fylgja Capacity)
--[X] Remove one shield, assign 2 Restful Clay Cups full of water to Fylgja Capacity
-[X](Standing Orders)
--[X] Assign a Standing Order to provide us with a full Restful Clay cup when needed.

-[X] (Incidentals)
--[X] Adding Taafl Board Capacity Gains to: Sigurdr, Asgeirr,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Storm Iron
--[X] Invite Kare Wolf-Seek, Ingolf Ulfsson, and Eyesteinn Egilsson to joinour retainers (hopefully with oaths sworn)

EDIT: Forgot we're gonna need to tell Asva about Dorri while at home...action adjusted. Fiddled with Solrun question to ask about extra privacy measures, and added an anti-deception trick, which involved rearranging the xp purchases a little.
EDIT2: Added questions about Dorri's families Fylgja...well, people in the Hading in general, really.
EDIT3: Added planting a bunch of seeds, both in our soul and elsewhere.
EDIT4: Added the Restful Clay thing, and Alloy, shapeshift, and Hugareida allocations.
EDIT5: Added spell for lie detection as well.
EDIT6: Switched up a Seeress Question and added Skippy's idea for TSS research.
 
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--[X] Ask Solrun about the mountain of metal and that whole thing, noting we've had feelings that it's something in our family lineage. She's not likely to know the martial style itself, but she might know who or what it's based on.
I think we know enough about this that we don't need to question Solrun further. The heritage is likely from Bram Ironjaw, we can progress the style by visiting Bornholm.

We should ask Solrun about the Fylgjur of Dorri and his family.
 
Hey @Imperial Fister

What kind of Reward Dice price would it be to get some elaboration on Brimir's hint about how to pass Abjorn some Hints while limiting attack surfaces for Reprisal?

The implication I got was "Go to a place important to both of you" (In this context, it seems like the best place would be The Tree), make some offerings to someone we're getting help from, and then go from there, but I the part I'm confused about would be "Are we just talking to the God about our worries where Abjorn can hear", or is it more "Invite a Power to run interference on The Enemy's eyes and ears while we slip him what we can?"
 
-[X] [Social] (Personal) Spend time with...
--[X] Tell Asva and anyone else in our family who doesn't know about Dorri's treachery the truth via Eyespeech while taking serious precautions.
--[X] We will coordinate with Sten and Solrun to make our family conference on this subject as private as physically and magically possible.
I've also got a set of privacy runes set up for this one: NorseQuest (A Norse Xianxia) Original - Fantasy - Action

Intention of course, is that people listening in not only hear nothing, they here nonsence that possibly makes sense if they put their mind to it (but they never get to an answer).
 
Okay, did some additional edits...Work dice let us actually make some Restful Clay cups for us and our retainers to use. Our ability to reassign shapeshifts on the fly also lets us drop damage boosters for heightened senses when walking around, and I think we should.
 
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